[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __GLPIXELBUFFER_H__
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| 26 | #define __GLPIXELBUFFER_H__
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| 27 |
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| 28 | #include "OgreGLPrerequisites.h"
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| 29 | #include "OgreHardwarePixelBuffer.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 | class GLHardwarePixelBuffer: public HardwarePixelBuffer
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| 33 | {
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| 34 | protected:
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| 35 | /// Lock a box
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| 36 | PixelBox lockImpl(const Image::Box lockBox, LockOptions options);
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| 37 |
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| 38 | /// Unlock a box
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| 39 | void unlockImpl(void);
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| 40 |
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| 41 | // Internal buffer; either on-card or in system memory, freed/allocated on demand
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| 42 | // depending on buffer usage
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| 43 | PixelBox mBuffer;
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| 44 | GLenum mGLInternalFormat; // GL internal format
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| 45 |
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| 46 | // Buffer allocation/freeage
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| 47 | void allocateBuffer();
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| 48 | void freeBuffer();
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| 49 | // Upload a box of pixels to this buffer on the card
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| 50 | virtual void upload(const PixelBox &data);
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| 51 | // Download a box of pixels from the card
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| 52 | virtual void download(const PixelBox &data);
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| 53 | public:
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| 54 | /// Should be called by HardwareBufferManager
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| 55 | GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
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| 56 | PixelFormat mFormat,
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| 57 | HardwareBuffer::Usage usage);
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| 58 |
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| 59 | /// @copydoc HardwarePixelBuffer::blitFromMemory
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| 60 | void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
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| 61 |
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| 62 | /// @copydoc HardwarePixelBuffer::blitToMemory
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| 63 | void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
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| 64 |
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| 65 | ~GLHardwarePixelBuffer();
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| 66 |
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| 67 | /** Bind surface to frame buffer. Needs FBO extension.
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| 68 | */
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| 69 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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| 70 | GLenum getGLFormat() { return mGLInternalFormat; }
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| 71 | };
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| 72 |
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| 73 | /** Texture surface.
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| 74 | */
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| 75 | class GLTextureBuffer: public GLHardwarePixelBuffer
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| 76 | {
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| 77 | public:
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| 78 | /** Texture constructor */
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| 79 | GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage,
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| 80 | bool softwareMipmap);
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| 81 | ~GLTextureBuffer();
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| 82 |
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| 83 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
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| 84 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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| 85 | /// @copydoc ardwarePixelBuffer::getRenderTarget
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| 86 | RenderTexture* getRenderTarget(size_t);
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| 87 | // Upload a box of pixels to this buffer on the card
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| 88 | virtual void upload(const PixelBox &data);
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| 89 | // Download a box of pixels from the card
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| 90 | virtual void download(const PixelBox &data);
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| 91 |
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| 92 | // Hardware implementation of blitFromMemory
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| 93 | virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
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| 94 |
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| 95 | // Notify TextureBuffer of destruction of render target
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| 96 | void _clearSliceRTT(size_t zoffset)
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| 97 | {
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| 98 | mSliceTRT[zoffset] = 0;
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| 99 | }
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| 100 | // Copy from framebuffer
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| 101 | void copyFromFramebuffer(size_t zoffset);
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| 102 | /// @copydoc HardwarePixelBuffer::blit
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| 103 | void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
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| 104 | // Blitting implementation
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| 105 | void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
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| 106 | protected:
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| 107 | // In case this is a texture level
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| 108 | GLenum mTarget;
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| 109 | GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
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| 110 | GLuint mTextureID;
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| 111 | GLint mFace;
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| 112 | GLint mLevel;
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| 113 | bool mSoftwareMipmap; // Use GLU for mip mapping
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| 114 |
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| 115 | typedef std::vector<RenderTexture*> SliceTRT;
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| 116 | SliceTRT mSliceTRT;
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| 117 | };
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| 118 | /** Renderbuffer surface. Needs FBO extension.
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| 119 | */
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| 120 | class GLRenderBuffer: public GLHardwarePixelBuffer
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| 121 | {
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| 122 | public:
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| 123 | GLRenderBuffer(GLenum format, size_t width, size_t height);
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| 124 | ~GLRenderBuffer();
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| 125 |
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| 126 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
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| 127 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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| 128 | protected:
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| 129 | // In case this is a render buffer
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| 130 | GLuint mRenderbufferID;
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| 131 | };
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| 132 | };
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| 133 |
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| 134 | #endif
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