source: OGRE/trunk/ogrenew/RenderSystems/GL/include/OgreGLHardwarePixelBuffer.h @ 657

Revision 657, 2.9 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __GLPIXELBUFFER_H__
26#define __GLPIXELBUFFER_H__
27
28#include "OgreGLPrerequisites.h"
29#include "OgreHardwarePixelBuffer.h"
30
31namespace Ogre {
32
33        class GLHardwarePixelBuffer: public HardwarePixelBuffer
34        {
35        protected:
36                /// Lock a box
37                PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
38
39                /// Unlock a box
40                void unlockImpl(void);
41               
42                enum Type {
43                        TYPE_TEXTURE,           // Texture subsurface
44                        TYPE_FRAMEBUFFER,       // Framebuffer surface
45                        TYPE_PBO                        // Plain pixel buffer object
46                };
47                Type mType;
48               
49                // In case this is a texture level, define the texture type and ID
50                GLenum mTarget;
51                GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
52                GLuint mTextureID;
53                GLint mFace;
54                GLint mLevel;
55                bool mSoftwareMipmap;           // Use GLU for mip mapping
56                // Internal buffer; either on-card or in system memory, freed/allocated on demand
57                // depending on buffer usage
58                PixelBox mBuffer;
59               
60                // Buffer allocation/freeage
61                void allocateBuffer();
62                void freeBuffer();
63                // Upload a box of pixels to this buffer on the card
64                void upload(const PixelBox &data);
65                // Download a box of pixels from the card
66                void download(const PixelBox &data);
67        public:
68                GLHardwarePixelBuffer(GLenum target, GLuint id, GLint face, GLint level, Usage usage,
69                        bool softwareMipmap);
70               
71                /// @copydoc HardwarePixelBuffer::blit
72                void blit(HardwarePixelBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
73               
74                /// @copydoc HardwarePixelBuffer::blitFromMemory
75                void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
76               
77                /// @copydoc HardwarePixelBuffer::blitToMemory
78                void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
79               
80                ~GLHardwarePixelBuffer();
81        };
82
83};
84
85#endif
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