1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GLPIXELBUFFER_H__
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26 | #define __GLPIXELBUFFER_H__
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27 |
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28 | #include "OgreGLPrerequisites.h"
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29 | #include "OgreHardwarePixelBuffer.h"
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30 |
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31 | namespace Ogre {
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32 | class GLHardwarePixelBuffer: public HardwarePixelBuffer
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33 | {
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34 | protected:
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35 | /// Lock a box
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36 | PixelBox lockImpl(const Image::Box lockBox, LockOptions options);
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37 |
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38 | /// Unlock a box
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39 | void unlockImpl(void);
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40 |
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41 | // Internal buffer; either on-card or in system memory, freed/allocated on demand
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42 | // depending on buffer usage
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43 | PixelBox mBuffer;
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44 | GLenum mGLInternalFormat; // GL internal format
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45 |
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46 | // Buffer allocation/freeage
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47 | void allocateBuffer();
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48 | void freeBuffer();
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49 | // Upload a box of pixels to this buffer on the card
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50 | virtual void upload(const PixelBox &data);
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51 | // Download a box of pixels from the card
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52 | virtual void download(const PixelBox &data);
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53 | public:
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54 | /// Should be called by HardwareBufferManager
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55 | GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
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56 | PixelFormat mFormat,
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57 | HardwareBuffer::Usage usage);
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58 |
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59 | /// @copydoc HardwarePixelBuffer::blitFromMemory
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60 | void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
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61 |
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62 | /// @copydoc HardwarePixelBuffer::blitToMemory
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63 | void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
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64 |
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65 | ~GLHardwarePixelBuffer();
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66 |
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67 | /** Bind surface to frame buffer. Needs FBO extension.
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68 | */
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69 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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70 | GLenum getGLFormat() { return mGLInternalFormat; }
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71 | };
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72 |
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73 | /** Texture surface.
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74 | */
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75 | class GLTextureBuffer: public GLHardwarePixelBuffer
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76 | {
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77 | public:
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78 | /** Texture constructor */
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79 | GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage,
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80 | bool softwareMipmap);
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81 | ~GLTextureBuffer();
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82 |
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83 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
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84 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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85 | /// @copydoc ardwarePixelBuffer::getRenderTarget
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86 | RenderTexture* getRenderTarget(size_t);
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87 | // Upload a box of pixels to this buffer on the card
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88 | virtual void upload(const PixelBox &data);
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89 | // Download a box of pixels from the card
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90 | virtual void download(const PixelBox &data);
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91 |
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92 | // Hardware implementation of blitFromMemory
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93 | virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
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94 |
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95 | // Notify TextureBuffer of destruction of render target
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96 | void _clearSliceRTT(size_t zoffset)
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97 | {
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98 | mSliceTRT[zoffset] = 0;
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99 | }
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100 | // Copy from framebuffer
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101 | void copyFromFramebuffer(size_t zoffset);
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102 | /// @copydoc HardwarePixelBuffer::blit
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103 | void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
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104 | // Blitting implementation
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105 | void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
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106 | protected:
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107 | // In case this is a texture level
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108 | GLenum mTarget;
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109 | GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
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110 | GLuint mTextureID;
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111 | GLint mFace;
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112 | GLint mLevel;
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113 | bool mSoftwareMipmap; // Use GLU for mip mapping
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114 |
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115 | typedef std::vector<RenderTexture*> SliceTRT;
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116 | SliceTRT mSliceTRT;
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117 | };
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118 | /** Renderbuffer surface. Needs FBO extension.
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119 | */
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120 | class GLRenderBuffer: public GLHardwarePixelBuffer
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121 | {
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122 | public:
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123 | GLRenderBuffer(GLenum format, size_t width, size_t height);
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124 | ~GLRenderBuffer();
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125 |
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126 | /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
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127 | virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
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128 | protected:
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129 | // In case this is a render buffer
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130 | GLuint mRenderbufferID;
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131 | };
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132 | };
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133 |
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134 | #endif
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