[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __GLRenderSystem_H__
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| 26 | #define __GLRenderSystem_H__
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| 27 |
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| 28 | #include "OgreGLPrerequisites.h"
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| 29 | #include "OgrePlatform.h"
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| 30 | #include "OgreRenderSystem.h"
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| 31 | #include "OgreGLHardwareBufferManager.h"
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| 32 | #include "OgreGLGpuProgramManager.h"
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| 33 | #include "OgreVector4.h"
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| 34 |
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| 35 |
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| 36 | namespace Ogre {
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| 37 | /**
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| 38 | Implementation of GL as a rendering system.
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| 39 | */
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| 40 | class GLRenderSystem : public RenderSystem
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| 41 | {
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| 42 | private:
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| 43 | // Rendering loop control
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| 44 | bool mStopRendering;
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| 45 |
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| 46 | // Array of up to 8 lights, indexed as per API
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| 47 | // Note that a null value indicates a free slot
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| 48 | #define MAX_LIGHTS 8
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| 49 | Light* mLights[MAX_LIGHTS];
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| 50 |
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| 51 | // clip planes
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| 52 | typedef std::vector<Vector4> PlaneList2;
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| 53 | PlaneList2 mClipPlanes;
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| 54 | void setGLClipPlanes() const;
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| 55 |
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| 56 |
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| 57 | // view matrix to set world against
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| 58 | Matrix4 mViewMatrix;
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| 59 | Matrix4 mWorldMatrix;
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| 60 | Matrix4 mTextureMatrix;
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| 61 |
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| 62 | // Last min & mip filtering options, so we can combine them
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| 63 | FilterOptions mMinFilter;
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| 64 | FilterOptions mMipFilter;
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| 65 |
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| 66 | // XXX 8 max texture units?
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| 67 | size_t mTextureCoordIndex[OGRE_MAX_TEXTURE_COORD_SETS];
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| 68 |
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| 69 | /// holds texture type settings for every stage
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| 70 | GLenum mTextureTypes[OGRE_MAX_TEXTURE_LAYERS];
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| 71 |
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| 72 | /// Number of fixed-function texture units
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| 73 | unsigned short mFixedFunctionTextureUnits;
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| 74 |
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| 75 | void initConfigOptions(void);
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| 76 | void initInputDevices(void);
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| 77 | void processInputDevices(void);
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| 78 |
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| 79 | void setGLLight(size_t index, Light* lt);
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| 80 | void makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m);
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| 81 |
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| 82 | GLint getBlendMode(SceneBlendFactor ogreBlend) const;
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| 83 |
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| 84 | void setLights();
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| 85 |
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| 86 | // Store last depth write state
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| 87 | bool mDepthWrite;
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| 88 | // Store last colour write state
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| 89 | bool mColourWrite[4];
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| 90 |
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| 91 | GLint convertCompareFunction(CompareFunction func) const;
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| 92 | GLint convertStencilOp(StencilOperation op, bool invert = false) const;
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| 93 |
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| 94 | // internal method for anisotrophy validation
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| 95 | GLfloat _getCurrentAnisotropy(size_t unit);
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| 96 |
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| 97 | /// GL support class, used for creating windows etc
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| 98 | GLSupport* mGLSupport;
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| 99 |
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| 100 | /// Internal method to set pos / direction of a light
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| 101 | void setGLLightPositionDirection(Light* lt, GLenum lightindex);
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| 102 |
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| 103 | bool mUseAutoTextureMatrix;
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| 104 | GLfloat mAutoTextureMatrix[16];
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| 105 |
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| 106 | // check if the GL system has already been initialized
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| 107 | bool mGLInitialized;
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| 108 | // Initialise GL context
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| 109 | void initGL(void);
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| 110 |
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| 111 | HardwareBufferManager* mHardwareBufferManager;
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| 112 | GLGpuProgramManager* mGpuProgramManager;
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| 113 |
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| 114 | unsigned short mCurrentLights;
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| 115 |
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| 116 | GLuint getCombinedMinMipFilter(void) const;
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| 117 |
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| 118 | GLGpuProgram* mCurrentVertexProgram;
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| 119 | GLGpuProgram* mCurrentFragmentProgram;
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| 120 |
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| 121 | /* The main GL context */
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| 122 | GLContext *mMainContext;
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| 123 | /* The current GL context */
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| 124 | GLContext *mCurrentContext;
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| 125 | /* Type that maps render targets to contexts */
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| 126 | typedef std::map<RenderTarget*,GLContext*> ContextMap;
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| 127 | /* Map of render target -> context mappings. This is used to find the
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| 128 | * GL context for a certain render target */
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| 129 | ContextMap mContextMap;
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| 130 | public:
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| 131 | // Default constructor / destructor
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| 132 | GLRenderSystem();
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| 133 | ~GLRenderSystem();
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| 134 |
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| 135 | // ----------------------------------
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| 136 | // Overridden RenderSystem functions
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| 137 | // ----------------------------------
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| 138 | /** See
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| 139 | RenderSystem
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| 140 | */
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| 141 | const String& getName(void) const;
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| 142 | /** See
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| 143 | RenderSystem
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| 144 | */
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| 145 | ConfigOptionMap& getConfigOptions(void);
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| 146 | /** See
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| 147 | RenderSystem
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| 148 | */
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| 149 | void setConfigOption(const String &name, const String &value);
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| 150 | /** See
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| 151 | RenderSystem
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| 152 | */
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| 153 | String validateConfigOptions(void);
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| 154 | /** See
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| 155 | RenderSystem
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| 156 | */
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| 157 | RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
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| 158 | /** See
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| 159 | RenderSystem
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| 160 | */
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| 161 | void reinitialise(void); // Used if settings changed mid-rendering
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| 162 | /** See
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| 163 | RenderSystem
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| 164 | */
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| 165 | void shutdown(void);
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| 166 |
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| 167 | /** See
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| 168 | RenderSystem
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| 169 | */
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| 170 | void setAmbientLight(float r, float g, float b);
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| 171 | /** See
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| 172 | RenderSystem
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| 173 | */
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| 174 | void setShadingType(ShadeOptions so);
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| 175 | /** See
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| 176 | RenderSystem
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| 177 | */
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| 178 | void setLightingEnabled(bool enabled);
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| 179 |
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| 180 | /// @copydoc RenderSystem::createRenderWindow
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| 181 | RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
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| 182 | bool fullScreen, const NameValuePairList *miscParams = 0);
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| 183 |
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| 184 | /// @copydoc RenderSystem::createRenderTexture
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| 185 | RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
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| 186 | TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8,
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| 187 | const NameValuePairList *miscParams = 0 );
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| 188 |
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| 189 | /** See
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| 190 | RenderSystem
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| 191 | */
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| 192 | void destroyRenderWindow(RenderWindow* pWin);
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| 193 | /** See
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| 194 | RenderSystem
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| 195 | */
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| 196 | String getErrorDescription(long errorNumber) const;
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| 197 |
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| 198 | /** See
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| 199 | RenderSystem
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| 200 | */
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| 201 | void convertColourValue(const ColourValue& colour, uint32* pDest);
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| 202 | /** See
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| 203 | RenderSystem
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| 204 | */
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| 205 | void setNormaliseNormals(bool normalise);
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| 206 |
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| 207 | // -----------------------------
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| 208 | // Low-level overridden members
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| 209 | // -----------------------------
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| 210 | /** See
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| 211 | RenderSystem
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| 212 | */
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| 213 | void _useLights(const LightList& lights, unsigned short limit);
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| 214 | /** See
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| 215 | RenderSystem
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| 216 | */
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| 217 | void _setWorldMatrix(const Matrix4 &m);
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| 218 | /** See
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| 219 | RenderSystem
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| 220 | */
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| 221 | void _setViewMatrix(const Matrix4 &m);
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| 222 | /** See
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| 223 | RenderSystem
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| 224 | */
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| 225 | void _setProjectionMatrix(const Matrix4 &m);
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| 226 | /** See
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| 227 | RenderSystem
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| 228 | */
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| 229 | void _setSurfaceParams(const ColourValue &ambient,
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| 230 | const ColourValue &diffuse, const ColourValue &specular,
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| 231 | const ColourValue &emissive, Real shininess,
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| 232 | TrackVertexColourType tracking);
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| 233 | /** See
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| 234 | RenderSystem
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| 235 | */
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| 236 | void _setTexture(size_t unit, bool enabled, const String &texname);
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| 237 | /** See
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| 238 | RenderSystem
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| 239 | */
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| 240 | void _setTextureCoordSet(size_t stage, size_t index);
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| 241 | /** See
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| 242 | RenderSystem
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| 243 | */
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| 244 | void _setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m,
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| 245 | const Frustum* frustum = 0);
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| 246 | /** See
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| 247 | RenderSystem
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| 248 | */
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| 249 | void _setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm);
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| 250 | /** See
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| 251 | RenderSystem
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| 252 | */
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| 253 | void _setTextureAddressingMode(size_t stage, TextureUnitState::TextureAddressingMode tam);
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| 254 | /** See
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| 255 | RenderSystem
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| 256 | */
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| 257 | void _setTextureMatrix(size_t stage, const Matrix4& xform);
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| 258 | /** See
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| 259 | RenderSystem
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| 260 | */
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| 261 | void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor);
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| 262 | /** See
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| 263 | RenderSystem
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| 264 | */
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| 265 | void _setAlphaRejectSettings(CompareFunction func, unsigned char value);
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| 266 | /** See
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| 267 | RenderSystem
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| 268 | */
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| 269 | void _setViewport(Viewport *vp);
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| 270 | /** See
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| 271 | RenderSystem
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| 272 | */
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| 273 | void _beginFrame(void);
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| 274 | /** See
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| 275 | RenderSystem
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| 276 | */
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| 277 | void _endFrame(void);
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| 278 | /** See
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| 279 | RenderSystem
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| 280 | */
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| 281 | void _setCullingMode(CullingMode mode);
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| 282 | /** See
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| 283 | RenderSystem
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| 284 | */
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| 285 | void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL);
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| 286 | /** See
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| 287 | RenderSystem
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| 288 | */
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| 289 | void _setDepthBufferCheckEnabled(bool enabled = true);
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| 290 | /** See
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| 291 | RenderSystem
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| 292 | */
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| 293 | void _setDepthBufferWriteEnabled(bool enabled = true);
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| 294 | /** See
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| 295 | RenderSystem
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| 296 | */
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| 297 | void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL);
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| 298 | /** See
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| 299 | RenderSystem
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| 300 | */
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| 301 | void _setDepthBias(ushort bias);
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| 302 | /** See
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| 303 | RenderSystem
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| 304 | */
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| 305 | void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha);
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| 306 | /** See
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| 307 | RenderSystem
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| 308 | */
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| 309 | void _setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end);
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| 310 | /** See
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| 311 | RenderSystem
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| 312 | */
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| 313 | void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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| 314 | Matrix4& dest, bool forGpuProgram = false);
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| 315 | /** See
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| 316 | RenderSystem
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| 317 | */
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| 318 | void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
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| 319 | Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false);
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| 320 | /** See
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| 321 | RenderSystem
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| 322 | */
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| 323 | void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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| 324 | Matrix4& dest, bool forGpuProgram = false);
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| 325 | /** See
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| 326 | RenderSystem
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| 327 | */
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| 328 | void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
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| 329 | bool forGpuProgram);
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| 330 | /** See
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| 331 | RenderSystem
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| 332 | */
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| 333 | void setClipPlane (ushort index, Real A, Real B, Real C, Real D);
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| 334 | /** See
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| 335 | RenderSystem
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| 336 | */
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| 337 | void enableClipPlane (ushort index, bool enable);
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| 338 | /** See
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| 339 | RenderSystem
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| 340 | */
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| 341 | void _setRasterisationMode(SceneDetailLevel level);
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| 342 | /** See
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| 343 | RenderSystem
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| 344 | */
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| 345 | void setStencilCheckEnabled(bool enabled);
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| 346 | /** See RenderSystem.
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| 347 | */
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| 348 | void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
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| 349 | uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
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| 350 | StencilOperation stencilFailOp = SOP_KEEP,
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| 351 | StencilOperation depthFailOp = SOP_KEEP,
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| 352 | StencilOperation passOp = SOP_KEEP,
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| 353 | bool twoSidedOperation = false);
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| 354 | /** See
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| 355 | RenderSystem
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| 356 | */
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| 357 | void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter);
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| 358 | /** See
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| 359 | RenderSystem
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| 360 | */
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| 361 | void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy);
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| 362 | /** See
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| 363 | RenderSystem
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| 364 | */
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| 365 | void setVertexDeclaration(VertexDeclaration* decl);
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| 366 | /** See
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| 367 | RenderSystem
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| 368 | */
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| 369 | void setVertexBufferBinding(VertexBufferBinding* binding);
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| 370 | /** See
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| 371 | RenderSystem
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| 372 | */
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| 373 | void _render(const RenderOperation& op);
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| 374 | /** See
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| 375 | RenderSystem
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| 376 | */
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| 377 | void bindGpuProgram(GpuProgram* prg);
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| 378 | /** See
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| 379 | RenderSystem
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| 380 | */
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| 381 | void unbindGpuProgram(GpuProgramType gptype);
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| 382 | /** See
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| 383 | RenderSystem
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| 384 | */
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| 385 | void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params);
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| 386 | /** See
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| 387 | RenderSystem
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| 388 | */
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| 389 | void setClipPlanes(const PlaneList& clipPlanes);
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| 390 | /** See
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| 391 | RenderSystem
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| 392 | */
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| 393 | void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600) ;
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| 394 | void clearFrameBuffer(unsigned int buffers,
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| 395 | const ColourValue& colour = ColourValue::Black,
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| 396 | Real depth = 1.0f, unsigned short stencil = 0);
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| 397 | HardwareOcclusionQuery* createHardwareOcclusionQuery(void);
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| 398 | Real getHorizontalTexelOffset(void);
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| 399 | Real getVerticalTexelOffset(void);
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| 400 | Real getMinimumDepthInputValue(void);
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| 401 | Real getMaximumDepthInputValue(void);
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| 402 |
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| 403 | // ----------------------------------
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| 404 | // GLRenderSystem specific members
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| 405 | // ----------------------------------
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| 406 | /**
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| 407 | * One time initialization for the RenderState of a context. Things that
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| 408 | * only need to be set once, like the LightingModel can be defined here.
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| 409 | */
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| 410 | void _oneTimeContextInitialization();
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| 411 | /** Switch GL context, dealing with involved internal cached states too
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| 412 | */
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| 413 | void _switchContext(GLContext *context);
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| 414 | /**
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| 415 | * Set current render target to target, enabling its GL context if needed
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| 416 | */
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| 417 | void _setRenderTarget(RenderTarget *target);
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| 418 | /**
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| 419 | * Register a render target->context mapping.
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| 420 | */
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| 421 | void _registerContext(RenderTarget *target, GLContext *context);
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| 422 | /**
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| 423 | * Unregister a render target->context mapping. If the context of target
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| 424 | * is the current context, change the context to the main context so it
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| 425 | * can be destroyed safely.
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| 426 | */
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| 427 | void _unregisterContext(RenderTarget *target);
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| 428 | /**
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| 429 | * Get the main context. This is generally the context with which
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| 430 | * a new context wants to share buffers and textures.
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| 431 | */
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| 432 | GLContext *_getMainContext();
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| 433 | };
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| 434 | }
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| 435 | #endif
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| 436 |
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