1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GLRenderSystem_H__
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26 | #define __GLRenderSystem_H__
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27 |
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28 | #include "OgreGLPrerequisites.h"
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29 | #include "OgrePlatform.h"
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30 | #include "OgreRenderSystem.h"
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31 | #include "OgreGLHardwareBufferManager.h"
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32 | #include "OgreGLGpuProgramManager.h"
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33 | #include "OgreVector4.h"
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34 |
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35 |
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36 | namespace Ogre {
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37 | /**
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38 | Implementation of GL as a rendering system.
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39 | */
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40 | class GLRenderSystem : public RenderSystem
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41 | {
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42 | private:
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43 | // Rendering loop control
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44 | bool mStopRendering;
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45 |
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46 | // Array of up to 8 lights, indexed as per API
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47 | // Note that a null value indicates a free slot
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48 | #define MAX_LIGHTS 8
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49 | Light* mLights[MAX_LIGHTS];
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50 |
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51 | // clip planes
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52 | typedef std::vector<Vector4> PlaneList2;
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53 | PlaneList2 mClipPlanes;
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54 | void setGLClipPlanes() const;
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55 |
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56 |
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57 | // view matrix to set world against
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58 | Matrix4 mViewMatrix;
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59 | Matrix4 mWorldMatrix;
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60 | Matrix4 mTextureMatrix;
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61 |
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62 | // Last min & mip filtering options, so we can combine them
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63 | FilterOptions mMinFilter;
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64 | FilterOptions mMipFilter;
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65 |
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66 | // XXX 8 max texture units?
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67 | size_t mTextureCoordIndex[OGRE_MAX_TEXTURE_COORD_SETS];
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68 |
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69 | /// holds texture type settings for every stage
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70 | GLenum mTextureTypes[OGRE_MAX_TEXTURE_LAYERS];
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71 |
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72 | /// Number of fixed-function texture units
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73 | unsigned short mFixedFunctionTextureUnits;
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74 |
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75 | void initConfigOptions(void);
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76 | void initInputDevices(void);
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77 | void processInputDevices(void);
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78 |
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79 | void setGLLight(size_t index, Light* lt);
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80 | void makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m);
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81 |
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82 | GLint getBlendMode(SceneBlendFactor ogreBlend) const;
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83 |
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84 | void setLights();
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85 |
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86 | // Store last depth write state
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87 | bool mDepthWrite;
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88 | // Store last colour write state
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89 | bool mColourWrite[4];
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90 |
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91 | GLint convertCompareFunction(CompareFunction func) const;
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92 | GLint convertStencilOp(StencilOperation op, bool invert = false) const;
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93 |
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94 | // internal method for anisotrophy validation
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95 | GLfloat _getCurrentAnisotropy(size_t unit);
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96 |
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97 | /// GL support class, used for creating windows etc
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98 | GLSupport* mGLSupport;
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99 |
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100 | /// Internal method to set pos / direction of a light
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101 | void setGLLightPositionDirection(Light* lt, GLenum lightindex);
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102 |
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103 | bool mUseAutoTextureMatrix;
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104 | GLfloat mAutoTextureMatrix[16];
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105 |
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106 | // check if the GL system has already been initialized
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107 | bool mGLInitialized;
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108 | // Initialise GL context
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109 | void initGL(void);
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110 |
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111 | HardwareBufferManager* mHardwareBufferManager;
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112 | GLGpuProgramManager* mGpuProgramManager;
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113 |
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114 | unsigned short mCurrentLights;
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115 |
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116 | GLuint getCombinedMinMipFilter(void) const;
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117 |
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118 | GLGpuProgram* mCurrentVertexProgram;
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119 | GLGpuProgram* mCurrentFragmentProgram;
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120 |
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121 | /* The main GL context */
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122 | GLContext *mMainContext;
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123 | /* The current GL context */
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124 | GLContext *mCurrentContext;
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125 | /* Type that maps render targets to contexts */
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126 | typedef std::map<RenderTarget*,GLContext*> ContextMap;
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127 | /* Map of render target -> context mappings. This is used to find the
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128 | * GL context for a certain render target */
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129 | ContextMap mContextMap;
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130 | public:
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131 | // Default constructor / destructor
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132 | GLRenderSystem();
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133 | ~GLRenderSystem();
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134 |
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135 | // ----------------------------------
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136 | // Overridden RenderSystem functions
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137 | // ----------------------------------
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138 | /** See
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139 | RenderSystem
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140 | */
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141 | const String& getName(void) const;
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142 | /** See
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143 | RenderSystem
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144 | */
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145 | ConfigOptionMap& getConfigOptions(void);
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146 | /** See
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147 | RenderSystem
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148 | */
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149 | void setConfigOption(const String &name, const String &value);
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150 | /** See
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151 | RenderSystem
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152 | */
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153 | String validateConfigOptions(void);
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154 | /** See
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155 | RenderSystem
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156 | */
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157 | RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
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158 | /** See
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159 | RenderSystem
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160 | */
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161 | void reinitialise(void); // Used if settings changed mid-rendering
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162 | /** See
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163 | RenderSystem
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164 | */
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165 | void shutdown(void);
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166 |
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167 | /** See
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168 | RenderSystem
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169 | */
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170 | void setAmbientLight(float r, float g, float b);
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171 | /** See
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172 | RenderSystem
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173 | */
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174 | void setShadingType(ShadeOptions so);
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175 | /** See
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176 | RenderSystem
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177 | */
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178 | void setLightingEnabled(bool enabled);
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179 |
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180 | /// @copydoc RenderSystem::createRenderWindow
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181 | RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
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182 | bool fullScreen, const NameValuePairList *miscParams = 0);
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183 |
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184 | /// @copydoc RenderSystem::createRenderTexture
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185 | RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
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186 | TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8,
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187 | const NameValuePairList *miscParams = 0 );
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188 |
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189 | /** See
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190 | RenderSystem
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191 | */
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192 | void destroyRenderWindow(RenderWindow* pWin);
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193 | /** See
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194 | RenderSystem
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195 | */
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196 | String getErrorDescription(long errorNumber) const;
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197 |
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198 | /** See
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199 | RenderSystem
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200 | */
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201 | void convertColourValue(const ColourValue& colour, uint32* pDest);
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202 | /** See
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203 | RenderSystem
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204 | */
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205 | void setNormaliseNormals(bool normalise);
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206 |
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207 | // -----------------------------
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208 | // Low-level overridden members
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209 | // -----------------------------
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210 | /** See
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211 | RenderSystem
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212 | */
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213 | void _useLights(const LightList& lights, unsigned short limit);
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214 | /** See
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215 | RenderSystem
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216 | */
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217 | void _setWorldMatrix(const Matrix4 &m);
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218 | /** See
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219 | RenderSystem
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220 | */
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221 | void _setViewMatrix(const Matrix4 &m);
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222 | /** See
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223 | RenderSystem
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224 | */
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225 | void _setProjectionMatrix(const Matrix4 &m);
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226 | /** See
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227 | RenderSystem
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228 | */
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229 | void _setSurfaceParams(const ColourValue &ambient,
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230 | const ColourValue &diffuse, const ColourValue &specular,
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231 | const ColourValue &emissive, Real shininess,
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232 | TrackVertexColourType tracking);
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233 | /** See
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234 | RenderSystem
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235 | */
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236 | void _setTexture(size_t unit, bool enabled, const String &texname);
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237 | /** See
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238 | RenderSystem
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239 | */
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240 | void _setTextureCoordSet(size_t stage, size_t index);
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241 | /** See
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242 | RenderSystem
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243 | */
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244 | void _setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m,
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245 | const Frustum* frustum = 0);
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246 | /** See
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247 | RenderSystem
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248 | */
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249 | void _setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm);
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250 | /** See
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251 | RenderSystem
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252 | */
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253 | void _setTextureAddressingMode(size_t stage, TextureUnitState::TextureAddressingMode tam);
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254 | /** See
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255 | RenderSystem
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256 | */
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257 | void _setTextureMatrix(size_t stage, const Matrix4& xform);
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258 | /** See
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259 | RenderSystem
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260 | */
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261 | void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor);
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262 | /** See
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263 | RenderSystem
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264 | */
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265 | void _setAlphaRejectSettings(CompareFunction func, unsigned char value);
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266 | /** See
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267 | RenderSystem
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268 | */
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269 | void _setViewport(Viewport *vp);
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270 | /** See
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271 | RenderSystem
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272 | */
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273 | void _beginFrame(void);
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274 | /** See
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275 | RenderSystem
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276 | */
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277 | void _endFrame(void);
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278 | /** See
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279 | RenderSystem
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280 | */
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281 | void _setCullingMode(CullingMode mode);
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282 | /** See
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283 | RenderSystem
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284 | */
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285 | void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL);
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286 | /** See
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287 | RenderSystem
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288 | */
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289 | void _setDepthBufferCheckEnabled(bool enabled = true);
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290 | /** See
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291 | RenderSystem
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292 | */
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293 | void _setDepthBufferWriteEnabled(bool enabled = true);
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294 | /** See
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295 | RenderSystem
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296 | */
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297 | void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL);
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298 | /** See
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299 | RenderSystem
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300 | */
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301 | void _setDepthBias(ushort bias);
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302 | /** See
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303 | RenderSystem
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304 | */
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305 | void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha);
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306 | /** See
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307 | RenderSystem
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308 | */
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309 | void _setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end);
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310 | /** See
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311 | RenderSystem
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312 | */
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313 | void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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314 | Matrix4& dest, bool forGpuProgram = false);
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315 | /** See
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316 | RenderSystem
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317 | */
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318 | void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
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319 | Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false);
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320 | /** See
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321 | RenderSystem
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322 | */
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323 | void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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324 | Matrix4& dest, bool forGpuProgram = false);
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325 | /** See
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326 | RenderSystem
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327 | */
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328 | void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
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329 | bool forGpuProgram);
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330 | /** See
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331 | RenderSystem
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332 | */
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333 | void setClipPlane (ushort index, Real A, Real B, Real C, Real D);
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334 | /** See
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335 | RenderSystem
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336 | */
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337 | void enableClipPlane (ushort index, bool enable);
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338 | /** See
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339 | RenderSystem
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340 | */
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341 | void _setRasterisationMode(SceneDetailLevel level);
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342 | /** See
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343 | RenderSystem
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344 | */
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345 | void setStencilCheckEnabled(bool enabled);
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346 | /** See RenderSystem.
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347 | */
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348 | void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
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349 | uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
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350 | StencilOperation stencilFailOp = SOP_KEEP,
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351 | StencilOperation depthFailOp = SOP_KEEP,
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352 | StencilOperation passOp = SOP_KEEP,
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353 | bool twoSidedOperation = false);
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354 | /** See
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355 | RenderSystem
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356 | */
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357 | void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter);
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358 | /** See
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359 | RenderSystem
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360 | */
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361 | void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy);
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362 | /** See
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363 | RenderSystem
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364 | */
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365 | void setVertexDeclaration(VertexDeclaration* decl);
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366 | /** See
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367 | RenderSystem
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368 | */
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369 | void setVertexBufferBinding(VertexBufferBinding* binding);
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370 | /** See
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371 | RenderSystem
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372 | */
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373 | void _render(const RenderOperation& op);
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374 | /** See
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375 | RenderSystem
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376 | */
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377 | void bindGpuProgram(GpuProgram* prg);
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378 | /** See
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379 | RenderSystem
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380 | */
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381 | void unbindGpuProgram(GpuProgramType gptype);
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382 | /** See
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383 | RenderSystem
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384 | */
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385 | void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params);
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386 | /** See
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387 | RenderSystem
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388 | */
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389 | void setClipPlanes(const PlaneList& clipPlanes);
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390 | /** See
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391 | RenderSystem
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392 | */
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393 | void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600) ;
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394 | void clearFrameBuffer(unsigned int buffers,
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395 | const ColourValue& colour = ColourValue::Black,
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396 | Real depth = 1.0f, unsigned short stencil = 0);
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397 | HardwareOcclusionQuery* createHardwareOcclusionQuery(void);
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398 | Real getHorizontalTexelOffset(void);
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399 | Real getVerticalTexelOffset(void);
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400 | Real getMinimumDepthInputValue(void);
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401 | Real getMaximumDepthInputValue(void);
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402 |
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403 | // ----------------------------------
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404 | // GLRenderSystem specific members
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405 | // ----------------------------------
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406 | /**
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407 | * One time initialization for the RenderState of a context. Things that
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408 | * only need to be set once, like the LightingModel can be defined here.
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409 | */
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410 | void _oneTimeContextInitialization();
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411 | /** Switch GL context, dealing with involved internal cached states too
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412 | */
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413 | void _switchContext(GLContext *context);
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414 | /**
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415 | * Set current render target to target, enabling its GL context if needed
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416 | */
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417 | void _setRenderTarget(RenderTarget *target);
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418 | /**
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419 | * Register a render target->context mapping.
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420 | */
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421 | void _registerContext(RenderTarget *target, GLContext *context);
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422 | /**
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423 | * Unregister a render target->context mapping. If the context of target
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424 | * is the current context, change the context to the main context so it
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425 | * can be destroyed safely.
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426 | */
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427 | void _unregisterContext(RenderTarget *target);
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428 | /**
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429 | * Get the main context. This is generally the context with which
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430 | * a new context wants to share buffers and textures.
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431 | */
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432 | GLContext *_getMainContext();
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433 | };
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434 | }
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435 | #endif
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436 |
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