1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __GLRENDERTEXTURE_H__
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27 | #define __GLRENDERTEXTURE_H__
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28 |
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29 | #include "OgreGLTexture.h"
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30 |
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31 | namespace Ogre {
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32 | /** GL surface descriptor. Points to a 2D surface that can be rendered to.
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33 | */
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34 | struct GLSurfaceDesc
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35 | {
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36 | public:
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37 | GLHardwarePixelBuffer *buffer;
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38 | size_t zoffset;
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39 | };
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40 |
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41 | /** Base class for GL Render Textures
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42 | */
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43 | class GLRenderTexture: public RenderTexture
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44 | {
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45 | public:
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46 | GLRenderTexture(const String &name, const GLSurfaceDesc &target);
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47 | virtual ~GLRenderTexture();
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48 |
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49 | bool requiresTextureFlipping() const { return true; }
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50 | };
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51 |
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52 | /** Manager/factory for RenderTextures.
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53 | */
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54 | class GLRTTManager: public Singleton<GLRTTManager>
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55 | {
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56 | public:
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57 | virtual ~GLRTTManager();
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58 |
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59 | /** Create a texture rendertarget object
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60 | */
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61 | virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target) = 0;
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62 |
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63 | /** Check if a certain format is usable as rendertexture format
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64 | */
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65 | virtual bool checkFormat(PixelFormat format) = 0;
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66 |
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67 | /** Bind a certain render target.
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68 | */
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69 | virtual void bind(RenderTarget *target) = 0;
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70 |
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71 | /** Unbind a certain render target. This is called before binding another RenderTarget, and
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72 | before the context is switched. It can be used to do a copy, or just be a noop if direct
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73 | binding is used.
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74 | */
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75 | virtual void unbind(RenderTarget *target) = 0;
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76 |
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77 | /** Create a multi render target
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78 | */
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79 | virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
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80 |
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81 | /** Get the closest supported alternative format. If format is supported, returns format.
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82 | */
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83 | virtual PixelFormat getSupportedAlternative(PixelFormat format);
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84 | };
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85 |
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86 | /** RenderTexture for simple copying from frame buffer
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87 | */
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88 | class GLCopyingRTTManager;
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89 | class GLCopyingRenderTexture: public GLRenderTexture
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90 | {
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91 | public:
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92 | GLCopyingRenderTexture(GLCopyingRTTManager *manager, const String &name, const GLSurfaceDesc &target);
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93 |
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94 | virtual void getCustomAttribute(const String& name, void* pData);
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95 | };
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96 |
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97 | /** Simple, copying manager/factory for RenderTextures. This is only used as the last fallback if
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98 | both PBuffers and FBOs aren't supported.
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99 | */
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100 | class GLCopyingRTTManager: public GLRTTManager
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101 | {
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102 | public:
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103 | GLCopyingRTTManager();
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104 | virtual ~GLCopyingRTTManager();
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105 |
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106 | /** @copydoc GLRTTManager::createRenderTexture
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107 | */
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108 | virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target);
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109 |
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110 | /** @copydoc GLRTTManager::checkFormat
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111 | */
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112 | virtual bool checkFormat(PixelFormat format);
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113 |
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114 | /** @copydoc GLRTTManager::bind
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115 | */
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116 | virtual void bind(RenderTarget *target);
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117 |
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118 | /** @copydoc GLRTTManager::unbind
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119 | */
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120 | virtual void unbind(RenderTarget *target);
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121 | };
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122 | }
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123 |
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124 | #endif // __GLTEXTURE_H__
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