1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __GLTEXTURE_H__
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27 | #define __GLTEXTURE_H__
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28 |
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29 | #include "OgreGLPrerequisites.h"
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30 | #include "OgrePlatform.h"
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31 | #include "OgreRenderTexture.h"
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32 | #include "OgreTexture.h"
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33 | #include "OgreGLSupport.h"
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34 | #include "OgreHardwarePixelBuffer.h"
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35 |
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36 | namespace Ogre {
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37 |
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38 | class GLTexture : public Texture
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39 | {
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40 | public:
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41 | // Constructor
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42 | GLTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
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43 | const String& group, bool isManual, ManualResourceLoader* loader,
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44 | GLSupport& support);
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45 |
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46 | virtual ~GLTexture();
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47 |
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48 | void loadImage( const Image& img );
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49 | void createRenderTexture();
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50 |
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51 | /// @copydoc Texture::getBuffer
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52 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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53 |
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54 | // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
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55 | GLenum getGLTextureTarget(void) const;
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56 |
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57 | GLuint getGLID() const
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58 | { return mTextureID; }
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59 |
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60 | protected:
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61 | /// @copydoc Texture::createInternalResourcesImpl
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62 | void createInternalResourcesImpl(void);
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63 | /// @copydoc Resource::loadImpl
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64 | void loadImpl(void);
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65 | /// @copydoc Resource::freeInternalResourcesImpl
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66 | void freeInternalResourcesImpl(void);
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67 |
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68 | /** internal method, create GLHardwarePixelBuffers for every face and
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69 | mipmap level. This method must be called after the GL texture object was created,
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70 | the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to
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71 | actually allocate the buffer
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72 | */
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73 | void _createSurfaceList();
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74 | private:
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75 | GLuint mTextureID;
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76 | GLSupport& mGLSupport;
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77 |
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78 | /// Vector of pointers to subsurfaces
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79 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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80 | SurfaceList mSurfaceList;
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81 | };
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82 |
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83 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr
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84 | @note Has to be a subclass since we need operator=.
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85 | We could templatise this instead of repeating per Resource subclass,
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86 | except to do so requires a form VC6 does not support i.e.
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87 | ResourceSubclassPtr<T> : public SharedPtr<T>
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88 | */
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89 | class GLTexturePtr : public SharedPtr<GLTexture>
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90 | {
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91 | public:
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92 | GLTexturePtr() : SharedPtr<GLTexture>() {}
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93 | explicit GLTexturePtr(GLTexture* rep) : SharedPtr<GLTexture>(rep) {}
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94 | GLTexturePtr(const GLTexturePtr& r) : SharedPtr<GLTexture>(r) {}
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95 | GLTexturePtr(const ResourcePtr& r) : SharedPtr<GLTexture>()
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96 | {
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97 | // lock & copy other mutex pointer
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98 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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99 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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100 | pRep = static_cast<GLTexture*>(r.getPointer());
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101 | pUseCount = r.useCountPointer();
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102 | if (pUseCount)
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103 | {
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104 | ++(*pUseCount);
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105 | }
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106 | }
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107 |
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108 | /// Operator used to convert a ResourcePtr to a GLTexturePtr
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109 | GLTexturePtr& operator=(const ResourcePtr& r)
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110 | {
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111 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
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112 | return *this;
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113 | release();
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114 | // lock & copy other mutex pointer
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115 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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116 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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117 | pRep = static_cast<GLTexture*>(r.getPointer());
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118 | pUseCount = r.useCountPointer();
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119 | if (pUseCount)
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120 | {
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121 | ++(*pUseCount);
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122 | }
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123 | return *this;
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124 | }
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125 | /// Operator used to convert a TexturePtr to a GLTexturePtr
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126 | GLTexturePtr& operator=(const TexturePtr& r)
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127 | {
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128 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
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129 | return *this;
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130 | release();
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131 | // lock & copy other mutex pointer
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132 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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133 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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134 | pRep = static_cast<GLTexture*>(r.getPointer());
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135 | pUseCount = r.useCountPointer();
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136 | if (pUseCount)
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137 | {
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138 | ++(*pUseCount);
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139 | }
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140 | return *this;
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141 | }
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142 | };
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143 | }
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144 |
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145 | #endif // __GLTEXTURE_H__
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