1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 |
|
---|
26 | #ifndef __GLTEXTURE_H__
|
---|
27 | #define __GLTEXTURE_H__
|
---|
28 |
|
---|
29 | #include "OgreGLPrerequisites.h"
|
---|
30 | #include "OgrePlatform.h"
|
---|
31 | #include "OgreRenderTexture.h"
|
---|
32 | #include "OgreTexture.h"
|
---|
33 | #include "OgreGLSupport.h"
|
---|
34 | #include "OgreHardwarePixelBuffer.h"
|
---|
35 |
|
---|
36 | namespace Ogre {
|
---|
37 |
|
---|
38 | class GLTexture : public Texture
|
---|
39 | {
|
---|
40 | public:
|
---|
41 | // Constructor
|
---|
42 | GLTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
43 | const String& group, bool isManual, ManualResourceLoader* loader,
|
---|
44 | GLSupport& support);
|
---|
45 |
|
---|
46 | virtual ~GLTexture();
|
---|
47 |
|
---|
48 | void loadImage( const Image& img );
|
---|
49 | void createRenderTexture();
|
---|
50 |
|
---|
51 | /// @copydoc Texture::getBuffer
|
---|
52 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
|
---|
53 |
|
---|
54 | // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
|
---|
55 | GLenum getGLTextureTarget(void) const;
|
---|
56 |
|
---|
57 | GLuint getGLID() const
|
---|
58 | { return mTextureID; }
|
---|
59 |
|
---|
60 | protected:
|
---|
61 | /// @copydoc Texture::createInternalResourcesImpl
|
---|
62 | void createInternalResourcesImpl(void);
|
---|
63 | /// @copydoc Resource::loadImpl
|
---|
64 | void loadImpl(void);
|
---|
65 | /// @copydoc Resource::freeInternalResourcesImpl
|
---|
66 | void freeInternalResourcesImpl(void);
|
---|
67 |
|
---|
68 | /** internal method, create GLHardwarePixelBuffers for every face and
|
---|
69 | mipmap level. This method must be called after the GL texture object was created,
|
---|
70 | the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to
|
---|
71 | actually allocate the buffer
|
---|
72 | */
|
---|
73 | void _createSurfaceList();
|
---|
74 | private:
|
---|
75 | GLuint mTextureID;
|
---|
76 | GLSupport& mGLSupport;
|
---|
77 |
|
---|
78 | /// Vector of pointers to subsurfaces
|
---|
79 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
|
---|
80 | SurfaceList mSurfaceList;
|
---|
81 | };
|
---|
82 |
|
---|
83 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GLTexturePtr
|
---|
84 | @note Has to be a subclass since we need operator=.
|
---|
85 | We could templatise this instead of repeating per Resource subclass,
|
---|
86 | except to do so requires a form VC6 does not support i.e.
|
---|
87 | ResourceSubclassPtr<T> : public SharedPtr<T>
|
---|
88 | */
|
---|
89 | class GLTexturePtr : public SharedPtr<GLTexture>
|
---|
90 | {
|
---|
91 | public:
|
---|
92 | GLTexturePtr() : SharedPtr<GLTexture>() {}
|
---|
93 | explicit GLTexturePtr(GLTexture* rep) : SharedPtr<GLTexture>(rep) {}
|
---|
94 | GLTexturePtr(const GLTexturePtr& r) : SharedPtr<GLTexture>(r) {}
|
---|
95 | GLTexturePtr(const ResourcePtr& r) : SharedPtr<GLTexture>()
|
---|
96 | {
|
---|
97 | // lock & copy other mutex pointer
|
---|
98 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
99 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
100 | pRep = static_cast<GLTexture*>(r.getPointer());
|
---|
101 | pUseCount = r.useCountPointer();
|
---|
102 | if (pUseCount)
|
---|
103 | {
|
---|
104 | ++(*pUseCount);
|
---|
105 | }
|
---|
106 | }
|
---|
107 |
|
---|
108 | /// Operator used to convert a ResourcePtr to a GLTexturePtr
|
---|
109 | GLTexturePtr& operator=(const ResourcePtr& r)
|
---|
110 | {
|
---|
111 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
|
---|
112 | return *this;
|
---|
113 | release();
|
---|
114 | // lock & copy other mutex pointer
|
---|
115 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
116 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
117 | pRep = static_cast<GLTexture*>(r.getPointer());
|
---|
118 | pUseCount = r.useCountPointer();
|
---|
119 | if (pUseCount)
|
---|
120 | {
|
---|
121 | ++(*pUseCount);
|
---|
122 | }
|
---|
123 | return *this;
|
---|
124 | }
|
---|
125 | /// Operator used to convert a TexturePtr to a GLTexturePtr
|
---|
126 | GLTexturePtr& operator=(const TexturePtr& r)
|
---|
127 | {
|
---|
128 | if (pRep == static_cast<GLTexture*>(r.getPointer()))
|
---|
129 | return *this;
|
---|
130 | release();
|
---|
131 | // lock & copy other mutex pointer
|
---|
132 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
133 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
134 | pRep = static_cast<GLTexture*>(r.getPointer());
|
---|
135 | pUseCount = r.useCountPointer();
|
---|
136 | if (pUseCount)
|
---|
137 | {
|
---|
138 | ++(*pUseCount);
|
---|
139 | }
|
---|
140 | return *this;
|
---|
141 | }
|
---|
142 | };
|
---|
143 |
|
---|
144 | /// GL implementation of RenderTexture
|
---|
145 | class GLRenderTexture : public RenderTexture
|
---|
146 | {
|
---|
147 | public:
|
---|
148 | GLRenderTexture(const String& name, uint width, uint height, TextureType texType, PixelFormat format,
|
---|
149 | const NameValuePairList *miscParams)
|
---|
150 | : RenderTexture(name, width, height, texType, format)
|
---|
151 | {
|
---|
152 | mGLTexture = mTexture;
|
---|
153 | }
|
---|
154 |
|
---|
155 | void _copyToTexture(void);
|
---|
156 |
|
---|
157 | bool requiresTextureFlipping() const { return true; }
|
---|
158 | virtual void writeContentsToFile( const String & filename );
|
---|
159 | protected:
|
---|
160 | GLTexturePtr mGLTexture;
|
---|
161 | };
|
---|
162 | }
|
---|
163 |
|
---|
164 | #endif // __GLTEXTURE_H__
|
---|