source: OGRE/trunk/ogrenew/RenderSystems/GL/src/GLSL/include/OgreGLSLProgramFactory.h @ 692

Revision 692, 2.0 KB checked in by mattausch, 18 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.stevestreeting.com/ogre/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/gpl.html.
23-----------------------------------------------------------------------------
24*/
25
26
27#ifndef __GLSLProgramFactory_H__
28#define __GLSLProgramFactory_H__
29
30#include "OgreHighLevelGpuProgramManager.h"
31#include "OgreGLSLExtSupport.h"
32
33namespace Ogre
34{
35    /** Factory class for GLSL programs. */
36    class GLSLProgramFactory : public HighLevelGpuProgramFactory
37    {
38    protected:
39    public:
40        GLSLProgramFactory(void);
41        ~GLSLProgramFactory(void);
42                /// Get the name of the language this factory creates programs for
43                const String& getLanguage(void) const;
44                /// create an instance of GLSLProgram
45        HighLevelGpuProgram* create(ResourceManager* creator,
46            const String& name, ResourceHandle handle,
47            const String& group, bool isManual, ManualResourceLoader* loader);
48                void destroy(HighLevelGpuProgram* prog);
49
50        private:
51                GLSLLinkProgramManager* mLinkProgramManager;
52
53    };
54}
55
56#endif // __GLSLProgramFactory_H__
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