1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreException.h"
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28 | #include "OgreLogManager.h"
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29 | #include "OgreRoot.h"
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30 | #include "OgreStringConverter.h"
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31 |
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32 | #include "OgreGLRenderSystem.h"
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33 |
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34 | #include "OgreGLXRenderTexture.h"
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35 | #include "OgreGLXContext.h"
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36 | #include "OgreGLXUtils.h"
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37 |
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38 | #include <iostream>
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39 |
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40 | // Replace by arb ASAP
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41 | #ifndef GLX_ATI_pixel_format_float
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42 | #define GLX_ATI_pixel_format_float 1
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43 | #define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
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44 | #endif
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45 |
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46 |
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47 | namespace Ogre
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48 | {
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49 |
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50 | GLXRenderTexture::GLXRenderTexture( const String & name, unsigned int width, unsigned int height,
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51 | TextureType texType, PixelFormat internalFormat,
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52 | const NameValuePairList *miscParams):
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53 | GLRenderTexture(name, width, height, texType, internalFormat, miscParams),
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54 | _hPBuffer(0),
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55 | mContext(0)
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56 | {
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57 | createPBuffer();
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58 | // Create context
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59 | mContext = new GLXContext(_pDpy, _hPBuffer, _hGLContext);
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60 | // Register the context with the rendersystem
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61 | GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
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62 | rs->_registerContext(this, mContext);
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63 | }
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64 |
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65 | void GLXRenderTexture::createPBuffer() {
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66 | LogManager::getSingleton().logMessage(
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67 | "GLXRenderTexture::Creating PBuffer"
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68 | );
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69 |
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70 | _pDpy = glXGetCurrentDisplay();
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71 | ::GLXContext context = glXGetCurrentContext();
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72 | int screen = DefaultScreen(_pDpy);
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73 | int iFormat = 0;
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74 | int iNumFormats;
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75 | int attribs[50], ideal[50];
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76 | int attrib;
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77 | // Attribs for glXChooseFBConfig
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78 | // Get R,G,B,A depths
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79 | int depths[4];
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80 | PixelUtil::getBitDepths(mInternalFormat, depths);
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81 | int renderType;
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82 | if(PixelUtil::getFlags(mInternalFormat) & PFF_FLOAT)
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83 | renderType = GLX_RGBA_FLOAT_ATI_BIT; // GLX_RGBA_FLOAT_BIT
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84 | else
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85 | renderType = GLX_RGBA_BIT;
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86 |
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87 | // Create base required format description
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88 | attrib = 0;
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89 | attribs[attrib++] = GLX_RENDER_TYPE;
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90 | attribs[attrib++] = renderType;
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91 | attribs[attrib++] = GLX_DRAWABLE_TYPE;
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92 | attribs[attrib++] = GLX_PBUFFER_BIT;
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93 | attribs[attrib++] = GLX_DOUBLEBUFFER;
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94 | attribs[attrib++] = 0;
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95 | attribs[attrib++] = None;
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96 |
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97 | // Create "ideal" format description
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98 | attrib = 0;
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99 | ideal[attrib++] = GLX_RED_SIZE;
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100 | ideal[attrib++] = depths[0];
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101 | ideal[attrib++] = GLX_GREEN_SIZE;
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102 | ideal[attrib++] = depths[1];
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103 | ideal[attrib++] = GLX_BLUE_SIZE;
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104 | ideal[attrib++] = depths[2];
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105 | ideal[attrib++] = GLX_ALPHA_SIZE;
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106 | ideal[attrib++] = depths[3];
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107 | ideal[attrib++] = GLX_DEPTH_SIZE;
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108 | ideal[attrib++] = 24;
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109 | ideal[attrib++] = GLX_STENCIL_SIZE;
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110 | ideal[attrib++] = 8;
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111 | ideal[attrib++] = GLX_ACCUM_RED_SIZE;
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112 | ideal[attrib++] = 0; // Accumulation buffer not used
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113 | ideal[attrib++] = GLX_ACCUM_GREEN_SIZE;
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114 | ideal[attrib++] = 0; // Accumulation buffer not used
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115 | ideal[attrib++] = GLX_ACCUM_BLUE_SIZE;
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116 | ideal[attrib++] = 0; // Accumulation buffer not used
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117 | ideal[attrib++] = GLX_ACCUM_ALPHA_SIZE;
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118 | ideal[attrib++] = 0; // Accumulation buffer not used
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119 | ideal[attrib++] = None;
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120 |
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121 | // Create vector of existing config data formats
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122 | GLXFBConfig config = GLXUtils::findBestMatch(_pDpy, screen, attribs, ideal);
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123 |
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124 | // Create the pbuffer in the best matching format
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125 | attrib = 0;
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126 | attribs[attrib++] = GLX_PBUFFER_WIDTH;
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127 | attribs[attrib++] = mWidth; // Get from texture?
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128 | attribs[attrib++] = GLX_PBUFFER_HEIGHT;
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129 | attribs[attrib++] = mHeight; // Get from texture?
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130 | attribs[attrib++] = GLX_PRESERVED_CONTENTS;
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131 | attribs[attrib++] = 1;
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132 | attribs[attrib++] = None;
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133 |
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134 | FBConfigData configData(_pDpy, config);
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135 | LogManager::getSingleton().logMessage(
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136 | LML_NORMAL,
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137 | "GLXRenderTexture::PBuffer chose format "+configData.toString());
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138 |
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139 | _hPBuffer = glXCreatePbuffer(_pDpy, config, attribs);
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140 | if (!_hPBuffer)
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141 | OGRE_EXCEPT(Exception::UNIMPLEMENTED_FEATURE, "glXCreatePbuffer() failed", "GLRenderTexture::createPBuffer");
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142 |
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143 | _hGLContext = glXCreateNewContext(_pDpy, config, GLX_RGBA_TYPE, context, True);
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144 | if (!_hGLContext)
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145 | OGRE_EXCEPT(Exception::UNIMPLEMENTED_FEATURE, "glXCreateContext() failed", "GLRenderTexture::createPBuffer");
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146 |
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147 | // Query real width and height
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148 | GLuint iWidth, iHeight;
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149 | glXQueryDrawable(_pDpy, _hPBuffer, GLX_WIDTH, &iWidth);
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150 | glXQueryDrawable(_pDpy, _hPBuffer, GLX_HEIGHT, &iHeight);
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151 |
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152 | LogManager::getSingleton().logMessage(
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153 | LML_NORMAL,
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154 | "GLXRenderTexture::PBuffer created -- Real dimensions "+
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155 | StringConverter::toString(iWidth)+"x"+StringConverter::toString(iHeight)
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156 | );
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157 | mWidth = iWidth;
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158 | mHeight = iHeight;
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159 | }
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160 |
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161 | GLXRenderTexture::~GLXRenderTexture()
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162 | {
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163 | // Unregister and destroy mContext
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164 | GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
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165 | rs->_unregisterContext(this);
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166 | delete mContext;
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167 | // Destroy GL context
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168 | glXDestroyContext(_pDpy, _hGLContext);
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169 | _hGLContext = 0;
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170 | glXDestroyPbuffer(_pDpy, _hPBuffer);
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171 | _hPBuffer = 0;
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172 | }
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173 |
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174 | /*
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175 | void GLXRenderTexture::_copyToTexture()
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176 | {
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177 | // Should do nothing
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178 | }
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179 | */
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180 |
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181 |
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182 | }
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