[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreGLDefaultHardwareBufferManager.h"
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| 26 |
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| 27 | namespace Ogre {
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| 28 |
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| 29 | GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
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| 30 | HardwareBuffer::Usage usage)
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| 31 | : HardwareVertexBuffer(vertexSize, numVertices, usage, true, false) // always software, never shadowed
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| 32 | {
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| 33 | mpData = new unsigned char[mSizeInBytes];
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| 34 | }
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| 35 | //-----------------------------------------------------------------------
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| 36 | GLDefaultHardwareVertexBuffer::~GLDefaultHardwareVertexBuffer()
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| 37 | {
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| 38 | delete [] mpData;
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| 39 | }
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| 40 | //-----------------------------------------------------------------------
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| 41 | void* GLDefaultHardwareVertexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
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| 42 | {
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| 43 | // Only for use internally, no 'locking' as such
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| 44 | return mpData + offset;
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| 45 | }
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| 46 | //-----------------------------------------------------------------------
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| 47 | void GLDefaultHardwareVertexBuffer::unlockImpl(void)
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| 48 | {
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| 49 | // Nothing to do
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| 50 | }
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| 51 | //-----------------------------------------------------------------------
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| 52 | void* GLDefaultHardwareVertexBuffer::lock(size_t offset, size_t length, LockOptions options)
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| 53 | {
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| 54 | mIsLocked = true;
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| 55 | return mpData + offset;
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| 56 | }
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| 57 | //-----------------------------------------------------------------------
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| 58 | void GLDefaultHardwareVertexBuffer::unlock(void)
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| 59 | {
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| 60 | mIsLocked = false;
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| 61 | // Nothing to do
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| 62 | }
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| 63 | //-----------------------------------------------------------------------
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| 64 | void GLDefaultHardwareVertexBuffer::readData(size_t offset, size_t length, void* pDest)
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| 65 | {
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| 66 | assert((offset + length) <= mSizeInBytes);
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| 67 | memcpy(pDest, mpData + offset, length);
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| 68 | }
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| 69 | //-----------------------------------------------------------------------
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| 70 | void GLDefaultHardwareVertexBuffer::writeData(size_t offset, size_t length, const void* pSource,
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| 71 | bool discardWholeBuffer)
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| 72 | {
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| 73 | assert((offset + length) <= mSizeInBytes);
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| 74 | // ignore discard, memory is not guaranteed to be zeroised
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| 75 | memcpy(mpData + offset, pSource, length);
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| 76 |
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| 77 | }
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| 78 | //-----------------------------------------------------------------------
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| 79 |
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| 80 | GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer(IndexType idxType,
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| 81 | size_t numIndexes, HardwareBuffer::Usage usage)
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| 82 | : HardwareIndexBuffer(idxType, numIndexes, usage, true, false) // always software, never shadowed
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| 83 | {
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| 84 | mpData = new unsigned char[mSizeInBytes];
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| 85 | }
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| 86 | //-----------------------------------------------------------------------
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| 87 | GLDefaultHardwareIndexBuffer::~GLDefaultHardwareIndexBuffer()
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| 88 | {
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| 89 | delete [] mpData;
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| 90 | }
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| 91 | //-----------------------------------------------------------------------
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| 92 | void* GLDefaultHardwareIndexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
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| 93 | {
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| 94 | // Only for use internally, no 'locking' as such
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| 95 | return mpData + offset;
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| 96 | }
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| 97 | //-----------------------------------------------------------------------
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| 98 | void GLDefaultHardwareIndexBuffer::unlockImpl(void)
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| 99 | {
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| 100 | // Nothing to do
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| 101 | }
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| 102 | //-----------------------------------------------------------------------
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| 103 | void* GLDefaultHardwareIndexBuffer::lock(size_t offset, size_t length, LockOptions options)
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| 104 | {
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| 105 | mIsLocked = true;
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| 106 | return mpData + offset;
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| 107 | }
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| 108 | //-----------------------------------------------------------------------
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| 109 | void GLDefaultHardwareIndexBuffer::unlock(void)
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| 110 | {
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| 111 | mIsLocked = false;
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| 112 | // Nothing to do
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| 113 | }
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| 114 | //-----------------------------------------------------------------------
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| 115 | void GLDefaultHardwareIndexBuffer::readData(size_t offset, size_t length, void* pDest)
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| 116 | {
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| 117 | assert((offset + length) <= mSizeInBytes);
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| 118 | memcpy(pDest, mpData + offset, length);
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| 119 | }
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| 120 | //-----------------------------------------------------------------------
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| 121 | void GLDefaultHardwareIndexBuffer::writeData(size_t offset, size_t length, const void* pSource,
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| 122 | bool discardWholeBuffer)
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| 123 | {
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| 124 | assert((offset + length) <= mSizeInBytes);
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| 125 | // ignore discard, memory is not guaranteed to be zeroised
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| 126 | memcpy(mpData + offset, pSource, length);
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| 127 |
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| 128 | }
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| 129 | //-----------------------------------------------------------------------
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| 130 |
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| 131 |
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| 132 | //-----------------------------------------------------------------------
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| 133 | GLDefaultHardwareBufferManager::GLDefaultHardwareBufferManager()
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| 134 | {
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| 135 | }
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| 136 | //-----------------------------------------------------------------------
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| 137 | GLDefaultHardwareBufferManager::~GLDefaultHardwareBufferManager()
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| 138 | {
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| 139 | destroyAllDeclarations();
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| 140 | destroyAllBindings();
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| 141 | }
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| 142 | //-----------------------------------------------------------------------
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| 143 | HardwareVertexBufferSharedPtr
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| 144 | GLDefaultHardwareBufferManager::createVertexBuffer(size_t vertexSize,
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| 145 | size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer)
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| 146 | {
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| 147 | return HardwareVertexBufferSharedPtr(
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| 148 | new GLDefaultHardwareVertexBuffer(vertexSize, numVerts, usage));
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| 149 | }
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| 150 | //-----------------------------------------------------------------------
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| 151 | HardwareIndexBufferSharedPtr
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| 152 | GLDefaultHardwareBufferManager::createIndexBuffer(HardwareIndexBuffer::IndexType itype,
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| 153 | size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer)
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| 154 | {
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| 155 | return HardwareIndexBufferSharedPtr(
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| 156 | new GLDefaultHardwareIndexBuffer(itype, numIndexes, usage) );
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| 157 | }
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| 158 | }
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