1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreGLDefaultHardwareBufferManager.h"
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26 |
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27 | namespace Ogre {
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28 |
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29 | GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
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30 | HardwareBuffer::Usage usage)
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31 | : HardwareVertexBuffer(vertexSize, numVertices, usage, true, false) // always software, never shadowed
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32 | {
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33 | mpData = new unsigned char[mSizeInBytes];
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34 | }
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35 | //-----------------------------------------------------------------------
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36 | GLDefaultHardwareVertexBuffer::~GLDefaultHardwareVertexBuffer()
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37 | {
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38 | delete [] mpData;
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39 | }
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40 | //-----------------------------------------------------------------------
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41 | void* GLDefaultHardwareVertexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
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42 | {
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43 | // Only for use internally, no 'locking' as such
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44 | return mpData + offset;
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45 | }
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46 | //-----------------------------------------------------------------------
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47 | void GLDefaultHardwareVertexBuffer::unlockImpl(void)
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48 | {
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49 | // Nothing to do
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | void* GLDefaultHardwareVertexBuffer::lock(size_t offset, size_t length, LockOptions options)
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53 | {
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54 | mIsLocked = true;
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55 | return mpData + offset;
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56 | }
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57 | //-----------------------------------------------------------------------
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58 | void GLDefaultHardwareVertexBuffer::unlock(void)
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59 | {
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60 | mIsLocked = false;
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61 | // Nothing to do
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62 | }
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63 | //-----------------------------------------------------------------------
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64 | void GLDefaultHardwareVertexBuffer::readData(size_t offset, size_t length, void* pDest)
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65 | {
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66 | assert((offset + length) <= mSizeInBytes);
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67 | memcpy(pDest, mpData + offset, length);
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68 | }
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69 | //-----------------------------------------------------------------------
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70 | void GLDefaultHardwareVertexBuffer::writeData(size_t offset, size_t length, const void* pSource,
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71 | bool discardWholeBuffer)
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72 | {
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73 | assert((offset + length) <= mSizeInBytes);
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74 | // ignore discard, memory is not guaranteed to be zeroised
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75 | memcpy(mpData + offset, pSource, length);
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76 |
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77 | }
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78 | //-----------------------------------------------------------------------
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79 |
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80 | GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer(IndexType idxType,
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81 | size_t numIndexes, HardwareBuffer::Usage usage)
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82 | : HardwareIndexBuffer(idxType, numIndexes, usage, true, false) // always software, never shadowed
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83 | {
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84 | mpData = new unsigned char[mSizeInBytes];
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85 | }
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86 | //-----------------------------------------------------------------------
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87 | GLDefaultHardwareIndexBuffer::~GLDefaultHardwareIndexBuffer()
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88 | {
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89 | delete [] mpData;
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90 | }
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91 | //-----------------------------------------------------------------------
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92 | void* GLDefaultHardwareIndexBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
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93 | {
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94 | // Only for use internally, no 'locking' as such
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95 | return mpData + offset;
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96 | }
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97 | //-----------------------------------------------------------------------
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98 | void GLDefaultHardwareIndexBuffer::unlockImpl(void)
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99 | {
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100 | // Nothing to do
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101 | }
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102 | //-----------------------------------------------------------------------
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103 | void* GLDefaultHardwareIndexBuffer::lock(size_t offset, size_t length, LockOptions options)
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104 | {
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105 | mIsLocked = true;
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106 | return mpData + offset;
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107 | }
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108 | //-----------------------------------------------------------------------
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109 | void GLDefaultHardwareIndexBuffer::unlock(void)
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110 | {
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111 | mIsLocked = false;
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112 | // Nothing to do
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113 | }
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114 | //-----------------------------------------------------------------------
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115 | void GLDefaultHardwareIndexBuffer::readData(size_t offset, size_t length, void* pDest)
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116 | {
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117 | assert((offset + length) <= mSizeInBytes);
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118 | memcpy(pDest, mpData + offset, length);
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119 | }
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120 | //-----------------------------------------------------------------------
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121 | void GLDefaultHardwareIndexBuffer::writeData(size_t offset, size_t length, const void* pSource,
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122 | bool discardWholeBuffer)
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123 | {
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124 | assert((offset + length) <= mSizeInBytes);
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125 | // ignore discard, memory is not guaranteed to be zeroised
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126 | memcpy(mpData + offset, pSource, length);
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127 |
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128 | }
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129 | //-----------------------------------------------------------------------
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130 |
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131 |
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132 | //-----------------------------------------------------------------------
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133 | GLDefaultHardwareBufferManager::GLDefaultHardwareBufferManager()
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134 | {
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135 | }
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136 | //-----------------------------------------------------------------------
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137 | GLDefaultHardwareBufferManager::~GLDefaultHardwareBufferManager()
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138 | {
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139 | destroyAllDeclarations();
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140 | destroyAllBindings();
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141 | }
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142 | //-----------------------------------------------------------------------
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143 | HardwareVertexBufferSharedPtr
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144 | GLDefaultHardwareBufferManager::createVertexBuffer(size_t vertexSize,
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145 | size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer)
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146 | {
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147 | return HardwareVertexBufferSharedPtr(
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148 | new GLDefaultHardwareVertexBuffer(vertexSize, numVerts, usage));
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149 | }
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150 | //-----------------------------------------------------------------------
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151 | HardwareIndexBufferSharedPtr
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152 | GLDefaultHardwareBufferManager::createIndexBuffer(HardwareIndexBuffer::IndexType itype,
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153 | size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer)
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154 | {
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155 | return HardwareIndexBufferSharedPtr(
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156 | new GLDefaultHardwareIndexBuffer(itype, numIndexes, usage) );
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157 | }
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158 | }
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