source: OGRE/trunk/ogrenew/RenderSystems/GL/src/OgreGLFBOMultiRenderTarget.cpp @ 692

Revision 692, 2.3 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#include "OgreGLFBOMultiRenderTarget.h"
27#include "OgreGLPixelFormat.h"
28#include "OgreLogManager.h"
29#include "OgreStringConverter.h"
30#include "OgreRoot.h"
31#include "OgreGLHardwarePixelBuffer.h"
32
33namespace Ogre {
34
35        GLFBOMultiRenderTarget::GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name):
36                MultiRenderTarget(name),
37                fbo(manager)
38        {
39        }
40        GLFBOMultiRenderTarget::~GLFBOMultiRenderTarget()
41        {
42        }
43
44        void GLFBOMultiRenderTarget::bindSurface(size_t attachment, RenderTexture *target)
45        {
46                /// Check if the render target is in the rendertarget->FBO map
47        GLFrameBufferObject *fbobj = 0;
48        target->getCustomAttribute("FBO", &fbobj);
49                assert(fbobj);
50                fbo.bindSurface(attachment, fbobj->getSurface(0));
51
52                // Initialise?
53               
54                // Set width and height
55                mWidth = fbo.getWidth();
56                mHeight = fbo.getHeight();
57        }
58
59        void GLFBOMultiRenderTarget::unbindSurface(size_t attachment)
60        {
61                fbo.unbindSurface(attachment);
62
63                // Set width and height
64                mWidth = fbo.getWidth();
65                mHeight = fbo.getHeight();
66        }
67
68        void GLFBOMultiRenderTarget::getCustomAttribute( const String& name, void *pData )
69        {
70                if(name=="FBO")
71        {
72            *static_cast<GLFrameBufferObject **>(pData) = &fbo;
73        }
74        }
75}
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