[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #include "OgreGLFrameBufferObject.h"
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| 27 | #include "OgreGLPixelFormat.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreStringConverter.h"
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| 30 | #include "OgreRoot.h"
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| 31 | #include "OgreGLHardwarePixelBuffer.h"
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| 32 | #include "OgreGLFBORenderTexture.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | //-----------------------------------------------------------------------------
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| 37 | GLFrameBufferObject::GLFrameBufferObject(GLFBOManager *manager):
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| 38 | mManager(manager)
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| 39 | {
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| 40 | /// Generate framebuffer object
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| 41 | glGenFramebuffersEXT(1, &mFB);
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| 42 | /// Initialise state
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| 43 | mDepth.buffer=0;
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| 44 | mStencil.buffer=0;
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| 45 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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| 46 | {
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| 47 | mColour[x].buffer=0;
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| 48 | }
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| 49 | }
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| 50 | GLFrameBufferObject::~GLFrameBufferObject()
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| 51 | {
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| 52 | mManager->releaseRenderBuffer(mDepth);
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| 53 | mManager->releaseRenderBuffer(mStencil);
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| 54 | /// Delete framebuffer object
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| 55 | glDeleteFramebuffersEXT(1, &mFB);
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| 56 | }
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| 57 | void GLFrameBufferObject::bindSurface(size_t attachment, const GLSurfaceDesc &target)
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| 58 | {
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| 59 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS);
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| 60 | mColour[attachment] = target;
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| 61 | // Re-initialise
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| 62 | if(mColour[0].buffer)
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| 63 | initialise();
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| 64 | }
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| 65 | void GLFrameBufferObject::unbindSurface(size_t attachment)
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| 66 | {
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| 67 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS);
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| 68 | mColour[attachment].buffer = 0;
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| 69 | // Re-initialise if buffer 0 still bound
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| 70 | if(mColour[0].buffer)
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| 71 | {
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| 72 | initialise();
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| 73 | }
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| 74 | }
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| 75 | void GLFrameBufferObject::initialise()
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| 76 | {
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| 77 | // Release depth and stencil, if they were bound
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| 78 | mManager->releaseRenderBuffer(mDepth);
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| 79 | mManager->releaseRenderBuffer(mStencil);
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| 80 | /// First buffer must be bound
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| 81 | if(!mColour[0].buffer)
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| 82 | {
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| 83 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 84 | "Attachment 0 must have surface attached",
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| 85 | "GLFrameBufferObject::initialise");
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| 86 | }
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| 87 | /// Bind FBO to frame buffer
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| 88 | bind();
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| 89 | /// Store basic stats
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| 90 | size_t width = mColour[0].buffer->getWidth();
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| 91 | size_t height = mColour[0].buffer->getHeight();
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| 92 | GLuint format = mColour[0].buffer->getGLFormat();
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| 93 | PixelFormat ogreFormat = mColour[0].buffer->getFormat();
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| 94 | /// Bind all attachment points to frame buffer
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| 95 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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| 96 | {
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| 97 | if(mColour[x].buffer)
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| 98 | {
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| 99 | if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
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| 100 | {
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| 101 | std::stringstream ss;
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| 102 | ss << "Attachment " << x << " has incompatible size ";
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| 103 | ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
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| 104 | ss << ". It must be of the same as the size of surface 0, ";
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| 105 | ss << width << "x" << height;
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| 106 | ss << ".";
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| 107 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
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| 108 | }
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| 109 | if(mColour[x].buffer->getGLFormat() != format)
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| 110 | {
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| 111 | std::stringstream ss;
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| 112 | ss << "Attachment " << x << " has incompatible format.";
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| 113 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
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| 114 | }
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| 115 | mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset);
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| 116 | }
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| 117 | else
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| 118 | {
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| 119 | // Detach
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| 120 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x,
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| 121 | GL_RENDERBUFFER_EXT, 0);
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| 122 | }
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| 123 | }
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| 124 | /// Find suitable depth and stencil format that is compatible with colour format
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| 125 | GLenum depthFormat, stencilFormat;
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| 126 | mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat);
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| 127 |
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| 128 | /// Request surfaces
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| 129 | mDepth = mManager->requestRenderBuffer(depthFormat, width, height);
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| 130 | if (depthFormat == GL_DEPTH24_STENCIL8_EXT)
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| 131 | {
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| 132 | // bind same buffer to depth and stencil attachments
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| 133 | mStencil = mDepth;
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| 134 | }
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| 135 | else
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| 136 | {
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| 137 | // separate stencil
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| 138 | mStencil = mManager->requestRenderBuffer(stencilFormat, width, height);
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| 139 | }
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| 140 |
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| 141 | /// Attach/detach surfaces
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| 142 | if(mDepth.buffer)
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| 143 | {
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| 144 | mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_EXT, mDepth.zoffset);
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| 145 | }
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| 146 | else
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| 147 | {
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| 148 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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| 149 | GL_RENDERBUFFER_EXT, 0);
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| 150 | }
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| 151 | if(mStencil.buffer)
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| 152 | {
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| 153 | mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_EXT, mDepth.zoffset);
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| 154 | }
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| 155 | else
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| 156 | {
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| 157 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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| 158 | GL_RENDERBUFFER_EXT, 0);
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| 159 | }
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| 160 |
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| 161 | /// Do glDrawBuffer calls
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| 162 | GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
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| 163 | GLsizei n=0;
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| 164 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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| 165 | {
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| 166 | // Fill attached colour buffers
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| 167 | if(mColour[x].buffer)
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| 168 | {
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| 169 | bufs[x] = GL_COLOR_ATTACHMENT0_EXT + x;
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| 170 | // Keep highest used buffer + 1
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| 171 | n = x+1;
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| 172 | }
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| 173 | else
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| 174 | {
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| 175 | bufs[x] = GL_NONE;
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| 176 | }
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| 177 | }
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| 178 | if(glDrawBuffers)
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| 179 | {
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| 180 | /// Drawbuffer extension supported, use it
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| 181 | glDrawBuffers(n, bufs);
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| 182 | }
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| 183 | else
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| 184 | {
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| 185 | /// In this case, the capabilities will not show more than 1 simultaneaous render target.
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| 186 | glDrawBuffer(bufs[0]);
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| 187 | }
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| 188 | /// No read buffer, by default, if we want to read anyway we must not forget to set this.
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| 189 | glReadBuffer(GL_NONE);
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| 190 |
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| 191 | /// Check status
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| 192 | GLuint status;
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| 193 | status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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| 194 |
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| 195 | /// Bind main buffer
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| 196 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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| 197 |
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| 198 | switch(status)
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| 199 | {
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| 200 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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| 201 | // All is good
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| 202 | break;
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| 203 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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| 204 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 205 | "All framebuffer formats with this texture internal format unsupported",
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| 206 | "GLFrameBufferObject::initialise");
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| 207 | default:
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| 208 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 209 | "Framebuffer incomplete or other FBO status error",
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| 210 | "GLFrameBufferObject::initialise");
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| 211 | }
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| 212 |
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| 213 | }
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| 214 | void GLFrameBufferObject::bind()
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| 215 | {
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| 216 | /// Bind it to FBO
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| 217 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB);
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| 218 | }
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| 219 | size_t GLFrameBufferObject::getWidth()
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| 220 | {
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| 221 | assert(mColour[0].buffer);
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| 222 | return mColour[0].buffer->getWidth();
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| 223 | }
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| 224 | size_t GLFrameBufferObject::getHeight()
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| 225 | {
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| 226 | assert(mColour[0].buffer);
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| 227 | return mColour[0].buffer->getHeight();
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| 228 | }
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| 229 | PixelFormat GLFrameBufferObject::getFormat()
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| 230 | {
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| 231 | assert(mColour[0].buffer);
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| 232 | return mColour[0].buffer->getFormat();
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| 233 | }
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| 234 | //-----------------------------------------------------------------------------
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| 235 | }
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