1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #include "OgreGLFrameBufferObject.h"
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27 | #include "OgreGLPixelFormat.h"
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28 | #include "OgreLogManager.h"
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29 | #include "OgreStringConverter.h"
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30 | #include "OgreRoot.h"
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31 | #include "OgreGLHardwarePixelBuffer.h"
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32 | #include "OgreGLFBORenderTexture.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | //-----------------------------------------------------------------------------
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37 | GLFrameBufferObject::GLFrameBufferObject(GLFBOManager *manager):
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38 | mManager(manager)
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39 | {
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40 | /// Generate framebuffer object
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41 | glGenFramebuffersEXT(1, &mFB);
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42 | /// Initialise state
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43 | mDepth.buffer=0;
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44 | mStencil.buffer=0;
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45 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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46 | {
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47 | mColour[x].buffer=0;
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48 | }
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49 | }
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50 | GLFrameBufferObject::~GLFrameBufferObject()
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51 | {
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52 | mManager->releaseRenderBuffer(mDepth);
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53 | mManager->releaseRenderBuffer(mStencil);
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54 | /// Delete framebuffer object
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55 | glDeleteFramebuffersEXT(1, &mFB);
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56 | }
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57 | void GLFrameBufferObject::bindSurface(size_t attachment, const GLSurfaceDesc &target)
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58 | {
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59 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS);
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60 | mColour[attachment] = target;
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61 | // Re-initialise
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62 | if(mColour[0].buffer)
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63 | initialise();
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64 | }
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65 | void GLFrameBufferObject::unbindSurface(size_t attachment)
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66 | {
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67 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS);
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68 | mColour[attachment].buffer = 0;
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69 | // Re-initialise if buffer 0 still bound
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70 | if(mColour[0].buffer)
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71 | {
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72 | initialise();
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73 | }
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74 | }
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75 | void GLFrameBufferObject::initialise()
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76 | {
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77 | // Release depth and stencil, if they were bound
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78 | mManager->releaseRenderBuffer(mDepth);
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79 | mManager->releaseRenderBuffer(mStencil);
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80 | /// First buffer must be bound
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81 | if(!mColour[0].buffer)
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82 | {
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83 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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84 | "Attachment 0 must have surface attached",
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85 | "GLFrameBufferObject::initialise");
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86 | }
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87 | /// Bind FBO to frame buffer
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88 | bind();
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89 | /// Store basic stats
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90 | size_t width = mColour[0].buffer->getWidth();
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91 | size_t height = mColour[0].buffer->getHeight();
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92 | GLuint format = mColour[0].buffer->getGLFormat();
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93 | PixelFormat ogreFormat = mColour[0].buffer->getFormat();
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94 | /// Bind all attachment points to frame buffer
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95 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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96 | {
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97 | if(mColour[x].buffer)
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98 | {
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99 | if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height)
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100 | {
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101 | std::stringstream ss;
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102 | ss << "Attachment " << x << " has incompatible size ";
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103 | ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight();
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104 | ss << ". It must be of the same as the size of surface 0, ";
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105 | ss << width << "x" << height;
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106 | ss << ".";
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107 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
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108 | }
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109 | if(mColour[x].buffer->getGLFormat() != format)
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110 | {
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111 | std::stringstream ss;
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112 | ss << "Attachment " << x << " has incompatible format.";
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113 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise");
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114 | }
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115 | mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset);
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116 | }
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117 | else
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118 | {
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119 | // Detach
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120 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x,
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121 | GL_RENDERBUFFER_EXT, 0);
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122 | }
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123 | }
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124 | /// Find suitable depth and stencil format that is compatible with colour format
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125 | GLenum depthFormat, stencilFormat;
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126 | mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat);
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127 |
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128 | /// Request surfaces
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129 | mDepth = mManager->requestRenderBuffer(depthFormat, width, height);
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130 | if (depthFormat == GL_DEPTH24_STENCIL8_EXT)
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131 | {
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132 | // bind same buffer to depth and stencil attachments
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133 | mStencil = mDepth;
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134 | }
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135 | else
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136 | {
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137 | // separate stencil
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138 | mStencil = mManager->requestRenderBuffer(stencilFormat, width, height);
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139 | }
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140 |
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141 | /// Attach/detach surfaces
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142 | if(mDepth.buffer)
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143 | {
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144 | mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_EXT, mDepth.zoffset);
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145 | }
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146 | else
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147 | {
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148 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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149 | GL_RENDERBUFFER_EXT, 0);
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150 | }
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151 | if(mStencil.buffer)
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152 | {
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153 | mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_EXT, mDepth.zoffset);
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154 | }
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155 | else
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156 | {
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157 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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158 | GL_RENDERBUFFER_EXT, 0);
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159 | }
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160 |
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161 | /// Do glDrawBuffer calls
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162 | GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
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163 | GLsizei n=0;
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164 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
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165 | {
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166 | // Fill attached colour buffers
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167 | if(mColour[x].buffer)
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168 | {
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169 | bufs[x] = GL_COLOR_ATTACHMENT0_EXT + x;
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170 | // Keep highest used buffer + 1
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171 | n = x+1;
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172 | }
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173 | else
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174 | {
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175 | bufs[x] = GL_NONE;
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176 | }
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177 | }
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178 | if(glDrawBuffers)
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179 | {
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180 | /// Drawbuffer extension supported, use it
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181 | glDrawBuffers(n, bufs);
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182 | }
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183 | else
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184 | {
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185 | /// In this case, the capabilities will not show more than 1 simultaneaous render target.
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186 | glDrawBuffer(bufs[0]);
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187 | }
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188 | /// No read buffer, by default, if we want to read anyway we must not forget to set this.
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189 | glReadBuffer(GL_NONE);
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190 |
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191 | /// Check status
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192 | GLuint status;
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193 | status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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194 |
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195 | /// Bind main buffer
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196 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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197 |
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198 | switch(status)
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199 | {
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200 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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201 | // All is good
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202 | break;
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203 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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204 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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205 | "All framebuffer formats with this texture internal format unsupported",
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206 | "GLFrameBufferObject::initialise");
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207 | default:
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208 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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209 | "Framebuffer incomplete or other FBO status error",
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210 | "GLFrameBufferObject::initialise");
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211 | }
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212 |
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213 | }
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214 | void GLFrameBufferObject::bind()
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215 | {
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216 | /// Bind it to FBO
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217 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB);
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218 | }
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219 | size_t GLFrameBufferObject::getWidth()
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220 | {
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221 | assert(mColour[0].buffer);
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222 | return mColour[0].buffer->getWidth();
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223 | }
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224 | size_t GLFrameBufferObject::getHeight()
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225 | {
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226 | assert(mColour[0].buffer);
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227 | return mColour[0].buffer->getHeight();
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228 | }
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229 | PixelFormat GLFrameBufferObject::getFormat()
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230 | {
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231 | assert(mColour[0].buffer);
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232 | return mColour[0].buffer->getFormat();
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233 | }
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234 | //-----------------------------------------------------------------------------
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235 | }
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