[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreGLHardwareBufferManager.h"
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| 26 | #include "OgreGLHardwareVertexBuffer.h"
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| 27 | #include "OgreGLHardwareIndexBuffer.h"
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| 28 | #include "OgreHardwareBuffer.h"
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| 29 |
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| 30 | namespace Ogre {
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| 31 | //-----------------------------------------------------------------------
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| 32 | GLHardwareBufferManager::GLHardwareBufferManager()
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| 33 | {
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| 34 | }
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| 35 | //-----------------------------------------------------------------------
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| 36 | GLHardwareBufferManager::~GLHardwareBufferManager()
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| 37 | {
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| 38 | destroyAllDeclarations();
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| 39 | destroyAllBindings();
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| 40 | }
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| 41 | //-----------------------------------------------------------------------
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| 42 | HardwareVertexBufferSharedPtr GLHardwareBufferManager::createVertexBuffer(
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| 43 | size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer)
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| 44 | {
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| 45 | return HardwareVertexBufferSharedPtr(
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| 46 | new GLHardwareVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer) );
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| 47 | }
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| 48 | //-----------------------------------------------------------------------
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| 49 | HardwareIndexBufferSharedPtr
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| 50 | GLHardwareBufferManager:: createIndexBuffer(
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| 51 | HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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| 52 | HardwareBuffer::Usage usage, bool useShadowBuffer)
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| 53 | {
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| 54 | return HardwareIndexBufferSharedPtr(
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| 55 | new GLHardwareIndexBuffer(itype, numIndexes, usage, useShadowBuffer) );
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| 56 | }
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| 57 | //---------------------------------------------------------------------
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| 58 | GLenum GLHardwareBufferManager::getGLUsage(unsigned int usage)
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| 59 | {
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| 60 | switch(usage)
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| 61 | {
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| 62 | case HardwareBuffer::HBU_STATIC:
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| 63 | case HardwareBuffer::HBU_STATIC_WRITE_ONLY:
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| 64 | return GL_STATIC_DRAW_ARB;
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| 65 | case HardwareBuffer::HBU_DYNAMIC:
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| 66 | case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY:
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| 67 | return GL_DYNAMIC_DRAW_ARB;
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| 68 | case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE:
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| 69 | return GL_STREAM_DRAW_ARB;
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| 70 | default:
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| 71 | return GL_DYNAMIC_DRAW_ARB;
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| 72 | };
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| 73 | }
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| 74 | //---------------------------------------------------------------------
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| 75 | GLenum GLHardwareBufferManager::getGLType(unsigned int type)
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| 76 | {
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| 77 | switch(type)
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| 78 | {
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| 79 | case VET_FLOAT1:
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| 80 | case VET_FLOAT2:
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| 81 | case VET_FLOAT3:
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| 82 | case VET_FLOAT4:
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| 83 | return GL_FLOAT;
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| 84 | case VET_SHORT1:
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| 85 | case VET_SHORT2:
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| 86 | case VET_SHORT3:
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| 87 | case VET_SHORT4:
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| 88 | return GL_SHORT;
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| 89 | case VET_COLOUR:
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| 90 | case VET_COLOUR_ABGR:
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| 91 | case VET_COLOUR_ARGB:
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| 92 | case VET_UBYTE4:
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| 93 | return GL_UNSIGNED_BYTE;
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| 94 | default:
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| 95 | return 0;
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| 96 | };
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| 97 | }
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| 98 | }
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