1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreGLHardwareBufferManager.h"
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26 | #include "OgreGLHardwareVertexBuffer.h"
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27 | #include "OgreGLHardwareIndexBuffer.h"
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28 | #include "OgreHardwareBuffer.h"
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29 |
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30 | namespace Ogre {
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31 | //-----------------------------------------------------------------------
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32 | GLHardwareBufferManager::GLHardwareBufferManager()
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33 | {
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34 | }
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35 | //-----------------------------------------------------------------------
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36 | GLHardwareBufferManager::~GLHardwareBufferManager()
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37 | {
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38 | destroyAllDeclarations();
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39 | destroyAllBindings();
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40 | }
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41 | //-----------------------------------------------------------------------
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42 | HardwareVertexBufferSharedPtr GLHardwareBufferManager::createVertexBuffer(
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43 | size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer)
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44 | {
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45 | return HardwareVertexBufferSharedPtr(
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46 | new GLHardwareVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer) );
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47 | }
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48 | //-----------------------------------------------------------------------
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49 | HardwareIndexBufferSharedPtr
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50 | GLHardwareBufferManager:: createIndexBuffer(
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51 | HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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52 | HardwareBuffer::Usage usage, bool useShadowBuffer)
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53 | {
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54 | return HardwareIndexBufferSharedPtr(
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55 | new GLHardwareIndexBuffer(itype, numIndexes, usage, useShadowBuffer) );
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56 | }
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57 | //---------------------------------------------------------------------
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58 | GLenum GLHardwareBufferManager::getGLUsage(unsigned int usage)
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59 | {
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60 | switch(usage)
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61 | {
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62 | case HardwareBuffer::HBU_STATIC:
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63 | case HardwareBuffer::HBU_STATIC_WRITE_ONLY:
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64 | return GL_STATIC_DRAW_ARB;
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65 | case HardwareBuffer::HBU_DYNAMIC:
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66 | case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY:
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67 | return GL_DYNAMIC_DRAW_ARB;
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68 | case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE:
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69 | return GL_STREAM_DRAW_ARB;
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70 | default:
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71 | return GL_DYNAMIC_DRAW_ARB;
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72 | };
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73 | }
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74 | //---------------------------------------------------------------------
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75 | GLenum GLHardwareBufferManager::getGLType(unsigned int type)
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76 | {
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77 | switch(type)
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78 | {
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79 | case VET_FLOAT1:
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80 | case VET_FLOAT2:
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81 | case VET_FLOAT3:
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82 | case VET_FLOAT4:
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83 | return GL_FLOAT;
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84 | case VET_SHORT1:
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85 | case VET_SHORT2:
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86 | case VET_SHORT3:
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87 | case VET_SHORT4:
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88 | return GL_SHORT;
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89 | case VET_COLOUR:
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90 | case VET_COLOUR_ABGR:
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91 | case VET_COLOUR_ARGB:
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92 | case VET_UBYTE4:
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93 | return GL_UNSIGNED_BYTE;
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94 | default:
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95 | return 0;
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96 | };
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97 | }
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98 | }
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