/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreGLHardwareBufferManager.h" #include "OgreGLHardwareVertexBuffer.h" #include "OgreGLHardwareIndexBuffer.h" #include "OgreHardwareBuffer.h" namespace Ogre { //----------------------------------------------------------------------- GLHardwareBufferManager::GLHardwareBufferManager() { } //----------------------------------------------------------------------- GLHardwareBufferManager::~GLHardwareBufferManager() { destroyAllDeclarations(); destroyAllBindings(); } //----------------------------------------------------------------------- HardwareVertexBufferSharedPtr GLHardwareBufferManager::createVertexBuffer( size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) { return HardwareVertexBufferSharedPtr( new GLHardwareVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer) ); } //----------------------------------------------------------------------- HardwareIndexBufferSharedPtr GLHardwareBufferManager:: createIndexBuffer( HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) { return HardwareIndexBufferSharedPtr( new GLHardwareIndexBuffer(itype, numIndexes, usage, useShadowBuffer) ); } //--------------------------------------------------------------------- GLenum GLHardwareBufferManager::getGLUsage(unsigned int usage) { switch(usage) { case HardwareBuffer::HBU_STATIC: case HardwareBuffer::HBU_STATIC_WRITE_ONLY: return GL_STATIC_DRAW_ARB; case HardwareBuffer::HBU_DYNAMIC: case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY: return GL_DYNAMIC_DRAW_ARB; case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE: return GL_STREAM_DRAW_ARB; default: return GL_DYNAMIC_DRAW_ARB; }; } //--------------------------------------------------------------------- GLenum GLHardwareBufferManager::getGLType(unsigned int type) { switch(type) { case VET_FLOAT1: case VET_FLOAT2: case VET_FLOAT3: case VET_FLOAT4: return GL_FLOAT; case VET_SHORT1: case VET_SHORT2: case VET_SHORT3: case VET_SHORT4: return GL_SHORT; case VET_COLOUR: case VET_COLOUR_ABGR: case VET_COLOUR_ARGB: case VET_UBYTE4: return GL_UNSIGNED_BYTE; default: return 0; }; } }