1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreGLHardwareIndexBuffer.h"
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26 | #include "OgreGLHardwareBufferManager.h"
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27 | #include "OgreException.h"
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28 |
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29 | namespace Ogre {
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30 |
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31 | //---------------------------------------------------------------------
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32 | GLHardwareIndexBuffer::GLHardwareIndexBuffer(IndexType idxType,
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33 | size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer)
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34 | : HardwareIndexBuffer(idxType, numIndexes, usage, false, useShadowBuffer)
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35 | {
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36 | glGenBuffersARB( 1, &mBufferId );
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37 |
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38 | if (!mBufferId)
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39 | {
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40 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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41 | "Cannot create GL index buffer",
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42 | "GLHardwareIndexBuffer::GLHardwareIndexBuffer");
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43 | }
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44 |
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45 | glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId);
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46 |
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47 | // Initialise buffer and set usage
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48 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL,
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49 | GLHardwareBufferManager::getGLUsage(usage));
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50 |
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51 | //std::cerr << "creating index buffer " << mBufferId << std::endl;
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52 | }
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53 | //---------------------------------------------------------------------
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54 | GLHardwareIndexBuffer::~GLHardwareIndexBuffer()
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55 | {
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56 | glDeleteBuffersARB(1, &mBufferId);
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57 | }
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58 | //---------------------------------------------------------------------
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59 | void* GLHardwareIndexBuffer::lockImpl(size_t offset,
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60 | size_t length, LockOptions options)
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61 | {
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62 | GLenum access = 0;
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63 |
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64 | if(mIsLocked)
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65 | {
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66 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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67 | "Invalid attempt to lock an index buffer that has already been locked",
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68 | "GLHardwareIndexBuffer::lock");
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69 | }
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70 |
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71 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId );
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72 |
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73 | if(options == HBL_DISCARD)
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74 | {
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75 | //TODO: really we should use this to indicate our discard of the buffer
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76 | //However it makes no difference to fps on nVidia, and can crash some ATI
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77 | //glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL,
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78 | // GLHardwareBufferManager::getGLUsage(mUsage));
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79 |
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80 | access = (mUsage == HBU_DYNAMIC || mUsage == HBU_STATIC) ?
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81 | GL_READ_WRITE_ARB : GL_WRITE_ONLY_ARB;
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82 | }
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83 | else if(options == HBL_READ_ONLY)
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84 | {
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85 | if(mUsage == HBU_WRITE_ONLY)
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86 | {
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87 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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88 | "Invalid attempt to lock a write-only index buffer as read-only",
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89 | "GLHardwareIndexBuffer::lock");
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90 | }
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91 | access = GL_READ_ONLY_ARB;
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92 | }
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93 | else if(options == HBL_NORMAL || options == HBL_NO_OVERWRITE)
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94 | {
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95 | // TODO: we should be using the below implementation, but nVidia cards
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96 | // choke on it and perform terribly - for investigation with nVidia
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97 | access = (mUsage == HBU_DYNAMIC || mUsage == HBU_STATIC) ?
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98 | GL_READ_WRITE_ARB : GL_WRITE_ONLY_ARB;
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99 | //access = GL_READ_WRITE;
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100 | }
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101 | else
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102 | {
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103 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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104 | "Invalid locking option set", "GLHardwareIndexBuffer::lock");
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105 | }
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106 |
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107 | void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access );
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108 |
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109 | if(pBuffer == 0)
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110 | {
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111 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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112 | "Index Buffer: Out of memory",
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113 | "GLHardwareIndexBuffer::lock");
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114 | }
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115 |
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116 | mIsLocked = true;
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117 | // return offsetted
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118 | return static_cast<void*>(
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119 | static_cast<unsigned char*>(pBuffer) + offset);
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120 | }
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121 | //---------------------------------------------------------------------
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122 | void GLHardwareIndexBuffer::unlockImpl(void)
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123 | {
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124 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId );
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125 |
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126 | if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB ))
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127 | {
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128 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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129 | "Buffer data corrupted, please reload",
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130 | "GLHardwareIndexBuffer::unlock");
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131 | }
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132 |
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133 | mIsLocked = false;
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134 | }
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135 | //---------------------------------------------------------------------
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136 | void GLHardwareIndexBuffer::readData(size_t offset, size_t length,
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137 | void* pDest)
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138 | {
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139 | if(mUseShadowBuffer)
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140 | {
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141 | // get data from the shadow buffer
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142 | void* srcData = mpShadowBuffer->lock(offset, length, HBL_READ_ONLY);
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143 | memcpy(pDest, srcData, length);
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144 | mpShadowBuffer->unlock();
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145 | }
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146 | else
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147 | {
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148 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId );
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149 | glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest);
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150 | }
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151 | }
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152 | //---------------------------------------------------------------------
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153 | void GLHardwareIndexBuffer::writeData(size_t offset, size_t length,
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154 | const void* pSource, bool discardWholeBuffer)
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155 | {
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156 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId );
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157 |
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158 | // Update the shadow buffer
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159 | if(mUseShadowBuffer)
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160 | {
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161 | void* destData = mpShadowBuffer->lock(offset, length,
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162 | discardWholeBuffer ? HBL_DISCARD : HBL_NORMAL);
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163 | memcpy(destData, pSource, length);
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164 | mpShadowBuffer->unlock();
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165 | }
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166 |
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167 | if(discardWholeBuffer)
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168 | {
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169 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL,
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170 | GLHardwareBufferManager::getGLUsage(mUsage));
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171 | }
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172 |
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173 | // Now update the real buffer
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174 | glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource);
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175 | }
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176 | //---------------------------------------------------------------------
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177 | }
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