[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #include "OgreGLHardwareOcclusionQuery.h"
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| 27 | #include "OgreException.h"
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| 28 |
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| 29 | namespace Ogre {
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| 30 |
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| 31 | bool GLHardwareOcclusionQuery::sUseArbQueries = false;
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| 32 | /**
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| 33 | * This is a class that is the base class of the query class for
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| 34 | * hardware occlusion testing.
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| 35 | *
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| 36 | * @author Lee Sandberg email: lee@abcmedia.se
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| 37 | *
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| 38 | * Updated on 12/7/2004 by Chris McGuirk
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| 39 | * - Implemented ARB_occlusion_query
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| 40 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
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| 41 | */
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| 42 |
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| 43 | /**
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| 44 | * Default object constructor
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| 45 | *
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| 46 | */
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| 47 | GLHardwareOcclusionQuery::GLHardwareOcclusionQuery()
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| 48 | {
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| 49 | mPixelCount = 0;
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| 50 | mSkipCounter = 0;
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| 51 | mSkipInterval = 0;
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| 52 |
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| 53 | // Check for hardware occlusion support
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| 54 | // This is a hack to see if hw occlusion is supported. pointer is 0 if it's not supported.
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| 55 | mHasOcclusionSupportARB = (glGenQueriesARB_ptr != 0);
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| 56 | mHasOcclusionSupportNV = (glGenOcclusionQueriesNV_ptr != 0);
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| 57 |
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| 58 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 59 | glGenQueriesARB_ptr(1, &mQueryID );
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| 60 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 61 | glGenOcclusionQueriesNV_ptr(1, &mQueryID);
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| 62 | }
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| 63 |
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| 64 | /**
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| 65 | * Object destructor
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| 66 | */
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| 67 | GLHardwareOcclusionQuery::~GLHardwareOcclusionQuery()
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| 68 | {
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| 69 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 70 | glDeleteQueriesARB_ptr(1, &mQueryID);
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| 71 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 72 | glDeleteOcclusionQueriesNV_ptr(1, &mQueryID);
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| 73 | }
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| 74 |
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| 75 | //------------------------------------------------------------------
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| 76 | // Occlusion query functions (see base class documentation for this)
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| 77 | //--
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| 78 | void GLHardwareOcclusionQuery::beginOcclusionQuery()
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| 79 | {
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| 80 | //if (mSkipCounter >= mSkipInterval) // otherwise no query ever issued if mSkipInterval = 0 !
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| 81 | // mSkipCounter = 0; if (mSkipCounter != 0) return;
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| 82 |
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| 83 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 84 | glBeginQueryARB_ptr(GL_SAMPLES_PASSED_ARB, mQueryID);
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| 85 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 86 | glBeginOcclusionQueryNV_ptr(mQueryID);
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| 87 | }
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| 88 |
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| 89 | void GLHardwareOcclusionQuery::endOcclusionQuery()
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| 90 | {
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| 91 | //if( mSkipCounter != 0) return;
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| 92 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 93 | glEndQueryARB_ptr(GL_SAMPLES_PASSED_ARB);
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| 94 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 95 | glEndOcclusionQueryNV_ptr();
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| 96 | // mSkipCounter++;
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| 97 | }
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| 98 |
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| 99 | bool GLHardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments, const HW_OCCLUSIONQUERY flag )
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| 100 | {
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| 101 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 102 | glGetQueryObjectuivARB_ptr(mQueryID, GL_QUERY_RESULT_ARB, NumOfFragments);
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| 103 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 104 | glGetOcclusionQueryuivNV_ptr(mQueryID, GL_PIXEL_COUNT_NV, NumOfFragments);
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| 105 | else
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| 106 | *NumOfFragments = 100000; // Fails quietly
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| 107 |
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| 108 | mPixelCount = *NumOfFragments;
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| 109 |
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| 110 | return true;
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| 111 | }
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| 112 |
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| 113 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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| 114 | //------------------------------------------------------------------
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| 115 | bool GLHardwareOcclusionQuery::pullOcclusionQuery(unsigned int * NumOfFragments,
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| 116 | const bool waitForResult,
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| 117 | const HW_OCCLUSIONQUERY flag)
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| 118 | {
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| 119 | if (sUseArbQueries && mHasOcclusionSupportARB)
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| 120 | {
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| 121 | int isAvailable = GL_TRUE;
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| 122 |
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| 123 | if (!waitForResult)
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| 124 | glGetQueryivARB_ptr(mQueryID, GL_QUERY_RESULT_AVAILABLE_ARB, &isAvailable);
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| 125 |
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| 126 | if (isAvailable == GL_TRUE)
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| 127 | glGetQueryObjectuivARB_ptr(mQueryID, GL_QUERY_RESULT_ARB, NumOfFragments);
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| 128 |
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| 129 | mPixelCount = *NumOfFragments;
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| 130 |
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| 131 | return isAvailable == GL_TRUE;
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| 132 | }
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| 133 | else if (!sUseArbQueries && mHasOcclusionSupportNV)
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| 134 | {
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| 135 | unsigned int isAvailable = GL_TRUE;
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| 136 |
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| 137 | if (!waitForResult)
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| 138 | glGetOcclusionQueryuivNV_ptr(mQueryID, GL_PIXEL_COUNT_AVAILABLE_NV, &isAvailable);
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| 139 |
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| 140 | if (isAvailable == GL_TRUE)
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| 141 | glGetOcclusionQueryuivNV_ptr(mQueryID, GL_PIXEL_COUNT_NV, NumOfFragments);
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| 142 |
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| 143 | mPixelCount = *NumOfFragments;
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| 144 |
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| 145 | return isAvailable == GL_TRUE;
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| 146 | }
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| 147 |
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| 148 | // In case hardware occlusion isn't supported, every object is set visible.
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| 149 | *NumOfFragments = 100000;
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| 150 | mPixelCount = *NumOfFragments;
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| 151 |
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| 152 | return GL_TRUE;
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| 153 | }
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| 154 |
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| 155 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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| 156 | }
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| 157 |
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| 158 |
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