1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #include "OgreGLHardwareOcclusionQuery.h"
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27 | #include "OgreException.h"
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28 |
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29 | namespace Ogre {
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30 |
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31 | /**
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32 | * This is a class that is the base class of the query class for
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33 | * hardware occlusion testing.
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34 | *
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35 | * @author Lee Sandberg email: lee@abcmedia.se
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36 | *
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37 | * Updated on 12/7/2004 by Chris McGuirk
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38 | * - Implemented ARB_occlusion_query
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39 | * Updated on 13/9/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
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40 | */
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41 | //------------------------------------------------------------------
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42 | /**
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43 | * Default object constructor
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44 | *
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45 | */
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46 | GLHardwareOcclusionQuery::GLHardwareOcclusionQuery()
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47 | {
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48 | // Check for hardware occlusion support
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49 | // This is a hack to see if hw occlusion is supported. pointer is 0 if it's not supported.
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50 | if (glGenQueriesARB == 0)
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51 | {
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52 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR,
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53 | "Cannot allocate a Hardware query. This video card doesn't supports it, sorry.",
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54 | "GLHardwareOcclusionQuery::GLHardwareOcclusionQuery" );
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55 | }
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56 | glGenQueriesARB(1, &mQueryID );
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57 |
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58 | }
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59 | //------------------------------------------------------------------
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60 | /**
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61 | * Object destructor
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62 | */
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63 | GLHardwareOcclusionQuery::~GLHardwareOcclusionQuery()
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64 | {
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65 | glDeleteQueriesARB(1, &mQueryID);
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66 | }
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67 | //------------------------------------------------------------------
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68 | void GLHardwareOcclusionQuery::beginOcclusionQuery()
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69 | {
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70 | glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryID);
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71 | }
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72 | //------------------------------------------------------------------
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73 | void GLHardwareOcclusionQuery::endOcclusionQuery()
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74 | {
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75 | glEndQueryARB(GL_SAMPLES_PASSED_ARB);
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76 | }
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77 | //------------------------------------------------------------------
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78 | bool GLHardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments )
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79 | {
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80 | glGetQueryObjectuivARB(mQueryID, GL_QUERY_RESULT_ARB, (GLuint*)NumOfFragments);
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81 | mPixelCount = *NumOfFragments;
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82 | return true;
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83 | }
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84 | //------------------------------------------------------------------
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85 | bool GLHardwareOcclusionQuery::isStillOutstanding(void)
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86 | {
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87 | GLuint available;
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88 |
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89 | glGetQueryObjectuivARB(mQueryID, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
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90 | return !(available == GL_TRUE);
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91 | }
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92 |
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93 | }
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94 |
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95 |
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