[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreGLHardwarePixelBuffer.h"
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| 26 | #include "OgreGLTexture.h"
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| 27 | #include "OgreGLSupport.h"
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| 28 | #include "OgreGLPixelFormat.h"
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| 29 | #include "OgreException.h"
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| 30 | #include "OgreLogManager.h"
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| 31 | #include "OgreStringConverter.h"
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| 32 | #include "OgreBitwise.h"
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| 33 | #include "OgreGLFBORenderTexture.h"
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| 34 | #include "OgreRoot.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 | //-----------------------------------------------------------------------------
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| 38 | GLHardwarePixelBuffer::GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
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| 39 | PixelFormat mFormat,
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| 40 | HardwareBuffer::Usage usage):
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| 41 | HardwarePixelBuffer(mWidth, mHeight, mDepth, mFormat, usage, false, false),
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| 42 | mBuffer(mWidth, mHeight, mDepth, mFormat),
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| 43 | mGLInternalFormat(GL_NONE)
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| 44 | {
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| 45 | }
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| 46 |
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| 47 | //-----------------------------------------------------------------------------
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| 48 | GLHardwarePixelBuffer::~GLHardwarePixelBuffer()
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| 49 | {
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| 50 | // Force free buffer
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| 51 | delete [] (uint8*)mBuffer.data;
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| 52 | }
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| 53 | //-----------------------------------------------------------------------------
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| 54 | void GLHardwarePixelBuffer::allocateBuffer()
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| 55 | {
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| 56 | if(mBuffer.data)
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| 57 | // Already allocated
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| 58 | return;
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| 59 | mBuffer.data = new uint8[mSizeInBytes];
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| 60 | // TODO: use PBO if we're HBU_DYNAMIC
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| 61 | }
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| 62 | //-----------------------------------------------------------------------------
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| 63 | void GLHardwarePixelBuffer::freeBuffer()
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| 64 | {
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| 65 | // Free buffer if we're STATIC to save memory
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| 66 | if(mUsage & HBU_STATIC)
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| 67 | {
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| 68 | delete [] (uint8*)mBuffer.data;
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| 69 | mBuffer.data = 0;
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| 70 | }
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| 71 | }
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| 72 | //-----------------------------------------------------------------------------
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| 73 | PixelBox GLHardwarePixelBuffer::lockImpl(const Image::Box lockBox, LockOptions options)
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| 74 | {
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| 75 | allocateBuffer();
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| 76 | //if(!(mUsage & HBU_WRITEONLY) && options!=HBU_DISCARD)
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| 77 | if(options == HBL_READ_ONLY)
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| 78 | // Download the old contents of the texture
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| 79 | download(mBuffer);
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| 80 | return mBuffer.getSubVolume(lockBox);
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| 81 | }
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| 82 | //-----------------------------------------------------------------------------
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| 83 | void GLHardwarePixelBuffer::unlockImpl(void)
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| 84 | {
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| 85 | // From buffer to card
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| 86 | upload(mCurrentLock);
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| 87 |
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| 88 | freeBuffer();
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| 89 | }
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| 90 |
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| 91 | //-----------------------------------------------------------------------------
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| 92 | void GLHardwarePixelBuffer::blitFromMemory(const PixelBox &src, const Image::Box &dstBox)
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| 93 | {
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| 94 | if(!mBuffer.contains(dstBox))
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| 95 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range",
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| 96 | "GLHardwarePixelBuffer::blitFromMemory");
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| 97 | PixelBox scaled;
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| 98 |
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| 99 | if(src.getWidth() != dstBox.getWidth() ||
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| 100 | src.getHeight() != dstBox.getHeight() ||
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| 101 | src.getDepth() != dstBox.getDepth())
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| 102 | {
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| 103 | // Scale to destination size. Use DevIL and not iluScale because ILU screws up for
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| 104 | // floating point textures and cannot cope with 3D images.
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| 105 | // This also does pixel format conversion if needed
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| 106 | allocateBuffer();
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| 107 | scaled = mBuffer.getSubVolume(dstBox);
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| 108 | Image::scale(src, scaled, Image::FILTER_BILINEAR);
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| 109 | }
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| 110 | else if(GLPixelUtil::getGLOriginFormat(src.format) == 0)
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| 111 | {
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| 112 | // Extents match, but format is not accepted as valid source format for GL
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| 113 | // do conversion in temporary buffer
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| 114 | allocateBuffer();
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| 115 | scaled = mBuffer.getSubVolume(dstBox);
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| 116 | PixelUtil::bulkPixelConversion(src, scaled);
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| 117 | }
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| 118 | else
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| 119 | {
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| 120 | // No scaling or conversion needed
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| 121 | scaled = src;
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| 122 | // Set extents for upload
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| 123 | scaled.left = dstBox.left;
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| 124 | scaled.right = dstBox.right;
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| 125 | scaled.top = dstBox.top;
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| 126 | scaled.bottom = dstBox.bottom;
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| 127 | scaled.front = dstBox.front;
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| 128 | scaled.back = dstBox.back;
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| 129 | }
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| 130 |
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| 131 | upload(scaled);
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| 132 | freeBuffer();
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| 133 | }
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| 134 | //-----------------------------------------------------------------------------
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| 135 | void GLHardwarePixelBuffer::blitToMemory(const Image::Box &srcBox, const PixelBox &dst)
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| 136 | {
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| 137 | if(!mBuffer.contains(srcBox))
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| 138 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "source box out of range",
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| 139 | "GLHardwarePixelBuffer::blitToMemory");
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| 140 | if(srcBox.left == 0 && srcBox.right == getWidth() &&
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| 141 | srcBox.top == 0 && srcBox.bottom == getHeight() &&
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| 142 | srcBox.front == 0 && srcBox.back == getDepth() &&
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| 143 | dst.getWidth() == getWidth() &&
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| 144 | dst.getHeight() == getHeight() &&
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| 145 | dst.getDepth() == getDepth() &&
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| 146 | GLPixelUtil::getGLOriginFormat(dst.format) != 0)
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| 147 | {
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| 148 | // The direct case: the user wants the entire texture in a format supported by GL
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| 149 | // so we don't need an intermediate buffer
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| 150 | download(dst);
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| 151 | }
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| 152 | else
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| 153 | {
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| 154 | // Use buffer for intermediate copy
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| 155 | allocateBuffer();
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| 156 | // Download entire buffer
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| 157 | download(mBuffer);
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| 158 | if(srcBox.getWidth() != dst.getWidth() ||
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| 159 | srcBox.getHeight() != dst.getHeight() ||
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| 160 | srcBox.getDepth() != dst.getDepth())
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| 161 | {
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| 162 | // We need scaling
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| 163 | Image::scale(mBuffer.getSubVolume(srcBox), dst, Image::FILTER_BILINEAR);
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| 164 | }
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| 165 | else
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| 166 | {
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| 167 | // Just copy the bit that we need
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| 168 | PixelUtil::bulkPixelConversion(mBuffer.getSubVolume(srcBox), dst);
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| 169 | }
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| 170 | freeBuffer();
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| 171 | }
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| 172 | }
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| 173 | //-----------------------------------------------------------------------------
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| 174 | void GLHardwarePixelBuffer::upload(const PixelBox &data)
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| 175 | {
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| 176 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
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| 177 | "Upload not possible for this pixelbuffer type",
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| 178 | "GLHardwarePixelBuffer::upload");
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| 179 | }
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| 180 | //-----------------------------------------------------------------------------
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| 181 | void GLHardwarePixelBuffer::download(const PixelBox &data)
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| 182 | {
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| 183 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Download not possible for this pixelbuffer type",
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| 184 | "GLHardwarePixelBuffer::download");
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| 185 | }
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| 186 | //-----------------------------------------------------------------------------
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| 187 | void GLHardwarePixelBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
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| 188 | {
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| 189 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Framebuffer bind not possible for this pixelbuffer type",
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| 190 | "GLHardwarePixelBuffer::bindToFramebuffer");
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| 191 | }
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| 192 | //********* GLTextureBuffer
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| 193 | GLTextureBuffer::GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, bool crappyCard):
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| 194 | GLHardwarePixelBuffer(0, 0, 0, PF_UNKNOWN, usage),
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| 195 | mTarget(target), mTextureID(id), mFace(face), mLevel(level), mSoftwareMipmap(crappyCard)
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| 196 | {
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| 197 | // devise mWidth, mHeight and mDepth and mFormat
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| 198 | GLint value;
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| 199 |
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| 200 | glBindTexture( mTarget, mTextureID );
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| 201 |
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| 202 | // Get face identifier
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| 203 | mFaceTarget = mTarget;
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| 204 | if(mTarget == GL_TEXTURE_CUBE_MAP)
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| 205 | mFaceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
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| 206 |
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| 207 | // Get width
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| 208 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_WIDTH, &value);
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| 209 | mWidth = value;
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| 210 |
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| 211 | // Get height
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| 212 | if(target == GL_TEXTURE_1D)
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| 213 | value = 1; // Height always 1 for 1D textures
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| 214 | else
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| 215 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_HEIGHT, &value);
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| 216 | mHeight = value;
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| 217 |
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| 218 | // Get depth
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| 219 | if(target != GL_TEXTURE_3D)
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| 220 | value = 1; // Depth always 1 for non-3D textures
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| 221 | else
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| 222 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_DEPTH, &value);
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| 223 | mDepth = value;
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| 224 |
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| 225 | // Get format
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| 226 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_INTERNAL_FORMAT, &value);
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| 227 | mGLInternalFormat = value;
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| 228 | mFormat = GLPixelUtil::getClosestOGREFormat(value);
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| 229 |
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| 230 | // Default
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| 231 | mRowPitch = mWidth;
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| 232 | mSlicePitch = mHeight*mWidth;
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| 233 | mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
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| 234 |
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| 235 | // Log a message
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| 236 | /*
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| 237 | std::stringstream str;
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| 238 | str << "GLHardwarePixelBuffer constructed for texture " << mTextureID
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| 239 | << " face " << mFace << " level " << mLevel << ": "
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| 240 | << "width=" << mWidth << " height="<< mHeight << " depth=" << mDepth
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| 241 | << "format=" << PixelUtil::getFormatName(mFormat) << "(internal 0x"
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| 242 | << std::hex << value << ")";
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| 243 | LogManager::getSingleton().logMessage(
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| 244 | LML_NORMAL, str.str());
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| 245 | */
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| 246 | // Set up pixel box
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| 247 | mBuffer = PixelBox(mWidth, mHeight, mDepth, mFormat);
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| 248 |
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| 249 | if(mWidth==0 || mHeight==0 || mDepth==0)
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| 250 | /// We are invalid, do not allocate a buffer
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| 251 | return;
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| 252 | // Allocate buffer
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| 253 | //if(mUsage & HBU_STATIC)
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| 254 | // allocateBuffer();
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| 255 | // Is this a render target?
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| 256 | if(mUsage & TU_RENDERTARGET)
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| 257 | {
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| 258 | // Create render target for each slice
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| 259 | mSliceTRT.reserve(mDepth);
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| 260 | for(size_t zoffset=0; zoffset<mDepth; ++zoffset)
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| 261 | {
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| 262 | String name;
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| 263 | name = baseName+
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| 264 | "/"+Ogre::StringConverter::toString(face)+
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| 265 | "/"+Ogre::StringConverter::toString(level)+
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| 266 | "/"+Ogre::StringConverter::toString(zoffset);
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| 267 | GLSurfaceDesc target;
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| 268 | target.buffer = this;
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| 269 | target.zoffset = zoffset;
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| 270 | RenderTexture *trt = GLRTTManager::getSingleton().createRenderTexture(name, target);
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| 271 | mSliceTRT.push_back(trt);
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| 272 | Root::getSingleton().getRenderSystem()->attachRenderTarget(*mSliceTRT[zoffset]);
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| 273 | }
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| 274 | }
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| 275 | }
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| 276 | GLTextureBuffer::~GLTextureBuffer()
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| 277 | {
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| 278 | if(mUsage & TU_RENDERTARGET)
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| 279 | {
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| 280 | // Delete all render targets that are not yet deleted via _clearSliceRTT because the rendertarget
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| 281 | // was deleted by the user.
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| 282 | for(size_t zoffset=0; zoffset<mDepth; ++zoffset)
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| 283 | {
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| 284 | if(mSliceTRT[zoffset])
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| 285 | Root::getSingleton().getRenderSystem()->destroyRenderTarget(mSliceTRT[zoffset]->getName());
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| 286 | }
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| 287 | }
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| 288 | }
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| 289 | //-----------------------------------------------------------------------------
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| 290 | void GLTextureBuffer::upload(const PixelBox &data)
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| 291 | {
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| 292 | glBindTexture( mTarget, mTextureID );
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| 293 | if(PixelUtil::isCompressed(data.format))
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| 294 | {
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| 295 | if(data.format != mFormat || !data.isConsecutive())
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| 296 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 297 | "Compressed images must be consecutive, in the source format",
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| 298 | "GLHardwarePixelBuffer::upload");
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| 299 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat);
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| 300 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed
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| 301 | // for compressed formats
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| 302 | switch(mTarget) {
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| 303 | case GL_TEXTURE_1D:
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| 304 | glCompressedTexSubImage1DARB(GL_TEXTURE_1D, mLevel,
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| 305 | data.left,
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| 306 | data.getWidth(),
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| 307 | format, data.getConsecutiveSize(),
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| 308 | data.data);
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| 309 | break;
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| 310 | case GL_TEXTURE_2D:
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| 311 | case GL_TEXTURE_CUBE_MAP:
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| 312 | glCompressedTexSubImage2DARB(mFaceTarget, mLevel,
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| 313 | data.left, data.top,
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| 314 | data.getWidth(), data.getHeight(),
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| 315 | format, data.getConsecutiveSize(),
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| 316 | data.data);
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| 317 | break;
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| 318 | case GL_TEXTURE_3D:
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| 319 | glCompressedTexSubImage3DARB(GL_TEXTURE_3D, mLevel,
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| 320 | data.left, data.top, data.front,
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| 321 | data.getWidth(), data.getHeight(), data.getDepth(),
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| 322 | format, data.getConsecutiveSize(),
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| 323 | data.data);
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| 324 | break;
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| 325 | }
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| 326 |
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| 327 | }
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| 328 | else if(mSoftwareMipmap)
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| 329 | {
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| 330 | GLint internalFormat;
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| 331 | glGetTexLevelParameteriv(mTarget, mLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
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| 332 | if(data.getWidth() != data.rowPitch)
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| 333 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch);
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| 334 | if(data.getHeight()*data.getWidth() != data.slicePitch)
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| 335 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
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| 336 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 337 |
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| 338 | switch(mTarget)
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| 339 | {
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| 340 | case GL_TEXTURE_1D:
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| 341 | gluBuild1DMipmaps(
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| 342 | GL_TEXTURE_1D, internalFormat,
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| 343 | data.getWidth(),
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| 344 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 345 | data.data);
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| 346 | break;
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| 347 | case GL_TEXTURE_2D:
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| 348 | case GL_TEXTURE_CUBE_MAP:
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| 349 | gluBuild2DMipmaps(
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| 350 | mFaceTarget,
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| 351 | internalFormat, data.getWidth(), data.getHeight(),
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| 352 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 353 | data.data);
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| 354 | break;
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| 355 | case GL_TEXTURE_3D:
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| 356 | /* Requires GLU 1.3 which is harder to come by than cards doing hardware mipmapping
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| 357 | Most 3D textures don't need mipmaps?
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| 358 | gluBuild3DMipmaps(
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| 359 | GL_TEXTURE_3D, internalFormat,
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| 360 | data.getWidth(), data.getHeight(), data.getDepth(),
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| 361 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 362 | data.data);
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| 363 | */
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| 364 | glTexImage3D(
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| 365 | GL_TEXTURE_3D, 0, internalFormat,
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| 366 | data.getWidth(), data.getHeight(), data.getDepth(), 0,
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| 367 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 368 | data.data );
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| 369 | break;
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| 370 | }
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| 371 | }
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| 372 | else
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| 373 | {
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| 374 | if(data.getWidth() != data.rowPitch)
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| 375 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch);
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| 376 | if(data.getHeight()*data.getWidth() != data.slicePitch)
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| 377 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
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| 378 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) {
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| 379 | // Standard alignment of 4 is not right
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| 380 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 381 | }
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| 382 | switch(mTarget) {
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| 383 | case GL_TEXTURE_1D:
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| 384 | glTexSubImage1D(GL_TEXTURE_1D, mLevel,
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| 385 | data.left,
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| 386 | data.getWidth(),
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| 387 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 388 | data.data);
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| 389 | break;
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| 390 | case GL_TEXTURE_2D:
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| 391 | case GL_TEXTURE_CUBE_MAP:
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| 392 | glTexSubImage2D(mFaceTarget, mLevel,
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| 393 | data.left, data.top,
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| 394 | data.getWidth(), data.getHeight(),
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| 395 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 396 | data.data);
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| 397 | break;
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| 398 | case GL_TEXTURE_3D:
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| 399 | glTexSubImage3D(
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| 400 | GL_TEXTURE_3D, mLevel,
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| 401 | data.left, data.top, data.front,
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| 402 | data.getWidth(), data.getHeight(), data.getDepth(),
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| 403 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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| 404 | data.data);
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| 405 | break;
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| 406 | }
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| 407 | }
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| 408 | // Restore defaults
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| 409 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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| 410 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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| 411 | glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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| 412 | }
|
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| 413 | //-----------------------------------------------------------------------------
|
---|
| 414 | void GLTextureBuffer::download(const PixelBox &data)
|
---|
| 415 | {
|
---|
| 416 | if(data.getWidth() != getWidth() ||
|
---|
| 417 | data.getHeight() != getHeight() ||
|
---|
| 418 | data.getDepth() != getDepth())
|
---|
| 419 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "only download of entire buffer is supported by GL",
|
---|
| 420 | "GLHardwarePixelBuffer::download");
|
---|
| 421 | glBindTexture( mTarget, mTextureID );
|
---|
| 422 | if(PixelUtil::isCompressed(data.format))
|
---|
| 423 | {
|
---|
| 424 | if(data.format != mFormat || !data.isConsecutive())
|
---|
| 425 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 426 | "Compressed images must be consecutive, in the source format",
|
---|
| 427 | "GLHardwarePixelBuffer::upload");
|
---|
| 428 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed
|
---|
| 429 | // for compressed formate
|
---|
| 430 | glGetCompressedTexImageARB(mFaceTarget, mLevel, data.data);
|
---|
| 431 | }
|
---|
| 432 | else
|
---|
| 433 | {
|
---|
| 434 | if(data.getWidth() != data.rowPitch)
|
---|
| 435 | glPixelStorei(GL_PACK_ROW_LENGTH, data.rowPitch);
|
---|
| 436 | if(data.getHeight()*data.getWidth() != data.slicePitch)
|
---|
| 437 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
|
---|
| 438 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) {
|
---|
| 439 | // Standard alignment of 4 is not right
|
---|
| 440 | glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
---|
| 441 | }
|
---|
| 442 | // We can only get the entire texture
|
---|
| 443 | glGetTexImage(mFaceTarget, mLevel,
|
---|
| 444 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
|
---|
| 445 | data.data);
|
---|
| 446 | // Restore defaults
|
---|
| 447 | glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
---|
| 448 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
|
---|
| 449 | glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
---|
| 450 | }
|
---|
| 451 | }
|
---|
| 452 | //-----------------------------------------------------------------------------
|
---|
| 453 | void GLTextureBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
|
---|
| 454 | {
|
---|
| 455 | assert(zoffset < mDepth);
|
---|
| 456 | switch(mTarget)
|
---|
| 457 | {
|
---|
| 458 | case GL_TEXTURE_1D:
|
---|
| 459 | glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
| 460 | mFaceTarget, mTextureID, mLevel);
|
---|
| 461 | break;
|
---|
| 462 | case GL_TEXTURE_2D:
|
---|
| 463 | case GL_TEXTURE_CUBE_MAP:
|
---|
| 464 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
| 465 | mFaceTarget, mTextureID, mLevel);
|
---|
| 466 | break;
|
---|
| 467 | case GL_TEXTURE_3D:
|
---|
| 468 | glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
| 469 | mFaceTarget, mTextureID, mLevel, zoffset);
|
---|
| 470 | break;
|
---|
| 471 | }
|
---|
| 472 | }
|
---|
| 473 | //-----------------------------------------------------------------------------
|
---|
| 474 | void GLTextureBuffer::copyFromFramebuffer(size_t zoffset)
|
---|
| 475 | {
|
---|
| 476 | glBindTexture(mTarget, mTextureID);
|
---|
| 477 | switch(mTarget)
|
---|
| 478 | {
|
---|
| 479 | case GL_TEXTURE_1D:
|
---|
| 480 | glCopyTexSubImage1D(mFaceTarget, mLevel, 0, 0, 0, mWidth);
|
---|
| 481 | break;
|
---|
| 482 | case GL_TEXTURE_2D:
|
---|
| 483 | case GL_TEXTURE_CUBE_MAP:
|
---|
| 484 | glCopyTexSubImage2D(mFaceTarget, mLevel, 0, 0, 0, 0, mWidth, mHeight);
|
---|
| 485 | break;
|
---|
| 486 | case GL_TEXTURE_3D:
|
---|
| 487 | glCopyTexSubImage3D(mFaceTarget, mLevel, 0, 0, zoffset, 0, 0, mWidth, mHeight);
|
---|
| 488 | break;
|
---|
| 489 | }
|
---|
| 490 | }
|
---|
| 491 | //-----------------------------------------------------------------------------
|
---|
| 492 | void GLTextureBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
|
---|
| 493 | {
|
---|
| 494 | GLTextureBuffer *srct = static_cast<GLTextureBuffer *>(src.getPointer());
|
---|
| 495 | /// Check for FBO support first
|
---|
| 496 | /// Destination texture must be 1D, 2D, 3D, or Cube
|
---|
| 497 | /// Source texture must be 1D, 2D or 3D
|
---|
| 498 | if(GLEW_EXT_framebuffer_object &&
|
---|
| 499 | (srct->mTarget==GL_TEXTURE_1D||srct->mTarget==GL_TEXTURE_2D||srct->mTarget==GL_TEXTURE_3D))
|
---|
| 500 | {
|
---|
| 501 | blitFromTexture(srct, srcBox, dstBox);
|
---|
| 502 | }
|
---|
| 503 | else
|
---|
| 504 | {
|
---|
| 505 | GLHardwarePixelBuffer::blit(src, srcBox, dstBox);
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 |
|
---|
| 509 | //-----------------------------------------------------------------------------
|
---|
| 510 | /// Very fast texture-to-texture blitter and hardware bi/trilinear scaling implementation using FBO
|
---|
| 511 | /// Destination texture must be 1D, 2D, 3D, or Cube
|
---|
| 512 | /// Source texture must be 1D, 2D or 3D
|
---|
| 513 | /// Supports compressed formats as both source and destination format, it will use the hardware DXT compressor
|
---|
| 514 | /// if available.
|
---|
| 515 | /// @author W.J. van der Laan
|
---|
| 516 | void GLTextureBuffer::blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox)
|
---|
| 517 | {
|
---|
| 518 | //std::cerr << "GLTextureBuffer::blitFromTexture " <<
|
---|
| 519 | //src->mTextureID << ":" << srcBox.left << "," << srcBox.top << "," << srcBox.right << "," << srcBox.bottom << " " <<
|
---|
| 520 | //mTextureID << ":" << dstBox.left << "," << dstBox.top << "," << dstBox.right << "," << dstBox.bottom << std::endl;
|
---|
| 521 | /// Store reference to FBO manager
|
---|
| 522 | GLFBOManager *fboMan = static_cast<GLFBOManager *>(GLRTTManager::getSingletonPtr());
|
---|
| 523 |
|
---|
| 524 | /// Save and clear GL state for rendering
|
---|
| 525 | glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT |
|
---|
| 526 | GL_FOG_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT | GL_SCISSOR_BIT | GL_STENCIL_BUFFER_BIT |
|
---|
| 527 | GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
|
---|
| 528 |
|
---|
| 529 | /// Disable alpha, depth and scissor testing, disable blending,
|
---|
| 530 | /// disable culling, disble lighting, disable fog and reset foreground
|
---|
| 531 | /// colour.
|
---|
| 532 | glDisable(GL_ALPHA_TEST);
|
---|
| 533 | glDisable(GL_DEPTH_TEST);
|
---|
| 534 | glDisable(GL_SCISSOR_TEST);
|
---|
| 535 | glDisable(GL_BLEND);
|
---|
| 536 | glDisable(GL_CULL_FACE);
|
---|
| 537 | glDisable(GL_LIGHTING);
|
---|
| 538 | glDisable(GL_FOG);
|
---|
| 539 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
| 540 |
|
---|
| 541 | /// Save and reset matrices
|
---|
| 542 | glMatrixMode(GL_MODELVIEW);
|
---|
| 543 | glPushMatrix();
|
---|
| 544 | glLoadIdentity();
|
---|
| 545 | glMatrixMode(GL_PROJECTION);
|
---|
| 546 | glPushMatrix();
|
---|
| 547 | glLoadIdentity();
|
---|
| 548 | glMatrixMode(GL_TEXTURE);
|
---|
| 549 | glPushMatrix();
|
---|
| 550 | glLoadIdentity();
|
---|
| 551 |
|
---|
| 552 | /// Set up source texture
|
---|
| 553 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
| 554 |
|
---|
| 555 | /// Set filtering modes depending on the dimensions and source
|
---|
| 556 | if(srcBox.getWidth()==dstBox.getWidth() &&
|
---|
| 557 | srcBox.getHeight()==dstBox.getHeight() &&
|
---|
| 558 | srcBox.getDepth()==dstBox.getDepth())
|
---|
| 559 | {
|
---|
| 560 | /// Dimensions match -- use nearest filtering (fastest and pixel correct)
|
---|
| 561 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
| 562 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 563 | }
|
---|
| 564 | else
|
---|
| 565 | {
|
---|
| 566 | /// Dimensions don't match -- use bi or trilinear filtering depending on the
|
---|
| 567 | /// source texture.
|
---|
| 568 | if(src->mUsage & TU_AUTOMIPMAP)
|
---|
| 569 | {
|
---|
| 570 | /// Automatic mipmaps, we can safely use trilinear filter which
|
---|
| 571 | /// brings greatly imporoved quality for minimisation.
|
---|
| 572 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
---|
| 573 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
| 574 | }
|
---|
| 575 | else
|
---|
| 576 | {
|
---|
| 577 | /// Manual mipmaps, stay safe with bilinear filtering so that no
|
---|
| 578 | /// intermipmap leakage occurs.
|
---|
| 579 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
---|
| 580 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
| 581 | }
|
---|
| 582 | }
|
---|
| 583 | /// Clamp to edge (fastest)
|
---|
| 584 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
| 585 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
| 586 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
| 587 |
|
---|
| 588 | /// Set origin base level mipmap to make sure we source from the right mip
|
---|
| 589 | /// level.
|
---|
| 590 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, src->mLevel);
|
---|
| 591 |
|
---|
| 592 | /// Store old binding so it can be restored later
|
---|
| 593 | GLint oldfb;
|
---|
| 594 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
---|
| 595 |
|
---|
| 596 | /// Set up temporary FBO
|
---|
| 597 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboMan->getTemporaryFBO());
|
---|
| 598 |
|
---|
| 599 | GLuint tempTex = 0;
|
---|
| 600 | if(!fboMan->checkFormat(mFormat))
|
---|
| 601 | {
|
---|
| 602 | /// If target format not directly supported, create intermediate texture
|
---|
| 603 | GLenum tempFormat = GLPixelUtil::getClosestGLInternalFormat(fboMan->getSupportedAlternative(mFormat));
|
---|
| 604 | glGenTextures(1, &tempTex);
|
---|
| 605 | glBindTexture(GL_TEXTURE_2D, tempTex);
|
---|
| 606 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
---|
| 607 | /// Allocate temporary texture of the size of the destination area
|
---|
| 608 | glTexImage2D(GL_TEXTURE_2D, 0, tempFormat,
|
---|
| 609 | GLPixelUtil::optionalPO2(dstBox.getWidth()), GLPixelUtil::optionalPO2(dstBox.getHeight()),
|
---|
| 610 | 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
| 611 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 612 | GL_TEXTURE_2D, tempTex, 0);
|
---|
| 613 | /// Set viewport to size of destination slice
|
---|
| 614 | glViewport(0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
| 615 | }
|
---|
| 616 | else
|
---|
| 617 | {
|
---|
| 618 | /// We are going to bind directly, so set viewport to size and position of destination slice
|
---|
| 619 | glViewport(dstBox.left, dstBox.top, dstBox.getWidth(), dstBox.getHeight());
|
---|
| 620 | }
|
---|
| 621 |
|
---|
| 622 | /// Process each destination slice
|
---|
| 623 | for(size_t slice=dstBox.front; slice<dstBox.back; ++slice)
|
---|
| 624 | {
|
---|
| 625 | if(!tempTex)
|
---|
| 626 | {
|
---|
| 627 | /// Bind directly
|
---|
| 628 | bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT, slice);
|
---|
| 629 | }
|
---|
| 630 | /// Calculate source texture coordinates
|
---|
| 631 | float u1 = (float)srcBox.left / (float)src->mWidth;
|
---|
| 632 | float v1 = (float)srcBox.top / (float)src->mHeight;
|
---|
| 633 | float u2 = (float)srcBox.right / (float)src->mWidth;
|
---|
| 634 | float v2 = (float)srcBox.bottom / (float)src->mHeight;
|
---|
| 635 | /// Calculate source slice for this destination slice
|
---|
| 636 | float w = (float)(slice - dstBox.front) / (float)dstBox.getDepth();
|
---|
| 637 | /// Get slice # in source
|
---|
| 638 | w = w * (float)srcBox.getDepth() + srcBox.front;
|
---|
| 639 | /// Normalise to texture coordinate in 0.0 .. 1.0
|
---|
| 640 | w = (w+0.5f) / (float)src->mDepth;
|
---|
| 641 |
|
---|
| 642 | /// Finally we're ready to rumble
|
---|
| 643 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
| 644 | glEnable(src->mTarget);
|
---|
| 645 | glBegin(GL_QUADS);
|
---|
| 646 | glTexCoord3f(u1, v1, w);
|
---|
| 647 | glVertex2f(-1.0f, -1.0f);
|
---|
| 648 | glTexCoord3f(u2, v1, w);
|
---|
| 649 | glVertex2f(1.0f, -1.0f);
|
---|
| 650 | glTexCoord3f(u2, v2, w);
|
---|
| 651 | glVertex2f(1.0f, 1.0f);
|
---|
| 652 | glTexCoord3f(u1, v2, w);
|
---|
| 653 | glVertex2f(-1.0f, 1.0f);
|
---|
| 654 | glEnd();
|
---|
| 655 | glDisable(src->mTarget);
|
---|
| 656 |
|
---|
| 657 | if(tempTex)
|
---|
| 658 | {
|
---|
| 659 | /// Copy temporary texture
|
---|
| 660 | glBindTexture(mTarget, mTextureID);
|
---|
| 661 | switch(mTarget)
|
---|
| 662 | {
|
---|
| 663 | case GL_TEXTURE_1D:
|
---|
| 664 | glCopyTexSubImage1D(mFaceTarget, mLevel,
|
---|
| 665 | dstBox.left,
|
---|
| 666 | 0, 0, dstBox.getWidth());
|
---|
| 667 | break;
|
---|
| 668 | case GL_TEXTURE_2D:
|
---|
| 669 | case GL_TEXTURE_CUBE_MAP:
|
---|
| 670 | glCopyTexSubImage2D(mFaceTarget, mLevel,
|
---|
| 671 | dstBox.left, dstBox.top,
|
---|
| 672 | 0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
| 673 | break;
|
---|
| 674 | case GL_TEXTURE_3D:
|
---|
| 675 | glCopyTexSubImage3D(mFaceTarget, mLevel,
|
---|
| 676 | dstBox.left, dstBox.top, slice,
|
---|
| 677 | 0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
| 678 | break;
|
---|
| 679 | }
|
---|
| 680 | }
|
---|
| 681 | }
|
---|
| 682 | /// Finish up
|
---|
| 683 | if(!tempTex)
|
---|
| 684 | {
|
---|
| 685 | /// Generate mipmaps
|
---|
| 686 | if(mUsage & TU_AUTOMIPMAP)
|
---|
| 687 | {
|
---|
| 688 | glBindTexture(mTarget, mTextureID);
|
---|
| 689 | glGenerateMipmapEXT(mTarget);
|
---|
| 690 | }
|
---|
| 691 | }
|
---|
| 692 |
|
---|
| 693 | /// Reset source texture to sane state
|
---|
| 694 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
| 695 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, 0);
|
---|
| 696 |
|
---|
| 697 | /// Detach texture from temporary framebuffer
|
---|
| 698 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
| 699 | GL_RENDERBUFFER_EXT, 0);
|
---|
| 700 | /// Restore old framebuffer
|
---|
| 701 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb);
|
---|
| 702 | /// Restore matrix stacks and render state
|
---|
| 703 | glMatrixMode(GL_TEXTURE);
|
---|
| 704 | glPopMatrix();
|
---|
| 705 | glMatrixMode(GL_PROJECTION);
|
---|
| 706 | glPopMatrix();
|
---|
| 707 | glMatrixMode(GL_MODELVIEW);
|
---|
| 708 | glPopMatrix();
|
---|
| 709 | glPopAttrib();
|
---|
| 710 | glDeleteTextures(1, &tempTex);
|
---|
| 711 | }
|
---|
| 712 | //-----------------------------------------------------------------------------
|
---|
| 713 | /// blitFromMemory doing hardware trilinear scaling
|
---|
| 714 | void GLTextureBuffer::blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox)
|
---|
| 715 | {
|
---|
| 716 | /// Fall back to normal GLHardwarePixelBuffer::blitFromMemory in case
|
---|
| 717 | /// - FBO is not supported
|
---|
| 718 | /// - the source dimensions match the destination ones, in which case no scaling is needed
|
---|
| 719 | if(!GLEW_EXT_framebuffer_object ||
|
---|
| 720 | (src_orig.getWidth() == dstBox.getWidth() &&
|
---|
| 721 | src_orig.getHeight() == dstBox.getHeight() &&
|
---|
| 722 | src_orig.getDepth() == dstBox.getDepth()))
|
---|
| 723 | {
|
---|
| 724 | GLHardwarePixelBuffer::blitFromMemory(src_orig, dstBox);
|
---|
| 725 | return;
|
---|
| 726 | }
|
---|
| 727 | if(!mBuffer.contains(dstBox))
|
---|
| 728 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range",
|
---|
| 729 | "GLHardwarePixelBuffer::blitFromMemory");
|
---|
| 730 | /// For scoped deletion of conversion buffer
|
---|
| 731 | MemoryDataStreamPtr buf;
|
---|
| 732 | PixelBox src;
|
---|
| 733 |
|
---|
| 734 | /// First, convert the srcbox to a OpenGL compatible pixel format
|
---|
| 735 | if(GLPixelUtil::getGLOriginFormat(src_orig.format) == 0)
|
---|
| 736 | {
|
---|
| 737 | /// Convert to buffer internal format
|
---|
| 738 | buf.bind(new MemoryDataStream(
|
---|
| 739 | PixelUtil::getMemorySize(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(),
|
---|
| 740 | mFormat)));
|
---|
| 741 | src = PixelBox(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(), mFormat, buf->getPtr());
|
---|
| 742 | PixelUtil::bulkPixelConversion(src_orig, src);
|
---|
| 743 | }
|
---|
| 744 | else
|
---|
| 745 | {
|
---|
| 746 | /// No conversion needed
|
---|
| 747 | src = src_orig;
|
---|
| 748 | }
|
---|
| 749 |
|
---|
| 750 | /// Create temporary texture to store source data
|
---|
| 751 | GLuint id;
|
---|
| 752 | GLenum target = (src.getDepth()!=1)?GL_TEXTURE_3D:GL_TEXTURE_2D;
|
---|
| 753 | GLsizei width = GLPixelUtil::optionalPO2(src.getWidth());
|
---|
| 754 | GLsizei height = GLPixelUtil::optionalPO2(src.getHeight());
|
---|
| 755 | GLsizei depth = GLPixelUtil::optionalPO2(src.getDepth());
|
---|
| 756 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(src.format);
|
---|
| 757 |
|
---|
| 758 | /// Generate texture name
|
---|
| 759 | glGenTextures(1, &id);
|
---|
| 760 |
|
---|
| 761 | /// Set texture type
|
---|
| 762 | glBindTexture(target, id);
|
---|
| 763 |
|
---|
| 764 | /// Set automatic mipmap generation; nice for minimisation
|
---|
| 765 | glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1000 );
|
---|
| 766 | glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE );
|
---|
| 767 |
|
---|
| 768 | /// Allocate texture memory
|
---|
| 769 | if(target == GL_TEXTURE_3D)
|
---|
| 770 | glTexImage3D(target, 0, format, width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
| 771 | else
|
---|
| 772 | glTexImage2D(target, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
| 773 |
|
---|
| 774 | /// GL texture buffer
|
---|
| 775 | GLTextureBuffer tex("", target, id, 0, 0, (Usage)(TU_AUTOMIPMAP|HBU_STATIC_WRITE_ONLY), false);
|
---|
| 776 |
|
---|
| 777 | /// Upload data to 0,0,0 in temporary texture
|
---|
| 778 | PixelBox tempTarget(src.getWidth(), src.getHeight(), src.getDepth(), src.format, src.data);
|
---|
| 779 | tex.upload(tempTarget);
|
---|
| 780 |
|
---|
| 781 | /// Blit
|
---|
| 782 | blitFromTexture(&tex, tempTarget, dstBox);
|
---|
| 783 |
|
---|
| 784 | /// Delete temp texture
|
---|
| 785 | glDeleteTextures(1, &id);
|
---|
| 786 | }
|
---|
| 787 | //-----------------------------------------------------------------------------
|
---|
| 788 |
|
---|
| 789 | RenderTexture *GLTextureBuffer::getRenderTarget(size_t zoffset)
|
---|
| 790 | {
|
---|
| 791 | assert(mUsage & TU_RENDERTARGET);
|
---|
| 792 | assert(zoffset < mDepth);
|
---|
| 793 | return mSliceTRT[zoffset];
|
---|
| 794 | }
|
---|
| 795 | //********* GLRenderBuffer
|
---|
| 796 | //-----------------------------------------------------------------------------
|
---|
| 797 | GLRenderBuffer::GLRenderBuffer(GLenum format, size_t width, size_t height):
|
---|
| 798 | GLHardwarePixelBuffer(width, height, 1, GLPixelUtil::getClosestOGREFormat(format),HBU_WRITE_ONLY)
|
---|
| 799 | {
|
---|
| 800 | mGLInternalFormat = format;
|
---|
| 801 | /// Generate renderbuffer
|
---|
| 802 | glGenRenderbuffersEXT(1, &mRenderbufferID);
|
---|
| 803 | /// Bind it to FBO
|
---|
| 804 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRenderbufferID);
|
---|
| 805 |
|
---|
| 806 | /// Allocate storage for depth buffer
|
---|
| 807 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format,
|
---|
| 808 | width, height);
|
---|
| 809 | }
|
---|
| 810 | //-----------------------------------------------------------------------------
|
---|
| 811 | GLRenderBuffer::~GLRenderBuffer()
|
---|
| 812 | {
|
---|
| 813 | /// Generate renderbuffer
|
---|
| 814 | glDeleteRenderbuffersEXT(1, &mRenderbufferID);
|
---|
| 815 | }
|
---|
| 816 | //-----------------------------------------------------------------------------
|
---|
| 817 | void GLRenderBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
|
---|
| 818 | {
|
---|
| 819 | assert(zoffset < mDepth);
|
---|
| 820 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
| 821 | GL_RENDERBUFFER_EXT, mRenderbufferID);
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | };
|
---|