1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreGLHardwarePixelBuffer.h"
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26 | #include "OgreGLTexture.h"
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27 | #include "OgreGLSupport.h"
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28 | #include "OgreGLPixelFormat.h"
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29 | #include "OgreException.h"
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30 | #include "OgreLogManager.h"
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31 | #include "OgreStringConverter.h"
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32 | #include "OgreBitwise.h"
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33 | #include "OgreGLFBORenderTexture.h"
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34 | #include "OgreRoot.h"
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35 |
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36 | namespace Ogre {
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37 | //-----------------------------------------------------------------------------
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38 | GLHardwarePixelBuffer::GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
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39 | PixelFormat mFormat,
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40 | HardwareBuffer::Usage usage):
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41 | HardwarePixelBuffer(mWidth, mHeight, mDepth, mFormat, usage, false, false),
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42 | mBuffer(mWidth, mHeight, mDepth, mFormat),
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43 | mGLInternalFormat(GL_NONE)
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44 | {
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45 | }
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46 |
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47 | //-----------------------------------------------------------------------------
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48 | GLHardwarePixelBuffer::~GLHardwarePixelBuffer()
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49 | {
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50 | // Force free buffer
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51 | delete [] (uint8*)mBuffer.data;
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52 | }
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53 | //-----------------------------------------------------------------------------
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54 | void GLHardwarePixelBuffer::allocateBuffer()
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55 | {
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56 | if(mBuffer.data)
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57 | // Already allocated
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58 | return;
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59 | mBuffer.data = new uint8[mSizeInBytes];
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60 | // TODO: use PBO if we're HBU_DYNAMIC
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61 | }
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62 | //-----------------------------------------------------------------------------
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63 | void GLHardwarePixelBuffer::freeBuffer()
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64 | {
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65 | // Free buffer if we're STATIC to save memory
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66 | if(mUsage & HBU_STATIC)
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67 | {
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68 | delete [] (uint8*)mBuffer.data;
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69 | mBuffer.data = 0;
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70 | }
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71 | }
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72 | //-----------------------------------------------------------------------------
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73 | PixelBox GLHardwarePixelBuffer::lockImpl(const Image::Box lockBox, LockOptions options)
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74 | {
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75 | allocateBuffer();
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76 | //if(!(mUsage & HBU_WRITEONLY) && options!=HBU_DISCARD)
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77 | if(options == HBL_READ_ONLY)
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78 | // Download the old contents of the texture
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79 | download(mBuffer);
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80 | return mBuffer.getSubVolume(lockBox);
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81 | }
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82 | //-----------------------------------------------------------------------------
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83 | void GLHardwarePixelBuffer::unlockImpl(void)
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84 | {
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85 | // From buffer to card
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86 | upload(mCurrentLock);
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87 |
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88 | freeBuffer();
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89 | }
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90 |
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91 | //-----------------------------------------------------------------------------
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92 | void GLHardwarePixelBuffer::blitFromMemory(const PixelBox &src, const Image::Box &dstBox)
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93 | {
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94 | if(!mBuffer.contains(dstBox))
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95 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range",
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96 | "GLHardwarePixelBuffer::blitFromMemory");
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97 | PixelBox scaled;
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98 |
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99 | if(src.getWidth() != dstBox.getWidth() ||
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100 | src.getHeight() != dstBox.getHeight() ||
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101 | src.getDepth() != dstBox.getDepth())
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102 | {
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103 | // Scale to destination size. Use DevIL and not iluScale because ILU screws up for
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104 | // floating point textures and cannot cope with 3D images.
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105 | // This also does pixel format conversion if needed
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106 | allocateBuffer();
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107 | scaled = mBuffer.getSubVolume(dstBox);
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108 | Image::scale(src, scaled, Image::FILTER_BILINEAR);
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109 | }
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110 | else if(GLPixelUtil::getGLOriginFormat(src.format) == 0)
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111 | {
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112 | // Extents match, but format is not accepted as valid source format for GL
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113 | // do conversion in temporary buffer
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114 | allocateBuffer();
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115 | scaled = mBuffer.getSubVolume(dstBox);
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116 | PixelUtil::bulkPixelConversion(src, scaled);
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117 | }
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118 | else
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119 | {
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120 | // No scaling or conversion needed
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121 | scaled = src;
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122 | // Set extents for upload
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123 | scaled.left = dstBox.left;
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124 | scaled.right = dstBox.right;
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125 | scaled.top = dstBox.top;
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126 | scaled.bottom = dstBox.bottom;
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127 | scaled.front = dstBox.front;
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128 | scaled.back = dstBox.back;
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129 | }
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130 |
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131 | upload(scaled);
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132 | freeBuffer();
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133 | }
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134 | //-----------------------------------------------------------------------------
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135 | void GLHardwarePixelBuffer::blitToMemory(const Image::Box &srcBox, const PixelBox &dst)
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136 | {
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137 | if(!mBuffer.contains(srcBox))
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138 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "source box out of range",
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139 | "GLHardwarePixelBuffer::blitToMemory");
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140 | if(srcBox.left == 0 && srcBox.right == getWidth() &&
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141 | srcBox.top == 0 && srcBox.bottom == getHeight() &&
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142 | srcBox.front == 0 && srcBox.back == getDepth() &&
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143 | dst.getWidth() == getWidth() &&
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144 | dst.getHeight() == getHeight() &&
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145 | dst.getDepth() == getDepth() &&
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146 | GLPixelUtil::getGLOriginFormat(dst.format) != 0)
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147 | {
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148 | // The direct case: the user wants the entire texture in a format supported by GL
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149 | // so we don't need an intermediate buffer
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150 | download(dst);
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151 | }
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152 | else
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153 | {
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154 | // Use buffer for intermediate copy
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155 | allocateBuffer();
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156 | // Download entire buffer
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157 | download(mBuffer);
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158 | if(srcBox.getWidth() != dst.getWidth() ||
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159 | srcBox.getHeight() != dst.getHeight() ||
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160 | srcBox.getDepth() != dst.getDepth())
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161 | {
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162 | // We need scaling
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163 | Image::scale(mBuffer.getSubVolume(srcBox), dst, Image::FILTER_BILINEAR);
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164 | }
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165 | else
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166 | {
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167 | // Just copy the bit that we need
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168 | PixelUtil::bulkPixelConversion(mBuffer.getSubVolume(srcBox), dst);
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169 | }
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170 | freeBuffer();
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171 | }
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172 | }
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173 | //-----------------------------------------------------------------------------
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174 | void GLHardwarePixelBuffer::upload(const PixelBox &data)
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175 | {
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176 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
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177 | "Upload not possible for this pixelbuffer type",
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178 | "GLHardwarePixelBuffer::upload");
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179 | }
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180 | //-----------------------------------------------------------------------------
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181 | void GLHardwarePixelBuffer::download(const PixelBox &data)
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182 | {
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183 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Download not possible for this pixelbuffer type",
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184 | "GLHardwarePixelBuffer::download");
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185 | }
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186 | //-----------------------------------------------------------------------------
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187 | void GLHardwarePixelBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
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188 | {
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189 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Framebuffer bind not possible for this pixelbuffer type",
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190 | "GLHardwarePixelBuffer::bindToFramebuffer");
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191 | }
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192 | //********* GLTextureBuffer
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193 | GLTextureBuffer::GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, bool crappyCard):
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194 | GLHardwarePixelBuffer(0, 0, 0, PF_UNKNOWN, usage),
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195 | mTarget(target), mTextureID(id), mFace(face), mLevel(level), mSoftwareMipmap(crappyCard)
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196 | {
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197 | // devise mWidth, mHeight and mDepth and mFormat
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198 | GLint value;
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199 |
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200 | glBindTexture( mTarget, mTextureID );
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201 |
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202 | // Get face identifier
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203 | mFaceTarget = mTarget;
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204 | if(mTarget == GL_TEXTURE_CUBE_MAP)
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205 | mFaceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
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206 |
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207 | // Get width
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208 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_WIDTH, &value);
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209 | mWidth = value;
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210 |
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211 | // Get height
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212 | if(target == GL_TEXTURE_1D)
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213 | value = 1; // Height always 1 for 1D textures
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214 | else
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215 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_HEIGHT, &value);
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216 | mHeight = value;
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217 |
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218 | // Get depth
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219 | if(target != GL_TEXTURE_3D)
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220 | value = 1; // Depth always 1 for non-3D textures
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221 | else
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222 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_DEPTH, &value);
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223 | mDepth = value;
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224 |
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225 | // Get format
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226 | glGetTexLevelParameteriv(mFaceTarget, level, GL_TEXTURE_INTERNAL_FORMAT, &value);
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227 | mGLInternalFormat = value;
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228 | mFormat = GLPixelUtil::getClosestOGREFormat(value);
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229 |
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230 | // Default
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231 | mRowPitch = mWidth;
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232 | mSlicePitch = mHeight*mWidth;
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233 | mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
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234 |
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235 | // Log a message
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236 | /*
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237 | std::stringstream str;
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238 | str << "GLHardwarePixelBuffer constructed for texture " << mTextureID
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239 | << " face " << mFace << " level " << mLevel << ": "
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240 | << "width=" << mWidth << " height="<< mHeight << " depth=" << mDepth
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241 | << "format=" << PixelUtil::getFormatName(mFormat) << "(internal 0x"
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242 | << std::hex << value << ")";
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243 | LogManager::getSingleton().logMessage(
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244 | LML_NORMAL, str.str());
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245 | */
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246 | // Set up pixel box
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247 | mBuffer = PixelBox(mWidth, mHeight, mDepth, mFormat);
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248 |
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249 | if(mWidth==0 || mHeight==0 || mDepth==0)
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250 | /// We are invalid, do not allocate a buffer
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251 | return;
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252 | // Allocate buffer
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253 | //if(mUsage & HBU_STATIC)
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254 | // allocateBuffer();
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255 | // Is this a render target?
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256 | if(mUsage & TU_RENDERTARGET)
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257 | {
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258 | // Create render target for each slice
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259 | mSliceTRT.reserve(mDepth);
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260 | for(size_t zoffset=0; zoffset<mDepth; ++zoffset)
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261 | {
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262 | String name;
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263 | name = baseName+
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264 | "/"+Ogre::StringConverter::toString(face)+
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265 | "/"+Ogre::StringConverter::toString(level)+
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266 | "/"+Ogre::StringConverter::toString(zoffset);
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267 | GLSurfaceDesc target;
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268 | target.buffer = this;
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269 | target.zoffset = zoffset;
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270 | RenderTexture *trt = GLRTTManager::getSingleton().createRenderTexture(name, target);
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271 | mSliceTRT.push_back(trt);
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272 | Root::getSingleton().getRenderSystem()->attachRenderTarget(*mSliceTRT[zoffset]);
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273 | }
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274 | }
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275 | }
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276 | GLTextureBuffer::~GLTextureBuffer()
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277 | {
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278 | if(mUsage & TU_RENDERTARGET)
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279 | {
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280 | // Delete all render targets that are not yet deleted via _clearSliceRTT because the rendertarget
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281 | // was deleted by the user.
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282 | for(size_t zoffset=0; zoffset<mDepth; ++zoffset)
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283 | {
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284 | if(mSliceTRT[zoffset])
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285 | Root::getSingleton().getRenderSystem()->destroyRenderTarget(mSliceTRT[zoffset]->getName());
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286 | }
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287 | }
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288 | }
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289 | //-----------------------------------------------------------------------------
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290 | void GLTextureBuffer::upload(const PixelBox &data)
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291 | {
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292 | glBindTexture( mTarget, mTextureID );
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293 | if(PixelUtil::isCompressed(data.format))
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294 | {
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295 | if(data.format != mFormat || !data.isConsecutive())
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296 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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297 | "Compressed images must be consecutive, in the source format",
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298 | "GLHardwarePixelBuffer::upload");
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299 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat);
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300 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed
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301 | // for compressed formats
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302 | switch(mTarget) {
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303 | case GL_TEXTURE_1D:
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304 | glCompressedTexSubImage1DARB(GL_TEXTURE_1D, mLevel,
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305 | data.left,
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306 | data.getWidth(),
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307 | format, data.getConsecutiveSize(),
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308 | data.data);
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309 | break;
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310 | case GL_TEXTURE_2D:
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311 | case GL_TEXTURE_CUBE_MAP:
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312 | glCompressedTexSubImage2DARB(mFaceTarget, mLevel,
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313 | data.left, data.top,
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314 | data.getWidth(), data.getHeight(),
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315 | format, data.getConsecutiveSize(),
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316 | data.data);
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317 | break;
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318 | case GL_TEXTURE_3D:
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319 | glCompressedTexSubImage3DARB(GL_TEXTURE_3D, mLevel,
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320 | data.left, data.top, data.front,
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321 | data.getWidth(), data.getHeight(), data.getDepth(),
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322 | format, data.getConsecutiveSize(),
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323 | data.data);
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324 | break;
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325 | }
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326 |
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327 | }
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328 | else if(mSoftwareMipmap)
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329 | {
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330 | GLint internalFormat;
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331 | glGetTexLevelParameteriv(mTarget, mLevel, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
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332 | if(data.getWidth() != data.rowPitch)
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333 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch);
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334 | if(data.getHeight()*data.getWidth() != data.slicePitch)
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335 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
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336 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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337 |
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338 | switch(mTarget)
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339 | {
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340 | case GL_TEXTURE_1D:
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341 | gluBuild1DMipmaps(
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342 | GL_TEXTURE_1D, internalFormat,
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343 | data.getWidth(),
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344 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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345 | data.data);
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346 | break;
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347 | case GL_TEXTURE_2D:
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348 | case GL_TEXTURE_CUBE_MAP:
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349 | gluBuild2DMipmaps(
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350 | mFaceTarget,
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351 | internalFormat, data.getWidth(), data.getHeight(),
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352 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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353 | data.data);
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354 | break;
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355 | case GL_TEXTURE_3D:
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356 | /* Requires GLU 1.3 which is harder to come by than cards doing hardware mipmapping
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357 | Most 3D textures don't need mipmaps?
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358 | gluBuild3DMipmaps(
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359 | GL_TEXTURE_3D, internalFormat,
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360 | data.getWidth(), data.getHeight(), data.getDepth(),
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361 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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362 | data.data);
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363 | */
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364 | glTexImage3D(
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365 | GL_TEXTURE_3D, 0, internalFormat,
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366 | data.getWidth(), data.getHeight(), data.getDepth(), 0,
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367 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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368 | data.data );
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369 | break;
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370 | }
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371 | }
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372 | else
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373 | {
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374 | if(data.getWidth() != data.rowPitch)
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375 | glPixelStorei(GL_UNPACK_ROW_LENGTH, data.rowPitch);
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376 | if(data.getHeight()*data.getWidth() != data.slicePitch)
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377 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
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378 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) {
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379 | // Standard alignment of 4 is not right
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380 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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381 | }
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382 | switch(mTarget) {
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383 | case GL_TEXTURE_1D:
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384 | glTexSubImage1D(GL_TEXTURE_1D, mLevel,
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385 | data.left,
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386 | data.getWidth(),
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387 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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388 | data.data);
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389 | break;
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390 | case GL_TEXTURE_2D:
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391 | case GL_TEXTURE_CUBE_MAP:
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392 | glTexSubImage2D(mFaceTarget, mLevel,
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393 | data.left, data.top,
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394 | data.getWidth(), data.getHeight(),
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395 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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396 | data.data);
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397 | break;
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398 | case GL_TEXTURE_3D:
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399 | glTexSubImage3D(
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400 | GL_TEXTURE_3D, mLevel,
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401 | data.left, data.top, data.front,
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402 | data.getWidth(), data.getHeight(), data.getDepth(),
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403 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
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404 | data.data);
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405 | break;
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406 | }
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407 | }
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408 | // Restore defaults
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409 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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410 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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411 | glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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412 | }
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413 | //-----------------------------------------------------------------------------
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414 | void GLTextureBuffer::download(const PixelBox &data)
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415 | {
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416 | if(data.getWidth() != getWidth() ||
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417 | data.getHeight() != getHeight() ||
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418 | data.getDepth() != getDepth())
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419 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "only download of entire buffer is supported by GL",
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420 | "GLHardwarePixelBuffer::download");
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421 | glBindTexture( mTarget, mTextureID );
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422 | if(PixelUtil::isCompressed(data.format))
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423 | {
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424 | if(data.format != mFormat || !data.isConsecutive())
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425 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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426 | "Compressed images must be consecutive, in the source format",
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427 | "GLHardwarePixelBuffer::upload");
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428 | // Data must be consecutive and at beginning of buffer as PixelStorei not allowed
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429 | // for compressed formate
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430 | glGetCompressedTexImageARB(mFaceTarget, mLevel, data.data);
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431 | }
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432 | else
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433 | {
|
---|
434 | if(data.getWidth() != data.rowPitch)
|
---|
435 | glPixelStorei(GL_PACK_ROW_LENGTH, data.rowPitch);
|
---|
436 | if(data.getHeight()*data.getWidth() != data.slicePitch)
|
---|
437 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, (data.slicePitch/data.getWidth()));
|
---|
438 | if((data.getWidth()*PixelUtil::getNumElemBytes(data.format)) & 3) {
|
---|
439 | // Standard alignment of 4 is not right
|
---|
440 | glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
---|
441 | }
|
---|
442 | // We can only get the entire texture
|
---|
443 | glGetTexImage(mFaceTarget, mLevel,
|
---|
444 | GLPixelUtil::getGLOriginFormat(data.format), GLPixelUtil::getGLOriginDataType(data.format),
|
---|
445 | data.data);
|
---|
446 | // Restore defaults
|
---|
447 | glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
---|
448 | glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
|
---|
449 | glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
---|
450 | }
|
---|
451 | }
|
---|
452 | //-----------------------------------------------------------------------------
|
---|
453 | void GLTextureBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
|
---|
454 | {
|
---|
455 | assert(zoffset < mDepth);
|
---|
456 | switch(mTarget)
|
---|
457 | {
|
---|
458 | case GL_TEXTURE_1D:
|
---|
459 | glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
460 | mFaceTarget, mTextureID, mLevel);
|
---|
461 | break;
|
---|
462 | case GL_TEXTURE_2D:
|
---|
463 | case GL_TEXTURE_CUBE_MAP:
|
---|
464 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
465 | mFaceTarget, mTextureID, mLevel);
|
---|
466 | break;
|
---|
467 | case GL_TEXTURE_3D:
|
---|
468 | glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
469 | mFaceTarget, mTextureID, mLevel, zoffset);
|
---|
470 | break;
|
---|
471 | }
|
---|
472 | }
|
---|
473 | //-----------------------------------------------------------------------------
|
---|
474 | void GLTextureBuffer::copyFromFramebuffer(size_t zoffset)
|
---|
475 | {
|
---|
476 | glBindTexture(mTarget, mTextureID);
|
---|
477 | switch(mTarget)
|
---|
478 | {
|
---|
479 | case GL_TEXTURE_1D:
|
---|
480 | glCopyTexSubImage1D(mFaceTarget, mLevel, 0, 0, 0, mWidth);
|
---|
481 | break;
|
---|
482 | case GL_TEXTURE_2D:
|
---|
483 | case GL_TEXTURE_CUBE_MAP:
|
---|
484 | glCopyTexSubImage2D(mFaceTarget, mLevel, 0, 0, 0, 0, mWidth, mHeight);
|
---|
485 | break;
|
---|
486 | case GL_TEXTURE_3D:
|
---|
487 | glCopyTexSubImage3D(mFaceTarget, mLevel, 0, 0, zoffset, 0, 0, mWidth, mHeight);
|
---|
488 | break;
|
---|
489 | }
|
---|
490 | }
|
---|
491 | //-----------------------------------------------------------------------------
|
---|
492 | void GLTextureBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
|
---|
493 | {
|
---|
494 | GLTextureBuffer *srct = static_cast<GLTextureBuffer *>(src.getPointer());
|
---|
495 | /// Check for FBO support first
|
---|
496 | /// Destination texture must be 1D, 2D, 3D, or Cube
|
---|
497 | /// Source texture must be 1D, 2D or 3D
|
---|
498 | if(GLEW_EXT_framebuffer_object &&
|
---|
499 | (srct->mTarget==GL_TEXTURE_1D||srct->mTarget==GL_TEXTURE_2D||srct->mTarget==GL_TEXTURE_3D))
|
---|
500 | {
|
---|
501 | blitFromTexture(srct, srcBox, dstBox);
|
---|
502 | }
|
---|
503 | else
|
---|
504 | {
|
---|
505 | GLHardwarePixelBuffer::blit(src, srcBox, dstBox);
|
---|
506 | }
|
---|
507 | }
|
---|
508 |
|
---|
509 | //-----------------------------------------------------------------------------
|
---|
510 | /// Very fast texture-to-texture blitter and hardware bi/trilinear scaling implementation using FBO
|
---|
511 | /// Destination texture must be 1D, 2D, 3D, or Cube
|
---|
512 | /// Source texture must be 1D, 2D or 3D
|
---|
513 | /// Supports compressed formats as both source and destination format, it will use the hardware DXT compressor
|
---|
514 | /// if available.
|
---|
515 | /// @author W.J. van der Laan
|
---|
516 | void GLTextureBuffer::blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox)
|
---|
517 | {
|
---|
518 | //std::cerr << "GLTextureBuffer::blitFromTexture " <<
|
---|
519 | //src->mTextureID << ":" << srcBox.left << "," << srcBox.top << "," << srcBox.right << "," << srcBox.bottom << " " <<
|
---|
520 | //mTextureID << ":" << dstBox.left << "," << dstBox.top << "," << dstBox.right << "," << dstBox.bottom << std::endl;
|
---|
521 | /// Store reference to FBO manager
|
---|
522 | GLFBOManager *fboMan = static_cast<GLFBOManager *>(GLRTTManager::getSingletonPtr());
|
---|
523 |
|
---|
524 | /// Save and clear GL state for rendering
|
---|
525 | glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT |
|
---|
526 | GL_FOG_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT | GL_SCISSOR_BIT | GL_STENCIL_BUFFER_BIT |
|
---|
527 | GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
|
---|
528 |
|
---|
529 | /// Disable alpha, depth and scissor testing, disable blending,
|
---|
530 | /// disable culling, disble lighting, disable fog and reset foreground
|
---|
531 | /// colour.
|
---|
532 | glDisable(GL_ALPHA_TEST);
|
---|
533 | glDisable(GL_DEPTH_TEST);
|
---|
534 | glDisable(GL_SCISSOR_TEST);
|
---|
535 | glDisable(GL_BLEND);
|
---|
536 | glDisable(GL_CULL_FACE);
|
---|
537 | glDisable(GL_LIGHTING);
|
---|
538 | glDisable(GL_FOG);
|
---|
539 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
540 |
|
---|
541 | /// Save and reset matrices
|
---|
542 | glMatrixMode(GL_MODELVIEW);
|
---|
543 | glPushMatrix();
|
---|
544 | glLoadIdentity();
|
---|
545 | glMatrixMode(GL_PROJECTION);
|
---|
546 | glPushMatrix();
|
---|
547 | glLoadIdentity();
|
---|
548 | glMatrixMode(GL_TEXTURE);
|
---|
549 | glPushMatrix();
|
---|
550 | glLoadIdentity();
|
---|
551 |
|
---|
552 | /// Set up source texture
|
---|
553 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
554 |
|
---|
555 | /// Set filtering modes depending on the dimensions and source
|
---|
556 | if(srcBox.getWidth()==dstBox.getWidth() &&
|
---|
557 | srcBox.getHeight()==dstBox.getHeight() &&
|
---|
558 | srcBox.getDepth()==dstBox.getDepth())
|
---|
559 | {
|
---|
560 | /// Dimensions match -- use nearest filtering (fastest and pixel correct)
|
---|
561 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
562 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
563 | }
|
---|
564 | else
|
---|
565 | {
|
---|
566 | /// Dimensions don't match -- use bi or trilinear filtering depending on the
|
---|
567 | /// source texture.
|
---|
568 | if(src->mUsage & TU_AUTOMIPMAP)
|
---|
569 | {
|
---|
570 | /// Automatic mipmaps, we can safely use trilinear filter which
|
---|
571 | /// brings greatly imporoved quality for minimisation.
|
---|
572 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
---|
573 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
574 | }
|
---|
575 | else
|
---|
576 | {
|
---|
577 | /// Manual mipmaps, stay safe with bilinear filtering so that no
|
---|
578 | /// intermipmap leakage occurs.
|
---|
579 | glTexParameteri(src->mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
---|
580 | glTexParameteri(src->mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
581 | }
|
---|
582 | }
|
---|
583 | /// Clamp to edge (fastest)
|
---|
584 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
585 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
586 | glTexParameteri(src->mTarget, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
587 |
|
---|
588 | /// Set origin base level mipmap to make sure we source from the right mip
|
---|
589 | /// level.
|
---|
590 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, src->mLevel);
|
---|
591 |
|
---|
592 | /// Store old binding so it can be restored later
|
---|
593 | GLint oldfb;
|
---|
594 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
---|
595 |
|
---|
596 | /// Set up temporary FBO
|
---|
597 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboMan->getTemporaryFBO());
|
---|
598 |
|
---|
599 | GLuint tempTex = 0;
|
---|
600 | if(!fboMan->checkFormat(mFormat))
|
---|
601 | {
|
---|
602 | /// If target format not directly supported, create intermediate texture
|
---|
603 | GLenum tempFormat = GLPixelUtil::getClosestGLInternalFormat(fboMan->getSupportedAlternative(mFormat));
|
---|
604 | glGenTextures(1, &tempTex);
|
---|
605 | glBindTexture(GL_TEXTURE_2D, tempTex);
|
---|
606 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
---|
607 | /// Allocate temporary texture of the size of the destination area
|
---|
608 | glTexImage2D(GL_TEXTURE_2D, 0, tempFormat,
|
---|
609 | GLPixelUtil::optionalPO2(dstBox.getWidth()), GLPixelUtil::optionalPO2(dstBox.getHeight()),
|
---|
610 | 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
611 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
612 | GL_TEXTURE_2D, tempTex, 0);
|
---|
613 | /// Set viewport to size of destination slice
|
---|
614 | glViewport(0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
615 | }
|
---|
616 | else
|
---|
617 | {
|
---|
618 | /// We are going to bind directly, so set viewport to size and position of destination slice
|
---|
619 | glViewport(dstBox.left, dstBox.top, dstBox.getWidth(), dstBox.getHeight());
|
---|
620 | }
|
---|
621 |
|
---|
622 | /// Process each destination slice
|
---|
623 | for(size_t slice=dstBox.front; slice<dstBox.back; ++slice)
|
---|
624 | {
|
---|
625 | if(!tempTex)
|
---|
626 | {
|
---|
627 | /// Bind directly
|
---|
628 | bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT, slice);
|
---|
629 | }
|
---|
630 | /// Calculate source texture coordinates
|
---|
631 | float u1 = (float)srcBox.left / (float)src->mWidth;
|
---|
632 | float v1 = (float)srcBox.top / (float)src->mHeight;
|
---|
633 | float u2 = (float)srcBox.right / (float)src->mWidth;
|
---|
634 | float v2 = (float)srcBox.bottom / (float)src->mHeight;
|
---|
635 | /// Calculate source slice for this destination slice
|
---|
636 | float w = (float)(slice - dstBox.front) / (float)dstBox.getDepth();
|
---|
637 | /// Get slice # in source
|
---|
638 | w = w * (float)srcBox.getDepth() + srcBox.front;
|
---|
639 | /// Normalise to texture coordinate in 0.0 .. 1.0
|
---|
640 | w = (w+0.5f) / (float)src->mDepth;
|
---|
641 |
|
---|
642 | /// Finally we're ready to rumble
|
---|
643 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
644 | glEnable(src->mTarget);
|
---|
645 | glBegin(GL_QUADS);
|
---|
646 | glTexCoord3f(u1, v1, w);
|
---|
647 | glVertex2f(-1.0f, -1.0f);
|
---|
648 | glTexCoord3f(u2, v1, w);
|
---|
649 | glVertex2f(1.0f, -1.0f);
|
---|
650 | glTexCoord3f(u2, v2, w);
|
---|
651 | glVertex2f(1.0f, 1.0f);
|
---|
652 | glTexCoord3f(u1, v2, w);
|
---|
653 | glVertex2f(-1.0f, 1.0f);
|
---|
654 | glEnd();
|
---|
655 | glDisable(src->mTarget);
|
---|
656 |
|
---|
657 | if(tempTex)
|
---|
658 | {
|
---|
659 | /// Copy temporary texture
|
---|
660 | glBindTexture(mTarget, mTextureID);
|
---|
661 | switch(mTarget)
|
---|
662 | {
|
---|
663 | case GL_TEXTURE_1D:
|
---|
664 | glCopyTexSubImage1D(mFaceTarget, mLevel,
|
---|
665 | dstBox.left,
|
---|
666 | 0, 0, dstBox.getWidth());
|
---|
667 | break;
|
---|
668 | case GL_TEXTURE_2D:
|
---|
669 | case GL_TEXTURE_CUBE_MAP:
|
---|
670 | glCopyTexSubImage2D(mFaceTarget, mLevel,
|
---|
671 | dstBox.left, dstBox.top,
|
---|
672 | 0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
673 | break;
|
---|
674 | case GL_TEXTURE_3D:
|
---|
675 | glCopyTexSubImage3D(mFaceTarget, mLevel,
|
---|
676 | dstBox.left, dstBox.top, slice,
|
---|
677 | 0, 0, dstBox.getWidth(), dstBox.getHeight());
|
---|
678 | break;
|
---|
679 | }
|
---|
680 | }
|
---|
681 | }
|
---|
682 | /// Finish up
|
---|
683 | if(!tempTex)
|
---|
684 | {
|
---|
685 | /// Generate mipmaps
|
---|
686 | if(mUsage & TU_AUTOMIPMAP)
|
---|
687 | {
|
---|
688 | glBindTexture(mTarget, mTextureID);
|
---|
689 | glGenerateMipmapEXT(mTarget);
|
---|
690 | }
|
---|
691 | }
|
---|
692 |
|
---|
693 | /// Reset source texture to sane state
|
---|
694 | glBindTexture(src->mTarget, src->mTextureID);
|
---|
695 | glTexParameteri(src->mTarget, GL_TEXTURE_BASE_LEVEL, 0);
|
---|
696 |
|
---|
697 | /// Detach texture from temporary framebuffer
|
---|
698 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
---|
699 | GL_RENDERBUFFER_EXT, 0);
|
---|
700 | /// Restore old framebuffer
|
---|
701 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb);
|
---|
702 | /// Restore matrix stacks and render state
|
---|
703 | glMatrixMode(GL_TEXTURE);
|
---|
704 | glPopMatrix();
|
---|
705 | glMatrixMode(GL_PROJECTION);
|
---|
706 | glPopMatrix();
|
---|
707 | glMatrixMode(GL_MODELVIEW);
|
---|
708 | glPopMatrix();
|
---|
709 | glPopAttrib();
|
---|
710 | glDeleteTextures(1, &tempTex);
|
---|
711 | }
|
---|
712 | //-----------------------------------------------------------------------------
|
---|
713 | /// blitFromMemory doing hardware trilinear scaling
|
---|
714 | void GLTextureBuffer::blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox)
|
---|
715 | {
|
---|
716 | /// Fall back to normal GLHardwarePixelBuffer::blitFromMemory in case
|
---|
717 | /// - FBO is not supported
|
---|
718 | /// - the source dimensions match the destination ones, in which case no scaling is needed
|
---|
719 | if(!GLEW_EXT_framebuffer_object ||
|
---|
720 | (src_orig.getWidth() == dstBox.getWidth() &&
|
---|
721 | src_orig.getHeight() == dstBox.getHeight() &&
|
---|
722 | src_orig.getDepth() == dstBox.getDepth()))
|
---|
723 | {
|
---|
724 | GLHardwarePixelBuffer::blitFromMemory(src_orig, dstBox);
|
---|
725 | return;
|
---|
726 | }
|
---|
727 | if(!mBuffer.contains(dstBox))
|
---|
728 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "destination box out of range",
|
---|
729 | "GLHardwarePixelBuffer::blitFromMemory");
|
---|
730 | /// For scoped deletion of conversion buffer
|
---|
731 | MemoryDataStreamPtr buf;
|
---|
732 | PixelBox src;
|
---|
733 |
|
---|
734 | /// First, convert the srcbox to a OpenGL compatible pixel format
|
---|
735 | if(GLPixelUtil::getGLOriginFormat(src_orig.format) == 0)
|
---|
736 | {
|
---|
737 | /// Convert to buffer internal format
|
---|
738 | buf.bind(new MemoryDataStream(
|
---|
739 | PixelUtil::getMemorySize(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(),
|
---|
740 | mFormat)));
|
---|
741 | src = PixelBox(src_orig.getWidth(), src_orig.getHeight(), src_orig.getDepth(), mFormat, buf->getPtr());
|
---|
742 | PixelUtil::bulkPixelConversion(src_orig, src);
|
---|
743 | }
|
---|
744 | else
|
---|
745 | {
|
---|
746 | /// No conversion needed
|
---|
747 | src = src_orig;
|
---|
748 | }
|
---|
749 |
|
---|
750 | /// Create temporary texture to store source data
|
---|
751 | GLuint id;
|
---|
752 | GLenum target = (src.getDepth()!=1)?GL_TEXTURE_3D:GL_TEXTURE_2D;
|
---|
753 | GLsizei width = GLPixelUtil::optionalPO2(src.getWidth());
|
---|
754 | GLsizei height = GLPixelUtil::optionalPO2(src.getHeight());
|
---|
755 | GLsizei depth = GLPixelUtil::optionalPO2(src.getDepth());
|
---|
756 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(src.format);
|
---|
757 |
|
---|
758 | /// Generate texture name
|
---|
759 | glGenTextures(1, &id);
|
---|
760 |
|
---|
761 | /// Set texture type
|
---|
762 | glBindTexture(target, id);
|
---|
763 |
|
---|
764 | /// Set automatic mipmap generation; nice for minimisation
|
---|
765 | glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1000 );
|
---|
766 | glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE );
|
---|
767 |
|
---|
768 | /// Allocate texture memory
|
---|
769 | if(target == GL_TEXTURE_3D)
|
---|
770 | glTexImage3D(target, 0, format, width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
771 | else
|
---|
772 | glTexImage2D(target, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
---|
773 |
|
---|
774 | /// GL texture buffer
|
---|
775 | GLTextureBuffer tex("", target, id, 0, 0, (Usage)(TU_AUTOMIPMAP|HBU_STATIC_WRITE_ONLY), false);
|
---|
776 |
|
---|
777 | /// Upload data to 0,0,0 in temporary texture
|
---|
778 | PixelBox tempTarget(src.getWidth(), src.getHeight(), src.getDepth(), src.format, src.data);
|
---|
779 | tex.upload(tempTarget);
|
---|
780 |
|
---|
781 | /// Blit
|
---|
782 | blitFromTexture(&tex, tempTarget, dstBox);
|
---|
783 |
|
---|
784 | /// Delete temp texture
|
---|
785 | glDeleteTextures(1, &id);
|
---|
786 | }
|
---|
787 | //-----------------------------------------------------------------------------
|
---|
788 |
|
---|
789 | RenderTexture *GLTextureBuffer::getRenderTarget(size_t zoffset)
|
---|
790 | {
|
---|
791 | assert(mUsage & TU_RENDERTARGET);
|
---|
792 | assert(zoffset < mDepth);
|
---|
793 | return mSliceTRT[zoffset];
|
---|
794 | }
|
---|
795 | //********* GLRenderBuffer
|
---|
796 | //-----------------------------------------------------------------------------
|
---|
797 | GLRenderBuffer::GLRenderBuffer(GLenum format, size_t width, size_t height):
|
---|
798 | GLHardwarePixelBuffer(width, height, 1, GLPixelUtil::getClosestOGREFormat(format),HBU_WRITE_ONLY)
|
---|
799 | {
|
---|
800 | mGLInternalFormat = format;
|
---|
801 | /// Generate renderbuffer
|
---|
802 | glGenRenderbuffersEXT(1, &mRenderbufferID);
|
---|
803 | /// Bind it to FBO
|
---|
804 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRenderbufferID);
|
---|
805 |
|
---|
806 | /// Allocate storage for depth buffer
|
---|
807 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format,
|
---|
808 | width, height);
|
---|
809 | }
|
---|
810 | //-----------------------------------------------------------------------------
|
---|
811 | GLRenderBuffer::~GLRenderBuffer()
|
---|
812 | {
|
---|
813 | /// Generate renderbuffer
|
---|
814 | glDeleteRenderbuffersEXT(1, &mRenderbufferID);
|
---|
815 | }
|
---|
816 | //-----------------------------------------------------------------------------
|
---|
817 | void GLRenderBuffer::bindToFramebuffer(GLenum attachment, size_t zoffset)
|
---|
818 | {
|
---|
819 | assert(zoffset < mDepth);
|
---|
820 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment,
|
---|
821 | GL_RENDERBUFFER_EXT, mRenderbufferID);
|
---|
822 | }
|
---|
823 |
|
---|
824 | };
|
---|