[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreGLPBRenderTexture.h"
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| 26 | #include "OgreGLContext.h"
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| 27 | #include "OgreGLPixelFormat.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreStringConverter.h"
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| 30 | #include "OgreRoot.h"
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| 31 | #include "OgreGLHardwarePixelBuffer.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 | //-----------------------------------------------------------------------------
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| 35 | GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height):
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| 36 | mFormat(format),
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| 37 | mWidth(width),
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| 38 | mHeight(height)
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| 39 | {
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| 40 | }
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| 41 | GLPBuffer::~GLPBuffer()
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| 42 | {
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| 43 | }
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| 44 |
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| 45 | //-----------------------------------------------------------------------------
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| 46 | GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target):
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| 47 | GLRenderTexture(name, target),
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| 48 | mManager(manager)
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| 49 | {
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| 50 | mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat());
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| 51 |
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| 52 | mManager->requestPBuffer(mPBFormat, mWidth, mHeight);
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| 53 | }
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| 54 | GLPBRenderTexture::~GLPBRenderTexture()
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| 55 | {
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| 56 | // Release PBuffer
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| 57 | mManager->releasePBuffer(mPBFormat);
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| 58 | }
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| 59 | void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData)
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| 60 | {
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| 61 | if(name=="TARGET")
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| 62 | {
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| 63 | GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData);
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| 64 | target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer);
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| 65 | target.zoffset = mZOffset;
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| 66 | }
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| 67 | else if(name=="GLCONTEXT")
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| 68 | {
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| 69 | // Get PBuffer for our internal format
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| 70 | *static_cast<GLContext**>(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight);
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| 71 | }
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| 72 | }
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| 73 | //-----------------------------------------------------------------------------
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| 74 | GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow):
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| 75 | mSupport(support),
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| 76 | mMainWindow(mainwindow),
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| 77 | mMainContext(0)
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| 78 | {
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| 79 | mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext);
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| 80 | }
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| 81 | GLPBRTTManager::~GLPBRTTManager()
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| 82 | {
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| 83 | // Delete remaining PBuffers
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| 84 | for(size_t x=0; x<PCT_COUNT; ++x)
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| 85 | {
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| 86 | delete mPBuffers[x].pb;
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| 87 | }
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| 88 | }
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| 89 |
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| 90 | RenderTexture *GLPBRTTManager::createRenderTexture(const String &name, const GLSurfaceDesc &target)
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| 91 | {
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| 92 | return new GLPBRenderTexture(this, name, target);
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| 93 | }
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| 94 |
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| 95 | bool GLPBRTTManager::checkFormat(PixelFormat format)
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| 96 | {
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| 97 | return true;
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| 98 | }
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| 99 |
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| 100 | void GLPBRTTManager::bind(RenderTarget *target)
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| 101 | {
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| 102 | // Nothing to do here
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| 103 | // Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
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| 104 | }
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| 105 |
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| 106 | void GLPBRTTManager::unbind(RenderTarget *target)
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| 107 | {
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| 108 | // Copy on unbind
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| 109 | GLSurfaceDesc surface;
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| 110 | surface.buffer = 0;
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| 111 | target->getCustomAttribute("TARGET", &surface);
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| 112 | if(surface.buffer)
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| 113 | static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset);
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| 114 | }
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| 115 |
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| 116 | void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height)
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| 117 | {
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| 118 | //Check size
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| 119 | if(mPBuffers[ctype].pb)
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| 120 | {
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| 121 | if(mPBuffers[ctype].pb->getWidth()<width || mPBuffers[ctype].pb->getHeight()<height)
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| 122 | {
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| 123 | // If the current PBuffer is too small, destroy it and create a new one
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| 124 | delete mPBuffers[ctype].pb;
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| 125 | mPBuffers[ctype].pb = 0;
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| 126 | }
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| 127 | }
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| 128 | if(!mPBuffers[ctype].pb)
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| 129 | {
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| 130 | // Create pbuffer via rendersystem
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| 131 | mPBuffers[ctype].pb = mSupport->createPBuffer(ctype, width, height);
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| 132 | }
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| 133 |
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| 134 | ++mPBuffers[ctype].refcount;
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| 135 | }
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| 136 |
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| 137 | void GLPBRTTManager::releasePBuffer(PixelComponentType ctype)
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| 138 | {
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| 139 | --mPBuffers[ctype].refcount;
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| 140 | if(mPBuffers[ctype].refcount == 0)
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| 141 | {
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| 142 | delete mPBuffers[ctype].pb;
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| 143 | mPBuffers[ctype].pb = 0;
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| 144 | }
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| 145 | }
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| 146 |
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| 147 | GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height)
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| 148 | {
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| 149 | // Faster to return main context if the RTT is smaller than the window size
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| 150 | // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized
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| 151 | if(ctype == PCT_BYTE)
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| 152 | {
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| 153 | if(width <= mMainWindow->getWidth() && height <= mMainWindow->getWidth())
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| 154 | return mMainContext;
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| 155 | }
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| 156 | assert(mPBuffers[ctype].pb);
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| 157 | return mPBuffers[ctype].pb->getContext();
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| 158 | }
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| 159 | //---------------------------------------------------------------------------------------------
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| 160 |
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| 161 | }
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| 162 |
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