1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreGLPBRenderTexture.h"
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26 | #include "OgreGLContext.h"
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27 | #include "OgreGLPixelFormat.h"
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28 | #include "OgreLogManager.h"
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29 | #include "OgreStringConverter.h"
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30 | #include "OgreRoot.h"
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31 | #include "OgreGLHardwarePixelBuffer.h"
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32 |
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33 | namespace Ogre {
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34 | //-----------------------------------------------------------------------------
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35 | GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height):
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36 | mFormat(format),
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37 | mWidth(width),
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38 | mHeight(height)
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39 | {
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40 | }
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41 | GLPBuffer::~GLPBuffer()
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42 | {
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43 | }
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44 |
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45 | //-----------------------------------------------------------------------------
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46 | GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target):
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47 | GLRenderTexture(name, target),
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48 | mManager(manager)
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49 | {
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50 | mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat());
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51 |
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52 | mManager->requestPBuffer(mPBFormat, mWidth, mHeight);
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53 | }
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54 | GLPBRenderTexture::~GLPBRenderTexture()
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55 | {
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56 | // Release PBuffer
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57 | mManager->releasePBuffer(mPBFormat);
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58 | }
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59 | void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData)
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60 | {
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61 | if(name=="TARGET")
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62 | {
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63 | GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData);
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64 | target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer);
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65 | target.zoffset = mZOffset;
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66 | }
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67 | else if(name=="GLCONTEXT")
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68 | {
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69 | // Get PBuffer for our internal format
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70 | *static_cast<GLContext**>(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight);
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71 | }
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72 | }
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73 | //-----------------------------------------------------------------------------
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74 | GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow):
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75 | mSupport(support),
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76 | mMainWindow(mainwindow),
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77 | mMainContext(0)
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78 | {
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79 | mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext);
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80 | }
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81 | GLPBRTTManager::~GLPBRTTManager()
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82 | {
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83 | // Delete remaining PBuffers
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84 | for(size_t x=0; x<PCT_COUNT; ++x)
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85 | {
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86 | delete mPBuffers[x].pb;
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87 | }
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88 | }
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89 |
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90 | RenderTexture *GLPBRTTManager::createRenderTexture(const String &name, const GLSurfaceDesc &target)
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91 | {
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92 | return new GLPBRenderTexture(this, name, target);
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93 | }
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94 |
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95 | bool GLPBRTTManager::checkFormat(PixelFormat format)
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96 | {
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97 | return true;
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98 | }
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99 |
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100 | void GLPBRTTManager::bind(RenderTarget *target)
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101 | {
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102 | // Nothing to do here
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103 | // Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
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104 | }
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105 |
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106 | void GLPBRTTManager::unbind(RenderTarget *target)
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107 | {
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108 | // Copy on unbind
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109 | GLSurfaceDesc surface;
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110 | surface.buffer = 0;
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111 | target->getCustomAttribute("TARGET", &surface);
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112 | if(surface.buffer)
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113 | static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset);
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114 | }
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115 |
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116 | void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height)
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117 | {
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118 | //Check size
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119 | if(mPBuffers[ctype].pb)
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120 | {
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121 | if(mPBuffers[ctype].pb->getWidth()<width || mPBuffers[ctype].pb->getHeight()<height)
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122 | {
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123 | // If the current PBuffer is too small, destroy it and create a new one
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124 | delete mPBuffers[ctype].pb;
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125 | mPBuffers[ctype].pb = 0;
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126 | }
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127 | }
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128 | if(!mPBuffers[ctype].pb)
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129 | {
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130 | // Create pbuffer via rendersystem
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131 | mPBuffers[ctype].pb = mSupport->createPBuffer(ctype, width, height);
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132 | }
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133 |
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134 | ++mPBuffers[ctype].refcount;
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135 | }
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136 |
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137 | void GLPBRTTManager::releasePBuffer(PixelComponentType ctype)
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138 | {
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139 | --mPBuffers[ctype].refcount;
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140 | if(mPBuffers[ctype].refcount == 0)
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141 | {
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142 | delete mPBuffers[ctype].pb;
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143 | mPBuffers[ctype].pb = 0;
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144 | }
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145 | }
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146 |
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147 | GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height)
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148 | {
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149 | // Faster to return main context if the RTT is smaller than the window size
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150 | // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized
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151 | if(ctype == PCT_BYTE)
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152 | {
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153 | if(width <= mMainWindow->getWidth() && height <= mMainWindow->getWidth())
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154 | return mMainContext;
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155 | }
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156 | assert(mPBuffers[ctype].pb);
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157 | return mPBuffers[ctype].pb->getContext();
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158 | }
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159 | //---------------------------------------------------------------------------------------------
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160 |
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161 | }
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162 |
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