1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.s
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 |
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27 | #include "OgreGLRenderSystem.h"
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28 | #include "OgreRenderSystem.h"
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29 | #include "OgreLogManager.h"
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30 | #include "OgreStringConverter.h"
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31 | #include "OgreLight.h"
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32 | #include "OgreCamera.h"
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33 | #include "OgreGLTextureManager.h"
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34 | #include "OgreGLHardwareVertexBuffer.h"
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35 | #include "OgreGLHardwareIndexBuffer.h"
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36 | #include "OgreGLDefaultHardwareBufferManager.h"
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37 | #include "OgreGLUtil.h"
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38 | #include "OgreGLGpuProgram.h"
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39 | #include "OgreGLGpuNvparseProgram.h"
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40 | #include "ATI_FS_GLGpuProgram.h"
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41 | #include "OgreGLGpuProgramManager.h"
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42 | #include "OgreException.h"
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43 | #include "OgreGLSLExtSupport.h"
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44 | #include "OgreGLHardwareOcclusionQuery.h"
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45 | #include "OgreGLContext.h"
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46 |
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47 | #include "OgreGLFBORenderTexture.h"
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48 | #include "OgreGLPBRenderTexture.h"
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49 | #ifdef HAVE_CONFIG_H
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50 | # include "config.h"
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51 | #endif
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52 |
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53 | // Convenience macro from ARB_vertex_buffer_object spec
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54 | #define VBO_BUFFER_OFFSET(i) ((char *)NULL + (i))
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55 | GLenum glewContextInit (Ogre::GLSupport *glSupport);
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56 |
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57 | namespace Ogre {
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58 |
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59 | // Callback function used when registering GLGpuPrograms
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60 | GpuProgram* createGLArbGpuProgram(ResourceManager* creator,
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61 | const String& name, ResourceHandle handle,
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62 | const String& group, bool isManual, ManualResourceLoader* loader,
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63 | GpuProgramType gptype, const String& syntaxCode)
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64 | {
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65 | GLArbGpuProgram* ret = new GLArbGpuProgram(
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66 | creator, name, handle, group, isManual, loader);
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67 | ret->setType(gptype);
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68 | ret->setSyntaxCode(syntaxCode);
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69 | return ret;
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70 | }
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71 |
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72 | GpuProgram* createGLGpuNvparseProgram(ResourceManager* creator,
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73 | const String& name, ResourceHandle handle,
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74 | const String& group, bool isManual, ManualResourceLoader* loader,
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75 | GpuProgramType gptype, const String& syntaxCode)
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76 | {
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77 | GLGpuNvparseProgram* ret = new GLGpuNvparseProgram(
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78 | creator, name, handle, group, isManual, loader);
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79 | ret->setType(gptype);
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80 | ret->setSyntaxCode(syntaxCode);
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81 | return ret;
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82 | }
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83 |
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84 | GpuProgram* createGL_ATI_FS_GpuProgram(ResourceManager* creator,
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85 | const String& name, ResourceHandle handle,
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86 | const String& group, bool isManual, ManualResourceLoader* loader,
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87 | GpuProgramType gptype, const String& syntaxCode)
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88 | {
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89 |
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90 | ATI_FS_GLGpuProgram* ret = new ATI_FS_GLGpuProgram(
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91 | creator, name, handle, group, isManual, loader);
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92 | ret->setType(gptype);
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93 | ret->setSyntaxCode(syntaxCode);
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94 | return ret;
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95 | }
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96 |
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97 | GLRenderSystem::GLRenderSystem()
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98 | : mDepthWrite(true), mStencilMask(0xFFFFFFFF), mHardwareBufferManager(0),
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99 | mGpuProgramManager(0),
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100 | mRTTManager(0)
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101 | {
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102 | size_t i;
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103 |
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104 | OgreGuard( "GLRenderSystem::GLRenderSystem" );
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105 |
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106 | LogManager::getSingleton().logMessage(getName() + " created.");
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107 |
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108 | // Get our GLSupport
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109 | mGLSupport = getGLSupport();
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110 |
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111 | for( i=0; i<MAX_LIGHTS; i++ )
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112 | mLights[i] = NULL;
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113 |
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114 | mWorldMatrix = Matrix4::IDENTITY;
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115 | mViewMatrix = Matrix4::IDENTITY;
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116 |
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117 | initConfigOptions();
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118 |
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119 | mColourWrite[0] = mColourWrite[1] = mColourWrite[2] = mColourWrite[3] = true;
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120 |
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121 | for (i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
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122 | {
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123 | // Dummy value
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124 | mTextureCoordIndex[i] = 99;
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125 | }
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126 |
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127 | for (i = 0; i < OGRE_MAX_TEXTURE_LAYERS; i++)
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128 | {
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129 | mTextureTypes[i] = 0;
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130 | }
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131 |
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132 | mActiveRenderTarget = 0;
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133 | mCurrentContext = 0;
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134 | mMainContext = 0;
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135 |
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136 | mGLInitialized = false;
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137 |
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138 | mCurrentLights = 0;
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139 | mMinFilter = FO_LINEAR;
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140 | mMipFilter = FO_POINT;
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141 | mCurrentVertexProgram = 0;
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142 | mCurrentFragmentProgram = 0;
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143 |
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144 | mClipPlanes.reserve(6);
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145 |
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146 | OgreUnguard();
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147 | }
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148 |
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149 | GLRenderSystem::~GLRenderSystem()
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150 | {
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151 | shutdown();
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152 |
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153 | // Destroy render windows
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154 | RenderTargetMap::iterator i;
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155 | for (i = mRenderTargets.begin(); i != mRenderTargets.end(); ++i)
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156 | {
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157 | delete i->second;
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158 | }
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159 | mRenderTargets.clear();
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160 |
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161 | if (mTextureManager)
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162 | delete mTextureManager;
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163 |
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164 | delete mGLSupport;
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165 | }
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166 |
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167 | const String& GLRenderSystem::getName(void) const
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168 | {
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169 | static String strName("OpenGL Rendering Subsystem");
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170 | return strName;
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171 | }
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172 |
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173 | void GLRenderSystem::initConfigOptions(void)
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174 | {
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175 | OgreGuard("GLRenderSystem::initConfigOptions");
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176 | mGLSupport->addConfig();
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177 | OgreUnguard();
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178 | }
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179 |
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180 | ConfigOptionMap& GLRenderSystem::getConfigOptions(void)
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181 | {
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182 | return mGLSupport->getConfigOptions();
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183 | }
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184 |
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185 | void GLRenderSystem::setConfigOption(const String &name, const String &value)
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186 | {
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187 | mGLSupport->setConfigOption(name, value);
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188 | }
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189 |
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190 | String GLRenderSystem::validateConfigOptions(void)
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191 | {
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192 | // XXX Return an error string if something is invalid
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193 | return mGLSupport->validateConfig();
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194 | }
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195 |
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196 | RenderWindow* GLRenderSystem::initialise(bool autoCreateWindow, const String& windowTitle)
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197 | {
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198 | mGLSupport->start();
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199 |
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200 | RenderWindow* autoWindow = mGLSupport->createWindow(autoCreateWindow, this, windowTitle);
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201 |
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202 |
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203 | _setCullingMode( mCullingMode );
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204 |
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205 | return autoWindow;
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206 | }
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207 |
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208 | void GLRenderSystem::initGL(RenderTarget *primary)
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209 | {
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210 | // Set main and current context
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211 | mMainContext = 0;
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212 | primary->getCustomAttribute("GLCONTEXT", &mMainContext);
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213 | mCurrentContext = mMainContext;
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214 |
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215 | // Set primary context as active
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216 | if(mCurrentContext)
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217 | mCurrentContext->setCurrent();
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218 |
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219 | // Setup GLSupport
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220 | mGLSupport->initialiseExtensions();
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221 |
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222 | LogManager::getSingleton().logMessage(
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223 | "***************************\n"
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224 | "*** GL Renderer Started ***\n"
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225 | "***************************");
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226 | // Get extension function pointers
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227 | glewContextInit(mGLSupport);
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228 |
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229 | // Check for hardware mipmapping support.
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230 | if(GLEW_VERSION_1_4 || GLEW_SGIS_generate_mipmap)
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231 | {
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232 | mCapabilities->setCapability(RSC_AUTOMIPMAP);
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233 | }
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234 |
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235 | // Check for blending support
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236 | if(GLEW_VERSION_1_3 ||
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237 | GLEW_ARB_texture_env_combine ||
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238 | GLEW_EXT_texture_env_combine)
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239 | {
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240 | mCapabilities->setCapability(RSC_BLENDING);
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241 | }
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242 |
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243 | // Check for Multitexturing support and set number of texture units
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244 | if(GLEW_VERSION_1_3 ||
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245 | GLEW_ARB_multitexture)
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246 | {
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247 | GLint units;
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248 | glGetIntegerv( GL_MAX_TEXTURE_UNITS, &units );
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249 | mFixedFunctionTextureUnits = units;
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250 |
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251 | if (GLEW_ARB_fragment_program)
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252 | {
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253 | // Also check GL_MAX_TEXTURE_IMAGE_UNITS_ARB since NV at least
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254 | // only increased this on the FX/6x00 series
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255 | GLint arbUnits;
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256 | glGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &arbUnits );
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257 | if (arbUnits > units)
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258 | units = arbUnits;
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259 | }
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260 |
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261 | mCapabilities->setNumTextureUnits(units);
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262 |
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263 | }
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264 | else
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265 | {
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266 | // If no multitexture support then set one texture unit
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267 | mCapabilities->setNumTextureUnits(1);
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268 | }
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269 |
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270 | // Check for Anisotropy support
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271 | if(GLEW_EXT_texture_filter_anisotropic)
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272 | {
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273 | mCapabilities->setCapability(RSC_ANISOTROPY);
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274 | }
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275 |
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276 | // Check for DOT3 support
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277 | if(GLEW_VERSION_1_3 ||
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278 | GLEW_ARB_texture_env_dot3 ||
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279 | GLEW_EXT_texture_env_dot3)
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280 | {
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281 | mCapabilities->setCapability(RSC_DOT3);
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282 | }
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283 |
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284 | // Check for cube mapping
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285 | if(GLEW_VERSION_1_3 ||
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286 | GLEW_ARB_texture_cube_map ||
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287 | GLEW_EXT_texture_cube_map)
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288 | {
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289 | mCapabilities->setCapability(RSC_CUBEMAPPING);
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290 | }
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291 |
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292 | // Check for hardware stencil support and set bit depth
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293 | GLint stencil;
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294 | glGetIntegerv(GL_STENCIL_BITS,&stencil);
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295 |
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296 | if(stencil)
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297 | {
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298 | mCapabilities->setCapability(RSC_HWSTENCIL);
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299 | mCapabilities->setStencilBufferBitDepth(stencil);
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300 | }
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301 |
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302 | // Check for VBO support
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303 | if(GLEW_VERSION_1_5 || GLEW_ARB_vertex_buffer_object)
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304 | {
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305 | mCapabilities->setCapability(RSC_VBO);
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306 |
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307 | mHardwareBufferManager = new GLHardwareBufferManager;
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308 | }
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309 | else
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310 | {
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311 | mHardwareBufferManager = new GLDefaultHardwareBufferManager;
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312 | }
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313 |
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314 | // XXX Need to check for nv2 support and make a program manager for it
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315 | // XXX Probably nv1 as well for older cards
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316 | // GPU Program Manager setup
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317 | mGpuProgramManager = new GLGpuProgramManager();
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318 |
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319 | if(GLEW_ARB_vertex_program)
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320 | {
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321 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM);
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322 |
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323 | // Vertex Program Properties
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324 | mCapabilities->setMaxVertexProgramVersion("arbvp1");
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325 | mCapabilities->setVertexProgramConstantBoolCount(0);
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326 | mCapabilities->setVertexProgramConstantIntCount(0);
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327 | mCapabilities->setVertexProgramConstantFloatCount(
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328 | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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329 |
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330 | mGpuProgramManager->_pushSyntaxCode("arbvp1");
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331 | mGpuProgramManager->registerProgramFactory("arbvp1", createGLArbGpuProgram);
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332 | if (GLEW_NV_vertex_program2_option)
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333 | {
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334 | mCapabilities->setMaxVertexProgramVersion("vp30");
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335 | mGpuProgramManager->_pushSyntaxCode("vp30");
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336 | mGpuProgramManager->registerProgramFactory("vp30", createGLArbGpuProgram);
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337 | }
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338 |
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339 | if (GLEW_NV_vertex_program3)
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340 | {
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341 | mCapabilities->setMaxVertexProgramVersion("vp40");
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342 | mGpuProgramManager->_pushSyntaxCode("vp40");
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343 | mGpuProgramManager->registerProgramFactory("vp40", createGLArbGpuProgram);
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344 | }
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345 | }
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346 |
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347 | if (GLEW_NV_register_combiners2 &&
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348 | GLEW_NV_texture_shader)
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349 | {
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350 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
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351 | mCapabilities->setMaxFragmentProgramVersion("fp20");
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352 |
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353 | mGpuProgramManager->_pushSyntaxCode("fp20");
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354 | mGpuProgramManager->registerProgramFactory("fp20", createGLGpuNvparseProgram);
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355 | }
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356 |
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357 | // NFZ - check for ATI fragment shader support
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358 | if (GLEW_ATI_fragment_shader)
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359 | {
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360 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
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361 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4");
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362 | // no boolean params allowed
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363 | mCapabilities->setFragmentProgramConstantBoolCount(0);
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364 | // no integer params allowed
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365 | mCapabilities->setFragmentProgramConstantIntCount(0);
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366 |
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367 | // only 8 Vector4 constant floats supported
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368 | mCapabilities->setFragmentProgramConstantFloatCount(8);
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369 |
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370 | mGpuProgramManager->_pushSyntaxCode("ps_1_4");
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371 | mGpuProgramManager->_pushSyntaxCode("ps_1_3");
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372 | mGpuProgramManager->_pushSyntaxCode("ps_1_2");
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373 | mGpuProgramManager->_pushSyntaxCode("ps_1_1");
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374 |
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375 | mGpuProgramManager->registerProgramFactory("ps_1_4", createGL_ATI_FS_GpuProgram);
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376 | mGpuProgramManager->registerProgramFactory("ps_1_3", createGL_ATI_FS_GpuProgram);
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377 | mGpuProgramManager->registerProgramFactory("ps_1_2", createGL_ATI_FS_GpuProgram);
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378 | mGpuProgramManager->registerProgramFactory("ps_1_1", createGL_ATI_FS_GpuProgram);
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379 | }
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380 |
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381 | if (GLEW_ARB_fragment_program)
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382 | {
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383 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
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384 | // Fragment Program Properties
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385 | mCapabilities->setMaxFragmentProgramVersion("arbfp1");
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386 | mCapabilities->setFragmentProgramConstantBoolCount(0);
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387 | mCapabilities->setFragmentProgramConstantIntCount(0);
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388 | mCapabilities->setFragmentProgramConstantFloatCount(
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389 | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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390 |
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391 | mGpuProgramManager->_pushSyntaxCode("arbfp1");
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392 | mGpuProgramManager->registerProgramFactory("arbfp1", createGLArbGpuProgram);
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393 | if (GLEW_NV_fragment_program_option)
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394 | {
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395 | mCapabilities->setMaxFragmentProgramVersion("fp30");
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396 | mGpuProgramManager->_pushSyntaxCode("fp30");
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397 | mGpuProgramManager->registerProgramFactory("fp30", createGLArbGpuProgram);
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398 | }
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399 |
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400 | if (GLEW_NV_fragment_program2)
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401 | {
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402 | mCapabilities->setMaxFragmentProgramVersion("fp40");
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403 | mGpuProgramManager->_pushSyntaxCode("fp40");
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404 | mGpuProgramManager->registerProgramFactory("fp40", createGLArbGpuProgram);
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405 | }
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406 | }
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407 |
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408 | // NFZ - Check if GLSL is supported
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409 | if ( GLEW_VERSION_2_0 ||
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410 | (GLEW_ARB_shading_language_100 &&
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411 | GLEW_ARB_shader_objects &&
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412 | GLEW_ARB_fragment_shader &&
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413 | GLEW_ARB_vertex_shader) )
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414 | {
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415 | // NFZ - check for GLSL vertex and fragment shader support successful
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416 | mGpuProgramManager->_pushSyntaxCode("glsl");
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417 | LogManager::getSingleton().logMessage("GLSL support detected");
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418 | }
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419 |
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420 | // Check for texture compression
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421 | if(GLEW_VERSION_1_3 || GLEW_ARB_texture_compression)
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422 | {
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423 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION);
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424 |
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425 | // Check for dxt compression
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426 | if(GLEW_EXT_texture_compression_s3tc)
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427 | {
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428 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
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429 | }
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430 | // Check for vtc compression
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431 | if(GLEW_NV_texture_compression_vtc)
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432 | {
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433 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_VTC);
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434 | }
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435 | }
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436 |
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437 | // Scissor test is standard in GL 1.2 (is it emulated on some cards though?)
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438 | mCapabilities->setCapability(RSC_SCISSOR_TEST);
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439 | // As are user clipping planes
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440 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES);
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441 |
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442 | // 2-sided stencil?
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443 | if (GLEW_VERSION_2_0 || GLEW_EXT_stencil_two_side)
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444 | {
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445 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL);
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446 | }
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447 | // stencil wrapping?
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448 | if (GLEW_VERSION_1_4 || GLEW_EXT_stencil_wrap)
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449 | {
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450 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
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451 | }
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452 |
|
---|
453 | // Check for hardware occlusion support
|
---|
454 | if(GLEW_NV_occlusion_query)
|
---|
455 | {
|
---|
456 | mCapabilities->setCapability(RSC_HWOCCLUSION);
|
---|
457 | }
|
---|
458 |
|
---|
459 | // UBYTE4 always supported
|
---|
460 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
---|
461 |
|
---|
462 | // Inifinite far plane always supported
|
---|
463 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE);
|
---|
464 |
|
---|
465 | // Check for non-power-of-2 texture support
|
---|
466 | if(GLEW_ARB_texture_non_power_of_two)
|
---|
467 | {
|
---|
468 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
---|
469 | }
|
---|
470 |
|
---|
471 | // Check for Float textures
|
---|
472 | if(GLEW_ATI_texture_float || GLEW_ARB_texture_float)
|
---|
473 | {
|
---|
474 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT);
|
---|
475 | }
|
---|
476 |
|
---|
477 | // 3D textures should be supported by GL 1.2, which is our minimum version
|
---|
478 | mCapabilities->setCapability(RSC_TEXTURE_3D);
|
---|
479 |
|
---|
480 | /// Do this after extension function pointers are initialised as the extension
|
---|
481 | /// is used to probe further capabilities.
|
---|
482 | ConfigOptionMap::iterator cfi = getConfigOptions().find("RTT Preferred Mode");
|
---|
483 | // RTT Mode: 0 use whatever available, 1 use PBuffers, 2 force use copying
|
---|
484 | int rttMode = 0;
|
---|
485 | if (cfi != getConfigOptions().end())
|
---|
486 | {
|
---|
487 | if (cfi->second.currentValue == "PBuffer")
|
---|
488 | {
|
---|
489 | rttMode = 1;
|
---|
490 | }
|
---|
491 | else if (cfi->second.currentValue == "Copy")
|
---|
492 | {
|
---|
493 | rttMode = 2;
|
---|
494 | }
|
---|
495 | }
|
---|
496 | // Check for framebuffer object extension
|
---|
497 | if(GLEW_EXT_framebuffer_object && rttMode < 1)
|
---|
498 | {
|
---|
499 | // Probe number of draw buffers
|
---|
500 | // Only makes sense with FBO support, so probe here
|
---|
501 | if(GLEW_VERSION_2_0 ||
|
---|
502 | GLEW_ARB_draw_buffers ||
|
---|
503 | GLEW_ATI_draw_buffers)
|
---|
504 | {
|
---|
505 | GLint buffers;
|
---|
506 | glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &buffers);
|
---|
507 | mCapabilities->setNumMultiRenderTargets(std::min(buffers, OGRE_MAX_MULTIPLE_RENDER_TARGETS));
|
---|
508 | if(!GLEW_VERSION_2_0)
|
---|
509 | {
|
---|
510 | // Before GL version 2.0, we need to get one of the extensions
|
---|
511 | if(GLEW_ARB_draw_buffers)
|
---|
512 | __glewDrawBuffers = glDrawBuffersARB;
|
---|
513 | else if(GLEW_ATI_draw_buffers)
|
---|
514 | __glewDrawBuffers = glDrawBuffersATI;
|
---|
515 | }
|
---|
516 | }
|
---|
517 | // Create FBO manager
|
---|
518 | LogManager::getSingleton().logMessage("GL: Using GL_EXT_framebuffer_object for rendering to textures (best)");
|
---|
519 | //mRTTManager = new GLFBOManager(mGLSupport->getGLVendor() == "ATI");
|
---|
520 | mRTTManager = new GLFBOManager(false);
|
---|
521 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
---|
522 | }
|
---|
523 | else
|
---|
524 | {
|
---|
525 | // Check GLSupport for PBuffer support
|
---|
526 | if(mGLSupport->supportsPBuffers() && rttMode < 2)
|
---|
527 | {
|
---|
528 | // Use PBuffers
|
---|
529 | mRTTManager = new GLPBRTTManager(mGLSupport, primary);
|
---|
530 | LogManager::getSingleton().logMessage("GL: Using PBuffers for rendering to textures");
|
---|
531 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
---|
532 | }
|
---|
533 | else
|
---|
534 | {
|
---|
535 | // No pbuffer support either -- fallback to simplest copying from framebuffer
|
---|
536 | mRTTManager = new GLCopyingRTTManager();
|
---|
537 | LogManager::getSingleton().logMessage("GL: Using framebuffer copy for rendering to textures (worst)");
|
---|
538 | LogManager::getSingleton().logMessage("GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL.");
|
---|
539 | }
|
---|
540 | }
|
---|
541 |
|
---|
542 | // Point size
|
---|
543 | float ps;
|
---|
544 | glGetFloatv(GL_POINT_SIZE_MAX, &ps);
|
---|
545 | mCapabilities->setMaxPointSize(ps);
|
---|
546 |
|
---|
547 | Log* defaultLog = LogManager::getSingleton().getDefaultLog();
|
---|
548 | if (defaultLog)
|
---|
549 | {
|
---|
550 | mCapabilities->log(defaultLog);
|
---|
551 | }
|
---|
552 |
|
---|
553 | /// Create the texture manager
|
---|
554 | mTextureManager = new GLTextureManager(*mGLSupport);
|
---|
555 |
|
---|
556 | mGLInitialized = true;
|
---|
557 | }
|
---|
558 |
|
---|
559 | void GLRenderSystem::reinitialise(void)
|
---|
560 | {
|
---|
561 | this->shutdown();
|
---|
562 | this->initialise(true);
|
---|
563 | }
|
---|
564 |
|
---|
565 | void GLRenderSystem::shutdown(void)
|
---|
566 | {
|
---|
567 | RenderSystem::shutdown();
|
---|
568 |
|
---|
569 | // Deleting the GPU program manager and hardware buffer manager. Has to be done before the mGLSupport->stop().
|
---|
570 | delete mGpuProgramManager;
|
---|
571 | mGpuProgramManager = 0;
|
---|
572 |
|
---|
573 | delete mHardwareBufferManager;
|
---|
574 | mHardwareBufferManager = 0;
|
---|
575 |
|
---|
576 | delete mRTTManager;
|
---|
577 | mRTTManager = 0;
|
---|
578 |
|
---|
579 | mGLSupport->stop();
|
---|
580 | mStopRendering = true;
|
---|
581 | }
|
---|
582 |
|
---|
583 | void GLRenderSystem::setAmbientLight(float r, float g, float b)
|
---|
584 | {
|
---|
585 | GLfloat lmodel_ambient[] = {r, g, b, 1.0};
|
---|
586 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
---|
587 | }
|
---|
588 |
|
---|
589 | void GLRenderSystem::setShadingType(ShadeOptions so)
|
---|
590 | {
|
---|
591 | switch(so)
|
---|
592 | {
|
---|
593 | case SO_FLAT:
|
---|
594 | glShadeModel(GL_FLAT);
|
---|
595 | break;
|
---|
596 | default:
|
---|
597 | glShadeModel(GL_SMOOTH);
|
---|
598 | break;
|
---|
599 | }
|
---|
600 | }
|
---|
601 |
|
---|
602 | RenderWindow* GLRenderSystem::createRenderWindow(const String &name,
|
---|
603 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
604 | const NameValuePairList *miscParams)
|
---|
605 | {
|
---|
606 | if (mRenderTargets.find(name) != mRenderTargets.end())
|
---|
607 | {
|
---|
608 | OGRE_EXCEPT(
|
---|
609 | Exception::ERR_INVALIDPARAMS,
|
---|
610 | "Window with name '" + name + "' already exists",
|
---|
611 | "GLRenderSystem::createRenderWindow" );
|
---|
612 | }
|
---|
613 | // Log a message
|
---|
614 | std::stringstream ss;
|
---|
615 | ss << "GLRenderSystem::createRenderWindow \"" << name << "\", " <<
|
---|
616 | width << "x" << height << " ";
|
---|
617 | if(fullScreen)
|
---|
618 | ss << "fullscreen ";
|
---|
619 | else
|
---|
620 | ss << "windowed ";
|
---|
621 | if(miscParams)
|
---|
622 | {
|
---|
623 | ss << " miscParams: ";
|
---|
624 | NameValuePairList::const_iterator it;
|
---|
625 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
626 | {
|
---|
627 | ss << it->first << "=" << it->second << " ";
|
---|
628 | }
|
---|
629 | LogManager::getSingleton().logMessage(ss.str());
|
---|
630 | }
|
---|
631 |
|
---|
632 | // Create the window
|
---|
633 | RenderWindow* win = mGLSupport->newWindow(name, width, height,
|
---|
634 | fullScreen, miscParams);
|
---|
635 |
|
---|
636 | attachRenderTarget( *win );
|
---|
637 |
|
---|
638 | if (!mGLInitialized)
|
---|
639 | {
|
---|
640 | // Initialise GL after the first window has been created
|
---|
641 | initGL(win);
|
---|
642 |
|
---|
643 | // Initialise the main context
|
---|
644 | _oneTimeContextInitialization();
|
---|
645 | if(mCurrentContext)
|
---|
646 | mCurrentContext->setInitialized();
|
---|
647 | }
|
---|
648 |
|
---|
649 | return win;
|
---|
650 | }
|
---|
651 |
|
---|
652 | //-----------------------------------------------------------------------
|
---|
653 | MultiRenderTarget * GLRenderSystem::createMultiRenderTarget(const String & name)
|
---|
654 | {
|
---|
655 | MultiRenderTarget *retval = mRTTManager->createMultiRenderTarget(name);
|
---|
656 | attachRenderTarget( *retval );
|
---|
657 | return retval;
|
---|
658 | }
|
---|
659 |
|
---|
660 | //-----------------------------------------------------------------------
|
---|
661 | void GLRenderSystem::destroyRenderWindow(RenderWindow* pWin)
|
---|
662 | {
|
---|
663 | // Find it to remove from list
|
---|
664 | RenderTargetMap::iterator i = mRenderTargets.begin();
|
---|
665 |
|
---|
666 | while (i != mRenderTargets.end())
|
---|
667 | {
|
---|
668 | if (i->second == pWin)
|
---|
669 | {
|
---|
670 | mRenderTargets.erase(i);
|
---|
671 | delete pWin;
|
---|
672 | break;
|
---|
673 | }
|
---|
674 | }
|
---|
675 | }
|
---|
676 |
|
---|
677 | //---------------------------------------------------------------------
|
---|
678 | void GLRenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
679 | {
|
---|
680 | // Save previous modelview
|
---|
681 | glMatrixMode(GL_MODELVIEW);
|
---|
682 | glPushMatrix();
|
---|
683 | // just load view matrix (identity world)
|
---|
684 | GLfloat mat[16];
|
---|
685 | makeGLMatrix(mat, mViewMatrix);
|
---|
686 | glLoadMatrixf(mat);
|
---|
687 |
|
---|
688 | LightList::const_iterator i, iend;
|
---|
689 | iend = lights.end();
|
---|
690 | unsigned short num = 0;
|
---|
691 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
692 | {
|
---|
693 | setGLLight(num, *i);
|
---|
694 | mLights[num] = *i;
|
---|
695 | }
|
---|
696 | // Disable extra lights
|
---|
697 | for (; num < mCurrentLights; ++num)
|
---|
698 | {
|
---|
699 | setGLLight(num, NULL);
|
---|
700 | mLights[num] = NULL;
|
---|
701 | }
|
---|
702 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
703 |
|
---|
704 | setLights();
|
---|
705 |
|
---|
706 | // restore previous
|
---|
707 | glPopMatrix();
|
---|
708 |
|
---|
709 | }
|
---|
710 |
|
---|
711 | void GLRenderSystem::setGLLight(size_t index, Light* lt)
|
---|
712 | {
|
---|
713 | GLenum gl_index = GL_LIGHT0 + index;
|
---|
714 |
|
---|
715 | if (!lt)
|
---|
716 | {
|
---|
717 | // Disable in the scene
|
---|
718 | glDisable(gl_index);
|
---|
719 | }
|
---|
720 | else
|
---|
721 | {
|
---|
722 | switch (lt->getType())
|
---|
723 | {
|
---|
724 | case Light::LT_SPOTLIGHT:
|
---|
725 | glLightf( gl_index, GL_SPOT_CUTOFF, 0.5f * lt->getSpotlightOuterAngle().valueDegrees() );
|
---|
726 | glLightf(gl_index, GL_SPOT_EXPONENT, lt->getSpotlightFalloff());
|
---|
727 | break;
|
---|
728 | default:
|
---|
729 | glLightf( gl_index, GL_SPOT_CUTOFF, 180.0 );
|
---|
730 | break;
|
---|
731 | }
|
---|
732 |
|
---|
733 | // Color
|
---|
734 | ColourValue col;
|
---|
735 | col = lt->getDiffuseColour();
|
---|
736 |
|
---|
737 |
|
---|
738 | GLfloat f4vals[4] = {col.r, col.g, col.b, col.a};
|
---|
739 | glLightfv(gl_index, GL_DIFFUSE, f4vals);
|
---|
740 |
|
---|
741 | col = lt->getSpecularColour();
|
---|
742 | f4vals[0] = col.r;
|
---|
743 | f4vals[1] = col.g;
|
---|
744 | f4vals[2] = col.b;
|
---|
745 | f4vals[3] = col.a;
|
---|
746 | glLightfv(gl_index, GL_SPECULAR, f4vals);
|
---|
747 |
|
---|
748 |
|
---|
749 | // Disable ambient light for movables;
|
---|
750 | f4vals[0] = 0;
|
---|
751 | f4vals[1] = 0;
|
---|
752 | f4vals[2] = 0;
|
---|
753 | f4vals[3] = 1;
|
---|
754 | glLightfv(gl_index, GL_AMBIENT, f4vals);
|
---|
755 |
|
---|
756 | setGLLightPositionDirection(lt, gl_index);
|
---|
757 |
|
---|
758 |
|
---|
759 | // Attenuation
|
---|
760 | glLightf(gl_index, GL_CONSTANT_ATTENUATION, lt->getAttenuationConstant());
|
---|
761 | glLightf(gl_index, GL_LINEAR_ATTENUATION, lt->getAttenuationLinear());
|
---|
762 | glLightf(gl_index, GL_QUADRATIC_ATTENUATION, lt->getAttenuationQuadric());
|
---|
763 | // Enable in the scene
|
---|
764 | glEnable(gl_index);
|
---|
765 |
|
---|
766 | }
|
---|
767 |
|
---|
768 | }
|
---|
769 |
|
---|
770 | //-----------------------------------------------------------------------------
|
---|
771 | void GLRenderSystem::makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m)
|
---|
772 | {
|
---|
773 | size_t x = 0;
|
---|
774 | for (size_t i = 0; i < 4; i++)
|
---|
775 | {
|
---|
776 | for (size_t j = 0; j < 4; j++)
|
---|
777 | {
|
---|
778 | gl_matrix[x] = m[j][i];
|
---|
779 | x++;
|
---|
780 | }
|
---|
781 | }
|
---|
782 | }
|
---|
783 | //-----------------------------------------------------------------------------
|
---|
784 | void GLRenderSystem::_setWorldMatrix( const Matrix4 &m )
|
---|
785 | {
|
---|
786 | GLfloat mat[16];
|
---|
787 | mWorldMatrix = m;
|
---|
788 | makeGLMatrix( mat, mViewMatrix * mWorldMatrix );
|
---|
789 | glMatrixMode(GL_MODELVIEW);
|
---|
790 | glLoadMatrixf(mat);
|
---|
791 | }
|
---|
792 |
|
---|
793 | //-----------------------------------------------------------------------------
|
---|
794 | void GLRenderSystem::_setViewMatrix( const Matrix4 &m )
|
---|
795 | {
|
---|
796 | mViewMatrix = m;
|
---|
797 |
|
---|
798 | GLfloat mat[16];
|
---|
799 | makeGLMatrix( mat, mViewMatrix * mWorldMatrix );
|
---|
800 | glMatrixMode(GL_MODELVIEW);
|
---|
801 | glLoadMatrixf(mat);
|
---|
802 |
|
---|
803 | setGLClipPlanes();
|
---|
804 | }
|
---|
805 | //-----------------------------------------------------------------------------
|
---|
806 | void GLRenderSystem::_setProjectionMatrix(const Matrix4 &m)
|
---|
807 | {
|
---|
808 | GLfloat mat[16];
|
---|
809 | makeGLMatrix(mat, m);
|
---|
810 | if (mActiveRenderTarget->requiresTextureFlipping())
|
---|
811 | {
|
---|
812 | // Invert transformed y
|
---|
813 | mat[1] = -mat[1];
|
---|
814 | mat[5] = -mat[5];
|
---|
815 | mat[9] = -mat[9];
|
---|
816 | mat[13] = -mat[13];
|
---|
817 | }
|
---|
818 | glMatrixMode(GL_PROJECTION);
|
---|
819 | glLoadMatrixf(mat);
|
---|
820 | glMatrixMode(GL_MODELVIEW);
|
---|
821 | }
|
---|
822 | //-----------------------------------------------------------------------------
|
---|
823 | void GLRenderSystem::_setSurfaceParams(const ColourValue &ambient,
|
---|
824 | const ColourValue &diffuse, const ColourValue &specular,
|
---|
825 | const ColourValue &emissive, Real shininess,
|
---|
826 | TrackVertexColourType tracking)
|
---|
827 | {
|
---|
828 | // XXX Cache previous values?
|
---|
829 | // XXX Front or Front and Back?
|
---|
830 |
|
---|
831 | GLfloat f4val[4] = {diffuse.r, diffuse.g, diffuse.b, diffuse.a};
|
---|
832 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, f4val);
|
---|
833 | f4val[0] = ambient.r;
|
---|
834 | f4val[1] = ambient.g;
|
---|
835 | f4val[2] = ambient.b;
|
---|
836 | f4val[3] = ambient.a;
|
---|
837 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, f4val);
|
---|
838 | f4val[0] = specular.r;
|
---|
839 | f4val[1] = specular.g;
|
---|
840 | f4val[2] = specular.b;
|
---|
841 | f4val[3] = specular.a;
|
---|
842 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, f4val);
|
---|
843 | f4val[0] = emissive.r;
|
---|
844 | f4val[1] = emissive.g;
|
---|
845 | f4val[2] = emissive.b;
|
---|
846 | f4val[3] = emissive.a;
|
---|
847 | glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, f4val);
|
---|
848 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
|
---|
849 |
|
---|
850 | // Track vertex colour
|
---|
851 | if(tracking != TVC_NONE)
|
---|
852 | {
|
---|
853 | GLenum gt = GL_DIFFUSE;
|
---|
854 | // There are actually 15 different combinations for tracking, of which
|
---|
855 | // GL only supports the most used 5. This means that we have to do some
|
---|
856 | // magic to find the best match. NOTE:
|
---|
857 | // GL_AMBIENT_AND_DIFFUSE != GL_AMBIENT | GL__DIFFUSE
|
---|
858 | if(tracking & TVC_AMBIENT)
|
---|
859 | {
|
---|
860 | if(tracking & TVC_DIFFUSE)
|
---|
861 | {
|
---|
862 | gt = GL_AMBIENT_AND_DIFFUSE;
|
---|
863 | }
|
---|
864 | else
|
---|
865 | {
|
---|
866 | gt = GL_AMBIENT;
|
---|
867 | }
|
---|
868 | }
|
---|
869 | else if(tracking & TVC_DIFFUSE)
|
---|
870 | {
|
---|
871 | gt = GL_DIFFUSE;
|
---|
872 | }
|
---|
873 | else if(tracking & TVC_SPECULAR)
|
---|
874 | {
|
---|
875 | gt = GL_SPECULAR;
|
---|
876 | }
|
---|
877 | else if(tracking & TVC_EMISSIVE)
|
---|
878 | {
|
---|
879 | gt = GL_EMISSION;
|
---|
880 | }
|
---|
881 | glColorMaterial(GL_FRONT_AND_BACK, gt);
|
---|
882 |
|
---|
883 | glEnable(GL_COLOR_MATERIAL);
|
---|
884 | }
|
---|
885 | else
|
---|
886 | {
|
---|
887 | glDisable(GL_COLOR_MATERIAL);
|
---|
888 | }
|
---|
889 | }
|
---|
890 | //-----------------------------------------------------------------------------
|
---|
891 | void GLRenderSystem::_setPointParameters(Real size,
|
---|
892 | bool attenuationEnabled, Real constant, Real linear, Real quadratic,
|
---|
893 | Real minSize, Real maxSize)
|
---|
894 | {
|
---|
895 |
|
---|
896 | if(attenuationEnabled)
|
---|
897 | {
|
---|
898 | // Point size is still calculated in pixels even when attenuation is
|
---|
899 | // enabled, which is pretty awkward, since you typically want a viewport
|
---|
900 | // independent size if you're looking for attenuation.
|
---|
901 | // So, scale the point size up by viewport size (this is equivalent to
|
---|
902 | // what D3D does as standard)
|
---|
903 | Real adjSize = size * mActiveViewport->getActualHeight();
|
---|
904 | Real adjMinSize = minSize * mActiveViewport->getActualHeight();
|
---|
905 | Real adjMaxSize;
|
---|
906 | if (maxSize == 0.0f)
|
---|
907 | adjMaxSize = mCapabilities->getMaxPointSize(); // pixels
|
---|
908 | else
|
---|
909 | adjMaxSize = maxSize * mActiveViewport->getActualHeight();
|
---|
910 | glPointSize(adjSize);
|
---|
911 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
912 | // HACK - ATI/Linux segfaults when you set point attenuation!
|
---|
913 | // Driver fault? Affects both ATI and Tungsten drivers
|
---|
914 | if (mGLSupport->getGLVendor() != "ATI"
|
---|
915 | && mGLSupport->getGLVendor() != "Tungsten")
|
---|
916 | {
|
---|
917 | #endif
|
---|
918 | // XXX: why do I need this for results to be consistent with D3D?
|
---|
919 | // Equations are supposedly the same once you factor in vp height
|
---|
920 | Real correction = 0.005;
|
---|
921 | // scaling required
|
---|
922 | float val[4] = {constant, linear*correction, quadratic*correction, 1};
|
---|
923 | glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, val);
|
---|
924 | glPointParameterf(GL_POINT_SIZE_MIN, adjMinSize);
|
---|
925 | glPointParameterf(GL_POINT_SIZE_MAX, adjMaxSize);
|
---|
926 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
927 | }
|
---|
928 | #endif
|
---|
929 |
|
---|
930 | }
|
---|
931 | else
|
---|
932 | {
|
---|
933 | // no scaling required
|
---|
934 | // GL has no disabled flag for this so just set to constant
|
---|
935 | glPointSize(size);
|
---|
936 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
937 | // HACK - ATI/Linux segfaults when you set point parameters!
|
---|
938 | // Driver fault!
|
---|
939 | if (mGLSupport->getGLVendor() != "ATI"
|
---|
940 | && mGLSupport->getGLVendor() != "Tungsten")
|
---|
941 | {
|
---|
942 | #endif
|
---|
943 | float val[4] = {1, 0, 0, 1};
|
---|
944 | glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, val);
|
---|
945 | glPointParameterf(GL_POINT_SIZE_MIN, minSize);
|
---|
946 | if (maxSize == 0.0f)
|
---|
947 | maxSize = mCapabilities->getMaxPointSize();
|
---|
948 | glPointParameterf(GL_POINT_SIZE_MAX, maxSize);
|
---|
949 | #if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
950 | }
|
---|
951 | #endif
|
---|
952 | }
|
---|
953 |
|
---|
954 |
|
---|
955 |
|
---|
956 | }
|
---|
957 | //---------------------------------------------------------------------
|
---|
958 | void GLRenderSystem::_setPointSpritesEnabled(bool enabled)
|
---|
959 | {
|
---|
960 | if (enabled)
|
---|
961 | {
|
---|
962 | glEnable(GL_POINT_SPRITE);
|
---|
963 | }
|
---|
964 | else
|
---|
965 | {
|
---|
966 | glDisable(GL_POINT_SPRITE);
|
---|
967 | }
|
---|
968 |
|
---|
969 | // Set sprite texture coord generation
|
---|
970 | // Don't offer this as an option since D3D links it to sprite enabled
|
---|
971 | for (ushort i = 0; i < mFixedFunctionTextureUnits; ++i)
|
---|
972 | {
|
---|
973 | glActiveTextureARB(GL_TEXTURE0 + i);
|
---|
974 | glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE,
|
---|
975 | enabled ? GL_TRUE : GL_FALSE);
|
---|
976 | }
|
---|
977 | glActiveTextureARB(GL_TEXTURE0);
|
---|
978 |
|
---|
979 | }
|
---|
980 | //-----------------------------------------------------------------------------
|
---|
981 | void GLRenderSystem::_setTexture(size_t stage, bool enabled, const String &texname)
|
---|
982 | {
|
---|
983 | GLTexturePtr tex = TextureManager::getSingleton().getByName(texname);
|
---|
984 |
|
---|
985 | GLenum lastTextureType = mTextureTypes[stage];
|
---|
986 |
|
---|
987 | glActiveTextureARB( GL_TEXTURE0 + stage );
|
---|
988 | if (enabled)
|
---|
989 | {
|
---|
990 | if (!tex.isNull())
|
---|
991 | {
|
---|
992 | // note used
|
---|
993 | tex->touch();
|
---|
994 | mTextureTypes[stage] = tex->getGLTextureTarget();
|
---|
995 | }
|
---|
996 | else
|
---|
997 | // assume 2D
|
---|
998 | mTextureTypes[stage] = GL_TEXTURE_2D;
|
---|
999 |
|
---|
1000 | if(lastTextureType != mTextureTypes[stage] && lastTextureType != 0)
|
---|
1001 | {
|
---|
1002 | if (stage < mFixedFunctionTextureUnits)
|
---|
1003 | {
|
---|
1004 | glDisable( lastTextureType );
|
---|
1005 | }
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | if (stage < mFixedFunctionTextureUnits)
|
---|
1009 | {
|
---|
1010 | glEnable( mTextureTypes[stage] );
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | if(!tex.isNull())
|
---|
1014 | glBindTexture( mTextureTypes[stage], tex->getGLID() );
|
---|
1015 | else
|
---|
1016 | glBindTexture( mTextureTypes[stage], static_cast<GLTextureManager*>(mTextureManager)->getWarningTextureID() );
|
---|
1017 | }
|
---|
1018 | else
|
---|
1019 | {
|
---|
1020 | if (stage < mFixedFunctionTextureUnits)
|
---|
1021 | {
|
---|
1022 | if (lastTextureType != 0)
|
---|
1023 | {
|
---|
1024 | glDisable( mTextureTypes[stage] );
|
---|
1025 | }
|
---|
1026 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
---|
1027 | }
|
---|
1028 | }
|
---|
1029 |
|
---|
1030 | glActiveTextureARB( GL_TEXTURE0 );
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | //-----------------------------------------------------------------------------
|
---|
1034 | void GLRenderSystem::_setTextureCoordSet(size_t stage, size_t index)
|
---|
1035 | {
|
---|
1036 | mTextureCoordIndex[stage] = index;
|
---|
1037 | }
|
---|
1038 | //-----------------------------------------------------------------------------
|
---|
1039 | void GLRenderSystem::_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m,
|
---|
1040 | const Frustum* frustum)
|
---|
1041 | {
|
---|
1042 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1043 | {
|
---|
1044 | // Can't do this
|
---|
1045 | return;
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 |
|
---|
1049 | GLfloat M[16];
|
---|
1050 | Matrix4 projectionBias;
|
---|
1051 |
|
---|
1052 | // Default to no extra auto texture matrix
|
---|
1053 | mUseAutoTextureMatrix = false;
|
---|
1054 |
|
---|
1055 | GLfloat eyePlaneS[] = {1.0, 0.0, 0.0, 0.0};
|
---|
1056 | GLfloat eyePlaneT[] = {0.0, 1.0, 0.0, 0.0};
|
---|
1057 | GLfloat eyePlaneR[] = {0.0, 0.0, 1.0, 0.0};
|
---|
1058 | GLfloat eyePlaneQ[] = {0.0, 0.0, 0.0, 1.0};
|
---|
1059 |
|
---|
1060 | glActiveTextureARB( GL_TEXTURE0 + stage );
|
---|
1061 |
|
---|
1062 | switch( m )
|
---|
1063 | {
|
---|
1064 | case TEXCALC_NONE:
|
---|
1065 | glDisable( GL_TEXTURE_GEN_S );
|
---|
1066 | glDisable( GL_TEXTURE_GEN_T );
|
---|
1067 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1068 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1069 | break;
|
---|
1070 |
|
---|
1071 | case TEXCALC_ENVIRONMENT_MAP:
|
---|
1072 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1073 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1074 |
|
---|
1075 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1076 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1077 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1078 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1079 |
|
---|
1080 | // Need to use a texture matrix to flip the spheremap
|
---|
1081 | mUseAutoTextureMatrix = true;
|
---|
1082 | memset(mAutoTextureMatrix, 0, sizeof(GLfloat)*16);
|
---|
1083 | mAutoTextureMatrix[0] = mAutoTextureMatrix[10] = mAutoTextureMatrix[15] = 1.0f;
|
---|
1084 | mAutoTextureMatrix[5] = -1.0f;
|
---|
1085 |
|
---|
1086 | break;
|
---|
1087 |
|
---|
1088 | case TEXCALC_ENVIRONMENT_MAP_PLANAR:
|
---|
1089 | // XXX This doesn't seem right?!
|
---|
1090 | #ifdef GL_VERSION_1_3
|
---|
1091 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1092 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1093 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1094 |
|
---|
1095 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1096 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1097 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1098 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1099 | #else
|
---|
1100 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1101 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1102 |
|
---|
1103 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1104 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1105 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1106 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1107 | #endif
|
---|
1108 | break;
|
---|
1109 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION:
|
---|
1110 |
|
---|
1111 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1112 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1113 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1114 |
|
---|
1115 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1116 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1117 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1118 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1119 |
|
---|
1120 | // We need an extra texture matrix here
|
---|
1121 | // This sets the texture matrix to be the inverse of the modelview matrix
|
---|
1122 | mUseAutoTextureMatrix = true;
|
---|
1123 | glGetFloatv( GL_MODELVIEW_MATRIX, M );
|
---|
1124 |
|
---|
1125 | // Transpose 3x3 in order to invert matrix (rotation)
|
---|
1126 | // Note that we need to invert the Z _before_ the rotation
|
---|
1127 | // No idea why we have to invert the Z at all, but reflection is wrong without it
|
---|
1128 | mAutoTextureMatrix[0] = M[0]; mAutoTextureMatrix[1] = M[4]; mAutoTextureMatrix[2] = -M[8];
|
---|
1129 | mAutoTextureMatrix[4] = M[1]; mAutoTextureMatrix[5] = M[5]; mAutoTextureMatrix[6] = -M[9];
|
---|
1130 | mAutoTextureMatrix[8] = M[2]; mAutoTextureMatrix[9] = M[6]; mAutoTextureMatrix[10] = -M[10];
|
---|
1131 | mAutoTextureMatrix[3] = mAutoTextureMatrix[7] = mAutoTextureMatrix[11] = 0.0f;
|
---|
1132 | mAutoTextureMatrix[12] = mAutoTextureMatrix[13] = mAutoTextureMatrix[14] = 0.0f;
|
---|
1133 | mAutoTextureMatrix[15] = 1.0f;
|
---|
1134 |
|
---|
1135 | break;
|
---|
1136 | case TEXCALC_ENVIRONMENT_MAP_NORMAL:
|
---|
1137 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1138 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1139 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1140 |
|
---|
1141 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1142 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1143 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1144 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1145 | break;
|
---|
1146 | case TEXCALC_PROJECTIVE_TEXTURE:
|
---|
1147 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1148 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1149 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1150 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1151 | glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
|
---|
1152 | glTexGenfv(GL_T, GL_EYE_PLANE, eyePlaneT);
|
---|
1153 | glTexGenfv(GL_R, GL_EYE_PLANE, eyePlaneR);
|
---|
1154 | glTexGenfv(GL_Q, GL_EYE_PLANE, eyePlaneQ);
|
---|
1155 | glEnable(GL_TEXTURE_GEN_S);
|
---|
1156 | glEnable(GL_TEXTURE_GEN_T);
|
---|
1157 | glEnable(GL_TEXTURE_GEN_R);
|
---|
1158 | glEnable(GL_TEXTURE_GEN_Q);
|
---|
1159 |
|
---|
1160 | mUseAutoTextureMatrix = true;
|
---|
1161 |
|
---|
1162 | // Set scale and translation matrix for projective textures
|
---|
1163 | projectionBias = Matrix4::CLIPSPACE2DTOIMAGESPACE;
|
---|
1164 |
|
---|
1165 | projectionBias = projectionBias * frustum->getProjectionMatrix();
|
---|
1166 | projectionBias = projectionBias * frustum->getViewMatrix();
|
---|
1167 | projectionBias = projectionBias * mWorldMatrix;
|
---|
1168 |
|
---|
1169 | makeGLMatrix(mAutoTextureMatrix, projectionBias);
|
---|
1170 | break;
|
---|
1171 | default:
|
---|
1172 | break;
|
---|
1173 | }
|
---|
1174 | glActiveTextureARB( GL_TEXTURE0 );
|
---|
1175 | }
|
---|
1176 | //-----------------------------------------------------------------------------
|
---|
1177 | GLint GLRenderSystem::getTextureAddressingMode(
|
---|
1178 | TextureUnitState::TextureAddressingMode tam) const
|
---|
1179 | {
|
---|
1180 | switch(tam)
|
---|
1181 | {
|
---|
1182 | default:
|
---|
1183 | case TextureUnitState::TAM_WRAP:
|
---|
1184 | return GL_REPEAT;
|
---|
1185 | case TextureUnitState::TAM_MIRROR:
|
---|
1186 | return GL_MIRRORED_REPEAT;
|
---|
1187 | case TextureUnitState::TAM_CLAMP:
|
---|
1188 | return GL_CLAMP_TO_EDGE;
|
---|
1189 | case TextureUnitState::TAM_BORDER:
|
---|
1190 | return GL_CLAMP_TO_BORDER;
|
---|
1191 | }
|
---|
1192 |
|
---|
1193 | }
|
---|
1194 | //-----------------------------------------------------------------------------
|
---|
1195 | void GLRenderSystem::_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw)
|
---|
1196 | {
|
---|
1197 | glActiveTextureARB( GL_TEXTURE0 + stage );
|
---|
1198 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_S,
|
---|
1199 | getTextureAddressingMode(uvw.u));
|
---|
1200 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_T,
|
---|
1201 | getTextureAddressingMode(uvw.v));
|
---|
1202 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_R,
|
---|
1203 | getTextureAddressingMode(uvw.w));
|
---|
1204 | glActiveTextureARB( GL_TEXTURE0 );
|
---|
1205 | }
|
---|
1206 | //-----------------------------------------------------------------------------
|
---|
1207 | void GLRenderSystem::_setTextureBorderColour(size_t stage, const ColourValue& colour)
|
---|
1208 | {
|
---|
1209 | GLfloat border[4] = { colour.r, colour.g, colour.b, colour.a };
|
---|
1210 | glActiveTextureARB( GL_TEXTURE0 + stage );
|
---|
1211 | glTexParameterfv( mTextureTypes[stage], GL_TEXTURE_BORDER_COLOR, border);
|
---|
1212 | glActiveTextureARB( GL_TEXTURE0 );
|
---|
1213 | }
|
---|
1214 | //-----------------------------------------------------------------------------
|
---|
1215 | void GLRenderSystem::_setTextureMatrix(size_t stage, const Matrix4& xform)
|
---|
1216 | {
|
---|
1217 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1218 | {
|
---|
1219 | // Can't do this
|
---|
1220 | return;
|
---|
1221 | }
|
---|
1222 |
|
---|
1223 | GLfloat mat[16];
|
---|
1224 | makeGLMatrix(mat, xform);
|
---|
1225 |
|
---|
1226 | glActiveTextureARB(GL_TEXTURE0 + stage);
|
---|
1227 | glMatrixMode(GL_TEXTURE);
|
---|
1228 |
|
---|
1229 | // Load this matrix in
|
---|
1230 | glLoadMatrixf(mat);
|
---|
1231 |
|
---|
1232 | if (mUseAutoTextureMatrix)
|
---|
1233 | {
|
---|
1234 | // Concat auto matrix
|
---|
1235 | glMultMatrixf(mAutoTextureMatrix);
|
---|
1236 | }
|
---|
1237 |
|
---|
1238 | glMatrixMode(GL_MODELVIEW);
|
---|
1239 | glActiveTextureARB(GL_TEXTURE0);
|
---|
1240 | }
|
---|
1241 | //-----------------------------------------------------------------------------
|
---|
1242 | GLint GLRenderSystem::getBlendMode(SceneBlendFactor ogreBlend) const
|
---|
1243 | {
|
---|
1244 | switch(ogreBlend)
|
---|
1245 | {
|
---|
1246 | case SBF_ONE:
|
---|
1247 | return GL_ONE;
|
---|
1248 | case SBF_ZERO:
|
---|
1249 | return GL_ZERO;
|
---|
1250 | case SBF_DEST_COLOUR:
|
---|
1251 | return GL_DST_COLOR;
|
---|
1252 | case SBF_SOURCE_COLOUR:
|
---|
1253 | return GL_SRC_COLOR;
|
---|
1254 | case SBF_ONE_MINUS_DEST_COLOUR:
|
---|
1255 | return GL_ONE_MINUS_DST_COLOR;
|
---|
1256 | case SBF_ONE_MINUS_SOURCE_COLOUR:
|
---|
1257 | return GL_ONE_MINUS_SRC_COLOR;
|
---|
1258 | case SBF_DEST_ALPHA:
|
---|
1259 | return GL_DST_ALPHA;
|
---|
1260 | case SBF_SOURCE_ALPHA:
|
---|
1261 | return GL_SRC_ALPHA;
|
---|
1262 | case SBF_ONE_MINUS_DEST_ALPHA:
|
---|
1263 | return GL_ONE_MINUS_DST_ALPHA;
|
---|
1264 | case SBF_ONE_MINUS_SOURCE_ALPHA:
|
---|
1265 | return GL_ONE_MINUS_SRC_ALPHA;
|
---|
1266 | };
|
---|
1267 | // to keep compiler happy
|
---|
1268 | return GL_ONE;
|
---|
1269 | }
|
---|
1270 |
|
---|
1271 | void GLRenderSystem::_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
|
---|
1272 | {
|
---|
1273 | GLint sourceBlend = getBlendMode(sourceFactor);
|
---|
1274 | GLint destBlend = getBlendMode(destFactor);
|
---|
1275 | if(sourceFactor == SBF_ONE && destFactor == SBF_ZERO)
|
---|
1276 | {
|
---|
1277 | glDisable(GL_BLEND);
|
---|
1278 | }
|
---|
1279 | else
|
---|
1280 | {
|
---|
1281 | glEnable(GL_BLEND);
|
---|
1282 | glBlendFunc(sourceBlend, destBlend);
|
---|
1283 | }
|
---|
1284 | }
|
---|
1285 | //-----------------------------------------------------------------------------
|
---|
1286 | void GLRenderSystem::_setAlphaRejectSettings(CompareFunction func, unsigned char value)
|
---|
1287 | {
|
---|
1288 | if(func == CMPF_ALWAYS_PASS)
|
---|
1289 | {
|
---|
1290 | glDisable(GL_ALPHA_TEST);
|
---|
1291 | }
|
---|
1292 | else
|
---|
1293 | {
|
---|
1294 | glEnable(GL_ALPHA_TEST);
|
---|
1295 | glAlphaFunc(convertCompareFunction(func), value / 255.0f);
|
---|
1296 | }
|
---|
1297 | }
|
---|
1298 | //-----------------------------------------------------------------------------
|
---|
1299 | void GLRenderSystem::_setViewport(Viewport *vp)
|
---|
1300 | {
|
---|
1301 | // Check if viewport is different
|
---|
1302 | if (vp != mActiveViewport || vp->_isUpdated())
|
---|
1303 | {
|
---|
1304 | RenderTarget* target;
|
---|
1305 | target = vp->getTarget();
|
---|
1306 | _setRenderTarget(target);
|
---|
1307 | mActiveViewport = vp;
|
---|
1308 |
|
---|
1309 | GLsizei x, y, w, h;
|
---|
1310 |
|
---|
1311 | // Calculate the "lower-left" corner of the viewport
|
---|
1312 | w = vp->getActualWidth();
|
---|
1313 | h = vp->getActualHeight();
|
---|
1314 | x = vp->getActualLeft();
|
---|
1315 | y = vp->getActualTop();
|
---|
1316 | if (!target->requiresTextureFlipping())
|
---|
1317 | {
|
---|
1318 | // Convert "upper-left" corner to "lower-left"
|
---|
1319 | y = target->getHeight() - h - y;
|
---|
1320 | }
|
---|
1321 | glViewport(x, y, w, h);
|
---|
1322 |
|
---|
1323 | // Configure the viewport clipping
|
---|
1324 | glScissor(x, y, w, h);
|
---|
1325 |
|
---|
1326 | vp->_clearUpdatedFlag();
|
---|
1327 | }
|
---|
1328 | }
|
---|
1329 |
|
---|
1330 | void GLRenderSystem::setLights()
|
---|
1331 | {
|
---|
1332 | for (size_t i = 0; i < MAX_LIGHTS; ++i)
|
---|
1333 | {
|
---|
1334 | if (mLights[i] != NULL)
|
---|
1335 | {
|
---|
1336 | Light* lt = mLights[i];
|
---|
1337 | setGLLightPositionDirection(lt, GL_LIGHT0 + i);
|
---|
1338 | }
|
---|
1339 | }
|
---|
1340 | }
|
---|
1341 |
|
---|
1342 | //-----------------------------------------------------------------------------
|
---|
1343 | void GLRenderSystem::_beginFrame(void)
|
---|
1344 | {
|
---|
1345 | OgreGuard( "GLRenderSystem::_beginFrame" );
|
---|
1346 |
|
---|
1347 | if (!mActiveViewport)
|
---|
1348 | OGRE_EXCEPT(999, "Cannot begin frame - no viewport selected.",
|
---|
1349 | "GLRenderSystem::_beginFrame");
|
---|
1350 |
|
---|
1351 | // Activate the viewport clipping
|
---|
1352 | glEnable(GL_SCISSOR_TEST);
|
---|
1353 | // Clear the viewport if required
|
---|
1354 | if (mActiveViewport->getClearEveryFrame())
|
---|
1355 | {
|
---|
1356 | clearFrameBuffer(mActiveViewport->getClearBuffers(),
|
---|
1357 | mActiveViewport->getBackgroundColour());
|
---|
1358 | }
|
---|
1359 |
|
---|
1360 | OgreUnguard();
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | //-----------------------------------------------------------------------------
|
---|
1364 | void GLRenderSystem::_endFrame(void)
|
---|
1365 | {
|
---|
1366 | // Deactivate the viewport clipping.
|
---|
1367 | glDisable(GL_SCISSOR_TEST);
|
---|
1368 | }
|
---|
1369 |
|
---|
1370 | //-----------------------------------------------------------------------------
|
---|
1371 | void GLRenderSystem::_setCullingMode(CullingMode mode)
|
---|
1372 | {
|
---|
1373 | // NB: Because two-sided stencil API dependence of the front face, we must
|
---|
1374 | // use the same 'winding' for the front face everywhere. As the OGRE default
|
---|
1375 | // culling mode is clockwise, we also treat anticlockwise winding as front
|
---|
1376 | // face for consistently. On the assumption that, we can't change the front
|
---|
1377 | // face by glFrontFace anywhere.
|
---|
1378 |
|
---|
1379 | GLenum cullMode;
|
---|
1380 |
|
---|
1381 | switch( mode )
|
---|
1382 | {
|
---|
1383 | case CULL_NONE:
|
---|
1384 | glDisable( GL_CULL_FACE );
|
---|
1385 | return;
|
---|
1386 | case CULL_CLOCKWISE:
|
---|
1387 | if (mActiveRenderTarget &&
|
---|
1388 | ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1389 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding)))
|
---|
1390 | {
|
---|
1391 | cullMode = GL_FRONT;
|
---|
1392 | }
|
---|
1393 | else
|
---|
1394 | {
|
---|
1395 | cullMode = GL_BACK;
|
---|
1396 | }
|
---|
1397 | break;
|
---|
1398 | case CULL_ANTICLOCKWISE:
|
---|
1399 | if (mActiveRenderTarget &&
|
---|
1400 | ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1401 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding)))
|
---|
1402 | {
|
---|
1403 | cullMode = GL_BACK;
|
---|
1404 | }
|
---|
1405 | else
|
---|
1406 | {
|
---|
1407 | cullMode = GL_FRONT;
|
---|
1408 | }
|
---|
1409 | break;
|
---|
1410 | }
|
---|
1411 |
|
---|
1412 | glEnable( GL_CULL_FACE );
|
---|
1413 | glCullFace( cullMode );
|
---|
1414 | }
|
---|
1415 | //-----------------------------------------------------------------------------
|
---|
1416 | void GLRenderSystem::_setDepthBufferParams(bool depthTest, bool depthWrite, CompareFunction depthFunction)
|
---|
1417 | {
|
---|
1418 | _setDepthBufferCheckEnabled(depthTest);
|
---|
1419 | _setDepthBufferWriteEnabled(depthWrite);
|
---|
1420 | _setDepthBufferFunction(depthFunction);
|
---|
1421 | }
|
---|
1422 | //-----------------------------------------------------------------------------
|
---|
1423 | void GLRenderSystem::_setDepthBufferCheckEnabled(bool enabled)
|
---|
1424 | {
|
---|
1425 | if (enabled)
|
---|
1426 | {
|
---|
1427 | glClearDepth(1.0f);
|
---|
1428 | glEnable(GL_DEPTH_TEST);
|
---|
1429 | }
|
---|
1430 | else
|
---|
1431 | {
|
---|
1432 | glDisable(GL_DEPTH_TEST);
|
---|
1433 | }
|
---|
1434 | }
|
---|
1435 | //-----------------------------------------------------------------------------
|
---|
1436 | void GLRenderSystem::_setDepthBufferWriteEnabled(bool enabled)
|
---|
1437 | {
|
---|
1438 | GLboolean flag = enabled ? GL_TRUE : GL_FALSE;
|
---|
1439 | glDepthMask( flag );
|
---|
1440 | // Store for reference in _beginFrame
|
---|
1441 | mDepthWrite = enabled;
|
---|
1442 | }
|
---|
1443 | //-----------------------------------------------------------------------------
|
---|
1444 | void GLRenderSystem::_setDepthBufferFunction(CompareFunction func)
|
---|
1445 | {
|
---|
1446 | glDepthFunc(convertCompareFunction(func));
|
---|
1447 | }
|
---|
1448 | //-----------------------------------------------------------------------------
|
---|
1449 | void GLRenderSystem::_setDepthBias(ushort bias)
|
---|
1450 | {
|
---|
1451 | if (bias > 0)
|
---|
1452 | {
|
---|
1453 | glEnable(GL_POLYGON_OFFSET_FILL);
|
---|
1454 | glEnable(GL_POLYGON_OFFSET_POINT);
|
---|
1455 | glEnable(GL_POLYGON_OFFSET_LINE);
|
---|
1456 | // Bias is in {0, 16}, scale the unit addition appropriately
|
---|
1457 | glPolygonOffset(0.0f, -bias);
|
---|
1458 | }
|
---|
1459 | else
|
---|
1460 | {
|
---|
1461 | glDisable(GL_POLYGON_OFFSET_FILL);
|
---|
1462 | glDisable(GL_POLYGON_OFFSET_POINT);
|
---|
1463 | glDisable(GL_POLYGON_OFFSET_LINE);
|
---|
1464 | }
|
---|
1465 | }
|
---|
1466 | //-----------------------------------------------------------------------------
|
---|
1467 | void GLRenderSystem::_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)
|
---|
1468 | {
|
---|
1469 | glColorMask(red, green, blue, alpha);
|
---|
1470 | // record this
|
---|
1471 | mColourWrite[0] = red;
|
---|
1472 | mColourWrite[1] = blue;
|
---|
1473 | mColourWrite[2] = green;
|
---|
1474 | mColourWrite[3] = alpha;
|
---|
1475 | }
|
---|
1476 | //-----------------------------------------------------------------------------
|
---|
1477 | String GLRenderSystem::getErrorDescription(long errCode) const
|
---|
1478 | {
|
---|
1479 | const GLubyte *errString = gluErrorString (errCode);
|
---|
1480 | return String((const char*) errString);
|
---|
1481 | }
|
---|
1482 | //-----------------------------------------------------------------------------
|
---|
1483 | void GLRenderSystem::setLightingEnabled(bool enabled)
|
---|
1484 | {
|
---|
1485 | if (enabled)
|
---|
1486 | {
|
---|
1487 | glEnable(GL_LIGHTING);
|
---|
1488 | }
|
---|
1489 | else
|
---|
1490 | {
|
---|
1491 | glDisable(GL_LIGHTING);
|
---|
1492 | }
|
---|
1493 | }
|
---|
1494 | //-----------------------------------------------------------------------------
|
---|
1495 | void GLRenderSystem::_setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end)
|
---|
1496 | {
|
---|
1497 |
|
---|
1498 | GLint fogMode;
|
---|
1499 | switch (mode)
|
---|
1500 | {
|
---|
1501 | case FOG_EXP:
|
---|
1502 | fogMode = GL_EXP;
|
---|
1503 | break;
|
---|
1504 | case FOG_EXP2:
|
---|
1505 | fogMode = GL_EXP2;
|
---|
1506 | break;
|
---|
1507 | case FOG_LINEAR:
|
---|
1508 | fogMode = GL_LINEAR;
|
---|
1509 | break;
|
---|
1510 | default:
|
---|
1511 | // Give up on it
|
---|
1512 | glDisable(GL_FOG);
|
---|
1513 | return;
|
---|
1514 | }
|
---|
1515 |
|
---|
1516 | glEnable(GL_FOG);
|
---|
1517 | glFogi(GL_FOG_MODE, fogMode);
|
---|
1518 | GLfloat fogColor[4] = {colour.r, colour.g, colour.b, colour.a};
|
---|
1519 | glFogfv(GL_FOG_COLOR, fogColor);
|
---|
1520 | glFogf(GL_FOG_DENSITY, density);
|
---|
1521 | glFogf(GL_FOG_START, start);
|
---|
1522 | glFogf(GL_FOG_END, end);
|
---|
1523 | // XXX Hint here?
|
---|
1524 | }
|
---|
1525 |
|
---|
1526 | VertexElementType GLRenderSystem::getColourVertexElementType(void) const
|
---|
1527 | {
|
---|
1528 | return VET_COLOUR_ABGR;
|
---|
1529 | }
|
---|
1530 |
|
---|
1531 | void GLRenderSystem::_convertProjectionMatrix(const Matrix4& matrix,
|
---|
1532 | Matrix4& dest, bool forGpuProgram)
|
---|
1533 | {
|
---|
1534 | // no any convertion request for OpenGL
|
---|
1535 | dest = matrix;
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 | void GLRenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1539 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1540 | {
|
---|
1541 | Radian thetaY ( fovy / 2.0f );
|
---|
1542 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1543 | //Real thetaX = thetaY * aspect;
|
---|
1544 | //Real tanThetaX = Math::Tan(thetaX);
|
---|
1545 |
|
---|
1546 | // Calc matrix elements
|
---|
1547 | Real w = (1.0f / tanThetaY) / aspect;
|
---|
1548 | Real h = 1.0f / tanThetaY;
|
---|
1549 | Real q, qn;
|
---|
1550 | if (farPlane == 0)
|
---|
1551 | {
|
---|
1552 | // Infinite far plane
|
---|
1553 | q = Frustum::INFINITE_FAR_PLANE_ADJUST - 1;
|
---|
1554 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 2);
|
---|
1555 | }
|
---|
1556 | else
|
---|
1557 | {
|
---|
1558 | q = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
---|
1559 | qn = -2 * (farPlane * nearPlane) / (farPlane - nearPlane);
|
---|
1560 | }
|
---|
1561 |
|
---|
1562 | // NB This creates Z in range [-1,1]
|
---|
1563 | //
|
---|
1564 | // [ w 0 0 0 ]
|
---|
1565 | // [ 0 h 0 0 ]
|
---|
1566 | // [ 0 0 q qn ]
|
---|
1567 | // [ 0 0 -1 0 ]
|
---|
1568 |
|
---|
1569 | dest = Matrix4::ZERO;
|
---|
1570 | dest[0][0] = w;
|
---|
1571 | dest[1][1] = h;
|
---|
1572 | dest[2][2] = q;
|
---|
1573 | dest[2][3] = qn;
|
---|
1574 | dest[3][2] = -1;
|
---|
1575 |
|
---|
1576 | }
|
---|
1577 |
|
---|
1578 | void GLRenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1579 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1580 | {
|
---|
1581 | Radian thetaY (fovy / 2.0f);
|
---|
1582 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1583 |
|
---|
1584 | //Real thetaX = thetaY * aspect;
|
---|
1585 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
1586 | Real half_w = tanThetaX * nearPlane;
|
---|
1587 | Real half_h = tanThetaY * nearPlane;
|
---|
1588 | Real iw = 1.0 / half_w;
|
---|
1589 | Real ih = 1.0 / half_h;
|
---|
1590 | Real q;
|
---|
1591 | if (farPlane == 0)
|
---|
1592 | {
|
---|
1593 | q = 0;
|
---|
1594 | }
|
---|
1595 | else
|
---|
1596 | {
|
---|
1597 | q = 2.0 / (farPlane - nearPlane);
|
---|
1598 | }
|
---|
1599 | dest = Matrix4::ZERO;
|
---|
1600 | dest[0][0] = iw;
|
---|
1601 | dest[1][1] = ih;
|
---|
1602 | dest[2][2] = -q;
|
---|
1603 | dest[2][3] = - (farPlane + nearPlane)/(farPlane - nearPlane);
|
---|
1604 | dest[3][3] = 1;
|
---|
1605 | }
|
---|
1606 |
|
---|
1607 | void GLRenderSystem::_setPolygonMode(PolygonMode level)
|
---|
1608 | {
|
---|
1609 | GLenum glmode;
|
---|
1610 | switch(level)
|
---|
1611 | {
|
---|
1612 | case PM_POINTS:
|
---|
1613 | glmode = GL_POINT;
|
---|
1614 | break;
|
---|
1615 | case PM_WIREFRAME:
|
---|
1616 | glmode = GL_LINE;
|
---|
1617 | break;
|
---|
1618 | case PM_SOLID:
|
---|
1619 | glmode = GL_FILL;
|
---|
1620 | break;
|
---|
1621 | }
|
---|
1622 | glPolygonMode(GL_FRONT_AND_BACK, glmode);
|
---|
1623 | }
|
---|
1624 | //---------------------------------------------------------------------
|
---|
1625 | void GLRenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
1626 | {
|
---|
1627 | if (enabled)
|
---|
1628 | {
|
---|
1629 | glEnable(GL_STENCIL_TEST);
|
---|
1630 | }
|
---|
1631 | else
|
---|
1632 | {
|
---|
1633 | glDisable(GL_STENCIL_TEST);
|
---|
1634 | }
|
---|
1635 | }
|
---|
1636 | //---------------------------------------------------------------------
|
---|
1637 | void GLRenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
1638 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
1639 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
1640 | bool twoSidedOperation)
|
---|
1641 | {
|
---|
1642 | bool flip;
|
---|
1643 | mStencilMask = mask;
|
---|
1644 |
|
---|
1645 | if (twoSidedOperation)
|
---|
1646 | {
|
---|
1647 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
---|
1648 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported",
|
---|
1649 | "GLRenderSystem::setStencilBufferParams");
|
---|
1650 |
|
---|
1651 | // NB: We should always treat CCW as front face for consistent with default
|
---|
1652 | // culling mode. Therefore, we must take care with two-sided stencil settings.
|
---|
1653 | flip = (mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping()) ||
|
---|
1654 | (!mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping());
|
---|
1655 | if(GLEW_VERSION_2_0) // New GL2 commands
|
---|
1656 | {
|
---|
1657 | // Back
|
---|
1658 | glStencilMaskSeparate(GL_BACK, mask);
|
---|
1659 | glStencilFuncSeparate(GL_BACK, convertCompareFunction(func), refValue, mask);
|
---|
1660 | glStencilOpSeparate(GL_BACK,
|
---|
1661 | convertStencilOp(stencilFailOp, !flip),
|
---|
1662 | convertStencilOp(depthFailOp, !flip),
|
---|
1663 | convertStencilOp(passOp, !flip));
|
---|
1664 | // Front
|
---|
1665 | glStencilMaskSeparate(GL_FRONT, mask);
|
---|
1666 | glStencilFuncSeparate(GL_FRONT, convertCompareFunction(func), refValue, mask);
|
---|
1667 | glStencilOpSeparate(GL_FRONT,
|
---|
1668 | convertStencilOp(stencilFailOp, flip),
|
---|
1669 | convertStencilOp(depthFailOp, flip),
|
---|
1670 | convertStencilOp(passOp, flip));
|
---|
1671 | }
|
---|
1672 | else // EXT_stencil_two_side
|
---|
1673 | {
|
---|
1674 | glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
1675 | // Back
|
---|
1676 | glActiveStencilFaceEXT(GL_BACK);
|
---|
1677 | glStencilMask(mask);
|
---|
1678 | glStencilFunc(convertCompareFunction(func), refValue, mask);
|
---|
1679 | glStencilOp(
|
---|
1680 | convertStencilOp(stencilFailOp, !flip),
|
---|
1681 | convertStencilOp(depthFailOp, !flip),
|
---|
1682 | convertStencilOp(passOp, !flip));
|
---|
1683 | // Front
|
---|
1684 | glActiveStencilFaceEXT(GL_FRONT);
|
---|
1685 | glStencilMask(mask);
|
---|
1686 | glStencilFunc(convertCompareFunction(func), refValue, mask);
|
---|
1687 | glStencilOp(
|
---|
1688 | convertStencilOp(stencilFailOp, flip),
|
---|
1689 | convertStencilOp(depthFailOp, flip),
|
---|
1690 | convertStencilOp(passOp, flip));
|
---|
1691 | }
|
---|
1692 | }
|
---|
1693 | else
|
---|
1694 | {
|
---|
1695 | glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
1696 | flip = false;
|
---|
1697 | glStencilMask(mask);
|
---|
1698 | glStencilFunc(convertCompareFunction(func), refValue, mask);
|
---|
1699 | glStencilOp(
|
---|
1700 | convertStencilOp(stencilFailOp, flip),
|
---|
1701 | convertStencilOp(depthFailOp, flip),
|
---|
1702 | convertStencilOp(passOp, flip));
|
---|
1703 | }
|
---|
1704 | }
|
---|
1705 | //---------------------------------------------------------------------
|
---|
1706 | GLint GLRenderSystem::convertCompareFunction(CompareFunction func) const
|
---|
1707 | {
|
---|
1708 | switch(func)
|
---|
1709 | {
|
---|
1710 | case CMPF_ALWAYS_FAIL:
|
---|
1711 | return GL_NEVER;
|
---|
1712 | case CMPF_ALWAYS_PASS:
|
---|
1713 | return GL_ALWAYS;
|
---|
1714 | case CMPF_LESS:
|
---|
1715 | return GL_LESS;
|
---|
1716 | case CMPF_LESS_EQUAL:
|
---|
1717 | return GL_LEQUAL;
|
---|
1718 | case CMPF_EQUAL:
|
---|
1719 | return GL_EQUAL;
|
---|
1720 | case CMPF_NOT_EQUAL:
|
---|
1721 | return GL_NOTEQUAL;
|
---|
1722 | case CMPF_GREATER_EQUAL:
|
---|
1723 | return GL_GEQUAL;
|
---|
1724 | case CMPF_GREATER:
|
---|
1725 | return GL_GREATER;
|
---|
1726 | };
|
---|
1727 | // to keep compiler happy
|
---|
1728 | return GL_ALWAYS;
|
---|
1729 | }
|
---|
1730 | //---------------------------------------------------------------------
|
---|
1731 | GLint GLRenderSystem::convertStencilOp(StencilOperation op, bool invert) const
|
---|
1732 | {
|
---|
1733 | switch(op)
|
---|
1734 | {
|
---|
1735 | case SOP_KEEP:
|
---|
1736 | return GL_KEEP;
|
---|
1737 | case SOP_ZERO:
|
---|
1738 | return GL_ZERO;
|
---|
1739 | case SOP_REPLACE:
|
---|
1740 | return GL_REPLACE;
|
---|
1741 | case SOP_INCREMENT:
|
---|
1742 | return invert ? GL_DECR : GL_INCR;
|
---|
1743 | case SOP_DECREMENT:
|
---|
1744 | return invert ? GL_INCR : GL_DECR;
|
---|
1745 | case SOP_INCREMENT_WRAP:
|
---|
1746 | return invert ? GL_DECR_WRAP_EXT : GL_INCR_WRAP_EXT;
|
---|
1747 | case SOP_DECREMENT_WRAP:
|
---|
1748 | return invert ? GL_INCR_WRAP_EXT : GL_DECR_WRAP_EXT;
|
---|
1749 | case SOP_INVERT:
|
---|
1750 | return GL_INVERT;
|
---|
1751 | };
|
---|
1752 | // to keep compiler happy
|
---|
1753 | return SOP_KEEP;
|
---|
1754 | }
|
---|
1755 | //---------------------------------------------------------------------
|
---|
1756 | GLuint GLRenderSystem::getCombinedMinMipFilter(void) const
|
---|
1757 | {
|
---|
1758 | switch(mMinFilter)
|
---|
1759 | {
|
---|
1760 | case FO_ANISOTROPIC:
|
---|
1761 | case FO_LINEAR:
|
---|
1762 | switch(mMipFilter)
|
---|
1763 | {
|
---|
1764 | case FO_ANISOTROPIC:
|
---|
1765 | case FO_LINEAR:
|
---|
1766 | // linear min, linear mip
|
---|
1767 | return GL_LINEAR_MIPMAP_LINEAR;
|
---|
1768 | case FO_POINT:
|
---|
1769 | // linear min, point mip
|
---|
1770 | return GL_LINEAR_MIPMAP_NEAREST;
|
---|
1771 | case FO_NONE:
|
---|
1772 | // linear min, no mip
|
---|
1773 | return GL_LINEAR;
|
---|
1774 | }
|
---|
1775 | break;
|
---|
1776 | case FO_POINT:
|
---|
1777 | case FO_NONE:
|
---|
1778 | switch(mMipFilter)
|
---|
1779 | {
|
---|
1780 | case FO_ANISOTROPIC:
|
---|
1781 | case FO_LINEAR:
|
---|
1782 | // nearest min, linear mip
|
---|
1783 | return GL_NEAREST_MIPMAP_LINEAR;
|
---|
1784 | case FO_POINT:
|
---|
1785 | // nearest min, point mip
|
---|
1786 | return GL_NEAREST_MIPMAP_NEAREST;
|
---|
1787 | case FO_NONE:
|
---|
1788 | // nearest min, no mip
|
---|
1789 | return GL_NEAREST;
|
---|
1790 | }
|
---|
1791 | break;
|
---|
1792 | }
|
---|
1793 |
|
---|
1794 | // should never get here
|
---|
1795 | return 0;
|
---|
1796 |
|
---|
1797 | }
|
---|
1798 | //---------------------------------------------------------------------
|
---|
1799 | void GLRenderSystem::_setTextureUnitFiltering(size_t unit,
|
---|
1800 | FilterType ftype, FilterOptions fo)
|
---|
1801 | {
|
---|
1802 | OgreGuard( "GLRenderSystem::_setTextureUnitFiltering" );
|
---|
1803 |
|
---|
1804 | glActiveTextureARB( GL_TEXTURE0 + unit );
|
---|
1805 | switch(ftype)
|
---|
1806 | {
|
---|
1807 | case FT_MIN:
|
---|
1808 | mMinFilter = fo;
|
---|
1809 | // Combine with existing mip filter
|
---|
1810 | glTexParameteri(
|
---|
1811 | mTextureTypes[unit],
|
---|
1812 | GL_TEXTURE_MIN_FILTER,
|
---|
1813 | getCombinedMinMipFilter());
|
---|
1814 | break;
|
---|
1815 | case FT_MAG:
|
---|
1816 | switch (fo)
|
---|
1817 | {
|
---|
1818 | case FO_ANISOTROPIC: // GL treats linear and aniso the same
|
---|
1819 | case FO_LINEAR:
|
---|
1820 | glTexParameteri(
|
---|
1821 | mTextureTypes[unit],
|
---|
1822 | GL_TEXTURE_MAG_FILTER,
|
---|
1823 | GL_LINEAR);
|
---|
1824 | break;
|
---|
1825 | case FO_POINT:
|
---|
1826 | case FO_NONE:
|
---|
1827 | glTexParameteri(
|
---|
1828 | mTextureTypes[unit],
|
---|
1829 | GL_TEXTURE_MAG_FILTER,
|
---|
1830 | GL_NEAREST);
|
---|
1831 | break;
|
---|
1832 | }
|
---|
1833 | break;
|
---|
1834 | case FT_MIP:
|
---|
1835 | mMipFilter = fo;
|
---|
1836 | // Combine with existing min filter
|
---|
1837 | glTexParameteri(
|
---|
1838 | mTextureTypes[unit],
|
---|
1839 | GL_TEXTURE_MIN_FILTER,
|
---|
1840 | getCombinedMinMipFilter());
|
---|
1841 | break;
|
---|
1842 | }
|
---|
1843 |
|
---|
1844 | glActiveTextureARB( GL_TEXTURE0 );
|
---|
1845 |
|
---|
1846 | OgreUnguard();
|
---|
1847 | }
|
---|
1848 | //---------------------------------------------------------------------
|
---|
1849 | GLfloat GLRenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
1850 | {
|
---|
1851 | GLfloat curAniso = 0;
|
---|
1852 | glGetTexParameterfv(mTextureTypes[unit],
|
---|
1853 | GL_TEXTURE_MAX_ANISOTROPY_EXT, &curAniso);
|
---|
1854 | return curAniso ? curAniso : 1;
|
---|
1855 | }
|
---|
1856 | //---------------------------------------------------------------------
|
---|
1857 | void GLRenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
1858 | {
|
---|
1859 | if (!mCapabilities->hasCapability(RSC_ANISOTROPY))
|
---|
1860 | return;
|
---|
1861 |
|
---|
1862 | GLfloat largest_supported_anisotropy = 0;
|
---|
1863 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
|
---|
1864 | if (maxAnisotropy > largest_supported_anisotropy)
|
---|
1865 | maxAnisotropy = largest_supported_anisotropy ? largest_supported_anisotropy : 1;
|
---|
1866 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
1867 | glTexParameterf(mTextureTypes[unit], GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
|
---|
1868 | }
|
---|
1869 | //-----------------------------------------------------------------------------
|
---|
1870 | void GLRenderSystem::_setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm)
|
---|
1871 | {
|
---|
1872 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1873 | {
|
---|
1874 | // Can't do this
|
---|
1875 | return;
|
---|
1876 | }
|
---|
1877 |
|
---|
1878 | // Check to see if blending is supported
|
---|
1879 | if(!mCapabilities->hasCapability(RSC_BLENDING))
|
---|
1880 | return;
|
---|
1881 |
|
---|
1882 | GLenum src1op, src2op, cmd;
|
---|
1883 | GLfloat cv1[4], cv2[4];
|
---|
1884 |
|
---|
1885 | if (bm.blendType == LBT_COLOUR)
|
---|
1886 | {
|
---|
1887 | cv1[0] = bm.colourArg1.r;
|
---|
1888 | cv1[1] = bm.colourArg1.g;
|
---|
1889 | cv1[2] = bm.colourArg1.b;
|
---|
1890 | cv1[3] = bm.colourArg1.a;
|
---|
1891 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
1892 |
|
---|
1893 |
|
---|
1894 | cv2[0] = bm.colourArg2.r;
|
---|
1895 | cv2[1] = bm.colourArg2.g;
|
---|
1896 | cv2[2] = bm.colourArg2.b;
|
---|
1897 | cv2[3] = bm.colourArg2.a;
|
---|
1898 | mManualBlendColours[stage][1] = bm.colourArg2;
|
---|
1899 | }
|
---|
1900 |
|
---|
1901 | if (bm.blendType == LBT_ALPHA)
|
---|
1902 | {
|
---|
1903 | cv1[0] = mManualBlendColours[stage][0].r;
|
---|
1904 | cv1[1] = mManualBlendColours[stage][0].g;
|
---|
1905 | cv1[2] = mManualBlendColours[stage][0].b;
|
---|
1906 | cv1[3] = bm.alphaArg1;
|
---|
1907 |
|
---|
1908 | cv2[0] = mManualBlendColours[stage][1].r;
|
---|
1909 | cv2[1] = mManualBlendColours[stage][1].g;
|
---|
1910 | cv2[2] = mManualBlendColours[stage][1].b;
|
---|
1911 | cv2[3] = bm.alphaArg2;
|
---|
1912 | }
|
---|
1913 |
|
---|
1914 | switch (bm.source1)
|
---|
1915 | {
|
---|
1916 | case LBS_CURRENT:
|
---|
1917 | src1op = GL_PREVIOUS;
|
---|
1918 | break;
|
---|
1919 | case LBS_TEXTURE:
|
---|
1920 | src1op = GL_TEXTURE;
|
---|
1921 | break;
|
---|
1922 | case LBS_MANUAL:
|
---|
1923 | src1op = GL_CONSTANT;
|
---|
1924 | break;
|
---|
1925 | case LBS_DIFFUSE:
|
---|
1926 | src1op = GL_PRIMARY_COLOR;
|
---|
1927 | break;
|
---|
1928 | // XXX
|
---|
1929 | case LBS_SPECULAR:
|
---|
1930 | src1op = GL_PRIMARY_COLOR;
|
---|
1931 | break;
|
---|
1932 | default:
|
---|
1933 | src1op = 0;
|
---|
1934 | }
|
---|
1935 |
|
---|
1936 | switch (bm.source2)
|
---|
1937 | {
|
---|
1938 | case LBS_CURRENT:
|
---|
1939 | src2op = GL_PREVIOUS;
|
---|
1940 | break;
|
---|
1941 | case LBS_TEXTURE:
|
---|
1942 | src2op = GL_TEXTURE;
|
---|
1943 | break;
|
---|
1944 | case LBS_MANUAL:
|
---|
1945 | src2op = GL_CONSTANT;
|
---|
1946 | break;
|
---|
1947 | case LBS_DIFFUSE:
|
---|
1948 | src2op = GL_PRIMARY_COLOR;
|
---|
1949 | break;
|
---|
1950 | // XXX
|
---|
1951 | case LBS_SPECULAR:
|
---|
1952 | src2op = GL_PRIMARY_COLOR;
|
---|
1953 | break;
|
---|
1954 | default:
|
---|
1955 | src2op = 0;
|
---|
1956 | }
|
---|
1957 |
|
---|
1958 | switch (bm.operation)
|
---|
1959 | {
|
---|
1960 | case LBX_SOURCE1:
|
---|
1961 | cmd = GL_REPLACE;
|
---|
1962 | break;
|
---|
1963 | case LBX_SOURCE2:
|
---|
1964 | cmd = GL_REPLACE;
|
---|
1965 | break;
|
---|
1966 | case LBX_MODULATE:
|
---|
1967 | cmd = GL_MODULATE;
|
---|
1968 | break;
|
---|
1969 | case LBX_MODULATE_X2:
|
---|
1970 | cmd = GL_MODULATE;
|
---|
1971 | break;
|
---|
1972 | case LBX_MODULATE_X4:
|
---|
1973 | cmd = GL_MODULATE;
|
---|
1974 | break;
|
---|
1975 | case LBX_ADD:
|
---|
1976 | cmd = GL_ADD;
|
---|
1977 | break;
|
---|
1978 | case LBX_ADD_SIGNED:
|
---|
1979 | cmd = GL_ADD_SIGNED;
|
---|
1980 | break;
|
---|
1981 | case LBX_SUBTRACT:
|
---|
1982 | cmd = GL_SUBTRACT;
|
---|
1983 | break;
|
---|
1984 | case LBX_BLEND_DIFFUSE_COLOUR:
|
---|
1985 | cmd = GL_INTERPOLATE;
|
---|
1986 | break;
|
---|
1987 | case LBX_BLEND_DIFFUSE_ALPHA:
|
---|
1988 | cmd = GL_INTERPOLATE;
|
---|
1989 | break;
|
---|
1990 | case LBX_BLEND_TEXTURE_ALPHA:
|
---|
1991 | cmd = GL_INTERPOLATE;
|
---|
1992 | break;
|
---|
1993 | case LBX_BLEND_CURRENT_ALPHA:
|
---|
1994 | cmd = GL_INTERPOLATE;
|
---|
1995 | break;
|
---|
1996 | case LBX_BLEND_MANUAL:
|
---|
1997 | cmd = GL_INTERPOLATE;
|
---|
1998 | break;
|
---|
1999 | case LBX_DOTPRODUCT:
|
---|
2000 | cmd = mCapabilities->hasCapability(RSC_DOT3)
|
---|
2001 | ? GL_DOT3_RGB : GL_MODULATE;
|
---|
2002 | break;
|
---|
2003 | default:
|
---|
2004 | cmd = 0;
|
---|
2005 | }
|
---|
2006 |
|
---|
2007 | glActiveTextureARB(GL_TEXTURE0 + stage);
|
---|
2008 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
---|
2009 |
|
---|
2010 | if (bm.blendType == LBT_COLOUR)
|
---|
2011 | {
|
---|
2012 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, cmd);
|
---|
2013 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, src1op);
|
---|
2014 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, src2op);
|
---|
2015 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
---|
2016 | }
|
---|
2017 | else
|
---|
2018 | {
|
---|
2019 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, cmd);
|
---|
2020 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, src1op);
|
---|
2021 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, src2op);
|
---|
2022 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
|
---|
2023 | }
|
---|
2024 |
|
---|
2025 | float blendValue[4] = {0, 0, 0, bm.factor};
|
---|
2026 | switch (bm.operation)
|
---|
2027 | {
|
---|
2028 | case LBX_BLEND_DIFFUSE_COLOUR:
|
---|
2029 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR);
|
---|
2030 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_PRIMARY_COLOR);
|
---|
2031 | break;
|
---|
2032 | case LBX_BLEND_DIFFUSE_ALPHA:
|
---|
2033 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR);
|
---|
2034 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_PRIMARY_COLOR);
|
---|
2035 | break;
|
---|
2036 | case LBX_BLEND_TEXTURE_ALPHA:
|
---|
2037 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE);
|
---|
2038 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_TEXTURE);
|
---|
2039 | break;
|
---|
2040 | case LBX_BLEND_CURRENT_ALPHA:
|
---|
2041 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PREVIOUS);
|
---|
2042 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_PREVIOUS);
|
---|
2043 | break;
|
---|
2044 | case LBX_BLEND_MANUAL:
|
---|
2045 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, blendValue);
|
---|
2046 | break;
|
---|
2047 | default:
|
---|
2048 | break;
|
---|
2049 | };
|
---|
2050 |
|
---|
2051 | switch (bm.operation)
|
---|
2052 | {
|
---|
2053 | case LBX_MODULATE_X2:
|
---|
2054 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2055 | GL_RGB_SCALE : GL_ALPHA_SCALE, 2);
|
---|
2056 | break;
|
---|
2057 | case LBX_MODULATE_X4:
|
---|
2058 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2059 | GL_RGB_SCALE : GL_ALPHA_SCALE, 4);
|
---|
2060 | break;
|
---|
2061 | default:
|
---|
2062 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2063 | GL_RGB_SCALE : GL_ALPHA_SCALE, 1);
|
---|
2064 | break;
|
---|
2065 | }
|
---|
2066 |
|
---|
2067 | if (bm.blendType == LBT_COLOUR){
|
---|
2068 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
---|
2069 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
---|
2070 | if (bm.operation == LBX_BLEND_DIFFUSE_COLOUR){
|
---|
2071 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
|
---|
2072 | } else {
|
---|
2073 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
---|
2074 | }
|
---|
2075 | }
|
---|
2076 |
|
---|
2077 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
---|
2078 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
---|
2079 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
|
---|
2080 | if(bm.source1 == LBS_MANUAL)
|
---|
2081 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cv1);
|
---|
2082 | if (bm.source2 == LBS_MANUAL)
|
---|
2083 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cv2);
|
---|
2084 |
|
---|
2085 | glActiveTextureARB(GL_TEXTURE0);
|
---|
2086 | }
|
---|
2087 | //---------------------------------------------------------------------
|
---|
2088 | void GLRenderSystem::setGLLightPositionDirection(Light* lt, GLenum lightindex)
|
---|
2089 | {
|
---|
2090 | // Set position / direction
|
---|
2091 | Vector4 vec;
|
---|
2092 | // Use general 4D vector which is the same as GL's approach
|
---|
2093 | vec = lt->getAs4DVector();
|
---|
2094 |
|
---|
2095 | #if OGRE_DOUBLE_PRECISION
|
---|
2096 | // Must convert to float*
|
---|
2097 | float tmp[4] = {vec.x, vec.y, vec.z, vec.w};
|
---|
2098 | glLightfv(lightindex, GL_POSITION, tmp);
|
---|
2099 | #else
|
---|
2100 | glLightfv(lightindex, GL_POSITION, vec.val);
|
---|
2101 | #endif
|
---|
2102 | // Set spotlight direction
|
---|
2103 | if (lt->getType() == Light::LT_SPOTLIGHT)
|
---|
2104 | {
|
---|
2105 | vec = lt->getDerivedDirection();
|
---|
2106 | vec.w = 0.0;
|
---|
2107 | #if OGRE_DOUBLE_PRECISION
|
---|
2108 | // Must convert to float*
|
---|
2109 | float tmp2[4] = {vec.x, vec.y, vec.z, vec.w};
|
---|
2110 | glLightfv(lightindex, GL_SPOT_DIRECTION, tmp2);
|
---|
2111 | #else
|
---|
2112 | glLightfv(lightindex, GL_SPOT_DIRECTION, vec.val);
|
---|
2113 | #endif
|
---|
2114 | }
|
---|
2115 | }
|
---|
2116 | //---------------------------------------------------------------------
|
---|
2117 | void GLRenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
2118 | {
|
---|
2119 | }
|
---|
2120 | //---------------------------------------------------------------------
|
---|
2121 | void GLRenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
2122 | {
|
---|
2123 | }
|
---|
2124 | //---------------------------------------------------------------------
|
---|
2125 | void GLRenderSystem::_render(const RenderOperation& op)
|
---|
2126 | {
|
---|
2127 | // Guard
|
---|
2128 | OgreGuard ("GLRenderSystem::_render");
|
---|
2129 | // Call super class
|
---|
2130 | RenderSystem::_render(op);
|
---|
2131 |
|
---|
2132 | void* pBufferData = 0;
|
---|
2133 |
|
---|
2134 | const VertexDeclaration::VertexElementList& decl =
|
---|
2135 | op.vertexData->vertexDeclaration->getElements();
|
---|
2136 | VertexDeclaration::VertexElementList::const_iterator elem, elemEnd;
|
---|
2137 | elemEnd = decl.end();
|
---|
2138 |
|
---|
2139 | for (elem = decl.begin(); elem != elemEnd; ++elem)
|
---|
2140 | {
|
---|
2141 | if (!op.vertexData->vertexBufferBinding->isBufferBound(elem->getSource()))
|
---|
2142 | continue; // skip unbound elements
|
---|
2143 |
|
---|
2144 | HardwareVertexBufferSharedPtr vertexBuffer =
|
---|
2145 | op.vertexData->vertexBufferBinding->getBuffer(elem->getSource());
|
---|
2146 | if(mCapabilities->hasCapability(RSC_VBO))
|
---|
2147 | {
|
---|
2148 | glBindBufferARB(GL_ARRAY_BUFFER_ARB,
|
---|
2149 | static_cast<const GLHardwareVertexBuffer*>(vertexBuffer.get())->getGLBufferId());
|
---|
2150 | pBufferData = VBO_BUFFER_OFFSET(elem->getOffset());
|
---|
2151 | }
|
---|
2152 | else
|
---|
2153 | {
|
---|
2154 | pBufferData = static_cast<const GLDefaultHardwareVertexBuffer*>(vertexBuffer.get())->getDataPtr(elem->getOffset());
|
---|
2155 | }
|
---|
2156 | if (op.vertexData->vertexStart)
|
---|
2157 | {
|
---|
2158 | pBufferData = static_cast<char*>(pBufferData) + op.vertexData->vertexStart * vertexBuffer->getVertexSize();
|
---|
2159 | }
|
---|
2160 |
|
---|
2161 | unsigned int i = 0;
|
---|
2162 |
|
---|
2163 | switch(elem->getSemantic())
|
---|
2164 | {
|
---|
2165 | case VES_POSITION:
|
---|
2166 | glVertexPointer(VertexElement::getTypeCount(
|
---|
2167 | elem->getType()),
|
---|
2168 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2169 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2170 | pBufferData);
|
---|
2171 | glEnableClientState( GL_VERTEX_ARRAY );
|
---|
2172 | break;
|
---|
2173 | case VES_NORMAL:
|
---|
2174 | glNormalPointer(
|
---|
2175 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2176 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2177 | pBufferData);
|
---|
2178 | glEnableClientState( GL_NORMAL_ARRAY );
|
---|
2179 | break;
|
---|
2180 | case VES_DIFFUSE:
|
---|
2181 | glColorPointer(4,
|
---|
2182 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2183 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2184 | pBufferData);
|
---|
2185 | glEnableClientState( GL_COLOR_ARRAY );
|
---|
2186 | break;
|
---|
2187 | case VES_SPECULAR:
|
---|
2188 | glSecondaryColorPointerEXT(4,
|
---|
2189 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2190 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2191 | pBufferData);
|
---|
2192 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY );
|
---|
2193 | break;
|
---|
2194 | case VES_TEXTURE_COORDINATES:
|
---|
2195 |
|
---|
2196 | for (i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
|
---|
2197 | {
|
---|
2198 | // Only set this texture unit's texcoord pointer if it
|
---|
2199 | // is supposed to be using this element's index
|
---|
2200 | if (mTextureCoordIndex[i] == elem->getIndex())
|
---|
2201 | {
|
---|
2202 | glClientActiveTextureARB(GL_TEXTURE0 + i);
|
---|
2203 | glTexCoordPointer(
|
---|
2204 | VertexElement::getTypeCount(elem->getType()),
|
---|
2205 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2206 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2207 | pBufferData);
|
---|
2208 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
2209 | }
|
---|
2210 | }
|
---|
2211 | break;
|
---|
2212 | case VES_BLEND_INDICES:
|
---|
2213 | assert(mCapabilities->hasCapability(RSC_VERTEX_PROGRAM));
|
---|
2214 | glVertexAttribPointerARB(
|
---|
2215 | 7, // matrix indices are vertex attribute 7 (no def?)
|
---|
2216 | VertexElement::getTypeCount(elem->getType()),
|
---|
2217 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2218 | GL_FALSE, // normalisation disabled
|
---|
2219 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2220 | pBufferData);
|
---|
2221 | glEnableVertexAttribArrayARB(7);
|
---|
2222 | break;
|
---|
2223 | case VES_BLEND_WEIGHTS:
|
---|
2224 | assert(mCapabilities->hasCapability(RSC_VERTEX_PROGRAM));
|
---|
2225 | glVertexAttribPointerARB(
|
---|
2226 | 1, // weights are vertex attribute 1 (no def?)
|
---|
2227 | VertexElement::getTypeCount(elem->getType()),
|
---|
2228 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2229 | GL_FALSE, // normalisation disabled
|
---|
2230 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2231 | pBufferData);
|
---|
2232 | glEnableVertexAttribArrayARB(1);
|
---|
2233 | break;
|
---|
2234 | default:
|
---|
2235 | break;
|
---|
2236 | };
|
---|
2237 |
|
---|
2238 | }
|
---|
2239 |
|
---|
2240 | glClientActiveTextureARB(GL_TEXTURE0);
|
---|
2241 |
|
---|
2242 | // Find the correct type to render
|
---|
2243 | GLint primType;
|
---|
2244 | switch (op.operationType)
|
---|
2245 | {
|
---|
2246 | case RenderOperation::OT_POINT_LIST:
|
---|
2247 | primType = GL_POINTS;
|
---|
2248 | break;
|
---|
2249 | case RenderOperation::OT_LINE_LIST:
|
---|
2250 | primType = GL_LINES;
|
---|
2251 | break;
|
---|
2252 | case RenderOperation::OT_LINE_STRIP:
|
---|
2253 | primType = GL_LINE_STRIP;
|
---|
2254 | break;
|
---|
2255 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
2256 | primType = GL_TRIANGLES;
|
---|
2257 | break;
|
---|
2258 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
2259 | primType = GL_TRIANGLE_STRIP;
|
---|
2260 | break;
|
---|
2261 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
2262 | primType = GL_TRIANGLE_FAN;
|
---|
2263 | break;
|
---|
2264 | }
|
---|
2265 |
|
---|
2266 | if (op.useIndexes)
|
---|
2267 | {
|
---|
2268 | if(mCapabilities->hasCapability(RSC_VBO))
|
---|
2269 | {
|
---|
2270 | glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
|
---|
2271 | static_cast<GLHardwareIndexBuffer*>(
|
---|
2272 | op.indexData->indexBuffer.get())->getGLBufferId());
|
---|
2273 |
|
---|
2274 | pBufferData = VBO_BUFFER_OFFSET(
|
---|
2275 | op.indexData->indexStart * op.indexData->indexBuffer->getIndexSize());
|
---|
2276 | }
|
---|
2277 | else
|
---|
2278 | {
|
---|
2279 | pBufferData = static_cast<GLDefaultHardwareIndexBuffer*>(
|
---|
2280 | op.indexData->indexBuffer.get())->getDataPtr(
|
---|
2281 | op.indexData->indexStart * op.indexData->indexBuffer->getIndexSize());
|
---|
2282 | }
|
---|
2283 |
|
---|
2284 | GLenum indexType = (op.indexData->indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
|
---|
2285 |
|
---|
2286 | do
|
---|
2287 | {
|
---|
2288 | glDrawElements(primType, op.indexData->indexCount, indexType, pBufferData);
|
---|
2289 | } while (updatePassIterationRenderState());
|
---|
2290 |
|
---|
2291 | }
|
---|
2292 | else
|
---|
2293 | {
|
---|
2294 | do
|
---|
2295 | {
|
---|
2296 | glDrawArrays(primType, 0, op.vertexData->vertexCount);
|
---|
2297 | } while (updatePassIterationRenderState());
|
---|
2298 | }
|
---|
2299 |
|
---|
2300 | glDisableClientState( GL_VERTEX_ARRAY );
|
---|
2301 | for (int i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
|
---|
2302 | {
|
---|
2303 | glClientActiveTextureARB(GL_TEXTURE0 + i);
|
---|
2304 | glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
2305 | }
|
---|
2306 | glClientActiveTextureARB(GL_TEXTURE0);
|
---|
2307 | glDisableClientState( GL_NORMAL_ARRAY );
|
---|
2308 | glDisableClientState( GL_COLOR_ARRAY );
|
---|
2309 | glDisableClientState( GL_SECONDARY_COLOR_ARRAY );
|
---|
2310 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
2311 | {
|
---|
2312 | glDisableVertexAttribArrayARB(7); // disable indices
|
---|
2313 | glDisableVertexAttribArrayARB(1); // disable weights
|
---|
2314 | }
|
---|
2315 | glColor4f(1,1,1,1);
|
---|
2316 | glSecondaryColor3fEXT(0.0f, 0.0f, 0.0f);
|
---|
2317 |
|
---|
2318 | // UnGuard
|
---|
2319 | OgreUnguard();
|
---|
2320 | }
|
---|
2321 | //---------------------------------------------------------------------
|
---|
2322 | void GLRenderSystem::setNormaliseNormals(bool normalise)
|
---|
2323 | {
|
---|
2324 | if (normalise)
|
---|
2325 | glEnable(GL_NORMALIZE);
|
---|
2326 | else
|
---|
2327 | glDisable(GL_NORMALIZE);
|
---|
2328 |
|
---|
2329 | }
|
---|
2330 | //---------------------------------------------------------------------
|
---|
2331 | void GLRenderSystem::bindGpuProgram(GpuProgram* prg)
|
---|
2332 | {
|
---|
2333 | GLGpuProgram* glprg = static_cast<GLGpuProgram*>(prg);
|
---|
2334 | glprg->bindProgram();
|
---|
2335 | if (glprg->getType() == GPT_VERTEX_PROGRAM)
|
---|
2336 | {
|
---|
2337 | mCurrentVertexProgram = glprg;
|
---|
2338 | }
|
---|
2339 | else
|
---|
2340 | {
|
---|
2341 | mCurrentFragmentProgram = glprg;
|
---|
2342 | }
|
---|
2343 | RenderSystem::bindGpuProgram(prg);
|
---|
2344 | }
|
---|
2345 | //---------------------------------------------------------------------
|
---|
2346 | void GLRenderSystem::unbindGpuProgram(GpuProgramType gptype)
|
---|
2347 | {
|
---|
2348 |
|
---|
2349 | if (gptype == GPT_VERTEX_PROGRAM && mCurrentVertexProgram)
|
---|
2350 | {
|
---|
2351 | mActiveVertexGpuProgramParameters.setNull();
|
---|
2352 | mCurrentVertexProgram->unbindProgram();
|
---|
2353 | mCurrentVertexProgram = 0;
|
---|
2354 | }
|
---|
2355 | else if (gptype == GPT_FRAGMENT_PROGRAM && mCurrentFragmentProgram)
|
---|
2356 | {
|
---|
2357 | mActiveFragmentGpuProgramParameters.setNull();
|
---|
2358 | mCurrentFragmentProgram->unbindProgram();
|
---|
2359 | mCurrentFragmentProgram = 0;
|
---|
2360 | }
|
---|
2361 | RenderSystem::unbindGpuProgram(gptype);
|
---|
2362 |
|
---|
2363 | }
|
---|
2364 | //---------------------------------------------------------------------
|
---|
2365 | void GLRenderSystem::bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params)
|
---|
2366 | {
|
---|
2367 | if (gptype == GPT_VERTEX_PROGRAM)
|
---|
2368 | {
|
---|
2369 | mActiveVertexGpuProgramParameters = params;
|
---|
2370 | mCurrentVertexProgram->bindProgramParameters(params);
|
---|
2371 | }
|
---|
2372 | else
|
---|
2373 | {
|
---|
2374 | mActiveFragmentGpuProgramParameters = params;
|
---|
2375 | mCurrentFragmentProgram->bindProgramParameters(params);
|
---|
2376 | }
|
---|
2377 | }
|
---|
2378 | //---------------------------------------------------------------------
|
---|
2379 | void GLRenderSystem::bindGpuProgramPassIterationParameters(GpuProgramType gptype)
|
---|
2380 | {
|
---|
2381 | if (gptype == GPT_VERTEX_PROGRAM)
|
---|
2382 | {
|
---|
2383 | mCurrentVertexProgram->bindProgramPassIterationParameters(mActiveVertexGpuProgramParameters);
|
---|
2384 | }
|
---|
2385 | else
|
---|
2386 | {
|
---|
2387 | mCurrentFragmentProgram->bindProgramPassIterationParameters(mActiveFragmentGpuProgramParameters);
|
---|
2388 | }
|
---|
2389 | }
|
---|
2390 | //---------------------------------------------------------------------
|
---|
2391 | void GLRenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
2392 | {
|
---|
2393 | size_t i;
|
---|
2394 | size_t numClipPlanes;
|
---|
2395 | GLdouble clipPlane[4];
|
---|
2396 |
|
---|
2397 | numClipPlanes = clipPlanes.size();
|
---|
2398 | for (i = 0; i < numClipPlanes; ++i)
|
---|
2399 | {
|
---|
2400 | GLenum clipPlaneId = static_cast<GLenum>(GL_CLIP_PLANE0 + i);
|
---|
2401 | const Plane& plane = clipPlanes[i];
|
---|
2402 |
|
---|
2403 | if (i >= 6/*GL_MAX_CLIP_PLANES*/)
|
---|
2404 | {
|
---|
2405 | OGRE_EXCEPT(0, "Unable to set clip plane",
|
---|
2406 | "GLRenderSystem::setClipPlanes");
|
---|
2407 | }
|
---|
2408 |
|
---|
2409 | clipPlane[0] = plane.normal.x;
|
---|
2410 | clipPlane[1] = plane.normal.y;
|
---|
2411 | clipPlane[2] = plane.normal.z;
|
---|
2412 | clipPlane[3] = plane.d;
|
---|
2413 |
|
---|
2414 | glClipPlane(clipPlaneId, clipPlane);
|
---|
2415 | glEnable(clipPlaneId);
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | // disable remaining clip planes
|
---|
2419 | for ( ; i < 6/*GL_MAX_CLIP_PLANES*/; ++i)
|
---|
2420 | {
|
---|
2421 | glDisable(static_cast<GLenum>(GL_CLIP_PLANE0 + i));
|
---|
2422 | }
|
---|
2423 | }
|
---|
2424 | //---------------------------------------------------------------------
|
---|
2425 | void GLRenderSystem::setScissorTest(bool enabled, size_t left,
|
---|
2426 | size_t top, size_t right, size_t bottom)
|
---|
2427 | {
|
---|
2428 | // If request texture flipping, use "upper-left", otherwise use "lower-left"
|
---|
2429 | bool flipping = mActiveRenderTarget->requiresTextureFlipping();
|
---|
2430 | // GL measures from the bottom, not the top
|
---|
2431 | size_t targetHeight = mActiveRenderTarget->getHeight();
|
---|
2432 | // Calculate the "lower-left" corner of the viewport
|
---|
2433 | GLsizei w, h, x, y;
|
---|
2434 |
|
---|
2435 | if (enabled)
|
---|
2436 | {
|
---|
2437 | glEnable(GL_SCISSOR_TEST);
|
---|
2438 | // NB GL uses width / height rather than right / bottom
|
---|
2439 | x = left;
|
---|
2440 | if (flipping)
|
---|
2441 | y = top;
|
---|
2442 | else
|
---|
2443 | y = targetHeight - bottom;
|
---|
2444 | w = right - left;
|
---|
2445 | h = bottom - top;
|
---|
2446 | glScissor(x, y, w, h);
|
---|
2447 | }
|
---|
2448 | else
|
---|
2449 | {
|
---|
2450 | glDisable(GL_SCISSOR_TEST);
|
---|
2451 | // GL requires you to reset the scissor when disabling
|
---|
2452 | w = mActiveViewport->getActualWidth();
|
---|
2453 | h = mActiveViewport->getActualHeight();
|
---|
2454 | x = mActiveViewport->getActualLeft();
|
---|
2455 | if (flipping)
|
---|
2456 | y = mActiveViewport->getActualTop();
|
---|
2457 | else
|
---|
2458 | y = targetHeight - mActiveViewport->getActualTop() - h;
|
---|
2459 | glScissor(x, y, w, h);
|
---|
2460 | }
|
---|
2461 | }
|
---|
2462 | //---------------------------------------------------------------------
|
---|
2463 | void GLRenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
2464 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
2465 | {
|
---|
2466 |
|
---|
2467 | bool colourMask = !mColourWrite[0] || !mColourWrite[1]
|
---|
2468 | || !mColourWrite[2] || !mColourWrite[3];
|
---|
2469 |
|
---|
2470 | GLbitfield flags = 0;
|
---|
2471 | if (buffers & FBT_COLOUR)
|
---|
2472 | {
|
---|
2473 | flags |= GL_COLOR_BUFFER_BIT;
|
---|
2474 | // Enable buffer for writing if it isn't
|
---|
2475 | if (colourMask)
|
---|
2476 | {
|
---|
2477 | glColorMask(true, true, true, true);
|
---|
2478 | }
|
---|
2479 | glClearColor(colour.r, colour.g, colour.b, colour.a);
|
---|
2480 | }
|
---|
2481 | if (buffers & FBT_DEPTH)
|
---|
2482 | {
|
---|
2483 | flags |= GL_DEPTH_BUFFER_BIT;
|
---|
2484 | // Enable buffer for writing if it isn't
|
---|
2485 | if (!mDepthWrite)
|
---|
2486 | {
|
---|
2487 | glDepthMask( GL_TRUE );
|
---|
2488 | }
|
---|
2489 | glClearDepth(depth);
|
---|
2490 | }
|
---|
2491 | if (buffers & FBT_STENCIL)
|
---|
2492 | {
|
---|
2493 | flags |= GL_STENCIL_BUFFER_BIT;
|
---|
2494 | // Enable buffer for writing if it isn't
|
---|
2495 | glStencilMask(0xFFFFFFFF);
|
---|
2496 |
|
---|
2497 | glClearStencil(stencil);
|
---|
2498 | }
|
---|
2499 |
|
---|
2500 | // Clear buffers
|
---|
2501 | glClear(flags);
|
---|
2502 |
|
---|
2503 | // Reset buffer write state
|
---|
2504 | if (!mDepthWrite && (buffers & FBT_DEPTH))
|
---|
2505 | {
|
---|
2506 | glDepthMask( GL_FALSE );
|
---|
2507 | }
|
---|
2508 | if (colourMask && (buffers & FBT_COLOUR))
|
---|
2509 | {
|
---|
2510 | glColorMask(mColourWrite[0], mColourWrite[1], mColourWrite[2], mColourWrite[3]);
|
---|
2511 | }
|
---|
2512 | if (buffers & FBT_STENCIL)
|
---|
2513 | {
|
---|
2514 | glStencilMask(mStencilMask);
|
---|
2515 | }
|
---|
2516 |
|
---|
2517 | }
|
---|
2518 | // ------------------------------------------------------------------
|
---|
2519 | void GLRenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
2520 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
2521 | bool forGpuProgram)
|
---|
2522 | {
|
---|
2523 | Real width = right - left;
|
---|
2524 | Real height = top - bottom;
|
---|
2525 | Real q, qn;
|
---|
2526 | if (farPlane == 0)
|
---|
2527 | {
|
---|
2528 | // Infinite far plane
|
---|
2529 | q = Frustum::INFINITE_FAR_PLANE_ADJUST - 1;
|
---|
2530 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 2);
|
---|
2531 | }
|
---|
2532 | else
|
---|
2533 | {
|
---|
2534 | q = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
---|
2535 | qn = -2 * (farPlane * nearPlane) / (farPlane - nearPlane);
|
---|
2536 | }
|
---|
2537 | dest = Matrix4::ZERO;
|
---|
2538 | dest[0][0] = 2 * nearPlane / width;
|
---|
2539 | dest[0][2] = (right+left) / width;
|
---|
2540 | dest[1][1] = 2 * nearPlane / height;
|
---|
2541 | dest[1][2] = (top+bottom) / height;
|
---|
2542 | dest[2][2] = q;
|
---|
2543 | dest[2][3] = qn;
|
---|
2544 | dest[3][2] = -1;
|
---|
2545 | }
|
---|
2546 |
|
---|
2547 | // ------------------------------------------------------------------
|
---|
2548 | void GLRenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
2549 | {
|
---|
2550 | if (ushort(mClipPlanes.size()) < index+1)
|
---|
2551 | mClipPlanes.resize(index+1);
|
---|
2552 | mClipPlanes[index] = Vector4 (A, B, C, D);
|
---|
2553 | GLdouble plane[4] = { A, B, C, D };
|
---|
2554 | glClipPlane (GL_CLIP_PLANE0 + index, plane);
|
---|
2555 | }
|
---|
2556 |
|
---|
2557 | // ------------------------------------------------------------------
|
---|
2558 | void GLRenderSystem::setGLClipPlanes() const
|
---|
2559 | {
|
---|
2560 | size_t size = mClipPlanes.size();
|
---|
2561 | for (size_t i=0; i<size; i++)
|
---|
2562 | {
|
---|
2563 | const Vector4 &p = mClipPlanes[i];
|
---|
2564 | GLdouble plane[4] = { p.x, p.y, p.z, p.w };
|
---|
2565 | glClipPlane (GL_CLIP_PLANE0 + i, plane);
|
---|
2566 | }
|
---|
2567 | }
|
---|
2568 |
|
---|
2569 | // ------------------------------------------------------------------
|
---|
2570 | void GLRenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
2571 | {
|
---|
2572 | glEnable (GL_CLIP_PLANE0 + index);
|
---|
2573 | }
|
---|
2574 | //---------------------------------------------------------------------
|
---|
2575 | HardwareOcclusionQuery* GLRenderSystem::createHardwareOcclusionQuery(void)
|
---|
2576 | {
|
---|
2577 | GLHardwareOcclusionQuery* ret = new GLHardwareOcclusionQuery();
|
---|
2578 | mHwOcclusionQueries.push_back(ret);
|
---|
2579 | return ret;
|
---|
2580 | }
|
---|
2581 | //---------------------------------------------------------------------
|
---|
2582 | Real GLRenderSystem::getHorizontalTexelOffset(void)
|
---|
2583 | {
|
---|
2584 | // No offset in GL
|
---|
2585 | return 0.0f;
|
---|
2586 | }
|
---|
2587 | //---------------------------------------------------------------------
|
---|
2588 | Real GLRenderSystem::getVerticalTexelOffset(void)
|
---|
2589 | {
|
---|
2590 | // No offset in GL
|
---|
2591 | return 0.0f;
|
---|
2592 | }
|
---|
2593 | //---------------------------------------------------------------------
|
---|
2594 | void GLRenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
2595 | bool forGpuProgram)
|
---|
2596 | {
|
---|
2597 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
2598 |
|
---|
2599 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
2600 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
2601 | // transform it into camera space by multiplying it
|
---|
2602 | // by the inverse of the projection matrix
|
---|
2603 |
|
---|
2604 | Vector4 q;
|
---|
2605 | q.x = (Math::Sign(plane.normal.x) + matrix[0][2]) / matrix[0][0];
|
---|
2606 | q.y = (Math::Sign(plane.normal.y) + matrix[1][2]) / matrix[1][1];
|
---|
2607 | q.z = -1.0F;
|
---|
2608 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
2609 |
|
---|
2610 | // Calculate the scaled plane vector
|
---|
2611 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
2612 | Vector4 c = clipPlane4d * (2.0F / (clipPlane4d.dotProduct(q)));
|
---|
2613 |
|
---|
2614 | // Replace the third row of the projection matrix
|
---|
2615 | matrix[2][0] = c.x;
|
---|
2616 | matrix[2][1] = c.y;
|
---|
2617 | matrix[2][2] = c.z + 1.0F;
|
---|
2618 | matrix[2][3] = c.w;
|
---|
2619 | }
|
---|
2620 | //---------------------------------------------------------------------
|
---|
2621 | void GLRenderSystem::_oneTimeContextInitialization()
|
---|
2622 | {
|
---|
2623 | // Set nicer lighting model -- d3d9 has this by default
|
---|
2624 | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
---|
2625 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
|
---|
2626 | glEnable(GL_COLOR_SUM);
|
---|
2627 | glDisable(GL_DITHER);
|
---|
2628 |
|
---|
2629 | // Check for FSAA
|
---|
2630 | // Enable the extension if it was enabled by the GLSupport
|
---|
2631 | if (mGLSupport->checkExtension("GL_ARB_multisample"))
|
---|
2632 | {
|
---|
2633 | int fsaa_active = false;
|
---|
2634 | glGetIntegerv(GL_SAMPLE_BUFFERS_ARB,(GLint*)&fsaa_active);
|
---|
2635 | if(fsaa_active)
|
---|
2636 | {
|
---|
2637 | glEnable(GL_MULTISAMPLE_ARB);
|
---|
2638 | LogManager::getSingleton().logMessage("Using FSAA from GL_ARB_multisample extension.");
|
---|
2639 | }
|
---|
2640 | }
|
---|
2641 | }
|
---|
2642 | //---------------------------------------------------------------------
|
---|
2643 | void GLRenderSystem::_switchContext(GLContext *context)
|
---|
2644 | {
|
---|
2645 | // Unbind GPU programs and rebind to new context later, because
|
---|
2646 | // scene manager treat render system as ONE 'context' ONLY, and it
|
---|
2647 | // cached the GPU programs using state.
|
---|
2648 | if (mCurrentVertexProgram)
|
---|
2649 | mCurrentVertexProgram->unbindProgram();
|
---|
2650 | if (mCurrentFragmentProgram)
|
---|
2651 | mCurrentFragmentProgram->unbindProgram();
|
---|
2652 |
|
---|
2653 | // It's ready to switching
|
---|
2654 | mCurrentContext->endCurrent();
|
---|
2655 | mCurrentContext = context;
|
---|
2656 | mCurrentContext->setCurrent();
|
---|
2657 |
|
---|
2658 | // Check if the context has already done one-time initialisation
|
---|
2659 | if(!mCurrentContext->getInitialized())
|
---|
2660 | {
|
---|
2661 | _oneTimeContextInitialization();
|
---|
2662 | mCurrentContext->setInitialized();
|
---|
2663 | }
|
---|
2664 |
|
---|
2665 | // Rebind GPU programs to new context
|
---|
2666 | if (mCurrentVertexProgram)
|
---|
2667 | mCurrentVertexProgram->bindProgram();
|
---|
2668 | if (mCurrentFragmentProgram)
|
---|
2669 | mCurrentFragmentProgram->bindProgram();
|
---|
2670 |
|
---|
2671 | // Must reset depth/colour write mask to according with user desired, otherwise,
|
---|
2672 | // clearFrameBuffer would be wrong because the value we are recorded may be
|
---|
2673 | // difference with the really state stored in GL context.
|
---|
2674 | glDepthMask(mDepthWrite);
|
---|
2675 | glColorMask(mColourWrite[0], mColourWrite[1], mColourWrite[2], mColourWrite[3]);
|
---|
2676 | glStencilMask(mStencilMask);
|
---|
2677 |
|
---|
2678 | }
|
---|
2679 | //---------------------------------------------------------------------
|
---|
2680 | void GLRenderSystem::_setRenderTarget(RenderTarget *target)
|
---|
2681 | {
|
---|
2682 | // Unbind frame buffer object
|
---|
2683 | if(mActiveRenderTarget)
|
---|
2684 | mRTTManager->unbind(mActiveRenderTarget);
|
---|
2685 |
|
---|
2686 | mActiveRenderTarget = target;
|
---|
2687 |
|
---|
2688 | // Switch context if different from current one
|
---|
2689 | GLContext *newContext = 0;
|
---|
2690 | target->getCustomAttribute("GLCONTEXT", &newContext);
|
---|
2691 | if(newContext && mCurrentContext != newContext)
|
---|
2692 | {
|
---|
2693 | _switchContext(newContext);
|
---|
2694 | }
|
---|
2695 |
|
---|
2696 | // Bind frame buffer object
|
---|
2697 | mRTTManager->bind(target);
|
---|
2698 | }
|
---|
2699 | //---------------------------------------------------------------------
|
---|
2700 | void GLRenderSystem::_unregisterContext(GLContext *context)
|
---|
2701 | {
|
---|
2702 | if(mCurrentContext == context) {
|
---|
2703 | // Change the context to something else so that a valid context
|
---|
2704 | // remains active. When this is the main context being unregistered,
|
---|
2705 | // we set the main context to 0.
|
---|
2706 | if(mCurrentContext != mMainContext) {
|
---|
2707 | _switchContext(mMainContext);
|
---|
2708 | } else {
|
---|
2709 | /// No contexts remain
|
---|
2710 | mCurrentContext->endCurrent();
|
---|
2711 | mCurrentContext = 0;
|
---|
2712 | mMainContext = 0;
|
---|
2713 | }
|
---|
2714 | }
|
---|
2715 | }
|
---|
2716 | //---------------------------------------------------------------------
|
---|
2717 | GLContext *GLRenderSystem::_getMainContext() {
|
---|
2718 | return mMainContext;
|
---|
2719 | }
|
---|
2720 | //---------------------------------------------------------------------
|
---|
2721 | Real GLRenderSystem::getMinimumDepthInputValue(void)
|
---|
2722 | {
|
---|
2723 | // Range [-1.0f, 1.0f]
|
---|
2724 | return -1.0f;
|
---|
2725 | }
|
---|
2726 | //---------------------------------------------------------------------
|
---|
2727 | Real GLRenderSystem::getMaximumDepthInputValue(void)
|
---|
2728 | {
|
---|
2729 | // Range [-1.0f, 1.0f]
|
---|
2730 | return 1.0f;
|
---|
2731 | }
|
---|
2732 |
|
---|
2733 | }
|
---|