1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #include "OgreGLTexture.h"
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27 | #include "OgreGLSupport.h"
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28 | #include "OgreGLPixelFormat.h"
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29 | #include "OgreGLHardwarePixelBuffer.h"
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30 |
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31 | #include "OgreTextureManager.h"
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32 | #include "OgreImage.h"
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33 | #include "OgreLogManager.h"
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34 | #include "OgreCamera.h"
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35 | #include "OgreException.h"
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36 | #include "OgreRoot.h"
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37 | #include "OgreCodec.h"
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38 | #include "OgreImageCodec.h"
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39 | #include "OgreStringConverter.h"
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40 | #include "OgreBitwise.h"
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41 |
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42 | #include "OgreGLFBORenderTexture.h"
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43 |
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44 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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45 | # include <windows.h>
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46 | # include <wingdi.h>
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47 | #endif
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48 |
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49 | namespace Ogre {
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50 |
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51 |
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52 |
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53 | GLTexture::GLTexture(ResourceManager* creator, const String& name,
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54 | ResourceHandle handle, const String& group, bool isManual,
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55 | ManualResourceLoader* loader, GLSupport& support)
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56 | : Texture(creator, name, handle, group, isManual, loader),
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57 | mTextureID(0), mGLSupport(support)
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58 | {
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59 | }
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60 |
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61 |
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62 | GLTexture::~GLTexture()
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63 | {
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64 | // have to call this here reather than in Resource destructor
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65 | // since calling virtual methods in base destructors causes crash
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66 | if (mIsLoaded)
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67 | {
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68 | unload();
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69 | }
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70 | else
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71 | {
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72 | freeInternalResources();
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73 | }
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74 | }
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75 |
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76 | GLenum GLTexture::getGLTextureTarget(void) const
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77 | {
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78 | switch(mTextureType)
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79 | {
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80 | case TEX_TYPE_1D:
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81 | return GL_TEXTURE_1D;
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82 | case TEX_TYPE_2D:
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83 | return GL_TEXTURE_2D;
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84 | case TEX_TYPE_3D:
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85 | return GL_TEXTURE_3D;
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86 | case TEX_TYPE_CUBE_MAP:
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87 | return GL_TEXTURE_CUBE_MAP;
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88 | default:
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89 | return 0;
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90 | };
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91 | }
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92 |
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93 | //* Creation / loading methods ********************************************
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94 | void GLTexture::createInternalResourcesImpl(void)
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95 | {
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96 | // Convert to nearest power-of-two size if required
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97 | mWidth = GLPixelUtil::optionalPO2(mWidth);
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98 | mHeight = GLPixelUtil::optionalPO2(mHeight);
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99 | mDepth = GLPixelUtil::optionalPO2(mDepth);
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100 |
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101 |
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102 | // Adjust format if required
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103 | mFormat = TextureManager::getSingleton().getNativeFormat(mTextureType, mFormat, mUsage);
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104 |
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105 | // Check requested number of mipmaps
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106 | size_t maxMips = GLPixelUtil::getMaxMipmaps(mWidth, mHeight, mDepth, mFormat);
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107 | mNumMipmaps = mNumRequestedMipmaps;
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108 | if(mNumMipmaps>maxMips)
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109 | mNumMipmaps = maxMips;
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110 |
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111 | // Generate texture name
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112 | glGenTextures( 1, &mTextureID );
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113 |
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114 | // Set texture type
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115 | glBindTexture( getGLTextureTarget(), mTextureID );
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116 |
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117 | // This needs to be set otherwise the texture doesn't get rendered
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118 | glTexParameteri( getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, mNumMipmaps );
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119 |
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120 | // Set some misc default parameters so NVidia won't complain, these can of course be changed later
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121 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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122 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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123 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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124 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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125 |
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126 | // If we can do automip generation and the user desires this, do so
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127 | mMipmapsHardwareGenerated =
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128 | Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_AUTOMIPMAP);
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129 | if((mUsage & TU_AUTOMIPMAP) &&
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130 | mNumRequestedMipmaps && mMipmapsHardwareGenerated)
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131 | {
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132 | glTexParameteri( getGLTextureTarget(), GL_GENERATE_MIPMAP, GL_TRUE );
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133 | }
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134 |
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135 | // Allocate internal buffer so that glTexSubImageXD can be used
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136 | // Internal format
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137 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat);
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138 | size_t width = mWidth;
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139 | size_t height = mHeight;
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140 | size_t depth = mDepth;
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141 | #if 0
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142 | /** Luckily, this hack seems not to be needed; empty compressed textures can very well be created the
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143 | conventional way with glTexImageXD.
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144 | */
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145 | if(PixelUtil::isCompressed(mFormat))
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146 | {
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147 | // Compressed formats
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148 | size_t size = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
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149 | // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not
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150 | // accept a 0 pointer like normal glTexImageXD
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151 | // Run through this process for every mipmap to pregenerate mipmap piramid
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152 | uint8 *tmpdata = new uint8[size];
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153 | memset(tmpdata, 0, size);
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154 |
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155 | for(int mip=0; mip<=mNumMipmaps; mip++)
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156 | {
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157 | //int mip = 0;
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158 | size = PixelUtil::getMemorySize(width, height, depth, mFormat);
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159 | switch(mTextureType)
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160 | {
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161 | case TEX_TYPE_1D:
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162 | glCompressedTexImage1DARB(GL_TEXTURE_1D, mip, format,
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163 | width, 0,
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164 | size, tmpdata);
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165 | break;
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166 | case TEX_TYPE_2D:
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167 | glCompressedTexImage2DARB(GL_TEXTURE_2D, mip, format,
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168 | width, height, 0,
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169 | size, tmpdata);
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170 | break;
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171 | case TEX_TYPE_3D:
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172 | glCompressedTexImage3DARB(GL_TEXTURE_3D, mip, format,
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173 | width, height, depth, 0,
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174 | size, tmpdata);
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175 | break;
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176 | case TEX_TYPE_CUBE_MAP:
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177 | for(int face=0; face<6; face++) {
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178 | glCompressedTexImage2DARB(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format,
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179 | width, height, 0,
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180 | size, tmpdata);
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181 | }
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182 | break;
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183 | };
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184 | if(width>1) width = width/2;
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185 | if(height>1) height = height/2;
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186 | if(depth>1) depth = depth/2;
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187 | }
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188 | delete [] tmpdata;
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189 | }
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190 | else
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191 | #endif
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192 | {
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193 | // Run through this process to pregenerate mipmap piramid
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194 | for(int mip=0; mip<=mNumMipmaps; mip++)
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195 | {
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196 | // Normal formats
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197 | switch(mTextureType)
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198 | {
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199 | case TEX_TYPE_1D:
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200 | glTexImage1D(GL_TEXTURE_1D, mip, format,
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201 | width, 0,
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202 | GL_RGBA, GL_UNSIGNED_BYTE, 0);
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203 |
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204 | break;
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205 | case TEX_TYPE_2D:
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206 | glTexImage2D(GL_TEXTURE_2D, mip, format,
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207 | width, height, 0,
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208 | GL_RGBA, GL_UNSIGNED_BYTE, 0);
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209 | break;
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210 | case TEX_TYPE_3D:
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211 | glTexImage3D(GL_TEXTURE_3D, mip, format,
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212 | width, height, depth, 0,
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213 | GL_RGBA, GL_UNSIGNED_BYTE, 0);
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214 | break;
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215 | case TEX_TYPE_CUBE_MAP:
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216 | for(int face=0; face<6; face++) {
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217 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format,
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218 | width, height, 0,
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219 | GL_RGBA, GL_UNSIGNED_BYTE, 0);
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220 | }
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221 | break;
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222 | };
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223 | if(width>1) width = width/2;
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224 | if(height>1) height = height/2;
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225 | if(depth>1) depth = depth/2;
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226 | }
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227 | }
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228 | _createSurfaceList();
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229 | // Get final internal format
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230 | mFormat = getBuffer(0,0)->getFormat();
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231 | }
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232 |
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233 | void GLTexture::createRenderTexture(void)
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234 | {
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235 | // Create the GL texture
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236 | // This already does everything neccessary
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237 | createInternalResources();
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238 | }
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239 |
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240 | void GLTexture::loadImage( const Image& img )
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241 | {
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242 | std::vector<const Image*> images;
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243 |
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244 | images.push_back(&img);
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245 | _loadImages(images);
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246 | images.clear();
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247 | }
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248 |
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249 | void GLTexture::loadImpl()
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250 | {
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251 | if( mUsage & TU_RENDERTARGET )
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252 | {
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253 | createRenderTexture();
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254 | mIsLoaded = true;
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255 | }
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256 | else
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257 | {
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258 | String baseName, ext;
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259 | size_t pos = mName.find_last_of(".");
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260 | if( pos == String::npos )
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261 | OGRE_EXCEPT(
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262 | Exception::ERR_INVALIDPARAMS,
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263 | "Unable to load image file '"+ mName + "' - invalid extension.",
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264 | "GLTexture::loadImpl" );
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265 |
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266 | baseName = mName.substr(0, pos);
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267 | ext = mName.substr(pos+1);
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268 |
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269 | if(mTextureType == TEX_TYPE_1D || mTextureType == TEX_TYPE_2D ||
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270 | mTextureType == TEX_TYPE_3D)
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271 | {
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272 | Image img;
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273 | // find & load resource data intro stream to allow resource
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274 | // group changes if required
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275 | DataStreamPtr dstream =
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276 | ResourceGroupManager::getSingleton().openResource(
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277 | mName, mGroup, true, this);
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278 |
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279 | img.load(dstream, ext);
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280 |
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281 | // If this is a cube map, set the texture type flag accordingly.
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282 | if (img.hasFlag(IF_CUBEMAP))
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283 | mTextureType = TEX_TYPE_CUBE_MAP;
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284 | // If this is a volumetric texture set the texture type flag accordingly.
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285 | if(img.getDepth() > 1)
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286 | mTextureType = TEX_TYPE_3D;
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287 |
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288 | loadImage( img );
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289 | }
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290 | else if (mTextureType == TEX_TYPE_CUBE_MAP)
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291 | {
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292 | if(StringUtil::endsWith(getName(), ".dds"))
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293 | {
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294 | // XX HACK there should be a better way to specify whether
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295 | // all faces are in the same file or not
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296 | Image img;
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297 | // find & load resource data intro stream to allow resource
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298 | // group changes if required
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299 | DataStreamPtr dstream =
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300 | ResourceGroupManager::getSingleton().openResource(
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301 | mName, mGroup, true, this);
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302 |
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303 | img.load(dstream, ext);
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304 | loadImage( img );
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305 | }
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306 | else
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307 | {
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308 | std::vector<Image> images(6);
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309 | std::vector<const Image*> imagePtrs;
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310 | static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"};
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311 |
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312 | for(size_t i = 0; i < 6; i++)
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313 | {
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314 | String fullName = baseName + suffixes[i] + "." + ext;
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315 | // find & load resource data intro stream to allow resource
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316 | // group changes if required
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317 | DataStreamPtr dstream =
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318 | ResourceGroupManager::getSingleton().openResource(
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319 | fullName, mGroup, true, this);
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320 |
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321 | images[i].load(dstream, ext);
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322 | imagePtrs.push_back(&images[i]);
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323 | }
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324 |
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325 | _loadImages( imagePtrs );
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326 | }
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327 | }
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328 | else
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329 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE, "**** Unknown texture type ****", "GLTexture::load" );
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330 | }
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331 | }
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332 |
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333 | //*************************************************************************
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334 |
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335 | void GLTexture::freeInternalResourcesImpl()
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336 | {
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337 | mSurfaceList.clear();
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338 | glDeleteTextures( 1, &mTextureID );
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339 | }
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340 |
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341 |
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342 | //---------------------------------------------------------------------------------------------
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343 | void GLTexture::_createSurfaceList()
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344 | {
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345 | mSurfaceList.clear();
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346 |
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347 | // For all faces and mipmaps, store surfaces as HardwarePixelBufferSharedPtr
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348 | bool wantGeneratedMips = (mUsage & TU_AUTOMIPMAP)!=0;
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349 |
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350 | // Do mipmapping in software? (uses GLU) For some cards, this is still needed. Of course,
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351 | // only when mipmap generation is desired.
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352 | bool doSoftware = wantGeneratedMips && !mMipmapsHardwareGenerated && getNumMipmaps();
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353 |
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354 | for(int face=0; face<getNumFaces(); face++)
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355 | {
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356 | for(int mip=0; mip<=getNumMipmaps(); mip++)
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357 | {
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358 | GLHardwarePixelBuffer *buf = new GLTextureBuffer(mName, getGLTextureTarget(), mTextureID, face, mip,
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359 | static_cast<HardwareBuffer::Usage>(mUsage), doSoftware && mip==0);
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360 | mSurfaceList.push_back(HardwarePixelBufferSharedPtr(buf));
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361 |
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362 | /// Check for error
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363 | if(buf->getWidth()==0 || buf->getHeight()==0 || buf->getDepth()==0)
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364 | {
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365 | OGRE_EXCEPT(
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366 | Exception::ERR_RENDERINGAPI_ERROR,
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367 | "Zero sized texture surface on texture "+getName()+
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368 | " face "+StringConverter::toString(face)+
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369 | " mipmap "+StringConverter::toString(mip)+
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370 | ". Probably, the GL driver refused to create the texture.",
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371 | "GLTexture::_createSurfaceList");
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372 | }
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373 | }
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374 | }
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375 | }
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376 |
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377 | //---------------------------------------------------------------------------------------------
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378 | HardwarePixelBufferSharedPtr GLTexture::getBuffer(size_t face, size_t mipmap)
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379 | {
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380 | if(face >= getNumFaces())
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381 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Face index out of range",
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382 | "GLTexture::getBuffer");
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383 | if(mipmap > mNumMipmaps)
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384 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range",
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385 | "GLTexture::getBuffer");
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386 | unsigned int idx = face*(mNumMipmaps+1) + mipmap;
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387 | assert(idx < mSurfaceList.size());
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388 | return mSurfaceList[idx];
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389 | }
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390 |
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391 | }
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392 |
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