source: OGRE/trunk/ogrenew/RenderSystems/GL/src/OgreWin32RenderTexture.cpp @ 657

Revision 657, 10.6 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#include "OgreRoot.h"
27#include "OgreLogManager.h"
28#include "OgreRenderSystem.h"
29#include "OgreImageCodec.h"
30#include "OgreException.h"
31
32#include "OgreWin32RenderTexture.h"
33#include "OgreWin32GLSupport.h"
34#include "OgreWin32Context.h"
35
36// ATI float extension
37#ifndef WGL_ATI_pixel_format_float
38#define WGL_ATI_pixel_format_float  1
39
40#define WGL_TYPE_RGBA_FLOAT_ATI             0x21A0
41#define GL_TYPE_RGBA_FLOAT_ATI              0x8820
42#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI  0x8835
43#endif
44
45
46namespace Ogre {
47
48        static PFNWGLCHOOSEPIXELFORMATARBPROC _wglChoosePixelFormatARB = 0;
49        static PFNWGLCREATEPBUFFERARBPROC _wglCreatePbufferARB = 0;
50        static PFNWGLGETPBUFFERDCARBPROC _wglGetPbufferDCARB = 0;
51        static PFNWGLRELEASEPBUFFERDCARBPROC _wglReleasePbufferDCARB = 0;
52        static PFNWGLDESTROYPBUFFERARBPROC _wglDestroyPbufferARB = 0;
53        static PFNWGLQUERYPBUFFERARBPROC _wglQueryPbufferARB = 0;
54        static PFNWGLBINDTEXIMAGEARBPROC _wglBindTexImageARB = 0;
55        static PFNWGLRELEASETEXIMAGEARBPROC _wglReleaseTexImageARB = 0;
56        static PFNWGLGETPIXELFORMATATTRIBIVARBPROC _wglGetPixelFormatAttribivARB = 0;
57
58        Win32RenderTexture::Win32RenderTexture(Win32GLSupport &glsupport, const String & name,
59                        unsigned int width, unsigned int height,
60                        TextureType texType, PixelFormat internalFormat,
61                        const NameValuePairList *miscParams, bool useBind ):
62                GLRenderTexture(name, width, height, texType, internalFormat, miscParams),
63                mGLSupport(glsupport),
64        mContext(0), mUseBind(useBind)
65        {
66                if(!_wglChoosePixelFormatARB) _wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
67                if(!_wglCreatePbufferARB) _wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)wglGetProcAddress("wglCreatePbufferARB");
68                if(!_wglGetPbufferDCARB) _wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)wglGetProcAddress("wglGetPbufferDCARB");
69                if(!_wglReleasePbufferDCARB) _wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)wglGetProcAddress("wglReleasePbufferDCARB");
70                if(!_wglDestroyPbufferARB) _wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)wglGetProcAddress("wglDestroyPbufferARB");
71                if(!_wglQueryPbufferARB) _wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)wglGetProcAddress("wglQueryPbufferARB");
72                if(!_wglGetPixelFormatAttribivARB) _wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)wglGetProcAddress("wglGetPixelFormatAttribivARB");
73                if(mUseBind)
74                {
75                        if(!_wglBindTexImageARB) _wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)wglGetProcAddress("wglBindTexImageARB");
76                        if(!_wglReleaseTexImageARB) _wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)wglGetProcAddress("wglReleaseTexImageARB");
77                }
78       
79                createPBuffer();
80
81        // Create context
82        mContext = new Win32Context(mHDC, mGlrc);
83        // Register the context with the rendersystem
84        GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
85        rs->_registerContext(this, mContext);       
86
87                if(mUseBind)
88                {
89                        // Bind texture
90                        glBindTexture(GL_TEXTURE_2D, static_cast<GLTexture*>(mTexture.get())->getGLID());
91                        _wglBindTexImageARB(mPBuffer, WGL_FRONT_LEFT_ARB);
92                }
93        }
94        Win32RenderTexture::~Win32RenderTexture()
95        {
96                if(mUseBind)
97                {
98                        // Unbind texture
99                        glBindTexture(GL_TEXTURE_2D,
100                                static_cast<GLTexture*>(mTexture.get())->getGLID());
101                        glBindTexture(GL_TEXTURE_2D,
102                                static_cast<GLTexture*>(mTexture.get())->getGLID());
103                        _wglReleaseTexImageARB(mPBuffer, WGL_FRONT_LEFT_ARB);
104                }
105           
106        // Unregister and destroy mContext
107        GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
108        rs->_unregisterContext(this);
109        delete mContext;       
110           
111                // Destroy pbuffer
112                destroyPBuffer();
113        }
114       
115        void Win32RenderTexture::_copyToTexture()
116        {
117                if(!mUseBind)
118                {
119                        // Use old fasioned copying
120                        GLRenderTexture::_copyToTexture();
121                }
122        }
123 /*
124        void Win32RenderTexture::firePreUpdate(void)
125        {
126                //SwapBuffers(mHDC);
127                // Enable current context
128                mGLSupport.pushContext(mHDC, mGlrc);
129                // Fire default preupdate
130                GLRenderTexture::firePreUpdate();
131        }
132        void Win32RenderTexture::firePostUpdate(void)
133        {
134                // Fire default postupdate
135                GLRenderTexture::firePostUpdate();
136                // Possibly enable previous context
137                mGLSupport.popContext();
138        }
139*/
140        void Win32RenderTexture::createPBuffer()
141        {
142                LogManager::getSingleton().logMessage(
143            "Win32RenderTexture::Creating PBuffer"
144            );
145
146                HDC old_hdc = wglGetCurrentDC();
147                HGLRC old_context = wglGetCurrentContext();
148
149                // Adjust pbuffer size to the texture size for best performance.
150                //
151                // Note: Since most NVIDIA card support rectangle texture (bear
152                // in mind the rectangle texture can't support mipmap at all), but
153                // we doesn't support this feature in texture, so, if the card
154                // doesn't support really NPOT texture, it'll resize to POT always.
155                // And, the NVIDIA card can create NPOT pbuffer since we wasn't
156                // tell it create a pbuffer that support really NPOT texture (In
157                // actually, I can't found a ways to create non-mipmaps support
158                // but must POT if not support really NPOT texture by card). So,
159                // seems NVIDIA card create NPOT pbuffer that intented to support
160                // rectangle texture.
161                //
162                // In my test (FX 5600), NPOT pbuffer bind to POT texture cause huge
163                // performance harm (In RenderToTexture demo, which frame-rate drop
164                // under 1 FPS!), it's work fine if both pbuffer and texture are POT,
165                // no matter size match exactly or not.
166                //
167                // Just set to same size here to avoid harm performance in case mentioned
168                // above, and doesn't lost of really NPOT texture support. Also notes set
169                // to difference size is useful in some situation (AA effect, etc).
170                //
171                mWidth = mTexture->getWidth();
172                mHeight = mTexture->getHeight();
173
174                // Bind to RGB or RGBA texture
175                int bttype = 0;
176                if(mUseBind)
177                {
178                        // Only provide bind type when actually binding
179                        bttype = PixelUtil::hasAlpha(mInternalFormat)?
180                                WGL_BIND_TO_TEXTURE_RGBA_ARB : WGL_BIND_TO_TEXTURE_RGB_ARB;
181                }
182                int texformat = PixelUtil::hasAlpha(mInternalFormat)?
183                        WGL_TEXTURE_RGBA_ARB : WGL_TEXTURE_RGB_ARB;
184                // Make a float buffer?
185        int pixeltype = PixelUtil::isFloatingPoint(mInternalFormat)?
186                        WGL_TYPE_RGBA_FLOAT_ATI : WGL_TYPE_RGBA_ARB;
187                // Get R,G,B,A depths
188                int depths[4];
189                PixelUtil::getBitDepths(mInternalFormat, depths);
190
191                int attrib[] = {
192                        WGL_RED_BITS_ARB,depths[0],
193                        WGL_GREEN_BITS_ARB,depths[1],
194                        WGL_BLUE_BITS_ARB,depths[2],
195                        WGL_ALPHA_BITS_ARB,depths[3],
196                        WGL_STENCIL_BITS_ARB,1,
197                        WGL_DEPTH_BITS_ARB,15,
198                        WGL_DRAW_TO_PBUFFER_ARB,true,
199                        WGL_SUPPORT_OPENGL_ARB,true,
200                        WGL_PIXEL_TYPE_ARB,pixeltype,
201                        //WGL_DOUBLE_BUFFER_ARB,true,
202                        //WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB, // Make sure it is accelerated
203                        bttype,true, // must be last, as bttype can be zero
204                        0
205                };
206                int pattrib[] = {
207                        WGL_TEXTURE_FORMAT_ARB, texformat,
208                        WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB,
209                        WGL_PBUFFER_LARGEST_ARB, true,
210                        0
211                };
212
213                int format;
214                unsigned int count;
215
216                // Choose suitable pixel format
217                _wglChoosePixelFormatARB(old_hdc,attrib,NULL,1,&format,&count);
218                if(count == 0)
219                        OGRE_EXCEPT(0, "wglChoosePixelFormatARB() failed", "Win32RenderTexture::createPBuffer");
220
221                // Analyse pixel format
222                const int piAttributes[]={
223                                WGL_RED_BITS_ARB,WGL_GREEN_BITS_ARB,WGL_BLUE_BITS_ARB,WGL_ALPHA_BITS_ARB,
224                                WGL_DEPTH_BITS_ARB,WGL_STENCIL_BITS_ARB
225                };
226                int piValues[sizeof(piAttributes)/sizeof(const int)];
227                wglGetPixelFormatAttribivARB(old_hdc,format,0,sizeof(piAttributes)/sizeof(const int),piAttributes,piValues);
228
229        StringUtil::StrStreamType str;
230        str << "Win32RenderTexture::PBuffer -- Chosen pixel format rgba="
231            << piValues[0] << "," 
232            << piValues[1] << "," 
233            << piValues[2] << "," 
234            << piValues[3]
235            << " depth=" << piValues[4]
236            << " stencil=" << piValues[5];
237                LogManager::getSingleton().logMessage(
238                        LML_NORMAL, str.str());
239
240                mPBuffer = _wglCreatePbufferARB(old_hdc,format,mWidth,mHeight,pattrib);
241                if(!mPBuffer)
242                        OGRE_EXCEPT(0, "wglCreatePbufferARB() failed", "Win32RenderTexture::createPBuffer");
243
244                mHDC = _wglGetPbufferDCARB(mPBuffer);
245                if(!mHDC) {
246                        _wglDestroyPbufferARB(mPBuffer);
247                        OGRE_EXCEPT(0, "wglGetPbufferDCARB() failed", "Win32RenderTexture::createPBuffer");
248                }
249                       
250                mGlrc = wglCreateContext(mHDC);
251                if(!mGlrc) {
252                        _wglReleasePbufferDCARB(mPBuffer,mHDC);
253                        _wglDestroyPbufferARB(mPBuffer);
254                        OGRE_EXCEPT(0, "wglCreateContext() failed", "Win32RenderTexture::createPBuffer");
255                }
256
257                if(!wglShareLists(old_context,mGlrc)) {
258                        wglDeleteContext(mGlrc);
259                        _wglReleasePbufferDCARB(mPBuffer,mHDC);
260                        _wglDestroyPbufferARB(mPBuffer);
261                        OGRE_EXCEPT(0, "wglShareLists() failed", "Win32RenderTexture::createPBuffer");
262                }
263                               
264                // Query real width and height
265                int iWidth, iHeight;
266                _wglQueryPbufferARB(mPBuffer, WGL_PBUFFER_WIDTH_ARB, &iWidth);
267                _wglQueryPbufferARB(mPBuffer, WGL_PBUFFER_HEIGHT_ARB, &iHeight);
268                str.str(StringUtil::BLANK);
269        str << "Win32RenderTexture::PBuffer created -- Real dimensions "
270            << mWidth << "x" << mHeight;
271                LogManager::getSingleton().logMessage(LML_NORMAL, str.str());
272                mWidth = iWidth; 
273                mHeight = iHeight;
274        }
275        void Win32RenderTexture::destroyPBuffer()
276        {
277                wglDeleteContext(mGlrc);
278                _wglReleasePbufferDCARB(mPBuffer,mHDC);
279                _wglDestroyPbufferARB(mPBuffer);
280        }
281
282
283}
Note: See TracBrowser for help on using the repository browser.