[692] | 1 | #include "ts1.0_inst.h"
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| 2 | #include <OgreGLPrerequisites.h>
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| 3 |
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| 4 | Inst::Inst(int inst, float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
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| 5 | {
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| 6 | opcode.word = inst;
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| 7 | expand = 0;
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| 8 | args[0] = arg0;
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| 9 | args[1] = arg1;
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| 10 | args[2] = arg2;
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| 11 | args[3] = arg3;
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| 12 | args[4] = arg4;
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| 13 | args[5] = arg5;
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| 14 | args[6] = arg6;
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| 15 | }
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| 16 |
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| 17 | Inst::Inst(int inst, MappedVariablePtr arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
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| 18 | {
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| 19 | opcode.word = inst;
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| 20 | expand = arg0->expand;
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| 21 | args[0] = arg0->var;
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| 22 | args[1] = arg1;
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| 23 | args[2] = arg2;
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| 24 | args[3] = arg3;
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| 25 | args[4] = arg4;
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| 26 | args[5] = arg5;
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| 27 | args[6] = arg6;
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| 28 | }
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| 29 |
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| 30 | void Inst::Invoke()
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| 31 | {
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| 32 | switch(opcode.word) {
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| 33 | case TSP_NOP:
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| 34 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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| 35 | break;
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| 36 | case TSP_TEXTURE_1D:
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| 37 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_1D);
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| 38 | break;
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| 39 | case TSP_TEXTURE_2D:
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| 40 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D);
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| 41 | break;
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| 42 | #if defined(GL_EXT_texture_rectangle)
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| 43 | case TSP_TEXTURE_RECTANGLE:
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| 44 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_RECTANGLE_EXT);
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| 45 | break;
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| 46 | #elif defined(GL_NV_texture_rectangle)
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| 47 | case TSP_TEXTURE_RECTANGLE:
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| 48 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_RECTANGLE_NV);
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| 49 | break;
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| 50 | #else
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| 51 | case TSP_TEXTURE_RECTANGLE:
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| 52 | break;
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| 53 | #endif
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| 54 | case TSP_TEXTURE_3D:
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| 55 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
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| 56 | break;
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| 57 | case TSP_TEXTURE_CUBE_MAP:
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| 58 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
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| 59 | break;
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| 60 | case TSP_CULL_FRAGMENT:
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| 61 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_CULL_FRAGMENT_NV);
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| 62 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CULL_MODES_NV, &args[0]);
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| 63 | break;
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| 64 | case TSP_PASS_THROUGH:
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| 65 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_PASS_THROUGH_NV);
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| 66 | break;
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| 67 | case TSP_OFFSET_2D_SCALE:
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| 68 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_SCALE_NV);
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| 69 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 70 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]);
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| 71 | glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]);
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| 72 | glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]);
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| 73 | break;
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| 74 | case TSP_OFFSET_2D:
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| 75 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV);
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| 76 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 77 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]);
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| 78 | break;
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| 79 | case TSP_OFFSET_RECTANGLE_SCALE:
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| 80 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV);
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| 81 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 82 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]);
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| 83 | glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]);
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| 84 | glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]);
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| 85 | break;
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| 86 | case TSP_OFFSET_RECTANGLE:
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| 87 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV);
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| 88 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 89 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]);
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| 90 | break;
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| 91 | case TSP_DEPENDENT_AR:
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| 92 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DEPENDENT_AR_TEXTURE_2D_NV);
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| 93 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 94 | break;
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| 95 | case TSP_DEPENDENT_GB:
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| 96 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV);
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| 97 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 98 | break;
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| 99 | case TSP_DOT_PRODUCT_2D_1_OF_2:
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| 100 | if (expand)
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| 101 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 102 | else
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| 103 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 104 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 105 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 106 | break;
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| 107 | case TSP_DOT_PRODUCT_2D_2_OF_2:
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| 108 | if (expand)
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| 109 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 110 | else
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| 111 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 112 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV);
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| 113 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 114 | break;
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| 115 | case TSP_DOT_PRODUCT_RECTANGLE_1_OF_2:
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| 116 | if (expand)
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| 117 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 118 | else
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| 119 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 120 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 121 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 122 | break;
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| 123 | case TSP_DOT_PRODUCT_RECTANGLE_2_OF_2:
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| 124 | if (expand)
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| 125 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 126 | else
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| 127 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 128 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV);
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| 129 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 130 | break;
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| 131 | case TSP_DOT_PRODUCT_DEPTH_REPLACE_1_OF_2:
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| 132 | if (expand)
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| 133 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 134 | else
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| 135 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 136 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 137 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 138 | break;
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| 139 | case TSP_DOT_PRODUCT_DEPTH_REPLACE_2_OF_2:
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| 140 | if (expand)
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| 141 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 142 | else
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| 143 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 144 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV);
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| 145 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 146 | break;
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| 147 | case TSP_DOT_PRODUCT_3D_1_OF_3:
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| 148 | if (expand)
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| 149 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 150 | else
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| 151 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 152 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 153 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 154 | break;
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| 155 | case TSP_DOT_PRODUCT_3D_2_OF_3:
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| 156 | if (expand)
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| 157 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 158 | else
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| 159 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 160 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 161 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 162 | break;
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| 163 | case TSP_DOT_PRODUCT_3D_3_OF_3:
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| 164 | if (expand)
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| 165 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 166 | else
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| 167 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 168 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV);
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| 169 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 170 | break;
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| 171 | case TSP_DOT_PRODUCT_CUBE_MAP_1_OF_3:
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| 172 | if (expand)
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| 173 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 174 | else
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| 175 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 176 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 177 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 178 | break;
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| 179 | case TSP_DOT_PRODUCT_CUBE_MAP_2_OF_3:
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| 180 | if (expand)
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| 181 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 182 | else
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| 183 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 184 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 185 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 186 | break;
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| 187 | case TSP_DOT_PRODUCT_CUBE_MAP_3_OF_3:
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| 188 | if (expand)
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| 189 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 190 | else
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| 191 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 192 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV);
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| 193 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 194 | break;
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| 195 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_EYE_FROM_QS_1_OF_3:
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| 196 | if (expand)
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| 197 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 198 | else
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| 199 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 200 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 201 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 202 | break;
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| 203 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_EYE_FROM_QS_2_OF_3:
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| 204 | if (expand)
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| 205 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 206 | else
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| 207 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 208 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 209 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 210 | break;
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| 211 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_EYE_FROM_QS_3_OF_3:
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| 212 | if (expand)
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| 213 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 214 | else
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| 215 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 216 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV);
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| 217 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 218 | break;
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| 219 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_CONST_EYE_1_OF_3:
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| 220 | if (expand)
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| 221 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 222 | else
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| 223 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 224 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 225 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 226 | break;
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| 227 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_CONST_EYE_2_OF_3:
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| 228 | if (expand)
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| 229 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 230 | else
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| 231 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 232 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 233 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 234 | break;
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| 235 | case TSP_DOT_PRODUCT_REFLECT_CUBE_MAP_CONST_EYE_3_OF_3:
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| 236 | if (expand)
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| 237 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 238 | else
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| 239 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 240 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV);
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| 241 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 242 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]);
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| 243 | break;
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| 244 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_EYE_FROM_QS_1_OF_3:
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| 245 | if (expand)
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| 246 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
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| 247 | else
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| 248 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
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| 249 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
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| 250 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
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| 251 | break;
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| 252 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_EYE_FROM_QS_2_OF_3:
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| 253 | if (expand)
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| 254 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
|
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| 255 | else
|
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| 256 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
|
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| 257 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV);
|
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| 258 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
|
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| 259 | break;
|
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| 260 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_EYE_FROM_QS_3_OF_3:
|
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| 261 | if (expand)
|
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| 262 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
|
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| 263 | else
|
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| 264 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
|
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| 265 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV);
|
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| 266 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
|
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| 267 | break;
|
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| 268 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_CONST_EYE_1_OF_3:
|
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| 269 | if (expand)
|
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| 270 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
|
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| 271 | else
|
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| 272 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
|
---|
| 273 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV);
|
---|
| 274 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
|
---|
| 275 | break;
|
---|
| 276 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_CONST_EYE_2_OF_3:
|
---|
| 277 | if (expand)
|
---|
| 278 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
|
---|
| 279 | else
|
---|
| 280 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
|
---|
| 281 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV);
|
---|
| 282 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
|
---|
| 283 | break;
|
---|
| 284 | case TSP_DOT_PRODUCT_CUBE_MAP_AND_REFLECT_CUBE_MAP_CONST_EYE_3_OF_3:
|
---|
| 285 | if (expand)
|
---|
| 286 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV);
|
---|
| 287 | else
|
---|
| 288 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_UNSIGNED_IDENTITY_NV);
|
---|
| 289 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV);
|
---|
| 290 | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + (int)args[0]);
|
---|
| 291 | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]);
|
---|
| 292 | break;
|
---|
| 293 | }
|
---|
| 294 | }
|
---|