1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | #include "Ogre.h"
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16 | #include "ExampleApplication.h"
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17 | #include "ExampleLoadingBar.h"
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18 |
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19 | /**
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20 | \file
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21 | BSP.cpp
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22 | \brief
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23 | Shows the indoor level rendering (Binary Space Partition or BSP based).
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24 | \par
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25 | Also demonstrates loading levels from Quake3Arena and using
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26 | curved bezier surfaces (as demonstrated in the Bezier example)
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27 | in a large level.
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28 | */
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29 |
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30 | class BspApplication : public ExampleApplication
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31 | {
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32 | public:
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33 | BspApplication()
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34 | {
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35 |
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36 |
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37 | }
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38 |
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39 | protected:
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40 |
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41 | String mQuakePk3;
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42 | String mQuakeLevel;
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43 | ExampleLoadingBar mLoadingBar;
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44 |
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45 | void loadResources(void)
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46 | {
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47 |
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48 | mLoadingBar.start(mWindow, 1, 1, 0.75);
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49 |
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50 | // Turn off rendering of everything except overlays
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51 | mSceneMgr->clearSpecialCaseRenderQueues();
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52 | mSceneMgr->addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
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53 | mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
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54 |
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55 | // Set up the world geometry link
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56 | ResourceGroupManager::getSingleton().linkWorldGeometryToResourceGroup(
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57 | ResourceGroupManager::getSingleton().getWorldResourceGroupName(),
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58 | mQuakeLevel, mSceneMgr);
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59 |
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60 | // Initialise the rest of the resource groups, parse scripts etc
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61 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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62 | ResourceGroupManager::getSingleton().loadResourceGroup(
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63 | ResourceGroupManager::getSingleton().getWorldResourceGroupName(),
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64 | false, true);
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65 |
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66 | // Back to full rendering
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67 | mSceneMgr->clearSpecialCaseRenderQueues();
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68 | mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);
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69 |
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70 | mLoadingBar.finish();
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71 |
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72 |
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73 | }
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74 |
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75 | // Override resource sources (include Quake3 archives)
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76 | void setupResources(void)
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77 | {
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78 |
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79 | // Load Quake3 locations from a file
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80 | ConfigFile cf;
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81 |
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82 | cf.load("quake3settings.cfg");
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83 |
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84 | mQuakePk3 = cf.getSetting("Pak0Location");
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85 | mQuakeLevel = cf.getSetting("Map");
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86 |
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87 | ExampleApplication::setupResources();
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88 | ResourceGroupManager::getSingleton().addResourceLocation(
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89 | mQuakePk3, "Zip", ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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90 |
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91 | }
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92 | // Override scene manager (use indoor instead of generic)
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93 | void chooseSceneManager(void)
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94 | {
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95 | mSceneMgr = mRoot->getSceneManager(ST_INTERIOR);
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96 | }
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97 | // Scene creation
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98 | void createScene(void)
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99 | {
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100 |
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101 | // modify camera for close work
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102 | mCamera->setNearClipDistance(4);
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103 | mCamera->setFarClipDistance(4000);
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104 |
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105 | // Also change position, and set Quake-type orientation
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106 | // Get random player start point
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107 | ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true);
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108 | mCamera->setPosition(vp.position);
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109 | mCamera->pitch(Degree(90)); // Quake uses X/Y horizon, Z up
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110 | mCamera->rotate(vp.orientation);
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111 | // Don't yaw along variable axis, causes leaning
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112 | mCamera->setFixedYawAxis(true, Vector3::UNIT_Z);
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113 |
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114 |
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115 | }
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116 |
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117 | };
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118 |
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119 |
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120 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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121 | #define WIN32_LEAN_AND_MEAN
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122 | #include "windows.h"
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123 |
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124 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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125 | #else
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126 | int main(int argc, char**argv)
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127 | #endif
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128 | {
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129 | // Create application object
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130 | BspApplication app;
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131 |
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132 | try {
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133 | app.go();
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134 | } catch( Ogre::Exception& e ) {
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135 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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136 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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137 | #else
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138 | std::cerr << "An exception has occured: " <<
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139 | e.getFullDescription().c_str() << std::endl;
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140 | #endif
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141 | }
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142 |
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143 | return 0;
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144 | }
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