[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 |
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| 16 | /**
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| 17 | \file
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| 18 | Bezier.h
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| 19 | \brief
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| 20 | Specialisation of OGRE's framework application to show off
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| 21 | the bezier patch support.
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| 22 | */
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 |
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| 26 | // Hack struct for test
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| 27 | PatchMeshPtr patch;
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| 28 | Entity* patchEntity;
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| 29 |
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| 30 | // Event handler to add ability to alter subdivision
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| 31 | class BezierListener : public ExampleFrameListener
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| 32 | {
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| 33 | protected:
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| 34 | public:
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| 35 | BezierListener(RenderWindow* win, Camera* cam)
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| 36 | : ExampleFrameListener(win, cam)
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| 37 | {
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| 38 |
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| 39 | }
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| 40 |
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| 41 | bool frameStarted(const FrameEvent& evt)
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| 42 | {
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| 43 | static Real timeLapse = 0.0f;
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| 44 | static Real factor = 0.0;
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| 45 | static bool wireframe = 0;
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| 46 |
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| 47 |
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| 48 | timeLapse += evt.timeSinceLastFrame;
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| 49 |
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| 50 | // Prgressively grow the patch
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| 51 | if (timeLapse > 1.0f)
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| 52 | {
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| 53 | factor += 0.2;
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| 54 |
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| 55 | if (factor > 1.0f)
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| 56 | {
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| 57 | wireframe = !wireframe;
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| 58 | //mCamera->setDetailLevel(wireframe ? SDL_WIREFRAME : SDL_SOLID);
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| 59 | patchEntity->setRenderDetail(wireframe ? SDL_WIREFRAME : SDL_SOLID);
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| 60 | factor = 0.0f;
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| 61 |
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| 62 | }
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| 63 |
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| 64 | patch->setSubdivision(factor);
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| 65 | mWindow->setDebugText("Bezier subdivision factor: " + StringConverter::toString(factor));
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| 66 | timeLapse = 0.0f;
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| 67 |
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| 68 | }
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| 69 |
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| 70 | // Call default
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| 71 | return ExampleFrameListener::frameStarted(evt);
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| 72 | }
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| 73 | };
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| 74 |
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| 75 |
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| 76 | class BezierApplication : public ExampleApplication
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| 77 | {
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| 78 | protected:
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| 79 | VertexDeclaration* patchDecl;
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| 80 | float* patchCtlPoints;
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| 81 |
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| 82 | public:
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| 83 | BezierApplication() : patchDecl(NULL), patchCtlPoints(NULL) { }
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| 84 | ~BezierApplication()
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| 85 | {
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| 86 | if (patchCtlPoints)
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| 87 | delete [] patchCtlPoints;
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| 88 |
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| 89 | // patch vertex declaration will be deleted automatically
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| 90 | }
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| 91 |
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| 92 | protected:
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| 93 |
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| 94 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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| 95 | #pragma pack(push)
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| 96 | #pragma pack(1)
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| 97 | #endif
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| 98 | struct PatchVertex {
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| 99 | float x, y, z;
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| 100 | float nx, ny, nz;
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| 101 | float u, v;
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| 102 | };
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| 103 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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| 104 | #pragma pack(pop)
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| 105 | #endif
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| 106 |
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| 107 | // Just override the mandatory create scene method
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| 108 | void createScene(void)
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| 109 | {
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| 110 | // Set ambient light
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| 111 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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| 112 |
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| 113 | // Create a point light
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| 114 | Light* l = mSceneMgr->createLight("MainLight");
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| 115 | // Accept default settings: point light, white diffuse, just set position
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| 116 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 117 | // other objects, but I don't
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| 118 | l->setType(Light::LT_DIRECTIONAL);
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| 119 | l->setDirection(-0.5, -0.5, 0);
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| 120 |
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| 121 | // Create patch
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| 122 | patchDecl = HardwareBufferManager::getSingleton().createVertexDeclaration();
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| 123 | patchDecl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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| 124 | patchDecl->addElement(0, sizeof(float)*3, VET_FLOAT3, VES_NORMAL);
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| 125 | patchDecl->addElement(0, sizeof(float)*6, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
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| 126 |
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| 127 | // Make a 3x3 patch for test
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| 128 | patchCtlPoints = (float*)( new PatchVertex[9] );
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| 129 |
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| 130 | // Patch data
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| 131 | PatchVertex *pVert = (PatchVertex*)patchCtlPoints;
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| 132 |
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| 133 | pVert->x = -500.0; pVert->y = 200.0; pVert->z = -500.0;
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| 134 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 135 | pVert->u = 0.0; pVert->v = 0.0;
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| 136 | pVert++;
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| 137 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = -750.0;
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| 138 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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| 139 | pVert->u = 0.5; pVert->v = 0.0;
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| 140 | pVert++;
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| 141 | pVert->x = 500.0; pVert->y = 1000.0; pVert->z = -500.0;
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| 142 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 143 | pVert->u = 1.0; pVert->v = 0.0;
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| 144 | pVert++;
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| 145 |
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| 146 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 0.0;
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| 147 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 148 | pVert->u = 0.0; pVert->v = 0.5;
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| 149 | pVert++;
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| 150 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 0.0;
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| 151 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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| 152 | pVert->u = 0.5; pVert->v = 0.5;
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| 153 | pVert++;
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| 154 | pVert->x = 500.0; pVert->y = -50.0; pVert->z = 0.0;
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| 155 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 156 | pVert->u = 1.0; pVert->v = 0.5;
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| 157 | pVert++;
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| 158 |
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| 159 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 500.0;
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| 160 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 161 | pVert->u = 0.0; pVert->v = 1.0;
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| 162 | pVert++;
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| 163 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 500.0;
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| 164 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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| 165 | pVert->u = 0.5; pVert->v = 1.0;
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| 166 | pVert++;
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| 167 | pVert->x = 500.0; pVert->y = 200.0; pVert->z = 800.0;
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| 168 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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| 169 | pVert->u = 1.0; pVert->v = 1.0;
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| 170 | pVert++;
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| 171 |
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| 172 |
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| 173 | patch = MeshManager::getSingleton().createBezierPatch(
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| 174 | "Bezier1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 175 | patchCtlPoints, patchDecl,
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| 176 | 3, 3, 5, 5, PatchSurface::VS_BOTH);
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| 177 |
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| 178 | // Start patch at 0 detail
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| 179 | patch->setSubdivision(0.0f);
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| 180 | // Create entity based on patch
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| 181 | patchEntity = mSceneMgr->createEntity("Entity1", "Bezier1");
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| 182 |
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| 183 | MaterialPtr pMat = MaterialManager::getSingleton().create("TextMat",
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| 184 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 185 | pMat->getTechnique(0)->getPass(0)->createTextureUnitState( "BumpyMetal.jpg" );
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| 186 | patchEntity->setMaterialName("TextMat");
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| 187 |
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| 188 | // Attach the entity to the root of the scene
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| 189 | mSceneMgr->getRootSceneNode()->attachObject(patchEntity);
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| 190 |
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| 191 | mCamera->setPosition(500,500, 1500);
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| 192 | mCamera->lookAt(0,200,-300);
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| 193 |
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| 194 | }
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| 195 | void destroyScene(void)
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| 196 | {
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| 197 | // free up the pointer before we shut down OGRE
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| 198 | patch.setNull();
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| 199 | }
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| 200 | void createFrameListener(void)
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| 201 | {
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| 202 | // This is where we instantiate our own frame listener
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| 203 | mFrameListener= new BezierListener(mWindow, mCamera);
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| 204 | mRoot->addFrameListener(mFrameListener);
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| 205 |
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| 206 | }
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| 207 |
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| 208 | };
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