1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 |
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16 | /**
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17 | \file
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18 | Bezier.h
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19 | \brief
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20 | Specialisation of OGRE's framework application to show off
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21 | the bezier patch support.
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22 | */
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 | // Hack struct for test
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27 | PatchMeshPtr patch;
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28 | Pass* patchPass;
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29 |
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30 | // Event handler to add ability to alter subdivision
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31 | class BezierListener : public ExampleFrameListener
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32 | {
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33 | protected:
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34 | public:
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35 | BezierListener(RenderWindow* win, Camera* cam)
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36 | : ExampleFrameListener(win, cam)
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37 | {
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38 |
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39 | }
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40 |
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41 | bool frameStarted(const FrameEvent& evt)
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42 | {
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43 | static Real timeLapse = 0.0f;
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44 | static Real factor = 0.0;
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45 | static bool wireframe = 0;
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46 |
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47 |
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48 | timeLapse += evt.timeSinceLastFrame;
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49 |
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50 | // Prgressively grow the patch
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51 | if (timeLapse > 1.0f)
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52 | {
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53 | factor += 0.2;
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54 |
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55 | if (factor > 1.0f)
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56 | {
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57 | wireframe = !wireframe;
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58 | //mCamera->setPolygonMode(wireframe ? PM_WIREFRAME : PM_SOLID);
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59 | patchPass->setPolygonMode(wireframe ? PM_WIREFRAME : PM_SOLID);
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60 | factor = 0.0f;
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61 |
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62 | }
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63 |
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64 | patch->setSubdivision(factor);
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65 | mWindow->setDebugText("Bezier subdivision factor: " + StringConverter::toString(factor));
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66 | timeLapse = 0.0f;
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67 |
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68 | }
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69 |
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70 | // Call default
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71 | return ExampleFrameListener::frameStarted(evt);
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72 | }
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73 | };
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74 |
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75 |
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76 | class BezierApplication : public ExampleApplication
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77 | {
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78 | protected:
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79 | VertexDeclaration* patchDecl;
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80 | float* patchCtlPoints;
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81 |
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82 | public:
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83 | BezierApplication() : patchDecl(NULL), patchCtlPoints(NULL) { }
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84 | ~BezierApplication()
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85 | {
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86 | if (patchCtlPoints)
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87 | delete [] patchCtlPoints;
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88 |
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89 | // patch vertex declaration will be deleted automatically
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90 | }
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91 |
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92 | protected:
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93 |
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94 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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95 | #pragma pack(push)
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96 | #pragma pack(1)
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97 | #endif
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98 | struct PatchVertex {
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99 | float x, y, z;
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100 | float nx, ny, nz;
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101 | float u, v;
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102 | };
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103 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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104 | #pragma pack(pop)
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105 | #endif
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106 |
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107 | // Just override the mandatory create scene method
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108 | void createScene(void)
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109 | {
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110 | // Set ambient light
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111 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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112 |
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113 | // Create a point light
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114 | Light* l = mSceneMgr->createLight("MainLight");
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115 | // Accept default settings: point light, white diffuse, just set position
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116 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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117 | // other objects, but I don't
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118 | l->setType(Light::LT_DIRECTIONAL);
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119 | l->setDirection(-0.5, -0.5, 0);
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120 |
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121 | // Create patch
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122 | patchDecl = HardwareBufferManager::getSingleton().createVertexDeclaration();
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123 | patchDecl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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124 | patchDecl->addElement(0, sizeof(float)*3, VET_FLOAT3, VES_NORMAL);
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125 | patchDecl->addElement(0, sizeof(float)*6, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
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126 |
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127 | // Make a 3x3 patch for test
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128 | patchCtlPoints = (float*)( new PatchVertex[9] );
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129 |
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130 | // Patch data
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131 | PatchVertex *pVert = (PatchVertex*)patchCtlPoints;
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132 |
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133 | pVert->x = -500.0; pVert->y = 200.0; pVert->z = -500.0;
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134 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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135 | pVert->u = 0.0; pVert->v = 0.0;
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136 | pVert++;
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137 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = -750.0;
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138 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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139 | pVert->u = 0.5; pVert->v = 0.0;
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140 | pVert++;
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141 | pVert->x = 500.0; pVert->y = 1000.0; pVert->z = -500.0;
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142 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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143 | pVert->u = 1.0; pVert->v = 0.0;
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144 | pVert++;
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145 |
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146 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 0.0;
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147 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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148 | pVert->u = 0.0; pVert->v = 0.5;
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149 | pVert++;
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150 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 0.0;
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151 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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152 | pVert->u = 0.5; pVert->v = 0.5;
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153 | pVert++;
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154 | pVert->x = 500.0; pVert->y = -50.0; pVert->z = 0.0;
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155 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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156 | pVert->u = 1.0; pVert->v = 0.5;
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157 | pVert++;
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158 |
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159 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 500.0;
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160 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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161 | pVert->u = 0.0; pVert->v = 1.0;
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162 | pVert++;
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163 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 500.0;
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164 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0;
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165 | pVert->u = 0.5; pVert->v = 1.0;
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166 | pVert++;
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167 | pVert->x = 500.0; pVert->y = 200.0; pVert->z = 800.0;
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168 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0;
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169 | pVert->u = 1.0; pVert->v = 1.0;
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170 | pVert++;
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171 |
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172 |
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173 | patch = MeshManager::getSingleton().createBezierPatch(
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174 | "Bezier1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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175 | patchCtlPoints, patchDecl,
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176 | 3, 3, 5, 5, PatchSurface::VS_BOTH);
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177 |
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178 | // Start patch at 0 detail
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179 | patch->setSubdivision(0.0f);
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180 | // Create entity based on patch
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181 | Entity* patchEntity = mSceneMgr->createEntity("Entity1", "Bezier1");
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182 |
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183 | MaterialPtr pMat = MaterialManager::getSingleton().create("TextMat",
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184 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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185 | pMat->getTechnique(0)->getPass(0)->createTextureUnitState( "BumpyMetal.jpg" );
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186 | patchEntity->setMaterialName("TextMat");
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187 | patchPass = pMat->getTechnique(0)->getPass(0);
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188 |
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189 | // Attach the entity to the root of the scene
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190 | mSceneMgr->getRootSceneNode()->attachObject(patchEntity);
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191 |
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192 | mCamera->setPosition(500,500, 1500);
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193 | mCamera->lookAt(0,200,-300);
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194 |
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195 | }
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196 | void destroyScene(void)
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197 | {
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198 | // free up the pointer before we shut down OGRE
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199 | patch.setNull();
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200 | }
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201 | void createFrameListener(void)
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202 | {
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203 | // This is where we instantiate our own frame listener
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204 | mFrameListener= new BezierListener(mWindow, mCamera);
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205 | mRoot->addFrameListener(mFrameListener);
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206 |
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207 | }
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208 |
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209 | };
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