[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: CameraTrack.cpp
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| 17 | Description: An example of using AnimationTracks to smoothly make a node
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| 18 | follow a predefined path, with spline interpolation. Also
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| 19 | uses the auto tracking ability of the camera.
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| 20 | -----------------------------------------------------------------------------
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| 21 | */
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 | AnimationState* mAnimState;
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| 26 |
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| 27 | // Event handler
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| 28 | class CameraTrackListener: public ExampleFrameListener
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| 29 | {
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| 30 | protected:
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| 31 | public:
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| 32 | CameraTrackListener(RenderWindow* win, Camera* cam)
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| 33 | : ExampleFrameListener(win, cam)
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| 34 | {
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| 35 | }
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| 36 |
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| 37 | bool frameStarted(const FrameEvent& evt)
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| 38 | {
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| 39 |
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| 40 | mAnimState->addTime(evt.timeSinceLastFrame);
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| 41 |
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| 42 | // Call default
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| 43 | return ExampleFrameListener::frameStarted(evt);
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| 44 |
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| 45 |
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| 46 | }
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| 47 | };
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| 48 |
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| 49 | class CameraTrackApplication : public ExampleApplication
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| 50 | {
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| 51 | public:
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| 52 | CameraTrackApplication() {
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| 53 |
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| 54 |
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| 55 |
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| 56 | }
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| 57 |
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| 58 | ~CameraTrackApplication() { }
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| 59 |
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| 60 | protected:
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| 61 | SceneNode* mFountainNode;
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| 62 |
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| 63 | // Just override the mandatory create scene method
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| 64 | void createScene(void)
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| 65 | {
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| 66 |
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| 67 | // Set ambient light
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| 68 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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| 69 |
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| 70 | // Create a skydome
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| 71 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
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| 72 |
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| 73 | // Create a light
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| 74 | Light* l = mSceneMgr->createLight("MainLight");
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| 75 | // Accept default settings: point light, white diffuse, just set position
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| 76 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 77 | // other objects, but I don't
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| 78 | l->setPosition(20,80,50);
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| 79 |
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| 80 | Entity *ent;
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| 81 |
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| 82 | // Define a floor plane mesh
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| 83 | Plane p;
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| 84 | p.normal = Vector3::UNIT_Y;
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| 85 | p.d = 200;
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| 86 | MeshManager::getSingleton().createPlane(
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| 87 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 88 | p, 200000, 200000, 20, 20, true, 1, 50, 50, Vector3::UNIT_Z);
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| 89 |
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| 90 | // Create an entity (the floor)
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| 91 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
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| 92 | ent->setMaterialName("Examples/RustySteel");
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| 93 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
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| 94 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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| 95 |
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| 96 | // Add a head, give it it's own node
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| 97 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 98 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 99 | headNode->attachObject(ent);
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| 100 |
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| 101 | // Make sure the camera track this node
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| 102 | mCamera->setAutoTracking(true, headNode);
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| 103 |
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| 104 | // Create the camera node & attach camera
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| 105 | SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 106 | camNode->attachObject(mCamera);
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| 107 |
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| 108 | // set up spline animation of node
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| 109 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10);
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| 110 | // Spline it for nice curves
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| 111 | anim->setInterpolationMode(Animation::IM_SPLINE);
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| 112 | // Create a track to animate the camera's node
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| 113 | NodeAnimationTrack* track = anim->createNodeTrack(0, camNode);
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| 114 | // Setup keyframes
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| 115 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition
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| 116 | key = track->createNodeKeyFrame(2.5);
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| 117 | key->setTranslate(Vector3(500,500,-1000));
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| 118 | key = track->createNodeKeyFrame(5);
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| 119 | key->setTranslate(Vector3(-1500,1000,-600));
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| 120 | key = track->createNodeKeyFrame(7.5);
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| 121 | key->setTranslate(Vector3(0,-100,0));
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| 122 | key = track->createNodeKeyFrame(10);
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| 123 | key->setTranslate(Vector3(0,0,0));
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| 124 | // Create a new animation state to track this
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| 125 | mAnimState = mSceneMgr->createAnimationState("CameraTrack");
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| 126 | mAnimState->setEnabled(true);
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| 127 |
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| 128 | // Put in a bit of fog for the hell of it
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| 129 | mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002);
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| 130 |
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| 131 | }
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| 132 |
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| 133 | // Create new frame listener
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| 134 | void createFrameListener(void)
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| 135 | {
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| 136 | mFrameListener= new CameraTrackListener(mWindow, mCamera);
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| 137 | mRoot->addFrameListener(mFrameListener);
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| 138 |
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| 139 | }
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| 140 |
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| 141 |
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| 142 | };
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| 143 |
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| 144 |
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| 145 |
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| 146 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 147 | #define WIN32_LEAN_AND_MEAN
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| 148 | #include "windows.h"
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| 149 | #endif
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| 150 |
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| 151 | #ifdef __cplusplus
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| 152 | extern "C" {
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| 153 | #endif
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| 154 |
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| 155 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 156 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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| 157 | #else
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| 158 | int main(int argc, char **argv)
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| 159 | #endif
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| 160 | {
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| 161 | // Create application object
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| 162 | CameraTrackApplication app;
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| 163 |
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| 164 | try {
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| 165 | app.go();
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| 166 | } catch( Exception& e ) {
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| 167 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 168 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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| 169 | #else
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| 170 | std::cerr << "An exception has occured: " << e.getFullDescription();
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| 171 | #endif
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| 172 | }
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| 173 |
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| 174 |
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| 175 | return 0;
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| 176 | }
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| 177 |
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| 178 | #ifdef __cplusplus
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| 179 | }
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| 180 | #endif
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