1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | /*
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15 | -----------------------------------------------------------------------------
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16 | Filename: CameraTrack.cpp
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17 | Description: An example of using AnimationTracks to smoothly make a node
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18 | follow a predefined path, with spline interpolation. Also
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19 | uses the auto tracking ability of the camera.
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20 | -----------------------------------------------------------------------------
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21 | */
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22 |
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23 | #include "ExampleApplication.h"
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24 |
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25 | AnimationState* mAnimState;
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26 |
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27 | // Event handler
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28 | class CameraTrackListener: public ExampleFrameListener
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29 | {
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30 | protected:
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31 | public:
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32 | CameraTrackListener(RenderWindow* win, Camera* cam)
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33 | : ExampleFrameListener(win, cam)
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34 | {
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35 | }
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36 |
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37 | bool frameStarted(const FrameEvent& evt)
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38 | {
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39 |
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40 | mAnimState->addTime(evt.timeSinceLastFrame);
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41 |
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42 | // Call default
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43 | return ExampleFrameListener::frameStarted(evt);
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44 |
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45 |
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46 | }
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47 | };
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48 |
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49 | class CameraTrackApplication : public ExampleApplication
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50 | {
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51 | public:
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52 | CameraTrackApplication() {
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53 |
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54 |
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55 |
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56 | }
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57 |
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58 | ~CameraTrackApplication() { }
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59 |
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60 | protected:
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61 | SceneNode* mFountainNode;
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62 |
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63 | // Just override the mandatory create scene method
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64 | void createScene(void)
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65 | {
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66 |
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67 | // Set ambient light
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68 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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69 |
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70 | // Create a skydome
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71 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
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72 |
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73 | // Create a light
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74 | Light* l = mSceneMgr->createLight("MainLight");
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75 | // Accept default settings: point light, white diffuse, just set position
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76 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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77 | // other objects, but I don't
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78 | l->setPosition(20,80,50);
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79 |
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80 | Entity *ent;
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81 |
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82 | // Define a floor plane mesh
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83 | Plane p;
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84 | p.normal = Vector3::UNIT_Y;
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85 | p.d = 200;
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86 | MeshManager::getSingleton().createPlane(
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87 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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88 | p, 200000, 200000, 20, 20, true, 1, 50, 50, Vector3::UNIT_Z);
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89 |
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90 | // Create an entity (the floor)
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91 | ent = mSceneMgr->createEntity("floor", "FloorPlane");
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92 | ent->setMaterialName("Examples/RustySteel");
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93 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2)
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94 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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95 |
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96 | // Add a head, give it it's own node
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97 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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98 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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99 | headNode->attachObject(ent);
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100 |
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101 | // Make sure the camera track this node
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102 | mCamera->setAutoTracking(true, headNode);
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103 |
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104 | // Create the camera node & attach camera
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105 | SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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106 | camNode->attachObject(mCamera);
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107 |
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108 | // set up spline animation of node
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109 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10);
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110 | // Spline it for nice curves
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111 | anim->setInterpolationMode(Animation::IM_SPLINE);
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112 | // Create a track to animate the camera's node
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113 | AnimationTrack* track = anim->createTrack(0, camNode);
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114 | // Setup keyframes
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115 | KeyFrame* key = track->createKeyFrame(0); // startposition
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116 | key = track->createKeyFrame(2.5);
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117 | key->setTranslate(Vector3(500,500,-1000));
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118 | key = track->createKeyFrame(5);
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119 | key->setTranslate(Vector3(-1500,1000,-600));
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120 | key = track->createKeyFrame(7.5);
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121 | key->setTranslate(Vector3(0,-100,0));
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122 | key = track->createKeyFrame(10);
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123 | key->setTranslate(Vector3(0,0,0));
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124 | // Create a new animation state to track this
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125 | mAnimState = mSceneMgr->createAnimationState("CameraTrack");
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126 | mAnimState->setEnabled(true);
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127 |
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128 | // Put in a bit of fog for the hell of it
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129 | mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002);
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130 |
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131 | }
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132 |
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133 | // Create new frame listener
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134 | void createFrameListener(void)
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135 | {
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136 | mFrameListener= new CameraTrackListener(mWindow, mCamera);
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137 | mRoot->addFrameListener(mFrameListener);
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138 |
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139 | }
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140 |
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141 |
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142 | };
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143 |
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144 |
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145 |
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146 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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147 | #define WIN32_LEAN_AND_MEAN
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148 | #include "windows.h"
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149 | #endif
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150 |
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151 | #ifdef __cplusplus
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152 | extern "C" {
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153 | #endif
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154 |
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155 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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156 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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157 | #else
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158 | int main(int argc, char **argv)
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159 | #endif
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160 | {
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161 | // Create application object
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162 | CameraTrackApplication app;
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163 |
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164 | try {
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165 | app.go();
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166 | } catch( Exception& e ) {
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167 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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168 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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169 | #else
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170 | std::cerr << "An exception has occured: " << e.getFullDescription();
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171 | #endif
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172 | }
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173 |
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174 |
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175 | return 0;
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176 | }
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177 |
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178 | #ifdef __cplusplus
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179 | }
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180 | #endif
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