1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 | /*
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15 | -----------------------------------------------------------------------------
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16 | Filename: CelShading.cpp
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17 | Description: Demo of cel-shaded graphics using vertex & fragment programs
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18 | -----------------------------------------------------------------------------
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19 | */
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20 |
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21 |
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22 | #include "ExampleApplication.h"
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23 |
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24 | SceneNode* rotNode;
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25 |
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26 | // Listener class for frame updates
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27 | class CelShadingListener : public ExampleFrameListener
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28 | {
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29 | protected:
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30 | public:
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31 | CelShadingListener(RenderWindow* win, Camera* cam)
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32 | : ExampleFrameListener(win, cam)
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33 | {
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34 | }
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35 |
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36 | bool frameStarted(const FrameEvent& evt)
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37 | {
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38 | rotNode->yaw(Degree(evt.timeSinceLastFrame * 30));
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39 | // Call superclass
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40 | return ExampleFrameListener::frameStarted(evt);
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41 | }
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42 | };
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43 |
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44 | // Custom parameter bindings
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45 | #define CUSTOM_SHININESS 1
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46 | #define CUSTOM_DIFFUSE 2
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47 | #define CUSTOM_SPECULAR 3
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48 |
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49 | class CelShadingApplication : public ExampleApplication
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50 | {
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51 | public:
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52 | CelShadingApplication() {
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53 | }
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54 |
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55 | ~CelShadingApplication() { }
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56 |
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57 | protected:
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58 |
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59 | void createFrameListener(void)
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60 | {
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61 | // This is where we instantiate our own frame listener
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62 | mFrameListener= new CelShadingListener(mWindow, mCamera);
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63 | mRoot->addFrameListener(mFrameListener);
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64 |
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65 | }
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66 |
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67 |
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68 | // Just override the mandatory create scene method
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69 | void createScene(void)
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70 | {
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71 | // Check capabilities
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72 | const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
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73 | if (!caps->hasCapability(RSC_VERTEX_PROGRAM) || !(caps->hasCapability(RSC_FRAGMENT_PROGRAM)))
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74 | {
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75 | OGRE_EXCEPT(1, "Your card does not support vertex and fragment programs (or you selected D3D7), so cannot "
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76 | "run this demo. Sorry!",
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77 | "CelShading::createScene");
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78 | }
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79 |
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80 | // Create a point light
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81 | Light* l = mSceneMgr->createLight("MainLight");
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82 | // Accept default settings: point light, white diffuse, just set position
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83 | // Add light to the scene node
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84 | rotNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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85 | rotNode->createChildSceneNode(Vector3(20,40,50))->attachObject(l);
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86 |
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87 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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88 |
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89 | mCamera->setPosition(20, 0, 100);
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90 | mCamera->lookAt(0,0,0);
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91 |
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92 |
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93 | // Set common material, but define custom parameters to change colours
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94 | // See Example-Advanced.material for how these are finally bound to GPU parameters
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95 | SubEntity* sub;
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96 | // eyes
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97 | sub = ent->getSubEntity(0);
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98 | sub->setMaterialName("Examples/CelShading");
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99 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(35.0f, 0.0f, 0.0f, 0.0f));
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100 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 0.3f, 0.3f, 1.0f));
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101 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 0.6f, 0.6f, 1.0f));
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102 | // skin
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103 | sub = ent->getSubEntity(1);
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104 | sub->setMaterialName("Examples/CelShading");
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105 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(10.0f, 0.0f, 0.0f, 0.0f));
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106 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(0.0f, 0.5f, 0.0f, 1.0f));
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107 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(0.3f, 0.5f, 0.3f, 1.0f));
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108 | // earring
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109 | sub = ent->getSubEntity(2);
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110 | sub->setMaterialName("Examples/CelShading");
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111 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(25.0f, 0.0f, 0.0f, 0.0f));
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112 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.0f, 1.0f));
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113 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 0.7f, 1.0f));
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114 | // teeth
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115 | sub = ent->getSubEntity(3);
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116 | sub->setMaterialName("Examples/CelShading");
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117 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(20.0f, 0.0f, 0.0f, 0.0f));
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118 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.7f, 1.0f));
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119 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 1.0f, 1.0f));
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120 |
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121 | // Add entity to the root scene node
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122 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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123 |
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124 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::White);
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125 | }
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126 | };
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127 |
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128 |
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129 |
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130 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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131 | #define WIN32_LEAN_AND_MEAN
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132 | #include "windows.h"
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133 | #endif
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134 |
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135 | #ifdef __cplusplus
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136 | extern "C" {
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137 | #endif
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138 |
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139 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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140 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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141 | #else
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142 | int main(int argc, char **argv)
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143 | #endif
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144 | {
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145 | // Create application object
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146 | CelShadingApplication app;
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147 |
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148 | try {
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149 | app.go();
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150 | } catch( Exception& e ) {
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151 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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152 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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153 | #else
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154 | std::cerr << "An exception has occured: " << e.getFullDescription();
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155 | #endif
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156 | }
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157 |
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158 |
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159 | return 0;
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160 | }
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161 |
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162 | #ifdef __cplusplus
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163 | }
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164 | #endif
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