[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 | /*
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| 15 | -----------------------------------------------------------------------------
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| 16 | Filename: ExampleApplication.h
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| 17 | Description: Base class for all the OGRE examples
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| 18 | -----------------------------------------------------------------------------
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| 19 | */
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| 20 |
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| 21 | #ifndef __ExampleApplication_H__
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| 22 | #define __ExampleApplication_H__
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| 23 |
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| 24 | #include "Ogre.h"
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| 25 | #include "OgreConfigFile.h"
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| 26 | #include "ExampleFrameListener.h"
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| 27 |
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| 28 |
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| 29 | using namespace Ogre;
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| 30 |
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| 31 | /** Base class which manages the standard startup of an Ogre application.
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| 32 | Designed to be subclassed for specific examples if required.
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| 33 | */
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| 34 | class ExampleApplication
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| 35 | {
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| 36 | public:
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| 37 | /// Standard constructor
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| 38 | ExampleApplication()
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| 39 | {
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| 40 | mFrameListener = 0;
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| 41 | mRoot = 0;
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| 42 | }
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| 43 | /// Standard destructor
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| 44 | virtual ~ExampleApplication()
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| 45 | {
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| 46 | if (mFrameListener)
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| 47 | delete mFrameListener;
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| 48 | if (mRoot)
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| 49 | delete mRoot;
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| 50 | }
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| 51 |
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| 52 | /// Start the example
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| 53 | virtual void go(void)
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| 54 | {
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| 55 | if (!setup())
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| 56 | return;
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| 57 |
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| 58 | mRoot->startRendering();
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| 59 |
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| 60 | // clean up
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| 61 | destroyScene();
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| 62 | }
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| 63 |
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| 64 | protected:
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| 65 | Root *mRoot;
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| 66 | Camera* mCamera;
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| 67 | SceneManager* mSceneMgr;
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| 68 | ExampleFrameListener* mFrameListener;
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| 69 | RenderWindow* mWindow;
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| 70 |
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| 71 | // These internal methods package up the stages in the startup process
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| 72 | /** Sets up the application - returns false if the user chooses to abandon configuration. */
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| 73 | virtual bool setup(void)
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| 74 | {
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| 75 | mRoot = new Root();
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| 76 |
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| 77 | setupResources();
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| 78 |
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| 79 | bool carryOn = configure();
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| 80 | if (!carryOn) return false;
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| 81 |
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| 82 | chooseSceneManager();
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| 83 | createCamera();
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| 84 | createViewports();
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| 85 |
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| 86 | // Set default mipmap level (NB some APIs ignore this)
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| 87 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
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| 88 |
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| 89 | // Create any resource listeners (for loading screens)
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| 90 | createResourceListener();
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| 91 | // Load resources
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| 92 | loadResources();
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| 93 |
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| 94 | // Create the scene
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| 95 | createScene();
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| 96 |
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| 97 | createFrameListener();
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| 98 |
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| 99 | return true;
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| 100 |
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| 101 | }
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| 102 | /** Configures the application - returns false if the user chooses to abandon configuration. */
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| 103 | virtual bool configure(void)
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| 104 | {
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| 105 | // Show the configuration dialog and initialise the system
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| 106 | // You can skip this and use root.restoreConfig() to load configuration
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| 107 | // settings if you were sure there are valid ones saved in ogre.cfg
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| 108 | if(mRoot->showConfigDialog())
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| 109 | {
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| 110 | // If returned true, user clicked OK so initialise
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| 111 | // Here we choose to let the system create a default rendering window by passing 'true'
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| 112 | mWindow = mRoot->initialise(true);
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| 113 | return true;
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| 114 | }
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| 115 | else
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| 116 | {
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| 117 | return false;
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| 118 | }
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| 119 | }
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| 120 |
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| 121 | virtual void chooseSceneManager(void)
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| 122 | {
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| 123 | // Create the SceneManager, in this case a generic one
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| 124 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "ExampleSMInstance");
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| 125 | }
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| 126 | virtual void createCamera(void)
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| 127 | {
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| 128 | // Create the camera
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| 129 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 130 |
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| 131 | // Position it at 500 in Z direction
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| 132 | mCamera->setPosition(Vector3(0,0,500));
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| 133 | // Look back along -Z
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| 134 | mCamera->lookAt(Vector3(0,0,-300));
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| 135 | mCamera->setNearClipDistance(5);
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| 136 |
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| 137 | }
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| 138 | virtual void createFrameListener(void)
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| 139 | {
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| 140 | mFrameListener= new ExampleFrameListener(mWindow, mCamera);
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| 141 | mFrameListener->showDebugOverlay(true);
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| 142 | mRoot->addFrameListener(mFrameListener);
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| 143 | }
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| 144 |
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| 145 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden
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| 146 |
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| 147 | virtual void destroyScene(void){} // Optional to override this
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| 148 |
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| 149 | virtual void createViewports(void)
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| 150 | {
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| 151 | // Create one viewport, entire window
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| 152 | Viewport* vp = mWindow->addViewport(mCamera);
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| 153 | vp->setBackgroundColour(ColourValue(0,0,0));
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| 154 |
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| 155 | // Alter the camera aspect ratio to match the viewport
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| 156 | mCamera->setAspectRatio(
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| 157 | Real(vp->getActualWidth()) / Real(vp->getActualHeight()));
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| 158 | }
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| 159 |
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| 160 | /// Method which will define the source of resources (other than current folder)
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| 161 | virtual void setupResources(void)
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| 162 | {
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| 163 | // Load resource paths from config file
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| 164 | ConfigFile cf;
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| 165 | cf.load("resources.cfg");
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| 166 |
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| 167 | // Go through all sections & settings in the file
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| 168 | ConfigFile::SectionIterator seci = cf.getSectionIterator();
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| 169 |
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| 170 | String secName, typeName, archName;
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| 171 | while (seci.hasMoreElements())
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| 172 | {
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| 173 | secName = seci.peekNextKey();
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| 174 | ConfigFile::SettingsMultiMap *settings = seci.getNext();
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| 175 | ConfigFile::SettingsMultiMap::iterator i;
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| 176 | for (i = settings->begin(); i != settings->end(); ++i)
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| 177 | {
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| 178 | typeName = i->first;
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| 179 | archName = i->second;
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| 180 | ResourceGroupManager::getSingleton().addResourceLocation(
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| 181 | archName, typeName, secName);
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| 182 | }
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| 183 | }
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| 184 | }
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| 185 |
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| 186 | /// Optional override method where you can create resource listeners (e.g. for loading screens)
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| 187 | virtual void createResourceListener(void)
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| 188 | {
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| 189 |
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| 190 | }
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| 191 |
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| 192 | /// Optional override method where you can perform resource group loading
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| 193 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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| 194 | virtual void loadResources(void)
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| 195 | {
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| 196 | // Initialise, parse scripts etc
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| 197 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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| 198 |
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| 199 | }
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| 200 |
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| 201 |
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| 202 |
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| 203 | };
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| 204 |
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| 205 |
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| 206 | #endif
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