1 | /**
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2 | Implementation of a Deferred Shading engine in OGRE, using Multiple Render Targets and
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3 | HLSL/GLSL high level language shaders.
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4 | // W.J. :wumpus: van der Laan 2005 //
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5 |
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6 | Deferred shading renders the scene to a 'fat' texture format, using a shader that outputs colour,
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7 | normal, depth, and possible other attributes per fragment. Multi Render Target is required as we
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8 | are dealing with many outputs which get written into multiple render textures in the same pass.
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9 |
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10 | After rendering the scene in this format, the shading (lighting) can be done as a post process.
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11 | This means that lighting is done in screen space. Adding them requires nothing more than rendering
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12 | a screenful quad; thus the method allows for an enormous amount of lights without noticable
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13 | performance loss.
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14 |
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15 | Little lights affecting small area ("Minilights") can be even further optimised by rendering
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16 | their convex bounding geometry. This is also shown in this demo by 6 swarming lights.
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17 |
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18 | The paper for GDC2004 on Deferred Shading can be found here:
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19 | http://www.talula.demon.co.uk/DeferredShading.pdf
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20 | *******************************************************************************
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21 | Copyright (c) W.J. van der Laan
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22 |
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23 | Permission is hereby granted, free of charge, to any person obtaining a copy of
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24 | this software and associated documentation files (the "Software"), to deal in
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25 | the Software without restriction, including without limitation the rights to use,
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26 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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27 | Software, and to permit persons to whom the Software is furnished to do so, subject
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28 | to the following conditions:
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29 |
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30 | The above copyright notice and this permission notice shall be included in all copies
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31 | or substantial portions of the Software.
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32 |
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33 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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34 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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35 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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36 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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37 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
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38 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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39 | *******************************************************************************
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40 | */
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41 | #ifndef H_WJ_DeferredShadingSystem
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42 | #define H_WJ_DeferredShadingSystem
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43 |
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44 | #include "OgreCompositorInstance.h"
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45 | #include "OgreSceneManager.h"
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46 | #include "OgreSceneNode.h"
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47 | #include "OgreMaterial.h"
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48 | class MLight;
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49 | class MaterialGenerator;
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50 |
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51 | /** System to manage Deferred Shading for a camera/render target.
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52 | */
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53 | class DeferredShadingSystem: public Ogre::CompositorInstance::Listener
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54 | {
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55 | public:
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56 | DeferredShadingSystem(Ogre::Viewport *vp, Ogre::SceneManager *sm, Ogre::Camera *cam);
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57 | ~DeferredShadingSystem();
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58 |
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59 | enum DSMode
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60 | {
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61 | DSM_SINGLEPASS = 0, // Single pass + two lights
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62 | DSM_MULTIPASS = 1, // Multi pass
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63 | DSM_SHOWCOLOUR = 2, // Show diffuse (for debugging)
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64 | DSM_SHOWNORMALS = 3, // Show normals (for debugging)
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65 | DSM_SHOWDSP = 4, // Show depth and specular channel (for debugging)
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66 | DSM_COUNT = 5
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67 | };
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68 |
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69 | /** Set rendering mode (one of DSMode)
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70 | */
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71 | void setMode(DSMode mode);
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72 |
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73 | /** Activate or deactivate system
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74 | */
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75 | void setActive(bool active);
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76 |
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77 | /** Create a new MiniLight
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78 | */
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79 | MLight *createMLight();
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80 |
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81 | /** Destroy a MiniLight
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82 | */
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83 | void destroyMLight(MLight *m);
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84 |
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85 | /** Update fat (origin) render target
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86 | */
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87 | void update();
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88 |
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89 | /// Visibility mask for scene
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90 | static const Ogre::uint32 SceneVisibilityMask = 0x00000001;
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91 | /// Visibility mask for post-processing geometry (lights, unlit particles)
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92 | static const Ogre::uint32 PostVisibilityMask = 0x00000002;
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93 |
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94 | /** @copydoc CompositorInstance::Listener::notifyMaterialSetup
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95 | */
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96 | virtual void notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat);
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97 | protected:
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98 | Ogre::Viewport *mViewport;
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99 | Ogre::SceneManager *mSceneMgr;
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100 | Ogre::Camera *mCamera;
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101 |
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102 | // Fat render target
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103 | Ogre::MultiRenderTarget *rttTex;
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104 | // Filters
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105 | Ogre::CompositorInstance *mInstance[DSM_COUNT];
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106 | // Active/inactive
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107 | bool mActive;
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108 | DSMode mCurrentMode;
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109 |
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110 | std::set<MLight*> mLights;
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111 | Ogre::TexturePtr mTexture0, mTexture1;
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112 |
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113 | MaterialGenerator *mLightMaterialGenerator;
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114 |
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115 | void createResources();
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116 | void initialiseLightGeometry();
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117 | void setupMaterial(const Ogre::MaterialPtr &mat);
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118 | };
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119 |
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120 | #endif
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