1 | /**
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2 | Implementation of Deferred Shading in OGRE using Multiple Render Targets and
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3 | HLSL/GLSL high level language shaders.
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4 | // W.J. :wumpus: van der Laan 2005 //
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5 |
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6 | Deferred shading renders the scene to a 'fat' texture format, using a shader that outputs colour,
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7 | normal, depth, and possible other attributes per fragment. Multi Render Target is required as we
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8 | are dealing with many outputs which get written into multiple render textures in the same pass.
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9 |
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10 | After rendering the scene in this format, the shading (lighting) can be done as a post process.
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11 | This means that lighting is done in screen space. Adding them requires nothing more than rendering
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12 | a screenful quad; thus the method allows for an enormous amount of lights without noticable
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13 | performance loss.
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14 |
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15 | Little lights affecting small area ("Minilights") can be even further optimised by rendering
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16 | their convex bounding geometry. This is also shown in this demo by 6 swarming lights.
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17 |
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18 | The paper for GDC2004 on Deferred Shading can be found here:
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19 | http://www.talula.demon.co.uk/DeferredShading.pdf
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20 |
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21 | This uses a heavily hacked version of the Ogre PostProcessing framework by Manuel.
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22 | *******************************************************************************
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23 | Copyright (c) W.J. van der Laan
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24 |
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25 | Permission is hereby granted, free of charge, to any person obtaining a copy of
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26 | this software and associated documentation files (the "Software"), to deal in
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27 | the Software without restriction, including without limitation the rights to use,
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28 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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29 | Software, and to permit persons to whom the Software is furnished to do so, subject
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30 | to the following conditions:
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31 |
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32 | The above copyright notice and this permission notice shall be included in all copies
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33 | or substantial portions of the Software.
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34 |
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35 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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36 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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37 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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38 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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39 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
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40 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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41 | *******************************************************************************
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42 | */
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43 | #ifndef H_WJ_LightMaterialGenerator
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44 | #define H_WJ_LightMaterialGenerator
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45 |
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46 | #include "MaterialGenerator.h"
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47 |
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48 | class LightMaterialGenerator: public MaterialGenerator
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49 | {
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50 | public:
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51 | LightMaterialGenerator(const Ogre::String &language);
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52 | };
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53 |
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54 | #endif
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