[692] | 1 | /******************************************************************************
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| 2 | Copyright (c) W.J. van der Laan
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| 3 |
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| 4 | Permission is hereby granted, free of charge, to any person obtaining a copy of
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| 5 | this software and associated documentation files (the "Software"), to deal in
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| 6 | the Software without restriction, including without limitation the rights to use,
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| 7 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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| 8 | Software, and to permit persons to whom the Software is furnished to do so, subject
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| 9 | to the following conditions:
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| 10 |
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| 11 | The above copyright notice and this permission notice shall be included in all copies
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| 12 | or substantial portions of the Software.
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| 13 |
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| 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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| 15 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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| 16 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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| 17 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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| 18 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
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| 19 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 20 | ******************************************************************************/
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| 21 |
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| 22 | #include "DeferredShading.h"
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| 23 |
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| 24 | #include "OgreConfigFile.h"
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| 25 | #include "OgreStringConverter.h"
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| 26 | #include "OgreException.h"
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| 27 |
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| 28 | #include "OgreHardwarePixelBuffer.h"
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| 29 | #include "OgreRoot.h"
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| 30 | #include "OgreRenderSystem.h"
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| 31 | #include "OgreMaterialManager.h"
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| 32 |
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| 33 | #include "OgreEntity.h"
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| 34 | #include "OgreSubEntity.h"
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| 35 | #include "OgreRoot.h"
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| 36 |
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| 37 | #include "OgreCompositor.h"
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| 38 | #include "OgreCompositorManager.h"
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| 39 | #include "OgreCompositorChain.h"
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| 40 | #include "OgreCompositorInstance.h"
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| 41 | #include "OgreCompositionTechnique.h"
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| 42 | #include "OgreCompositionPass.h"
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| 43 | #include "OgreCompositionTargetPass.h"
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| 44 |
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| 45 | #include "MLight.h"
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| 46 | #include "LightMaterialGenerator.h"
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| 47 |
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| 48 | #include "OgreHighLevelGpuProgram.h"
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| 49 | #include "OgreHighLevelGpuProgramManager.h"
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| 50 |
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| 51 | using namespace Ogre;
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| 52 |
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| 53 | /// XXX make this a .compositor script
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| 54 | void createPostFilters()
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| 55 | {
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| 56 | /** Postfilter for rendering to fat render target. Excludes skies, backgrounds and other unwanted
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| 57 | objects.
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| 58 | */
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| 59 | CompositorPtr comp7 = CompositorManager::getSingleton().create(
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| 60 | "DeferredShading/Fat", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 61 | );
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| 62 | {
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| 63 | CompositionTechnique *t = comp7->createTechnique();
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| 64 | {
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| 65 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 66 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 67 | tp->setVisibilityMask(DeferredShadingSystem::SceneVisibilityMask);
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| 68 | /// Clear
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| 69 | { CompositionPass *pass = tp->createPass();
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| 70 | pass->setType(CompositionPass::PT_CLEAR);
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| 71 | pass->setClearColour(ColourValue(0,0,0,0));
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| 72 | }
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| 73 | /// Render geometry
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| 74 | { CompositionPass *pass = tp->createPass();
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| 75 | pass->setType(CompositionPass::PT_RENDERSCENE);
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| 76 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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| 77 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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| 78 | }
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| 79 | }
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| 80 | }
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| 81 | /** Postfilter doing full deferred shading with two lights in one pass
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| 82 | */
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| 83 | CompositorPtr comp = CompositorManager::getSingleton().create(
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| 84 | "DeferredShading/Single", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 85 | );
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| 86 | {
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| 87 | CompositionTechnique *t = comp->createTechnique();
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| 88 | {
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| 89 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 90 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 91 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask);
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| 92 | /// Render skies
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| 93 | { CompositionPass *pass = tp->createPass();
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| 94 | pass->setType(CompositionPass::PT_RENDERSCENE);
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| 95 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 96 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 97 | }
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| 98 | /// Render ambient pass
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| 99 | { CompositionPass *pass = tp->createPass();
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| 100 | pass->setType(CompositionPass::PT_RENDERQUAD);
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| 101 | pass->setMaterialName("DeferredShading/Post/Single");
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| 102 | pass->setIdentifier(1);
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| 103 | }
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| 104 | /// Render overlayed geometry
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| 105 | { CompositionPass *pass = tp->createPass();
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| 106 | pass->setType(CompositionPass::PT_RENDERSCENE);
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| 107 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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| 108 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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| 109 | }
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| 110 | }
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| 111 | }
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| 112 | /** Postfilter doing full deferred shading with an ambient pass and multiple light passes
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| 113 | */
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| 114 | CompositorPtr comp2 = CompositorManager::getSingleton().create(
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| 115 | "DeferredShading/Multi", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 116 | );
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| 117 | {
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| 118 | CompositionTechnique *t = comp2->createTechnique();
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| 119 | {
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| 120 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 121 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 122 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask);
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| 123 | /// Render skies
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| 124 | { CompositionPass *pass = tp->createPass();
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| 125 | pass->setType(CompositionPass::PT_RENDERSCENE);
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| 126 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 127 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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| 128 | }
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| 129 | /// Render ambient pass
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| 130 | { CompositionPass *pass = tp->createPass();
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| 131 | pass->setType(CompositionPass::PT_RENDERQUAD);
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| 132 | pass->setMaterialName("DeferredShading/Post/Multi");
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| 133 | pass->setIdentifier(1);
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| 134 | }
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| 135 | /// Render overlayed geometry
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| 136 | {
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| 137 | CompositionPass *pass = tp->createPass();
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| 138 | pass->setType(CompositionPass::PT_RENDERSCENE);
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| 139 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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| 140 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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| 141 | }
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| 142 | }
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| 143 | }
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| 144 | /** Postfilter that shows the normal channel
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| 145 | */
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| 146 | CompositorPtr comp3 = CompositorManager::getSingleton().create(
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| 147 | "DeferredShading/ShowNormal", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 148 | );
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| 149 | {
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| 150 | CompositionTechnique *t = comp3->createTechnique();
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| 151 | {
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| 152 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 153 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 154 | { CompositionPass *pass = tp->createPass();
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| 155 | pass->setType(CompositionPass::PT_RENDERQUAD);
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| 156 | pass->setMaterialName("DeferredShading/Post/ShowNormal");
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| 157 | pass->setIdentifier(1);
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| 158 | }
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| 159 | }
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| 160 | }
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| 161 | /** Postfilter that shows the depth and specular channel
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| 162 | */
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| 163 | CompositorPtr comp4 = CompositorManager::getSingleton().create(
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| 164 | "DeferredShading/ShowDepthSpecular", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 165 | );
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| 166 | {
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| 167 | CompositionTechnique *t = comp4->createTechnique();
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| 168 | {
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| 169 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 170 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 171 | { CompositionPass *pass = tp->createPass();
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| 172 | pass->setType(CompositionPass::PT_RENDERQUAD);
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| 173 | pass->setMaterialName("DeferredShading/Post/ShowDS");
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| 174 | pass->setIdentifier(1);
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| 175 | }
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| 176 | }
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| 177 | }
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| 178 | /** Postfilter that shows the depth and specular channel
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| 179 | */
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| 180 | CompositorPtr comp5 = CompositorManager::getSingleton().create(
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| 181 | "DeferredShading/ShowColour", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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| 182 | );
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| 183 | {
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| 184 | CompositionTechnique *t = comp5->createTechnique();
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| 185 | {
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| 186 | CompositionTargetPass *tp = t->getOutputTargetPass();
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| 187 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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| 188 | { CompositionPass *pass = tp->createPass();
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| 189 | pass->setType(CompositionPass::PT_RENDERQUAD);
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| 190 | pass->setMaterialName("DeferredShading/Post/ShowColour");
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| 191 | pass->setIdentifier(1);
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| 192 | }
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| 193 | }
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| 194 | }
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| 195 | }
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| 196 |
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| 197 |
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| 198 | DeferredShadingSystem::DeferredShadingSystem(
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| 199 | Viewport *vp, SceneManager *sm, Camera *cam
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| 200 | ):
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| 201 | mSceneMgr(sm), mViewport(vp), mCamera(cam),
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| 202 | mLightMaterialGenerator(0)
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| 203 | {
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| 204 | for(int i=0; i<DSM_COUNT; ++i)
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| 205 | mInstance[i]=0;
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| 206 |
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| 207 | mActive = true;
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| 208 | mCurrentMode = DSM_MULTIPASS;
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| 209 |
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| 210 | rttTex = 0;
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| 211 |
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| 212 | createPostFilters();
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| 213 |
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| 214 | createResources();
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| 215 | // Hide post geometry
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| 216 | mSceneMgr->setVisibilityMask(mSceneMgr->getVisibilityMask() & ~PostVisibilityMask);
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| 217 | // Default to normal deferred shading mode
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| 218 | setMode(mCurrentMode);
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| 219 | setActive(true);
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| 220 | }
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| 221 |
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| 222 | DeferredShadingSystem::~DeferredShadingSystem()
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| 223 | {
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| 224 | // Delete mini lights
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| 225 | for(std::set<MLight*>::iterator i=mLights.begin(); i!=mLights.end(); ++i)
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| 226 | {
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| 227 | delete (*i);
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| 228 | }
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| 229 |
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| 230 | Ogre::CompositorChain *chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mViewport);
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| 231 | for(int i=0; i<DSM_COUNT; ++i)
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| 232 | chain->_removeInstance(mInstance[i]);
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| 233 |
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| 234 | delete mLightMaterialGenerator;
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| 235 | }
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| 236 | void DeferredShadingSystem::setMode(DSMode mode)
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| 237 | {
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| 238 | for(int i=0; i<DSM_COUNT; ++i)
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| 239 | {
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| 240 | if(i == mode)
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| 241 | mInstance[i]->setEnabled(mActive);
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| 242 | else
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| 243 | mInstance[i]->setEnabled(false);
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| 244 | }
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| 245 | mCurrentMode = mode;
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| 246 | }
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| 247 | void DeferredShadingSystem::setActive(bool active)
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| 248 | {
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| 249 | mActive = active;
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| 250 | setMode(mCurrentMode);
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| 251 | }
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| 252 | void DeferredShadingSystem::createResources(void)
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| 253 | {
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| 254 | Ogre::CompositorManager &compMan = Ogre::CompositorManager::getSingleton();
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| 255 | // Create 'fat' render target
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| 256 | unsigned int width = mViewport->getActualWidth();
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| 257 | unsigned int height = mViewport->getActualHeight();
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| 258 | PixelFormat format = PF_FLOAT16_RGBA;
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| 259 | //PixelFormat format = PF_SHORT_RGBA;
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| 260 |
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| 261 | mTexture0 = TextureManager::getSingleton().createManual("RttTex0",
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| 262 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D,
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| 263 | width, height, 0, format, TU_RENDERTARGET );
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| 264 | mTexture1 = TextureManager::getSingleton().createManual("RttTex1",
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| 265 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D,
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| 266 | width, height, 0, format, TU_RENDERTARGET );
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| 267 | //assert(mTexture0->getFormat() == format);
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| 268 | //assert(mTexture1->getFormat() == format);
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| 269 | rttTex = Ogre::Root::getSingleton().getRenderSystem()->createMultiRenderTarget("MRT");
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| 270 | rttTex->bindSurface(0, mTexture0->getBuffer()->getRenderTarget());
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| 271 | rttTex->bindSurface(1, mTexture1->getBuffer()->getRenderTarget());
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| 272 | rttTex->setAutoUpdated( false );
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| 273 |
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| 274 | // Setup viewport on 'fat' render target
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| 275 | Viewport* v = rttTex->addViewport( mCamera );
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| 276 | v->setClearEveryFrame( false );
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| 277 | v->setOverlaysEnabled( false );
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| 278 | v->setBackgroundColour( ColourValue( 0, 0, 0, 0) );
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| 279 | compMan.addCompositor(v, "DeferredShading/Fat");
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| 280 |
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| 281 | // Create lights material generator
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| 282 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterialQuad"));
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| 283 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterial"));
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| 284 | if(Root::getSingleton().getRenderSystem()->getName()=="OpenGL Rendering Subsystem")
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| 285 | mLightMaterialGenerator = new LightMaterialGenerator("glsl");
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| 286 | else
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| 287 | mLightMaterialGenerator = new LightMaterialGenerator("hlsl");
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| 288 |
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| 289 | // Create filters
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| 290 | mInstance[DSM_SINGLEPASS] = compMan.addCompositor(mViewport, "DeferredShading/Single");
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| 291 | mInstance[DSM_MULTIPASS] = compMan.addCompositor(mViewport, "DeferredShading/Multi");
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| 292 | mInstance[DSM_SHOWNORMALS] = compMan.addCompositor(mViewport, "DeferredShading/ShowNormal");
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| 293 | mInstance[DSM_SHOWDSP] = compMan.addCompositor(mViewport, "DeferredShading/ShowDepthSpecular");
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| 294 | mInstance[DSM_SHOWCOLOUR] = compMan.addCompositor(mViewport, "DeferredShading/ShowColour");
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| 295 |
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| 296 | // Add material setup callback
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| 297 | for(int i=0; i<DSM_COUNT; ++i)
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| 298 | mInstance[i]->addListener(this);
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| 299 | }
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| 300 | void DeferredShadingSystem::setupMaterial(const MaterialPtr &mat)
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| 301 | {
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| 302 | for(unsigned short i=0; i<mat->getNumTechniques(); ++i)
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| 303 | {
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| 304 | Pass *pass = mat->getTechnique(i)->getPass(0);
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| 305 | pass->getTextureUnitState(0)->setTextureName(mTexture0->getName());
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| 306 | pass->getTextureUnitState(1)->setTextureName(mTexture1->getName());
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| 307 | }
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| 308 | }
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| 309 |
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| 310 | MLight *DeferredShadingSystem::createMLight()
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| 311 | {
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| 312 | MLight *rv = new MLight(mLightMaterialGenerator);
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| 313 | rv->setVisibilityFlags(PostVisibilityMask);
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| 314 | mLights.insert(rv);
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| 315 |
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| 316 | return rv;
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| 317 | }
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| 318 | void DeferredShadingSystem::destroyMLight(MLight *m)
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| 319 | {
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| 320 | mLights.erase(m);
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| 321 | delete m;
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| 322 | }
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| 323 |
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| 324 | void DeferredShadingSystem::update()
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| 325 | {
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| 326 | rttTex->update();
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| 327 | }
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| 328 |
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| 329 | void DeferredShadingSystem::notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat)
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| 330 | {
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| 331 | /// Local pass identifier 1 is the render quad pass
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| 332 | if(pass_id == 1)
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| 333 | {
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| 334 | setupMaterial(mat);
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| 335 | }
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| 336 | }
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