1 | /******************************************************************************
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2 | Copyright (c) W.J. van der Laan
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3 |
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4 | Permission is hereby granted, free of charge, to any person obtaining a copy of
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5 | this software and associated documentation files (the "Software"), to deal in
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6 | the Software without restriction, including without limitation the rights to use,
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7 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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8 | Software, and to permit persons to whom the Software is furnished to do so, subject
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9 | to the following conditions:
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10 |
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11 | The above copyright notice and this permission notice shall be included in all copies
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12 | or substantial portions of the Software.
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13 |
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14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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15 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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16 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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17 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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18 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
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19 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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20 | ******************************************************************************/
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21 |
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22 | #include "DeferredShading.h"
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23 |
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24 | #include "OgreConfigFile.h"
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25 | #include "OgreStringConverter.h"
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26 | #include "OgreException.h"
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27 |
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28 | #include "OgreHardwarePixelBuffer.h"
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29 | #include "OgreRoot.h"
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30 | #include "OgreRenderSystem.h"
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31 | #include "OgreMaterialManager.h"
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32 |
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33 | #include "OgreEntity.h"
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34 | #include "OgreSubEntity.h"
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35 | #include "OgreRoot.h"
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36 |
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37 | #include "OgreCompositor.h"
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38 | #include "OgreCompositorManager.h"
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39 | #include "OgreCompositorChain.h"
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40 | #include "OgreCompositorInstance.h"
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41 | #include "OgreCompositionTechnique.h"
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42 | #include "OgreCompositionPass.h"
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43 | #include "OgreCompositionTargetPass.h"
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44 |
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45 | #include "MLight.h"
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46 | #include "LightMaterialGenerator.h"
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47 |
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48 | #include "OgreHighLevelGpuProgram.h"
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49 | #include "OgreHighLevelGpuProgramManager.h"
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50 |
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51 | using namespace Ogre;
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52 |
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53 | /// XXX make this a .compositor script
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54 | void createPostFilters()
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55 | {
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56 | /** Postfilter for rendering to fat render target. Excludes skies, backgrounds and other unwanted
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57 | objects.
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58 | */
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59 | CompositorPtr comp7 = CompositorManager::getSingleton().create(
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60 | "DeferredShading/Fat", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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61 | );
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62 | {
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63 | CompositionTechnique *t = comp7->createTechnique();
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64 | {
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65 | CompositionTargetPass *tp = t->getOutputTargetPass();
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66 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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67 | tp->setVisibilityMask(DeferredShadingSystem::SceneVisibilityMask);
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68 | /// Clear
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69 | { CompositionPass *pass = tp->createPass();
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70 | pass->setType(CompositionPass::PT_CLEAR);
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71 | pass->setClearColour(ColourValue(0,0,0,0));
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72 | }
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73 | /// Render geometry
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74 | { CompositionPass *pass = tp->createPass();
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75 | pass->setType(CompositionPass::PT_RENDERSCENE);
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76 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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77 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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78 | }
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79 | }
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80 | }
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81 | /** Postfilter doing full deferred shading with two lights in one pass
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82 | */
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83 | CompositorPtr comp = CompositorManager::getSingleton().create(
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84 | "DeferredShading/Single", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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85 | );
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86 | {
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87 | CompositionTechnique *t = comp->createTechnique();
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88 | {
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89 | CompositionTargetPass *tp = t->getOutputTargetPass();
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90 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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91 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask);
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92 | /// Render skies
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93 | { CompositionPass *pass = tp->createPass();
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94 | pass->setType(CompositionPass::PT_RENDERSCENE);
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95 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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96 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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97 | }
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98 | /// Render ambient pass
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99 | { CompositionPass *pass = tp->createPass();
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100 | pass->setType(CompositionPass::PT_RENDERQUAD);
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101 | pass->setMaterialName("DeferredShading/Post/Single");
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102 | pass->setIdentifier(1);
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103 | }
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104 | /// Render overlayed geometry
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105 | { CompositionPass *pass = tp->createPass();
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106 | pass->setType(CompositionPass::PT_RENDERSCENE);
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107 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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108 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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109 | }
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110 | }
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111 | }
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112 | /** Postfilter doing full deferred shading with an ambient pass and multiple light passes
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113 | */
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114 | CompositorPtr comp2 = CompositorManager::getSingleton().create(
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115 | "DeferredShading/Multi", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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116 | );
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117 | {
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118 | CompositionTechnique *t = comp2->createTechnique();
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119 | {
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120 | CompositionTargetPass *tp = t->getOutputTargetPass();
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121 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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122 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask);
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123 | /// Render skies
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124 | { CompositionPass *pass = tp->createPass();
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125 | pass->setType(CompositionPass::PT_RENDERSCENE);
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126 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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127 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY);
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128 | }
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129 | /// Render ambient pass
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130 | { CompositionPass *pass = tp->createPass();
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131 | pass->setType(CompositionPass::PT_RENDERQUAD);
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132 | pass->setMaterialName("DeferredShading/Post/Multi");
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133 | pass->setIdentifier(1);
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134 | }
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135 | /// Render overlayed geometry
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136 | {
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137 | CompositionPass *pass = tp->createPass();
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138 | pass->setType(CompositionPass::PT_RENDERSCENE);
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139 | pass->setFirstRenderQueue(RENDER_QUEUE_1);
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140 | pass->setLastRenderQueue(RENDER_QUEUE_9);
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141 | }
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142 | }
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143 | }
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144 | /** Postfilter that shows the normal channel
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145 | */
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146 | CompositorPtr comp3 = CompositorManager::getSingleton().create(
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147 | "DeferredShading/ShowNormal", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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148 | );
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149 | {
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150 | CompositionTechnique *t = comp3->createTechnique();
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151 | {
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152 | CompositionTargetPass *tp = t->getOutputTargetPass();
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153 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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154 | { CompositionPass *pass = tp->createPass();
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155 | pass->setType(CompositionPass::PT_RENDERQUAD);
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156 | pass->setMaterialName("DeferredShading/Post/ShowNormal");
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157 | pass->setIdentifier(1);
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158 | }
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159 | }
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160 | }
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161 | /** Postfilter that shows the depth and specular channel
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162 | */
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163 | CompositorPtr comp4 = CompositorManager::getSingleton().create(
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164 | "DeferredShading/ShowDepthSpecular", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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165 | );
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166 | {
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167 | CompositionTechnique *t = comp4->createTechnique();
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168 | {
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169 | CompositionTargetPass *tp = t->getOutputTargetPass();
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170 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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171 | { CompositionPass *pass = tp->createPass();
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172 | pass->setType(CompositionPass::PT_RENDERQUAD);
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173 | pass->setMaterialName("DeferredShading/Post/ShowDS");
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174 | pass->setIdentifier(1);
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175 | }
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176 | }
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177 | }
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178 | /** Postfilter that shows the depth and specular channel
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179 | */
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180 | CompositorPtr comp5 = CompositorManager::getSingleton().create(
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181 | "DeferredShading/ShowColour", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME
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182 | );
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183 | {
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184 | CompositionTechnique *t = comp5->createTechnique();
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185 | {
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186 | CompositionTargetPass *tp = t->getOutputTargetPass();
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187 | tp->setInputMode(CompositionTargetPass::IM_NONE);
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188 | { CompositionPass *pass = tp->createPass();
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189 | pass->setType(CompositionPass::PT_RENDERQUAD);
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190 | pass->setMaterialName("DeferredShading/Post/ShowColour");
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191 | pass->setIdentifier(1);
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192 | }
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193 | }
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194 | }
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195 | }
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196 |
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197 |
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198 | DeferredShadingSystem::DeferredShadingSystem(
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199 | Viewport *vp, SceneManager *sm, Camera *cam
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200 | ):
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201 | mSceneMgr(sm), mViewport(vp), mCamera(cam),
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202 | mLightMaterialGenerator(0)
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203 | {
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204 | for(int i=0; i<DSM_COUNT; ++i)
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205 | mInstance[i]=0;
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206 |
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207 | mActive = true;
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208 | mCurrentMode = DSM_MULTIPASS;
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209 |
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210 | rttTex = 0;
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211 |
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212 | createPostFilters();
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213 |
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214 | createResources();
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215 | // Hide post geometry
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216 | mSceneMgr->setVisibilityMask(mSceneMgr->getVisibilityMask() & ~PostVisibilityMask);
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217 | // Default to normal deferred shading mode
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218 | setMode(mCurrentMode);
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219 | setActive(true);
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220 | }
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221 |
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222 | DeferredShadingSystem::~DeferredShadingSystem()
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223 | {
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224 | // Delete mini lights
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225 | for(std::set<MLight*>::iterator i=mLights.begin(); i!=mLights.end(); ++i)
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226 | {
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227 | delete (*i);
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228 | }
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229 |
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230 | Ogre::CompositorChain *chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mViewport);
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231 | for(int i=0; i<DSM_COUNT; ++i)
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232 | chain->_removeInstance(mInstance[i]);
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233 |
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234 | delete mLightMaterialGenerator;
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235 | }
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236 | void DeferredShadingSystem::setMode(DSMode mode)
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237 | {
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238 | for(int i=0; i<DSM_COUNT; ++i)
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239 | {
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240 | if(i == mode)
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241 | mInstance[i]->setEnabled(mActive);
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242 | else
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243 | mInstance[i]->setEnabled(false);
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244 | }
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245 | mCurrentMode = mode;
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246 | }
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247 | void DeferredShadingSystem::setActive(bool active)
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248 | {
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249 | mActive = active;
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250 | setMode(mCurrentMode);
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251 | }
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252 | void DeferredShadingSystem::createResources(void)
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253 | {
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254 | Ogre::CompositorManager &compMan = Ogre::CompositorManager::getSingleton();
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255 | // Create 'fat' render target
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256 | unsigned int width = mViewport->getActualWidth();
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257 | unsigned int height = mViewport->getActualHeight();
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258 | PixelFormat format = PF_FLOAT16_RGBA;
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259 | //PixelFormat format = PF_SHORT_RGBA;
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260 |
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261 | mTexture0 = TextureManager::getSingleton().createManual("RttTex0",
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262 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D,
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263 | width, height, 0, format, TU_RENDERTARGET );
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264 | mTexture1 = TextureManager::getSingleton().createManual("RttTex1",
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265 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D,
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266 | width, height, 0, format, TU_RENDERTARGET );
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267 | //assert(mTexture0->getFormat() == format);
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268 | //assert(mTexture1->getFormat() == format);
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269 | rttTex = Ogre::Root::getSingleton().getRenderSystem()->createMultiRenderTarget("MRT");
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270 | rttTex->bindSurface(0, mTexture0->getBuffer()->getRenderTarget());
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271 | rttTex->bindSurface(1, mTexture1->getBuffer()->getRenderTarget());
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272 | rttTex->setAutoUpdated( false );
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273 |
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274 | // Setup viewport on 'fat' render target
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275 | Viewport* v = rttTex->addViewport( mCamera );
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276 | v->setClearEveryFrame( false );
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277 | v->setOverlaysEnabled( false );
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278 | v->setBackgroundColour( ColourValue( 0, 0, 0, 0) );
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279 | compMan.addCompositor(v, "DeferredShading/Fat");
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280 |
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281 | // Create lights material generator
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282 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterialQuad"));
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283 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterial"));
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284 | if(Root::getSingleton().getRenderSystem()->getName()=="OpenGL Rendering Subsystem")
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285 | mLightMaterialGenerator = new LightMaterialGenerator("glsl");
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286 | else
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287 | mLightMaterialGenerator = new LightMaterialGenerator("hlsl");
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288 |
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289 | // Create filters
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290 | mInstance[DSM_SINGLEPASS] = compMan.addCompositor(mViewport, "DeferredShading/Single");
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291 | mInstance[DSM_MULTIPASS] = compMan.addCompositor(mViewport, "DeferredShading/Multi");
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292 | mInstance[DSM_SHOWNORMALS] = compMan.addCompositor(mViewport, "DeferredShading/ShowNormal");
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293 | mInstance[DSM_SHOWDSP] = compMan.addCompositor(mViewport, "DeferredShading/ShowDepthSpecular");
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294 | mInstance[DSM_SHOWCOLOUR] = compMan.addCompositor(mViewport, "DeferredShading/ShowColour");
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295 |
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296 | // Add material setup callback
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297 | for(int i=0; i<DSM_COUNT; ++i)
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298 | mInstance[i]->addListener(this);
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299 | }
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300 | void DeferredShadingSystem::setupMaterial(const MaterialPtr &mat)
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301 | {
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302 | for(unsigned short i=0; i<mat->getNumTechniques(); ++i)
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303 | {
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304 | Pass *pass = mat->getTechnique(i)->getPass(0);
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305 | pass->getTextureUnitState(0)->setTextureName(mTexture0->getName());
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306 | pass->getTextureUnitState(1)->setTextureName(mTexture1->getName());
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307 | }
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308 | }
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309 |
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310 | MLight *DeferredShadingSystem::createMLight()
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311 | {
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312 | MLight *rv = new MLight(mLightMaterialGenerator);
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313 | rv->setVisibilityFlags(PostVisibilityMask);
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314 | mLights.insert(rv);
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315 |
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316 | return rv;
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317 | }
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318 | void DeferredShadingSystem::destroyMLight(MLight *m)
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319 | {
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320 | mLights.erase(m);
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321 | delete m;
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322 | }
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323 |
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324 | void DeferredShadingSystem::update()
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325 | {
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326 | rttTex->update();
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327 | }
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328 |
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329 | void DeferredShadingSystem::notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat)
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330 | {
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331 | /// Local pass identifier 1 is the render quad pass
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332 | if(pass_id == 1)
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333 | {
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334 | setupMaterial(mat);
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335 | }
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336 | }
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