1 | /******************************************************************************
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2 | Copyright (c) W.J. van der Laan
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3 |
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4 | Permission is hereby granted, free of charge, to any person obtaining a copy of
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5 | this software and associated documentation files (the "Software"), to deal in
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6 | the Software without restriction, including without limitation the rights to use,
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7 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
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8 | Software, and to permit persons to whom the Software is furnished to do so, subject
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9 | to the following conditions:
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10 |
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11 | The above copyright notice and this permission notice shall be included in all copies
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12 | or substantial portions of the Software.
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13 |
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14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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15 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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16 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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17 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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18 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
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19 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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20 | ******************************************************************************/
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21 |
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22 | #include "MaterialGenerator.h"
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23 |
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24 | #include "OgreStringConverter.h"
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25 | #include "OgreException.h"
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26 |
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27 | #include "OgrePass.h"
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28 | #include "OgreTechnique.h"
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29 |
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30 | #include "OgreHighLevelGpuProgram.h"
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31 | #include "OgreHighLevelGpuProgramManager.h"
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32 |
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33 | using namespace Ogre;
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34 |
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35 | MaterialGenerator::MaterialGenerator():
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36 | vsMask(0), fsMask(0), matMask(0), mImpl(0)
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37 | {
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38 | }
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39 | MaterialGenerator::~MaterialGenerator()
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40 | {
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41 | delete mImpl;
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42 | }
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43 |
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44 | const Ogre::MaterialPtr &MaterialGenerator::getMaterial(Perm permutation)
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45 | {
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46 | /// Check input validity
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47 | size_t totalBits = bitNames.size();
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48 | size_t totalPerms = 1<<totalBits;
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49 | assert(permutation < totalPerms);
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50 |
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51 | /// Check if material/shader permutation already was generated
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52 | MaterialMap::iterator i = mMaterials.find(permutation);
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53 | if(i != mMaterials.end())
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54 | {
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55 | return i->second;
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56 | }
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57 | else
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58 | {
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59 | /// Create it
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60 | Ogre::MaterialPtr templ = getTemplateMaterial(permutation & matMask);
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61 | Ogre::GpuProgramPtr vs = getVertexShader(permutation & vsMask);
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62 | Ogre::GpuProgramPtr fs = getFragmentShader(permutation & fsMask);
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63 |
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64 | /// Create material name
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65 | String name=materialBaseName;
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66 | for(size_t bit=0; bit<totalBits; ++bit)
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67 | if(permutation & (1<<bit))
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68 | name += bitNames[bit];
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69 |
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70 | std::cerr << name << " " << vs->getName() << " " << fs->getName() << std::endl;
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71 | /// Create material from template, and set shaders
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72 | MaterialPtr mat = templ->clone(name);
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73 | Technique *tech = mat->getTechnique(0);
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74 | Pass *pass = tech->getPass(0);
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75 | pass->setFragmentProgram(fs->getName());
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76 | pass->setVertexProgram(vs->getName());
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77 |
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78 | /// And store it
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79 | mMaterials[permutation] = mat;
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80 | return mMaterials[permutation];
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81 | }
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82 | }
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83 |
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84 | const Ogre::GpuProgramPtr &MaterialGenerator::getVertexShader(Perm permutation)
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85 | {
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86 | ProgramMap::iterator i = mVs.find(permutation);
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87 | if(i != mVs.end())
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88 | {
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89 | return i->second;
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90 | }
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91 | else
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92 | {
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93 | /// Create it
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94 | mVs[permutation] = mImpl->generateVertexShader(permutation);
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95 | return mVs[permutation];
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96 | }
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97 | }
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98 |
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99 | const Ogre::GpuProgramPtr &MaterialGenerator::getFragmentShader(Perm permutation)
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100 | {
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101 | ProgramMap::iterator i = mFs.find(permutation);
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102 | if(i != mFs.end())
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103 | {
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104 | return i->second;
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105 | }
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106 | else
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107 | {
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108 | /// Create it
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109 | mFs[permutation] = mImpl->generateFragmentShader(permutation);
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110 | return mFs[permutation];
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111 | }
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112 | }
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113 |
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114 | const Ogre::MaterialPtr &MaterialGenerator::getTemplateMaterial(Perm permutation)
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115 | {
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116 | MaterialMap::iterator i = mTemplateMat.find(permutation);
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117 | if(i != mTemplateMat.end())
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118 | {
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119 | return i->second;
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120 | }
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121 | else
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122 | {
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123 | /// Create it
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124 | mTemplateMat[permutation] = mImpl->generateTemplateMaterial(permutation);
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125 | return mTemplateMat[permutation];
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126 | }
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127 | }
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128 |
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129 | MaterialGenerator::Impl::~Impl()
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130 | {
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131 | }
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132 |
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