[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | EnvMapping.cpp
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| 18 | \brief
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| 19 | Specialisation of OGRE's framework application to show the
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| 20 | environment mapping feature.
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| 21 | */
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| 22 |
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| 23 | #include "ExampleApplication.h"
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| 24 |
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| 25 | class EnvMapApplication : public ExampleApplication
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| 26 | {
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| 27 | public:
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| 28 | EnvMapApplication() {}
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| 29 |
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| 30 | protected:
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| 31 |
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| 32 | // Just override the mandatory create scene method
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| 33 | void createScene(void)
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| 34 | {
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| 35 | // Set ambient light
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| 36 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 37 |
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| 38 | // Create a point light
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| 39 | Light* l = mSceneMgr->createLight("MainLight");
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| 40 | // Accept default settings: point light, white diffuse, just set position
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| 41 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 42 | // other objects, but I don't
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| 43 | l->setPosition(20,80,50);
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| 44 |
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| 45 |
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| 46 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 47 |
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| 48 |
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| 49 | // Set material loaded from Example.material
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| 50 | ent->setMaterialName("Examples/EnvMappedRustySteel");
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| 51 |
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| 52 | // Add entity to the root scene node
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| 53 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 58 | }
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| 59 |
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| 60 | };
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