1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | FacialAnimation.cpp
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18 | \brief
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19 | Demonstration of facial animation features, using Pose animation
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20 | */
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21 |
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22 | #include <CEGUI/CEGUIImageset.h>
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23 | #include <CEGUI/CEGUISystem.h>
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24 | #include <CEGUI/CEGUILogger.h>
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25 | #include <CEGUI/CEGUISchemeManager.h>
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26 | #include <CEGUI/CEGUIWindowManager.h>
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27 | #include <CEGUI/CEGUIWindow.h>
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28 | #include <CEGUI/elements/CEGUICombobox.h>
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29 | #include <CEGUI/elements/CEGUIListbox.h>
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30 | #include <CEGUI/elements/CEGUIListboxTextItem.h>
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31 | #include <CEGUI/elements/CEGUIPushButton.h>
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32 | #include <CEGUI/elements/CEGUIScrollbar.h>
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33 | #include <CEGUI/elements/CEGUIStaticImage.h>
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34 | #include <CEGUI/elements/CEGUIRadioButton.h>
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35 | #include "OgreCEGUIRenderer.h"
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36 | #include "OgreCEGUIResourceProvider.h"
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37 |
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38 | #include "ExampleApplication.h"
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39 |
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40 | CEGUI::MouseButton convertOgreButtonToCegui(int buttonID)
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41 | {
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42 | switch (buttonID)
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43 | {
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44 | case MouseEvent::BUTTON0_MASK:
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45 | return CEGUI::LeftButton;
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46 | case MouseEvent::BUTTON1_MASK:
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47 | return CEGUI::RightButton;
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48 | case MouseEvent::BUTTON2_MASK:
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49 | return CEGUI::MiddleButton;
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50 | case MouseEvent::BUTTON3_MASK:
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51 | return CEGUI::X1Button;
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52 | default:
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53 | return CEGUI::LeftButton;
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54 | }
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55 | }
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56 |
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57 | AnimationState* speakAnimState;
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58 | AnimationState* manualAnimState;
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59 | VertexPoseKeyFrame* manualKeyFrame;
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60 |
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61 | enum ScrollbarIndex
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62 | {
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63 | SI_HAPPY = 0,
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64 | SI_SAD = 1,
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65 | SI_ANGRY = 2,
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66 | SI_A = 3,
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67 | SI_E = 4,
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68 | SI_I = 5,
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69 | SI_O = 6,
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70 | SI_U = 7,
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71 | SI_C = 8,
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72 | SI_W = 9,
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73 | SI_M = 10,
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74 | SI_L = 11,
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75 | SI_F = 12,
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76 | SI_T = 13,
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77 | SI_P = 14,
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78 | SI_R = 15,
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79 | SI_S = 16,
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80 | SI_TH = 17,
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81 | SI_COUNT = 18
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82 | };
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83 | String scrollbarNames[SI_COUNT] = {
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84 | "Facial/Happy_Scroll",
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85 | "Facial/Sad_Scroll",
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86 | "Facial/Angry_Scroll",
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87 | "Facial/A_Scroll",
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88 | "Facial/E_Scroll",
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89 | "Facial/I_Scroll",
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90 | "Facial/O_Scroll",
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91 | "Facial/U_Scroll",
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92 | "Facial/C_Scroll",
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93 | "Facial/W_Scroll",
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94 | "Facial/M_Scroll",
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95 | "Facial/L_Scroll",
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96 | "Facial/F_Scroll",
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97 | "Facial/T_Scroll",
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98 | "Facial/P_Scroll",
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99 | "Facial/R_Scroll",
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100 | "Facial/S_Scroll",
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101 | "Facial/TH_Scroll",
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102 | };
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103 | unsigned short poseIndexes[SI_COUNT] =
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104 | { 1, 2, 3, 4, 7, 8, 6, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18};
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105 |
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106 | CEGUI::Scrollbar* scrollbars[SI_COUNT];
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107 |
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108 |
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109 | class GuiFrameListener : public ExampleFrameListener, public MouseMotionListener, public MouseListener
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110 | {
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111 | private:
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112 | CEGUI::Renderer* mGUIRenderer;
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113 | bool mShutdownRequested;
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114 |
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115 | public:
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116 | // NB using buffered input, this is the only change
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117 | GuiFrameListener(RenderWindow* win, Camera* cam, CEGUI::Renderer* renderer)
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118 | : ExampleFrameListener(win, cam, true, true),
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119 | mGUIRenderer(renderer),
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120 | mShutdownRequested(false)
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121 | {
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122 | mEventProcessor->addMouseMotionListener(this);
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123 | mEventProcessor->addMouseListener(this);
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124 | mEventProcessor->addKeyListener(this);
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125 | }
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126 |
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127 | /// Tell the frame listener to exit at the end of the next frame
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128 | void requestShutdown(void)
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129 | {
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130 | mShutdownRequested = true;
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131 | }
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132 |
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133 | bool frameEnded(const FrameEvent& evt)
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134 | {
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135 | if (mShutdownRequested)
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136 | return false;
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137 | else
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138 | return ExampleFrameListener::frameEnded(evt);
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139 | }
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140 |
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141 | void mouseMoved (MouseEvent *e)
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142 | {
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143 | CEGUI::System::getSingleton().injectMouseMove(
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144 | e->getRelX() * mGUIRenderer->getWidth(),
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145 | e->getRelY() * mGUIRenderer->getHeight());
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146 | e->consume();
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147 | }
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148 |
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149 | void mouseDragged (MouseEvent *e)
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150 | {
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151 | mouseMoved(e);
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152 | }
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153 |
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154 | void mousePressed (MouseEvent *e)
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155 | {
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156 | CEGUI::System::getSingleton().injectMouseButtonDown(
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157 | convertOgreButtonToCegui(e->getButtonID()));
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158 | e->consume();
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159 | }
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160 |
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161 | void mouseReleased (MouseEvent *e)
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162 | {
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163 | CEGUI::System::getSingleton().injectMouseButtonUp(
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164 | convertOgreButtonToCegui(e->getButtonID()));
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165 | e->consume();
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166 | }
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167 |
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168 | void mouseClicked(MouseEvent* e) {}
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169 | void mouseEntered(MouseEvent* e) {}
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170 | void mouseExited(MouseEvent* e) {}
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171 |
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172 | void keyPressed(KeyEvent* e)
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173 | {
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174 | if(e->getKey() == KC_ESCAPE)
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175 | {
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176 | mShutdownRequested = true;
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177 | e->consume();
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178 | return;
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179 | }
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180 |
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181 | if (e->getKey() == KC_SYSRQ)
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182 | {
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183 | mWindow->writeContentsToTimestampedFile("screenshot", ".png");
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184 | }
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185 |
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186 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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187 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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188 | e->consume();
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189 | }
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190 |
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191 | void keyReleased(KeyEvent* e)
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192 | {
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193 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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194 | e->consume();
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195 | }
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196 | void keyClicked(KeyEvent* e)
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197 | {
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198 | // Do nothing
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199 | e->consume();
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200 | }
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201 |
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202 | bool frameStarted(const FrameEvent& evt)
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203 | {
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204 | speakAnimState->addTime(evt.timeSinceLastFrame);
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205 | return ExampleFrameListener::frameStarted(evt);
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206 |
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207 | }
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208 | };
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209 |
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210 | class FacialApplication : public ExampleApplication
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211 | {
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212 | private:
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213 | CEGUI::OgreCEGUIRenderer* mGUIRenderer;
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214 | CEGUI::System* mGUISystem;
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215 | CEGUI::Window* mEditorGuiSheet;
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216 | CEGUI::Scrollbar* mRed;
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217 | CEGUI::Scrollbar* mGreen;
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218 | CEGUI::Scrollbar* mBlue;
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219 | CEGUI::StaticImage* mPreview;
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220 | CEGUI::Window* mTip;
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221 | CEGUI::Listbox* mList;
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222 | CEGUI::Window* mEditBox;
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223 |
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224 | public:
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225 | FacialApplication()
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226 | : mGUIRenderer(0),
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227 | mGUISystem(0),
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228 | mEditorGuiSheet(0)
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229 | {
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230 |
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231 | }
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232 |
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233 | ~FacialApplication()
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234 | {
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235 | if(mEditorGuiSheet)
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236 | {
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237 | CEGUI::WindowManager::getSingleton().destroyWindow(mEditorGuiSheet);
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238 | }
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239 | if(mGUISystem)
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240 | {
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241 | delete mGUISystem;
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242 | mGUISystem = 0;
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243 | }
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244 | if(mGUIRenderer)
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245 | {
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246 | delete mGUIRenderer;
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247 | mGUIRenderer = 0;
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248 | }
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249 | }
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250 |
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251 | protected:
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252 |
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253 | bool mPlayAnimation;
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254 |
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255 | // Handle the scrollbars changing
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256 | bool handleScrollChanged(const CEGUI::EventArgs& e)
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257 | {
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258 | if (!mPlayAnimation)
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259 | {
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260 | // Alter the animation
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261 | // Find which one it is first
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262 | const CEGUI::WindowEventArgs& args = static_cast<const CEGUI::WindowEventArgs&>(e);
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263 | String name = args.window->getName().c_str();
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264 | // Find which pose was changed
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265 | int i;
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266 | for (i = 0; i < SI_COUNT; ++i)
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267 | {
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268 | if (scrollbarNames[i] == name)
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269 | {
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270 | break;
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271 | }
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272 | }
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273 | if (i != SI_COUNT)
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274 | {
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275 | // Update the pose
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276 | manualKeyFrame->updatePoseReference(
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277 | poseIndexes[i], scrollbars[i]->getScrollPosition());
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278 | // Dirty animation state since we're fudging this manually
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279 | manualAnimState->getParent()->_notifyDirty();
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280 | }
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281 |
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282 | }
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283 | return true;
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284 |
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285 | }
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286 |
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287 | // Handle play animation / manual tweaking event
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288 | bool handleRadioChanged(const CEGUI::EventArgs& e)
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289 | {
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290 | mPlayAnimation = !mPlayAnimation;
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291 | speakAnimState->setEnabled(mPlayAnimation);
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292 | manualAnimState->setEnabled(!mPlayAnimation);
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293 | for (int i = 0; i < SI_COUNT; ++i)
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294 | {
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295 | // enable / disable scrollbars
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296 | scrollbars[i]->setEnabled(!mPlayAnimation);
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297 | }
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298 |
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299 | return true;
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300 |
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301 | }
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302 |
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303 | // Just override the mandatory create scene method
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304 | void createScene(void)
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305 | {
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306 | // Set ambient light
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307 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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308 |
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309 | // Create a light
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310 | Light* l = mSceneMgr->createLight("MainLight");
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311 | // Accept default settings: point light, white diffuse, just set position
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312 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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313 | // other objects, but I don't
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314 | l->setPosition(20,80,50);
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315 | l->setDiffuseColour(1.0, 1.0, 1.0);
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316 |
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317 | // Create a light
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318 | l = mSceneMgr->createLight("MainLight2");
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319 | // Accept default settings: point light, white diffuse, just set position
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320 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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321 | // other objects, but I don't
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322 | l->setPosition(-120,-80,-50);
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323 | l->setDiffuseColour(0.7, 0.7, 0.6);
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324 |
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325 |
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326 | // Pre-load the mesh so that we can tweak it with a manual animation
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327 | MeshPtr mesh = MeshManager::getSingleton().load("facial.mesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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328 | Animation* anim = mesh->createAnimation("manual", 0);
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329 | VertexAnimationTrack* track = anim->createVertexTrack(4, VAT_POSE);
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330 | manualKeyFrame = track->createVertexPoseKeyFrame(0);
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331 | // create pose references, initially zero
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332 | for (int i = 0; i < SI_COUNT; ++i)
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333 | {
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334 | manualKeyFrame->addPoseReference(poseIndexes[i], 0.0f);
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335 | }
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336 |
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337 | // setup GUI system
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338 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow,
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339 | Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr);
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340 |
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341 | mGUISystem = new CEGUI::System(mGUIRenderer);
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342 |
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343 | CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative);
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344 |
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345 | Entity* head = mSceneMgr->createEntity("Head", "facial.mesh");
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346 | speakAnimState = head->getAnimationState("Speak");
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347 | speakAnimState->setEnabled(true);
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348 | manualAnimState = head->getAnimationState("manual");
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349 | manualAnimState->setTimePosition(0);
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350 |
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351 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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352 | headNode->attachObject(head);
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353 |
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354 | mCamera->setPosition(-20, 50, 150);
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355 | mCamera->lookAt(0,35,0);
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356 |
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357 | // load scheme and set up defaults
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358 | CEGUI::SchemeManager::getSingleton().loadScheme(
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359 | (CEGUI::utf8*)"TaharezLookSkin.scheme");
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360 | mGUISystem->setDefaultMouseCursor(
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361 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
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362 | mGUISystem->setDefaultFont((CEGUI::utf8*)"Tahoma-12");
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363 |
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364 | CEGUI::Window* sheet =
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365 | CEGUI::WindowManager::getSingleton().loadWindowLayout(
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366 | (CEGUI::utf8*)"facial.layout");
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367 | mGUISystem->setGUISheet(sheet);
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368 |
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369 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
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370 | for (int i = 0; i < SI_COUNT; ++i)
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371 | {
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372 | scrollbars[i] = static_cast<CEGUI::Scrollbar*>(
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373 | wmgr.getWindow(scrollbarNames[i]));
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374 | scrollbars[i]->subscribeEvent(
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375 | CEGUI::Scrollbar::EventScrollPositionChanged,
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376 | CEGUI::Event::Subscriber(&FacialApplication::handleScrollChanged, this));
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377 | // disable to begin with
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378 | scrollbars[i]->setEnabled(false);
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379 |
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380 | }
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381 |
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382 | CEGUI::RadioButton* btn = static_cast<CEGUI::RadioButton*>(
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383 | wmgr.getWindow((CEGUI::utf8*)"Facial/Radio/Play"));
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384 | // play animation by default
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385 | btn->setSelected(true);
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386 | btn->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged,
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387 | CEGUI::Event::Subscriber(&FacialApplication::handleRadioChanged, this));
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388 |
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389 | mPlayAnimation = true;
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390 |
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391 |
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392 |
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393 | }
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394 |
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395 | // Create new frame listener
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396 | void createFrameListener(void)
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397 | {
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398 | mFrameListener= new GuiFrameListener(mWindow, mCamera, mGUIRenderer);
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399 | mRoot->addFrameListener(mFrameListener);
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400 | }
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401 |
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402 | void setupEventHandlers(void)
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403 | {
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404 | /*
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405 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
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406 | wmgr.getWindow((CEGUI::utf8*)"OgreGuiDemo/TabCtrl/Page1/QuitButton")
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407 | ->subscribeEvent(
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408 | CEGUI::PushButton::EventClicked,
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409 | CEGUI::Event::Subscriber(&FacialApplication::handleQuit, this));
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410 | wmgr.getWindow((CEGUI::utf8*)"OgreGuiDemo/TabCtrl/Page1/NewButton")
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411 | ->subscribeEvent(
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412 | CEGUI::PushButton::EventClicked,
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413 | CEGUI::Event::Subscriber(&FacialApplication::handleNew, this));
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414 | wmgr.getWindow((CEGUI::utf8*)"OgreGuiDemo/TabCtrl/Page1/LoadButton")
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415 | ->subscribeEvent(
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416 | CEGUI::PushButton::EventClicked,
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417 | CEGUI::Event::Subscriber(&FacialApplication::handleLoad, this));
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418 | wmgr.getWindow((CEGUI::utf8*)"OgreGuiDemo/TabCtrl/Page2/ObjectTypeList")
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419 | ->subscribeEvent(
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420 | CEGUI::Combobox::EventListSelectionAccepted,
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421 | CEGUI::Event::Subscriber(&FacialApplication::handleObjectSelection, this));
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422 | */
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423 |
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424 | }
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425 |
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426 |
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427 | void setupLoadedLayoutHandlers(void)
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428 | {
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429 | /*
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430 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
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431 | mRed = static_cast<CEGUI::Scrollbar*>(
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432 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/Red"));
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433 | mGreen = static_cast<CEGUI::Scrollbar*>(
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434 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/Green"));
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435 | mBlue = static_cast<CEGUI::Scrollbar*>(
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436 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/Blue"));
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437 | mPreview = static_cast<CEGUI::StaticImage*>(
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438 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/ColourSample"));
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439 | mList = static_cast<CEGUI::Listbox*>(
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440 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Listbox"));
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441 | mEditBox =
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442 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/Editbox");
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443 |
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444 | mRed->subscribeEvent(
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445 | CEGUI::Scrollbar::EventScrollPositionChanged,
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446 | CEGUI::Event::Subscriber(&FacialApplication::handleColourChanged, this));
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447 | mGreen->subscribeEvent(
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448 | CEGUI::Scrollbar::EventScrollPositionChanged,
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449 | CEGUI::Event::Subscriber(&FacialApplication::handleColourChanged, this));
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450 | mBlue->subscribeEvent(
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451 | CEGUI::Scrollbar::EventScrollPositionChanged,
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452 | CEGUI::Event::Subscriber(&FacialApplication::handleColourChanged, this));
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453 |
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454 | wmgr.getWindow((CEGUI::utf8*)"Demo8/Window1/Controls/Add")
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455 | ->subscribeEvent(
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456 | CEGUI::PushButton::EventClicked,
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457 | CEGUI::Event::Subscriber(&FacialApplication::handleAdd, this));
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458 |
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459 | CEGUI::Window* root = wmgr.getWindow("Demo8");
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460 | setupEnterExitEvents(root);
|
---|
461 | */
|
---|
462 |
|
---|
463 |
|
---|
464 | }
|
---|
465 |
|
---|
466 | bool handleQuit(const CEGUI::EventArgs& e)
|
---|
467 | {
|
---|
468 | static_cast<GuiFrameListener*>(mFrameListener)->requestShutdown();
|
---|
469 | return true;
|
---|
470 | }
|
---|
471 |
|
---|
472 |
|
---|
473 | };
|
---|
474 |
|
---|
475 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
476 | #define WIN32_LEAN_AND_MEAN
|
---|
477 | #include "windows.h"
|
---|
478 |
|
---|
479 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
480 | #else
|
---|
481 | int main(int argc, char *argv[])
|
---|
482 | #endif
|
---|
483 | {
|
---|
484 |
|
---|
485 | // Create application object
|
---|
486 | FacialApplication app;
|
---|
487 |
|
---|
488 | try {
|
---|
489 | app.go();
|
---|
490 | } catch( Ogre::Exception& e ) {
|
---|
491 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
492 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
493 | #else
|
---|
494 | std::cerr << "An exception has occured: " <<
|
---|
495 | e.getFullDescription().c_str() << std::endl;
|
---|
496 | #endif
|
---|
497 | }
|
---|
498 |
|
---|
499 |
|
---|
500 | return 0;
|
---|
501 | }
|
---|
502 |
|
---|
503 |
|
---|