1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /*
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26 | -----------------------------------------------------------------------------
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27 | Filename: Fresnel.cpp
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28 | Description: Fresnel reflections and refractions
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29 | -----------------------------------------------------------------------------
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30 | */
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31 |
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32 | #include "ExampleApplication.h"
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33 |
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34 | // Hacky globals
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35 | Camera* theCam;
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36 | Entity* pPlaneEnt;
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37 | std::vector<Entity*> aboveWaterEnts;
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38 | std::vector<Entity*> belowWaterEnts;
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39 |
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40 | // Fish!
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41 | #define NUM_FISH 30
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42 | #define NUM_FISH_WAYPOINTS 10
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43 | #define FISH_PATH_LENGTH 200
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44 | AnimationState* fishAnimations[NUM_FISH];
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45 | SimpleSpline fishSplines[NUM_FISH];
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46 | Vector3 fishLastPosition[NUM_FISH];
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47 | SceneNode* fishNodes[NUM_FISH];
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48 | Real animTime = 0.0f;
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49 |
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50 |
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51 | Plane reflectionPlane;
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52 |
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53 |
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54 | class RefractionTextureListener : public RenderTargetListener
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55 | {
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56 | public:
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57 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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58 | {
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59 | // Hide plane and objects above the water
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60 | pPlaneEnt->setVisible(false);
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61 | std::vector<Entity*>::iterator i, iend;
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62 | iend = aboveWaterEnts.end();
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63 | for (i = aboveWaterEnts.begin(); i != iend; ++i)
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64 | {
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65 | (*i)->setVisible(false);
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66 | }
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67 |
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68 | }
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69 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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70 | {
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71 | // Show plane and objects above the water
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72 | pPlaneEnt->setVisible(true);
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73 | std::vector<Entity*>::iterator i, iend;
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74 | iend = aboveWaterEnts.end();
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75 | for (i = aboveWaterEnts.begin(); i != iend; ++i)
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76 | {
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77 | (*i)->setVisible(true);
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78 | }
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79 | }
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80 |
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81 | };
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82 | class ReflectionTextureListener : public RenderTargetListener
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83 | {
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84 | public:
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85 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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86 | {
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87 | // Hide plane and objects below the water
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88 | pPlaneEnt->setVisible(false);
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89 | std::vector<Entity*>::iterator i, iend;
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90 | iend = belowWaterEnts.end();
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91 | for (i = belowWaterEnts.begin(); i != iend; ++i)
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92 | {
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93 | (*i)->setVisible(false);
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94 | }
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95 | theCam->enableReflection(reflectionPlane);
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96 |
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97 | }
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98 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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99 | {
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100 | // Show plane and objects below the water
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101 | pPlaneEnt->setVisible(true);
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102 | std::vector<Entity*>::iterator i, iend;
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103 | iend = belowWaterEnts.end();
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104 | for (i = belowWaterEnts.begin(); i != iend; ++i)
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105 | {
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106 | (*i)->setVisible(true);
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107 | }
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108 | theCam->disableReflection();
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109 | }
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110 |
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111 | };
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112 |
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113 | class FresnelFrameListener : public ExampleFrameListener
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114 | {
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115 | public:
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116 |
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117 | FresnelFrameListener(RenderWindow* win, Camera* cam)
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118 | : ExampleFrameListener(win, cam, false, false)
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119 | {}
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120 | bool frameStarted(const FrameEvent &evt)
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121 | {
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122 | animTime += evt.timeSinceLastFrame;
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123 | while (animTime > FISH_PATH_LENGTH)
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124 | animTime -= FISH_PATH_LENGTH;
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125 |
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126 | for (size_t fish = 0; fish < NUM_FISH; ++fish)
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127 | {
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128 | // Animate the fish
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129 | fishAnimations[fish]->addTime(evt.timeSinceLastFrame*2);
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130 | // Move the fish
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131 | Vector3 newPos = fishSplines[fish].interpolate(animTime / FISH_PATH_LENGTH);
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132 | fishNodes[fish]->setPosition(newPos);
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133 | // Work out the direction
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134 | Vector3 direction = fishLastPosition[fish] - newPos;
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135 | direction.normalise();
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136 | // Test for opposite vectors
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137 | Real d = 1.0f + Vector3::UNIT_X.dotProduct(direction);
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138 | if (fabs(d) < 0.00001)
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139 | {
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140 | // Diametrically opposed vectors
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141 | Quaternion orientation;
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142 | orientation.FromAxes(Vector3::NEGATIVE_UNIT_X,
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143 | Vector3::UNIT_Y, Vector3::NEGATIVE_UNIT_Z);
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144 | fishNodes[fish]->setOrientation(orientation);
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145 | }
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146 | else
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147 | {
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148 | fishNodes[fish]->setOrientation(
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149 | Vector3::UNIT_X.getRotationTo(direction));
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150 | }
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151 | fishLastPosition[fish] = newPos;
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152 |
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153 | }
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154 |
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155 |
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156 |
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157 | return ExampleFrameListener::frameStarted(evt);
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158 | }
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159 |
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160 | };
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161 |
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162 | class FresnelApplication : public ExampleApplication
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163 | {
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164 | protected:
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165 | RefractionTextureListener mRefractionListener;
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166 | ReflectionTextureListener mReflectionListener;
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167 | public:
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168 | FresnelApplication() {
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169 |
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170 |
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171 | }
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172 |
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173 | ~FresnelApplication()
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174 | {
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175 | }
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176 | protected:
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177 |
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178 |
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179 |
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180 | // Just override the mandatory create scene method
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181 | void createScene(void)
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182 | {
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183 |
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184 | // Check prerequisites first
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185 | const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
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186 | if (!caps->hasCapability(RSC_VERTEX_PROGRAM) || !(caps->hasCapability(RSC_FRAGMENT_PROGRAM)))
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187 | {
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188 | OGRE_EXCEPT(1, "Your card does not support vertex and fragment programs, so cannot "
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189 | "run this demo. Sorry!",
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190 | "Fresnel::createScene");
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191 | }
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192 | else
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193 | {
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194 | if (!GpuProgramManager::getSingleton().isSyntaxSupported("arbfp1") &&
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195 | !GpuProgramManager::getSingleton().isSyntaxSupported("ps_2_0") &&
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196 | !GpuProgramManager::getSingleton().isSyntaxSupported("ps_1_4")
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197 | )
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198 | {
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199 | OGRE_EXCEPT(1, "Your card does not support advanced fragment programs, "
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200 | "so cannot run this demo. Sorry!",
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201 | "Fresnel::createScene");
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202 | }
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203 | }
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204 |
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205 | theCam = mCamera;
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206 | theCam->setPosition(-100,20,700);
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207 | // Set ambient light
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208 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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209 |
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210 | // Create a point light
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211 | Light* l = mSceneMgr->createLight("MainLight");
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212 | l->setType(Light::LT_DIRECTIONAL);
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213 | l->setDirection(-Vector3::UNIT_Y);
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214 |
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215 | Entity* pEnt;
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216 |
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217 |
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218 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "Refraction", 512, 512 );
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219 |
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220 | {
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221 | Viewport *v = rttTex->addViewport( mCamera );
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222 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
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223 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(2)->setTextureName("Refraction");
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224 | v->setOverlaysEnabled(false);
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225 | rttTex->addListener(&mRefractionListener);
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226 | }
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227 |
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228 |
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229 | rttTex = mRoot->getRenderSystem()->createRenderTexture( "Reflection", 512, 512 );
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230 | {
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231 | Viewport *v = rttTex->addViewport( mCamera );
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232 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction");
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233 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName("Reflection");
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234 | v->setOverlaysEnabled(false);
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235 | rttTex->addListener(&mReflectionListener);
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236 | }
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237 |
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238 |
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239 | // Define a floor plane mesh
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240 | reflectionPlane.normal = Vector3::UNIT_Y;
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241 | reflectionPlane.d = 0;
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242 | MeshManager::getSingleton().createPlane("ReflectPlane",
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243 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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244 | reflectionPlane,
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245 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z);
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246 | pPlaneEnt = mSceneMgr->createEntity( "plane", "ReflectPlane" );
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247 | pPlaneEnt->setMaterialName("Examples/FresnelReflectionRefraction");
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248 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
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249 |
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250 |
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251 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
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252 |
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253 | // My node to which all objects will be attached
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254 | SceneNode* myRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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255 |
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256 | // Above water entities - NB all meshes are static
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257 | pEnt = mSceneMgr->createEntity( "head1", "head1.mesh" );
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258 | myRootNode->attachObject(pEnt);
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259 | aboveWaterEnts.push_back(pEnt);
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260 | pEnt = mSceneMgr->createEntity( "Pillar1", "Pillar1.mesh" );
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261 | myRootNode->attachObject(pEnt);
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262 | aboveWaterEnts.push_back(pEnt);
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263 | pEnt = mSceneMgr->createEntity( "Pillar2", "Pillar2.mesh" );
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264 | myRootNode->attachObject(pEnt);
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265 | aboveWaterEnts.push_back(pEnt);
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266 | pEnt = mSceneMgr->createEntity( "Pillar3", "Pillar3.mesh" );
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267 | myRootNode->attachObject(pEnt);
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268 | aboveWaterEnts.push_back(pEnt);
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269 | pEnt = mSceneMgr->createEntity( "Pillar4", "Pillar4.mesh" );
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270 | myRootNode->attachObject(pEnt);
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271 | aboveWaterEnts.push_back(pEnt);
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272 | pEnt = mSceneMgr->createEntity( "UpperSurround", "UpperSurround.mesh" );
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273 | myRootNode->attachObject(pEnt);
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274 | aboveWaterEnts.push_back(pEnt);
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275 |
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276 | // Now the below water ents
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277 | pEnt = mSceneMgr->createEntity( "LowerSurround", "LowerSurround.mesh" );
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278 | myRootNode->attachObject(pEnt);
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279 | belowWaterEnts.push_back(pEnt);
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280 | pEnt = mSceneMgr->createEntity( "PoolFloor", "PoolFloor.mesh" );
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281 | myRootNode->attachObject(pEnt);
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282 | belowWaterEnts.push_back(pEnt);
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283 |
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284 | for (size_t fishNo = 0; fishNo < NUM_FISH; ++fishNo)
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285 | {
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286 | pEnt = mSceneMgr->createEntity("fish" + StringConverter::toString(fishNo), "fish.mesh");
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287 | fishNodes[fishNo] = myRootNode->createChildSceneNode();
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288 | fishAnimations[fishNo] = pEnt->getAnimationState("swim");
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289 | fishAnimations[fishNo]->setEnabled(true);
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290 | fishNodes[fishNo]->attachObject(pEnt);
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291 | belowWaterEnts.push_back(pEnt);
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292 |
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293 |
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294 | // Generate a random selection of points for the fish to swim to
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295 | fishSplines[fishNo].setAutoCalculate(false);
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296 | Vector3 lastPos;
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297 | for (size_t waypoint = 0; waypoint < NUM_FISH_WAYPOINTS; ++waypoint)
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298 | {
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299 | Vector3 pos = Vector3(
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300 | Math::SymmetricRandom() * 700, -10, Math::SymmetricRandom() * 700);
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301 | if (waypoint > 0)
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302 | {
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303 | // check this waypoint isn't too far, we don't want turbo-fish ;)
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304 | // since the waypoints are achieved every 5 seconds, half the length
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305 | // of the pond is ok
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306 | while ((lastPos - pos).length() > 750)
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307 | {
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308 | pos = Vector3(
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309 | Math::SymmetricRandom() * 700, -10, Math::SymmetricRandom() * 700);
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310 | }
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311 | }
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312 | fishSplines[fishNo].addPoint(pos);
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313 | lastPos = pos;
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314 | }
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315 | // close the spline
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316 | fishSplines[fishNo].addPoint(fishSplines[fishNo].getPoint(0));
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317 | // recalc
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318 | fishSplines[fishNo].recalcTangents();
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319 |
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320 |
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321 | }
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322 |
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323 |
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324 |
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325 |
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326 | }
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327 |
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328 | void createFrameListener(void)
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329 | {
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330 | mFrameListener= new FresnelFrameListener(mWindow, mCamera);
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331 | mFrameListener->showDebugOverlay(true);
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332 | mRoot->addFrameListener(mFrameListener);
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333 | }
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334 |
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335 | };
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336 |
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337 |
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338 |
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339 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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340 | #define WIN32_LEAN_AND_MEAN
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341 | #include "windows.h"
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342 | #endif
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343 |
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344 | #ifdef __cplusplus
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345 | extern "C" {
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346 | #endif
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347 |
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348 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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349 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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350 | #else
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351 | int main(int argc, char **argv)
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352 | #endif
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353 | {
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354 | // Create application object
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355 | FresnelApplication app;
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356 |
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357 | try {
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358 | app.go();
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359 | } catch( Exception& e ) {
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360 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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361 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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362 | #else
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363 | std::cerr << "An exception has occured: " << e.getFullDescription();
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364 | #endif
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365 | }
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366 |
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367 |
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368 | return 0;
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369 | }
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370 |
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371 | #ifdef __cplusplus
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372 | }
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373 | #endif
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