[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /*
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| 26 | -----------------------------------------------------------------------------
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| 27 | Filename: ExampleApplication.h
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| 28 | Description: Base class for all the OGRE examples
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| 29 | -----------------------------------------------------------------------------
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| 30 | */
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| 31 |
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| 32 | #ifndef __ExampleApplication_H__
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| 33 | #define __ExampleApplication_H__
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| 34 |
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| 35 | #include "Ogre.h"
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| 36 | #include "OgreConfigFile.h"
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| 37 | #include "ExampleFrameListener.h"
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| 38 |
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| 39 |
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| 40 | using namespace Ogre;
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| 41 |
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| 42 | /** Base class which manages the standard startup of an Ogre application.
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| 43 | Designed to be subclassed for specific examples if required.
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| 44 | */
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| 45 | class ExampleApplication
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| 46 | {
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| 47 | public:
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| 48 | /// Standard constructor
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| 49 | ExampleApplication()
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| 50 | {
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| 51 | mFrameListener = 0;
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| 52 | mRoot = 0;
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| 53 | }
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| 54 | /// Standard destructor
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| 55 | virtual ~ExampleApplication()
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| 56 | {
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| 57 | if (mFrameListener)
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| 58 | delete mFrameListener;
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| 59 | if (mRoot)
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| 60 | delete mRoot;
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| 61 | }
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| 62 |
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| 63 | /// Start the example
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| 64 | virtual void go(void)
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| 65 | {
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| 66 | if (!setup())
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| 67 | return;
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| 68 |
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| 69 | mRoot->startRendering();
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| 70 | }
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| 71 |
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| 72 | protected:
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| 73 | Root *mRoot;
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| 74 | Camera* mCamera;
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| 75 | SceneManager* mSceneMgr;
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| 76 | FrameListener* mFrameListener;
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| 77 | RenderWindow* mWindow;
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| 78 |
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| 79 | // These internal methods package up the stages in the startup process
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| 80 | /** Sets up the application - returns false if the user chooses to abandon configuration. */
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| 81 | virtual bool setup(void)
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| 82 | {
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| 83 | mRoot = new Root();
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| 84 |
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| 85 | setupResources();
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| 86 |
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| 87 | // We choose only the OpenGL rendering subsystem
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| 88 | // If it does not exist, the initialise call will exit with the
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| 89 | // #2 "Cannot initialise - no render system has been selected.." error
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| 90 | Ogre::RenderSystemList::iterator pRend = mRoot->getAvailableRenderers()->begin();
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| 91 | while (pRend != mRoot->getAvailableRenderers()->end())
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| 92 | {
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| 93 | if ((*pRend)->getName() == "OpenGL Rendering Subsystem")
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| 94 | mRoot->setRenderSystem(*pRend);
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| 95 | pRend++;
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| 96 | }
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| 97 |
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| 98 | mRoot->initialise(false);
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| 99 | setupGTKWindow();
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| 100 |
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| 101 | chooseSceneManager();
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| 102 |
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| 103 | createCamera();
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| 104 | createViewports();
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| 105 |
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| 106 | // Set default mipmap level (NB some APIs ignore this)
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| 107 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
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| 108 |
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| 109 | // Create the scene
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| 110 | createScene();
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| 111 |
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| 112 | createFrameListener();
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| 113 |
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| 114 | return true;
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| 115 |
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| 116 | }
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| 117 |
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| 118 | virtual void chooseSceneManager(void)
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| 119 | {
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| 120 | // Get the SceneManager, in this case a generic one
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| 121 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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| 122 | }
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| 123 | virtual void createCamera(void)
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| 124 | {
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| 125 | // Create the camera
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| 126 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 127 |
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| 128 | // Position it at 500 in Z direction
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| 129 | mCamera->setPosition(Vector3(0,0,500));
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| 130 | // Look back along -Z
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| 131 | mCamera->lookAt(Vector3(0,0,-300));
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| 132 | mCamera->setNearClipDistance(5);
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| 133 |
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| 134 | }
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| 135 | virtual void createFrameListener(void) = 0;
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| 136 |
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| 137 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden
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| 138 |
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| 139 | virtual void createViewports(void)
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| 140 | {
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| 141 | // Create one viewport, entire window
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| 142 | Viewport* vp = mWindow->addViewport(mCamera);
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| 143 | vp->setBackgroundColour(ColourValue(0,0,0));
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| 144 | }
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| 145 |
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| 146 | /// Method which will define the source of resources (other than current folder)
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| 147 | virtual void setupResources(void)
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| 148 | {
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| 149 | // Load resource paths from config file
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| 150 | ConfigFile cf;
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| 151 | cf.load("resources.cfg");
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| 152 |
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| 153 | // Go through all settings in the file
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| 154 | ConfigFile::SettingsIterator i = cf.getSettingsIterator();
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| 155 |
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| 156 | String typeName, archName;
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| 157 | while (i.hasMoreElements())
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| 158 | {
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| 159 | typeName = i.peekNextKey();
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| 160 | archName = i.getNext();
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| 161 | ResourceManager::addCommonArchiveEx( archName, typeName );
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| 162 | }
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| 163 | }
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| 164 |
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| 165 |
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| 166 | virtual void setupGTKWindow(void) = 0;
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| 167 | };
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| 168 |
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| 169 |
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| 170 | #endif
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