[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | Grass.cpp
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| 18 | \brief
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| 19 | Specialisation of OGRE's framework application to show the
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| 20 | use of the StaticGeometry class to create 'baked' instances of
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| 21 | many meshes, to create effects like grass efficiently.
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| 22 | **/
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 |
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| 26 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 27 | #define WIN32_LEAN_AND_MEAN
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| 28 | #include "windows.h"
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| 29 | #endif
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| 30 |
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| 31 |
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| 32 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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| 33 | { \
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| 34 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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| 35 | { \
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| 36 | timeDelay = _timeDelay; \
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| 37 | _macro ; \
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| 38 | } \
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| 39 | }
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| 40 |
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| 41 | #define GRASS_HEIGHT 300
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| 42 | #define GRASS_WIDTH 250
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| 43 | #define GRASS_MESH_NAME "grassblades"
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| 44 | #define GRASS_MATERIAL "Examples/GrassBlades"
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| 45 | #define OFFSET_PARAM 999
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| 46 |
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| 47 | Light* mLight;
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| 48 | SceneNode* mLightNode = 0;
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| 49 | AnimationState* mAnimState = 0;
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| 50 | ColourValue mMinLightColour(0.5, 0.1, 0.0);
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| 51 | ColourValue mMaxLightColour(1.0, 0.6, 0.0);
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| 52 | Real mMinFlareSize = 40;
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| 53 | Real mMaxFlareSize = 80;
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| 54 | StaticGeometry* mStaticGeom;
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| 55 |
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| 56 |
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| 57 | /** This class 'wibbles' the light and billboard */
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| 58 | class LightWibbler : public ControllerValue<Real>
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| 59 | {
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| 60 | protected:
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| 61 | Light* mLight;
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| 62 | Billboard* mBillboard;
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| 63 | ColourValue mColourRange;
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| 64 | ColourValue mHalfColour;
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| 65 | Real mMinSize;
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| 66 | Real mSizeRange;
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| 67 | Real intensity;
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| 68 | public:
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| 69 | LightWibbler(Light* light, Billboard* billboard, const ColourValue& minColour,
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| 70 | const ColourValue& maxColour, Real minSize, Real maxSize)
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| 71 | {
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| 72 | mLight = light;
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| 73 | mBillboard = billboard;
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| 74 | mColourRange.r = (maxColour.r - minColour.r) * 0.5;
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| 75 | mColourRange.g = (maxColour.g - minColour.g) * 0.5;
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| 76 | mColourRange.b = (maxColour.b - minColour.b) * 0.5;
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| 77 | mHalfColour = minColour + mColourRange;
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| 78 | mMinSize = minSize;
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| 79 | mSizeRange = maxSize - minSize;
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| 80 | }
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| 81 |
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| 82 | virtual Real getValue (void) const
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| 83 | {
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| 84 | return intensity;
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| 85 | }
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| 86 |
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| 87 | virtual void setValue (Real value)
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| 88 | {
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| 89 | intensity = value;
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| 90 |
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| 91 | ColourValue newColour;
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| 92 |
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| 93 | // Attenuate the brightness of the light
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| 94 | newColour.r = mHalfColour.r + (mColourRange.r * intensity);
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| 95 | newColour.g = mHalfColour.g + (mColourRange.g * intensity);
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| 96 | newColour.b = mHalfColour.b + (mColourRange.b * intensity);
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| 97 |
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| 98 | mLight->setDiffuseColour(newColour);
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| 99 | mBillboard->setColour(newColour);
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| 100 | // set billboard size
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| 101 | Real newSize = mMinSize + (intensity * mSizeRange);
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| 102 | mBillboard->setDimensions(newSize, newSize);
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| 103 |
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| 104 | }
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| 105 | };
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| 106 |
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| 107 | class GrassListener : public ExampleFrameListener
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| 108 | {
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| 109 | protected:
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| 110 | SceneManager* mSceneManager;
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| 111 | bool mShowBBs;
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| 112 | public:
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| 113 | GrassListener(RenderWindow* win, Camera* cam, SceneManager* sceneManager)
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| 114 | : ExampleFrameListener(win, cam),
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| 115 | mSceneManager(sceneManager), mShowBBs(false)
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| 116 | {
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| 117 | }
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| 118 |
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| 119 |
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| 120 | void waveGrass(Real timeElapsed)
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| 121 | {
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| 122 | static Real xinc = Math::PI * 0.4;
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| 123 | static Real zinc = Math::PI * 0.55;
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| 124 | static Real xpos = Math::RangeRandom(-Math::PI, Math::PI);
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| 125 | static Real zpos = Math::RangeRandom(-Math::PI, Math::PI);
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| 126 |
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| 127 | xpos += xinc * timeElapsed;
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| 128 | zpos += zinc * timeElapsed;
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| 129 |
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| 130 | // Update vertex program parameters by binding a value to each renderable
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| 131 | static Vector4 offset(0,0,0,0);
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| 132 |
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| 133 | StaticGeometry::RegionIterator rit = mStaticGeom->getRegionIterator();
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| 134 | while (rit.hasMoreElements())
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| 135 | {
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| 136 | StaticGeometry::Region* reg = rit.getNext();
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| 137 |
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| 138 | // a little randomness
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| 139 | xpos += reg->getCentre().x * 0.001;
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| 140 | zpos += reg->getCentre().z * 0.001;
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| 141 | offset.x = Math::Sin(xpos) * 0.05;
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| 142 | offset.z = Math::Sin(zpos) * 0.05;
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| 143 |
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| 144 | StaticGeometry::Region::LODIterator lodit = reg->getLODIterator();
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| 145 | while (lodit.hasMoreElements())
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| 146 | {
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| 147 | StaticGeometry::LODBucket* lod = lodit.getNext();
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| 148 | StaticGeometry::LODBucket::MaterialIterator matit =
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| 149 | lod->getMaterialIterator();
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| 150 | while (matit.hasMoreElements())
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| 151 | {
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| 152 | StaticGeometry::MaterialBucket* mat = matit.getNext();
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| 153 | StaticGeometry::MaterialBucket::GeometryIterator geomit =
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| 154 | mat->getGeometryIterator();
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| 155 | while (geomit.hasMoreElements())
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| 156 | {
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| 157 | StaticGeometry::GeometryBucket* geom = geomit.getNext();
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| 158 | geom->setCustomParameter(OFFSET_PARAM, offset);
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| 159 |
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| 160 | }
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| 161 | }
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| 162 | }
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| 163 | }
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| 164 |
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| 165 | }
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| 166 |
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| 167 | bool frameStarted(const FrameEvent& evt)
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| 168 | {
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| 169 | bool ok = ExampleFrameListener::frameStarted(evt);
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| 170 |
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| 171 | static Real timeDelay = 0;
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| 172 | timeDelay -= evt.timeSinceLastFrame;
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| 173 |
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| 174 | if (mAnimState)
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| 175 | mAnimState->addTime(evt.timeSinceLastFrame);
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| 176 |
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| 177 | KEY_PRESSED(KC_B, 1,
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| 178 | mShowBBs = !mShowBBs;
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| 179 | mSceneManager->showBoundingBoxes(mShowBBs);
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| 180 | )
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| 181 |
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| 182 | waveGrass(evt.timeSinceLastFrame);
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| 183 |
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| 184 | return ok;
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| 185 | }
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| 186 |
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| 187 |
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| 188 |
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| 189 |
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| 190 | };
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| 191 |
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| 192 |
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| 193 |
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| 194 | class Grass_Application : public ExampleApplication
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| 195 | {
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| 196 | public:
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| 197 | Grass_Application() {}
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| 198 |
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| 199 | protected:
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| 200 | SceneNode *mpObjsNode; // the node wich will hold our entities
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| 201 |
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| 202 | void createGrassMesh()
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| 203 | {
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| 204 | // Each grass section is 3 planes at 60 degrees to each other
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| 205 | // Normals point straight up to simulate correct lighting
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| 206 | MeshPtr msh = MeshManager::getSingleton().createManual(GRASS_MESH_NAME,
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| 207 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 208 | SubMesh* sm = msh->createSubMesh();
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| 209 | sm->useSharedVertices = false;
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| 210 | sm->vertexData = new VertexData();
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| 211 | sm->vertexData->vertexStart = 0;
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| 212 | sm->vertexData->vertexCount = 12;
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| 213 | VertexDeclaration* dcl = sm->vertexData->vertexDeclaration;
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| 214 | size_t offset = 0;
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| 215 | dcl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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| 216 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 217 | dcl->addElement(0, offset, VET_FLOAT3, VES_NORMAL);
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| 218 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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| 219 | dcl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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| 220 | offset += VertexElement::getTypeSize(VET_FLOAT2);
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| 221 |
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| 222 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton()
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| 223 | .createVertexBuffer(
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| 224 | offset, 12, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 225 | float* pReal = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 226 | Vector3 baseVec(GRASS_WIDTH/2, 0, 0);
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| 227 | Vector3 vec = baseVec;
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| 228 | Quaternion rot;
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| 229 | rot.FromAngleAxis(Degree(60), Vector3::UNIT_Y);
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| 230 | int i;
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| 231 | for (i = 0; i < 3; ++i)
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| 232 | {
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| 233 | // position
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| 234 | *pReal++ = -vec.x;
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| 235 | *pReal++ = GRASS_HEIGHT;
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| 236 | *pReal++ = -vec.z;
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| 237 | // normal
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| 238 | *pReal++ = 0;
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| 239 | *pReal++ = 1;
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| 240 | *pReal++ = 0;
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| 241 | // uv
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| 242 | *pReal++ = 0;
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| 243 | *pReal++ = 0;
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| 244 |
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| 245 | // position
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| 246 | *pReal++ = vec.x;
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| 247 | *pReal++ = GRASS_HEIGHT;
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| 248 | *pReal++ = vec.z;
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| 249 | // normal
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| 250 | *pReal++ = 0;
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| 251 | *pReal++ = 1;
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| 252 | *pReal++ = 0;
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| 253 | // uv
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| 254 | *pReal++ = 1;
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| 255 | *pReal++ = 0;
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| 256 |
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| 257 | // position
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| 258 | *pReal++ = -vec.x;
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| 259 | *pReal++ = 0;
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| 260 | *pReal++ = -vec.z;
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| 261 | // normal
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| 262 | *pReal++ = 0;
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| 263 | *pReal++ = 1;
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| 264 | *pReal++ = 0;
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| 265 | // uv
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| 266 | *pReal++ = 0;
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| 267 | *pReal++ = 1;
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| 268 |
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| 269 | // position
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| 270 | *pReal++ = vec.x;
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| 271 | *pReal++ = 0;
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| 272 | *pReal++ = vec.z;
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| 273 | // normal
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| 274 | *pReal++ = 0;
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| 275 | *pReal++ = 1;
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| 276 | *pReal++ = 0;
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| 277 | // uv
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| 278 | *pReal++ = 1;
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| 279 | *pReal++ = 1;
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| 280 |
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| 281 | vec = rot * vec;
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| 282 | }
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| 283 | vbuf->unlock();
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| 284 | sm->vertexData->vertexBufferBinding->setBinding(0, vbuf);
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| 285 | sm->indexData->indexCount = 6*3;
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| 286 | sm->indexData->indexBuffer = HardwareBufferManager::getSingleton()
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| 287 | .createIndexBuffer(HardwareIndexBuffer::IT_16BIT, 6*3,
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| 288 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 289 | uint16* pI = static_cast<uint16*>(
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| 290 | sm->indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 291 | for (i = 0; i < 3; ++i)
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| 292 | {
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| 293 | int off = i*4;
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| 294 | *pI++ = 0 + off;
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| 295 | *pI++ = 3 + off;
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| 296 | *pI++ = 1 + off;
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| 297 |
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| 298 | *pI++ = 0 + off;
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| 299 | *pI++ = 2 + off;
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| 300 | *pI++ = 3 + off;
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| 301 | }
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| 302 |
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| 303 | sm->indexData->indexBuffer->unlock();
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| 304 |
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| 305 | sm->setMaterialName(GRASS_MATERIAL);
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| 306 | msh->load();
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| 307 |
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| 308 | }
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| 309 |
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| 310 | void setupLighting()
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| 311 | {
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| 312 | // Set ambient light
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| 313 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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| 314 | // Point light, movable, reddish
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| 315 | mLight = mSceneMgr->createLight("Light2");
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| 316 | mLight->setDiffuseColour(mMinLightColour);
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| 317 | mLight->setSpecularColour(1, 1, 1);
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| 318 | mLight->setAttenuation(8000,1,0.0005,0);
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| 319 |
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| 320 | // Create light node
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| 321 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(
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| 322 | "MovingLightNode");
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| 323 | mLightNode->attachObject(mLight);
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| 324 | // create billboard set
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| 325 | BillboardSet* bbs = mSceneMgr->createBillboardSet("lightbbs", 1);
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| 326 | bbs->setMaterialName("Examples/Flare");
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| 327 | Billboard* bb = bbs->createBillboard(0,0,0,mMinLightColour);
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| 328 | // attach
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| 329 | mLightNode->attachObject(bbs);
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| 330 |
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| 331 | // create controller, after this is will get updated on its own
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| 332 | ControllerFunctionRealPtr func = ControllerFunctionRealPtr(
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| 333 | new WaveformControllerFunction(Ogre::WFT_SINE, 0.0, 0.5));
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| 334 | ControllerManager& contMgr = ControllerManager::getSingleton();
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| 335 | ControllerValueRealPtr val = ControllerValueRealPtr(
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| 336 | new LightWibbler(mLight, bb, mMinLightColour, mMaxLightColour,
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| 337 | mMinFlareSize, mMaxFlareSize));
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| 338 | Controller<Real>* controller = contMgr.createController(
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| 339 | contMgr.getFrameTimeSource(), val, func);
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| 340 |
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| 341 | //mLight->setPosition(Vector3(300,250,-300));
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| 342 | mLightNode->setPosition(Vector3(300,250,-300));
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| 343 |
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| 344 |
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| 345 | // Create a track for the light
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| 346 | Animation* anim = mSceneMgr->createAnimation("LightTrack", 20);
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| 347 | // Spline it for nice curves
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| 348 | anim->setInterpolationMode(Animation::IM_SPLINE);
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| 349 | // Create a track to animate the camera's node
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| 350 | AnimationTrack* track = anim->createTrack(0, mLightNode);
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| 351 | // Setup keyframes
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| 352 | KeyFrame* key = track->createKeyFrame(0); // A startposition
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| 353 | key->setTranslate(Vector3(300,550,-300));
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| 354 | key = track->createKeyFrame(2);//B
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| 355 | key->setTranslate(Vector3(150,600,-250));
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| 356 | key = track->createKeyFrame(4);//C
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| 357 | key->setTranslate(Vector3(-150,650,-100));
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| 358 | key = track->createKeyFrame(6);//D
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| 359 | key->setTranslate(Vector3(-400,500,-200));
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| 360 | key = track->createKeyFrame(8);//E
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| 361 | key->setTranslate(Vector3(-200,500,-400));
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| 362 | key = track->createKeyFrame(10);//F
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| 363 | key->setTranslate(Vector3(-100,450,-200));
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| 364 | key = track->createKeyFrame(12);//G
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| 365 | key->setTranslate(Vector3(-100,400,180));
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| 366 | key = track->createKeyFrame(14);//H
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| 367 | key->setTranslate(Vector3(0,250,600));
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| 368 | key = track->createKeyFrame(16);//I
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| 369 | key->setTranslate(Vector3(100,650,100));
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| 370 | key = track->createKeyFrame(18);//J
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| 371 | key->setTranslate(Vector3(250,600,0));
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| 372 | key = track->createKeyFrame(20);//K == A
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| 373 | key->setTranslate(Vector3(300,550,-300));
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| 374 | // Create a new animation state to track this
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| 375 | mAnimState = mSceneMgr->createAnimationState("LightTrack");
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| 376 | mAnimState->setEnabled(true);
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| 377 | }
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| 378 |
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| 379 | void createScene(void)
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| 380 | {
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| 381 |
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| 382 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
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| 383 |
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| 384 | setupLighting();
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| 385 |
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| 386 |
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| 387 | Plane plane;
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| 388 | plane.normal = Vector3::UNIT_Y;
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| 389 | plane.d = 0;
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| 390 | MeshManager::getSingleton().createPlane("Myplane",
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| 391 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
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| 392 | 14500,14500,10,10,true,1,50,50,Vector3::UNIT_Z);
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| 393 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
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| 394 | pPlaneEnt->setMaterialName("Examples/GrassFloor");
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| 395 | pPlaneEnt->setCastShadows(false);
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| 396 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
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| 397 |
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| 398 | Vector3 minV(-2000,0,-2000);
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| 399 | Vector3 maxV(2000,0,2000);
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| 400 |
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| 401 |
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| 402 | createGrassMesh();
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| 403 |
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| 404 | Entity* e = mSceneMgr->createEntity("1", GRASS_MESH_NAME);
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| 405 |
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| 406 | StaticGeometry* s = mSceneMgr->createStaticGeometry("bing");
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| 407 | s->setRegionDimensions(Vector3(1000,1000,1000));
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| 408 | // Set the region origin so the centre is at 0 world
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| 409 | s->setOrigin(Vector3(-500, 500, -500));
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| 410 |
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| 411 | for (int x = -1950; x < 1950; x += 150)
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| 412 | {
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| 413 | for (int z = -1950; z < 1950; z += 150)
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| 414 | {
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| 415 | Vector3 pos(
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| 416 | x + Math::RangeRandom(-25, 25),
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| 417 | 0,
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| 418 | z + Math::RangeRandom(-25, 25));
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| 419 | Quaternion orientation;
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| 420 | orientation.FromAngleAxis(
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| 421 | Degree(Math::RangeRandom(0, 359)),
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| 422 | Vector3::UNIT_Y);
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| 423 | Vector3 scale(
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| 424 | 1, Math::RangeRandom(0.85, 1.15), 1);
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| 425 | s->addEntity(e, pos, orientation, scale);
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| 426 | }
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| 427 |
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| 428 | }
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| 429 |
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| 430 | s->build();
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| 431 | mStaticGeom = s;
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| 432 |
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| 433 | // Put an Ogre head in the middle
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| 434 | MeshPtr m = MeshManager::getSingleton().load("ogrehead.mesh",
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| 435 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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| 436 | unsigned short src, dest;
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| 437 | if (!m->suggestTangentVectorBuildParams(src, dest))
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| 438 | {
|
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| 439 | m->buildTangentVectors(src, dest);
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| 440 | }
|
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| 441 | e = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 442 | e->setMaterialName("Examples/OffsetMapping/Specular");
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| 443 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 444 | headNode->attachObject(e);
|
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| 445 | headNode->setScale(7,7,7);
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| 446 | headNode->setPosition(0,200,0);
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| 447 | e->setNormaliseNormals(true);
|
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| 448 | mCamera->move(Vector3(0,350,0));
|
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| 449 | }
|
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| 450 |
|
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| 451 | // Create new frame listener
|
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| 452 | void createFrameListener(void)
|
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| 453 | {
|
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| 454 | mFrameListener= new GrassListener(mWindow, mCamera, mSceneMgr);
|
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| 455 | mRoot->addFrameListener(mFrameListener);
|
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| 456 | }
|
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| 457 | };
|
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| 458 |
|
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| 459 | #ifdef __cplusplus
|
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| 460 | extern "C" {
|
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| 461 | #endif
|
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| 462 |
|
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| 463 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
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| 464 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
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| 465 | #else
|
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| 466 | int main(int argc, char **argv)
|
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| 467 | #endif
|
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| 468 | {
|
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| 469 | // Create application object
|
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| 470 | Grass_Application app;
|
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| 471 |
|
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| 472 | try {
|
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| 473 | app.go();
|
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| 474 | } catch( Exception& e ) {
|
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| 475 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
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| 476 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
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| 477 | #else
|
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| 478 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
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| 479 | #endif
|
---|
| 480 | }
|
---|
| 481 |
|
---|
| 482 | return 0;
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | #ifdef __cplusplus
|
---|
| 486 | }
|
---|
| 487 | #endif
|
---|
| 488 |
|
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