1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | Grass.cpp
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18 | \brief
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19 | Specialisation of OGRE's framework application to show the
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20 | use of the StaticGeometry class to create 'baked' instances of
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21 | many meshes, to create effects like grass efficiently.
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22 | **/
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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27 | #define WIN32_LEAN_AND_MEAN
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28 | #include "windows.h"
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29 | #endif
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30 |
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31 |
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32 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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33 | { \
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34 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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35 | { \
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36 | timeDelay = _timeDelay; \
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37 | _macro ; \
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38 | } \
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39 | }
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40 |
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41 | #define GRASS_HEIGHT 300
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42 | #define GRASS_WIDTH 250
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43 | #define GRASS_MESH_NAME "grassblades"
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44 | #define GRASS_MATERIAL "Examples/GrassBlades"
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45 | #define OFFSET_PARAM 999
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46 |
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47 | Light* mLight;
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48 | SceneNode* mLightNode = 0;
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49 | AnimationState* mAnimState = 0;
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50 | ColourValue mMinLightColour(0.5, 0.1, 0.0);
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51 | ColourValue mMaxLightColour(1.0, 0.6, 0.0);
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52 | Real mMinFlareSize = 40;
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53 | Real mMaxFlareSize = 80;
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54 | StaticGeometry* mStaticGeom;
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55 |
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56 |
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57 | /** This class 'wibbles' the light and billboard */
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58 | class LightWibbler : public ControllerValue<Real>
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59 | {
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60 | protected:
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61 | Light* mLight;
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62 | Billboard* mBillboard;
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63 | ColourValue mColourRange;
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64 | ColourValue mHalfColour;
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65 | Real mMinSize;
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66 | Real mSizeRange;
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67 | Real intensity;
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68 | public:
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69 | LightWibbler(Light* light, Billboard* billboard, const ColourValue& minColour,
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70 | const ColourValue& maxColour, Real minSize, Real maxSize)
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71 | {
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72 | mLight = light;
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73 | mBillboard = billboard;
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74 | mColourRange.r = (maxColour.r - minColour.r) * 0.5;
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75 | mColourRange.g = (maxColour.g - minColour.g) * 0.5;
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76 | mColourRange.b = (maxColour.b - minColour.b) * 0.5;
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77 | mHalfColour = minColour + mColourRange;
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78 | mMinSize = minSize;
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79 | mSizeRange = maxSize - minSize;
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80 | }
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81 |
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82 | virtual Real getValue (void) const
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83 | {
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84 | return intensity;
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85 | }
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86 |
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87 | virtual void setValue (Real value)
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88 | {
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89 | intensity = value;
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90 |
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91 | ColourValue newColour;
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92 |
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93 | // Attenuate the brightness of the light
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94 | newColour.r = mHalfColour.r + (mColourRange.r * intensity);
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95 | newColour.g = mHalfColour.g + (mColourRange.g * intensity);
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96 | newColour.b = mHalfColour.b + (mColourRange.b * intensity);
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97 |
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98 | mLight->setDiffuseColour(newColour);
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99 | mBillboard->setColour(newColour);
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100 | // set billboard size
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101 | Real newSize = mMinSize + (intensity * mSizeRange);
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102 | mBillboard->setDimensions(newSize, newSize);
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103 |
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104 | }
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105 | };
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106 |
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107 | class GrassListener : public ExampleFrameListener
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108 | {
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109 | protected:
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110 | SceneManager* mSceneManager;
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111 | bool mShowBBs;
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112 | public:
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113 | GrassListener(RenderWindow* win, Camera* cam, SceneManager* sceneManager)
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114 | : ExampleFrameListener(win, cam),
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115 | mSceneManager(sceneManager), mShowBBs(false)
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116 | {
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117 | }
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118 |
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119 |
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120 | void waveGrass(Real timeElapsed)
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121 | {
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122 | static Real xinc = Math::PI * 0.4;
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123 | static Real zinc = Math::PI * 0.55;
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124 | static Real xpos = Math::RangeRandom(-Math::PI, Math::PI);
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125 | static Real zpos = Math::RangeRandom(-Math::PI, Math::PI);
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126 |
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127 | xpos += xinc * timeElapsed;
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128 | zpos += zinc * timeElapsed;
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129 |
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130 | // Update vertex program parameters by binding a value to each renderable
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131 | static Vector4 offset(0,0,0,0);
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132 |
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133 | StaticGeometry::RegionIterator rit = mStaticGeom->getRegionIterator();
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134 | while (rit.hasMoreElements())
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135 | {
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136 | StaticGeometry::Region* reg = rit.getNext();
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137 |
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138 | // a little randomness
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139 | xpos += reg->getCentre().x * 0.001;
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140 | zpos += reg->getCentre().z * 0.001;
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141 | offset.x = Math::Sin(xpos) * 0.05;
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142 | offset.z = Math::Sin(zpos) * 0.05;
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143 |
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144 | StaticGeometry::Region::LODIterator lodit = reg->getLODIterator();
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145 | while (lodit.hasMoreElements())
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146 | {
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147 | StaticGeometry::LODBucket* lod = lodit.getNext();
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148 | StaticGeometry::LODBucket::MaterialIterator matit =
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149 | lod->getMaterialIterator();
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150 | while (matit.hasMoreElements())
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151 | {
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152 | StaticGeometry::MaterialBucket* mat = matit.getNext();
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153 | StaticGeometry::MaterialBucket::GeometryIterator geomit =
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154 | mat->getGeometryIterator();
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155 | while (geomit.hasMoreElements())
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156 | {
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157 | StaticGeometry::GeometryBucket* geom = geomit.getNext();
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158 | geom->setCustomParameter(OFFSET_PARAM, offset);
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159 |
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160 | }
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161 | }
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162 | }
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163 | }
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164 |
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165 | }
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166 |
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167 | bool frameStarted(const FrameEvent& evt)
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168 | {
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169 | bool ok = ExampleFrameListener::frameStarted(evt);
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170 |
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171 | static Real timeDelay = 0;
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172 | timeDelay -= evt.timeSinceLastFrame;
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173 |
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174 | if (mAnimState)
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175 | mAnimState->addTime(evt.timeSinceLastFrame);
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176 |
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177 | KEY_PRESSED(KC_B, 1,
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178 | mShowBBs = !mShowBBs;
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179 | mSceneManager->showBoundingBoxes(mShowBBs);
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180 | )
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181 |
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182 | waveGrass(evt.timeSinceLastFrame);
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183 |
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184 | return ok;
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185 | }
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186 |
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187 |
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188 |
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189 |
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190 | };
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191 |
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192 |
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193 |
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194 | class Grass_Application : public ExampleApplication
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195 | {
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196 | public:
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197 | Grass_Application() {}
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198 |
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199 | protected:
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200 | SceneNode *mpObjsNode; // the node wich will hold our entities
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201 |
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202 | void createGrassMesh()
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203 | {
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204 | // Each grass section is 3 planes at 60 degrees to each other
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205 | // Normals point straight up to simulate correct lighting
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206 | MeshPtr msh = MeshManager::getSingleton().createManual(GRASS_MESH_NAME,
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207 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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208 | SubMesh* sm = msh->createSubMesh();
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209 | sm->useSharedVertices = false;
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210 | sm->vertexData = new VertexData();
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211 | sm->vertexData->vertexStart = 0;
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212 | sm->vertexData->vertexCount = 12;
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213 | VertexDeclaration* dcl = sm->vertexData->vertexDeclaration;
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214 | size_t offset = 0;
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215 | dcl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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216 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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217 | dcl->addElement(0, offset, VET_FLOAT3, VES_NORMAL);
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218 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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219 | dcl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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220 | offset += VertexElement::getTypeSize(VET_FLOAT2);
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221 |
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222 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton()
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223 | .createVertexBuffer(
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224 | offset, 12, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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225 | float* pReal = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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226 | Vector3 baseVec(GRASS_WIDTH/2, 0, 0);
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227 | Vector3 vec = baseVec;
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228 | Quaternion rot;
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229 | rot.FromAngleAxis(Degree(60), Vector3::UNIT_Y);
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230 | int i;
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231 | for (i = 0; i < 3; ++i)
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232 | {
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233 | // position
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234 | *pReal++ = -vec.x;
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235 | *pReal++ = GRASS_HEIGHT;
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236 | *pReal++ = -vec.z;
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237 | // normal
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238 | *pReal++ = 0;
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239 | *pReal++ = 1;
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240 | *pReal++ = 0;
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241 | // uv
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242 | *pReal++ = 0;
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243 | *pReal++ = 0;
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244 |
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245 | // position
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246 | *pReal++ = vec.x;
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247 | *pReal++ = GRASS_HEIGHT;
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248 | *pReal++ = vec.z;
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249 | // normal
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250 | *pReal++ = 0;
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251 | *pReal++ = 1;
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252 | *pReal++ = 0;
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253 | // uv
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254 | *pReal++ = 1;
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255 | *pReal++ = 0;
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256 |
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257 | // position
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258 | *pReal++ = -vec.x;
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259 | *pReal++ = 0;
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260 | *pReal++ = -vec.z;
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261 | // normal
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262 | *pReal++ = 0;
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263 | *pReal++ = 1;
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264 | *pReal++ = 0;
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265 | // uv
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266 | *pReal++ = 0;
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267 | *pReal++ = 1;
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268 |
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269 | // position
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270 | *pReal++ = vec.x;
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271 | *pReal++ = 0;
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272 | *pReal++ = vec.z;
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273 | // normal
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274 | *pReal++ = 0;
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275 | *pReal++ = 1;
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276 | *pReal++ = 0;
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277 | // uv
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278 | *pReal++ = 1;
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279 | *pReal++ = 1;
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280 |
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281 | vec = rot * vec;
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282 | }
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283 | vbuf->unlock();
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284 | sm->vertexData->vertexBufferBinding->setBinding(0, vbuf);
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285 | sm->indexData->indexCount = 6*3;
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286 | sm->indexData->indexBuffer = HardwareBufferManager::getSingleton()
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287 | .createIndexBuffer(HardwareIndexBuffer::IT_16BIT, 6*3,
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288 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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289 | uint16* pI = static_cast<uint16*>(
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290 | sm->indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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291 | for (i = 0; i < 3; ++i)
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292 | {
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293 | int off = i*4;
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294 | *pI++ = 0 + off;
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295 | *pI++ = 3 + off;
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296 | *pI++ = 1 + off;
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297 |
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298 | *pI++ = 0 + off;
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299 | *pI++ = 2 + off;
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300 | *pI++ = 3 + off;
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301 | }
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302 |
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303 | sm->indexData->indexBuffer->unlock();
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304 |
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305 | sm->setMaterialName(GRASS_MATERIAL);
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306 | msh->load();
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307 |
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308 | }
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309 |
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310 | void setupLighting()
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311 | {
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312 | // Set ambient light
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313 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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314 | // Point light, movable, reddish
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315 | mLight = mSceneMgr->createLight("Light2");
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316 | mLight->setDiffuseColour(mMinLightColour);
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317 | mLight->setSpecularColour(1, 1, 1);
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318 | mLight->setAttenuation(8000,1,0.0005,0);
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319 |
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320 | // Create light node
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321 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(
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322 | "MovingLightNode");
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323 | mLightNode->attachObject(mLight);
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324 | // create billboard set
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325 | BillboardSet* bbs = mSceneMgr->createBillboardSet("lightbbs", 1);
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326 | bbs->setMaterialName("Examples/Flare");
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327 | Billboard* bb = bbs->createBillboard(0,0,0,mMinLightColour);
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328 | // attach
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329 | mLightNode->attachObject(bbs);
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330 |
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331 | // create controller, after this is will get updated on its own
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332 | ControllerFunctionRealPtr func = ControllerFunctionRealPtr(
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333 | new WaveformControllerFunction(Ogre::WFT_SINE, 0.0, 0.5));
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334 | ControllerManager& contMgr = ControllerManager::getSingleton();
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335 | ControllerValueRealPtr val = ControllerValueRealPtr(
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336 | new LightWibbler(mLight, bb, mMinLightColour, mMaxLightColour,
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337 | mMinFlareSize, mMaxFlareSize));
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338 | Controller<Real>* controller = contMgr.createController(
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339 | contMgr.getFrameTimeSource(), val, func);
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340 |
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341 | //mLight->setPosition(Vector3(300,250,-300));
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342 | mLightNode->setPosition(Vector3(300,250,-300));
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343 |
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344 |
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345 | // Create a track for the light
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346 | Animation* anim = mSceneMgr->createAnimation("LightTrack", 20);
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347 | // Spline it for nice curves
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348 | anim->setInterpolationMode(Animation::IM_SPLINE);
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349 | // Create a track to animate the camera's node
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350 | NodeAnimationTrack* track = anim->createNodeTrack(0, mLightNode);
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351 | // Setup keyframes
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352 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // A startposition
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353 | key->setTranslate(Vector3(300,550,-300));
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354 | key = track->createNodeKeyFrame(2);//B
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355 | key->setTranslate(Vector3(150,600,-250));
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356 | key = track->createNodeKeyFrame(4);//C
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357 | key->setTranslate(Vector3(-150,650,-100));
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358 | key = track->createNodeKeyFrame(6);//D
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359 | key->setTranslate(Vector3(-400,500,-200));
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360 | key = track->createNodeKeyFrame(8);//E
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361 | key->setTranslate(Vector3(-200,500,-400));
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362 | key = track->createNodeKeyFrame(10);//F
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363 | key->setTranslate(Vector3(-100,450,-200));
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364 | key = track->createNodeKeyFrame(12);//G
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365 | key->setTranslate(Vector3(-100,400,180));
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366 | key = track->createNodeKeyFrame(14);//H
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367 | key->setTranslate(Vector3(0,250,600));
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368 | key = track->createNodeKeyFrame(16);//I
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369 | key->setTranslate(Vector3(100,650,100));
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370 | key = track->createNodeKeyFrame(18);//J
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371 | key->setTranslate(Vector3(250,600,0));
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372 | key = track->createNodeKeyFrame(20);//K == A
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373 | key->setTranslate(Vector3(300,550,-300));
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374 | // Create a new animation state to track this
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375 | mAnimState = mSceneMgr->createAnimationState("LightTrack");
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376 | mAnimState->setEnabled(true);
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377 | }
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378 |
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379 | void createScene(void)
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380 | {
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381 |
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382 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
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383 |
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384 | setupLighting();
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385 |
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386 |
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387 | Plane plane;
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388 | plane.normal = Vector3::UNIT_Y;
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389 | plane.d = 0;
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390 | MeshManager::getSingleton().createPlane("Myplane",
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391 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
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392 | 14500,14500,10,10,true,1,50,50,Vector3::UNIT_Z);
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393 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
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394 | pPlaneEnt->setMaterialName("Examples/GrassFloor");
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395 | pPlaneEnt->setCastShadows(false);
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396 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
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397 |
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398 | Vector3 minV(-2000,0,-2000);
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399 | Vector3 maxV(2000,0,2000);
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400 |
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401 |
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402 | createGrassMesh();
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403 |
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404 | Entity* e = mSceneMgr->createEntity("1", GRASS_MESH_NAME);
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405 |
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406 | StaticGeometry* s = mSceneMgr->createStaticGeometry("bing");
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407 | s->setRegionDimensions(Vector3(1000,1000,1000));
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408 | // Set the region origin so the centre is at 0 world
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409 | s->setOrigin(Vector3(-500, 500, -500));
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410 |
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411 | for (int x = -1950; x < 1950; x += 150)
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412 | {
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413 | for (int z = -1950; z < 1950; z += 150)
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414 | {
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415 | Vector3 pos(
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416 | x + Math::RangeRandom(-25, 25),
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417 | 0,
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418 | z + Math::RangeRandom(-25, 25));
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419 | Quaternion orientation;
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420 | orientation.FromAngleAxis(
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421 | Degree(Math::RangeRandom(0, 359)),
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422 | Vector3::UNIT_Y);
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423 | Vector3 scale(
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424 | 1, Math::RangeRandom(0.85, 1.15), 1);
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425 | s->addEntity(e, pos, orientation, scale);
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426 | }
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427 |
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428 | }
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429 |
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430 | s->build();
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431 | mStaticGeom = s;
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432 |
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433 | // Put an Ogre head in the middle
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434 | MeshPtr m = MeshManager::getSingleton().load("ogrehead.mesh",
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435 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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436 | unsigned short src, dest;
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437 | if (!m->suggestTangentVectorBuildParams(src, dest))
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438 | {
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439 | m->buildTangentVectors(src, dest);
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440 | }
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441 | e = mSceneMgr->createEntity("head", "ogrehead.mesh");
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442 | e->setMaterialName("Examples/OffsetMapping/Specular");
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443 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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444 | headNode->attachObject(e);
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445 | headNode->setScale(7,7,7);
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446 | headNode->setPosition(0,200,0);
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447 | e->setNormaliseNormals(true);
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448 | mCamera->move(Vector3(0,350,0));
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449 | }
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450 |
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451 | // Create new frame listener
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452 | void createFrameListener(void)
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453 | {
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454 | mFrameListener= new GrassListener(mWindow, mCamera, mSceneMgr);
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455 | mRoot->addFrameListener(mFrameListener);
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456 | }
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457 | };
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458 |
|
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459 | #ifdef __cplusplus
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460 | extern "C" {
|
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461 | #endif
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462 |
|
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463 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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464 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
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465 | #else
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466 | int main(int argc, char **argv)
|
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467 | #endif
|
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468 | {
|
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469 | // Create application object
|
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470 | Grass_Application app;
|
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471 |
|
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472 | try {
|
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473 | app.go();
|
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474 | } catch( Exception& e ) {
|
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475 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
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476 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
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477 | #else
|
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478 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
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479 | #endif
|
---|
480 | }
|
---|
481 |
|
---|
482 | return 0;
|
---|
483 | }
|
---|
484 |
|
---|
485 | #ifdef __cplusplus
|
---|
486 | }
|
---|
487 | #endif
|
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488 |
|
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