[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | Lighting.h
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| 18 | \brief
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| 19 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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| 20 | and controllers for automatic time-relative behaviour.
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| 21 | */
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| 22 |
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 |
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| 26 |
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| 27 | /** This class turns lights & billboards linked to them on & off */
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| 28 | class LightFlasher : public ControllerValue<Real>
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| 29 | {
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| 30 | protected:
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| 31 | Light* mLight;
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| 32 | Billboard* mBillboard;
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| 33 | ColourValue mMaxColour;
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| 34 | Real intensity;
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| 35 | public:
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| 36 | LightFlasher(Light* light, Billboard* billboard, ColourValue maxColour)
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| 37 | {
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| 38 | mLight = light;
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| 39 | mBillboard = billboard;
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| 40 | mMaxColour = maxColour;
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| 41 | }
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| 42 |
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| 43 | virtual Real getValue (void) const
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| 44 | {
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| 45 | return intensity;
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| 46 | }
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| 47 |
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| 48 | virtual void setValue (Real value)
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| 49 | {
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| 50 | intensity = value;
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| 51 |
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| 52 | ColourValue newColour;
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| 53 |
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| 54 | // Attenuate the brightness of the light
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| 55 | newColour.r = mMaxColour.r * intensity;
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| 56 | newColour.g = mMaxColour.g * intensity;
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| 57 | newColour.b = mMaxColour.b * intensity;
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| 58 |
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| 59 | mLight->setDiffuseColour(newColour);
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| 60 | mBillboard->setColour(newColour);
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| 61 | }
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| 62 | };
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| 63 |
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| 64 |
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| 65 | /** Controller function mapping waveform to light intensity */
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| 66 | class LightFlasherControllerFunction : public WaveformControllerFunction
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| 67 | {
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| 68 | public:
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| 69 | LightFlasherControllerFunction(WaveformType wavetype, Real frequency, Real phase) : WaveformControllerFunction(wavetype, 0, frequency, phase, 1, true)
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| 70 | {
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| 71 |
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| 72 | }
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| 73 | };
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| 74 |
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| 75 |
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| 76 | // Some global node data
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| 77 | SceneNode* mRedYellowLightsNode;
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| 78 | SceneNode* mGreenBlueLightsNode;
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| 79 |
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| 80 | // Listener class for frame updates
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| 81 | class LightingListener : public ExampleFrameListener
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| 82 | {
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| 83 | protected:
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| 84 | public:
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| 85 | LightingListener(RenderWindow* win, Camera* cam)
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| 86 | : ExampleFrameListener(win, cam)
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| 87 | {
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| 88 | }
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| 89 |
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| 90 | bool frameStarted(const FrameEvent& evt)
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| 91 | {
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| 92 | mRedYellowLightsNode->yaw(Degree(evt.timeSinceLastFrame * 10));
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| 93 | mGreenBlueLightsNode->pitch(Degree(evt.timeSinceLastFrame * 20));
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| 94 | // Call superclass
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| 95 | return ExampleFrameListener::frameStarted(evt);
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| 96 | }
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| 97 | };
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| 98 |
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| 99 | /** Application class */
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| 100 | class LightingApplication : public ExampleApplication
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| 101 | {
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| 102 | protected:
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| 103 |
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| 104 | // The set of all the billboards used for the lights
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| 105 | // 2 sets because we'll rotate them differently
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| 106 | BillboardSet* mRedYellowLights;
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| 107 | BillboardSet* mGreenBlueLights;
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| 108 |
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| 109 | // Billboards
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| 110 | Billboard* mRedLightBoard;
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| 111 | Billboard* mBlueLightBoard;
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| 112 | Billboard* mYellowLightBoard;
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| 113 | Billboard* mGreenLightBoard;
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| 114 |
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| 115 | // Lights
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| 116 | Light* mRedLight;
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| 117 | Light* mBlueLight;
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| 118 | Light* mYellowLight;
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| 119 | Light* mGreenLight;
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| 120 |
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| 121 |
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| 122 | // Light flashers
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| 123 | ControllerValueRealPtr mRedLightFlasher;
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| 124 | ControllerValueRealPtr mBlueLightFlasher;
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| 125 | ControllerValueRealPtr mYellowLightFlasher;
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| 126 | ControllerValueRealPtr mGreenLightFlasher;
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| 127 |
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| 128 | // Light controller functions
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| 129 | ControllerFunctionRealPtr mRedLightControllerFunc;
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| 130 | ControllerFunctionRealPtr mBlueLightControllerFunc;
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| 131 | ControllerFunctionRealPtr mYellowLightControllerFunc;
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| 132 | ControllerFunctionRealPtr mGreenLightControllerFunc;
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| 133 |
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| 134 | // Light controllers
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| 135 | Controller<Real>* mRedLightController;
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| 136 | Controller<Real>* mBlueLightController;
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| 137 | Controller<Real>* mYellowLightController;
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| 138 | Controller<Real>* mGreenLightController;
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| 139 |
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| 140 | void createScene(void)
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| 141 | {
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| 142 | // Set a very low level of ambient lighting
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| 143 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1));
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| 144 |
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| 145 | // Use the "Space" skybox
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| 146 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
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| 147 |
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| 148 | // Load ogre head
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| 149 | Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh");
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| 150 |
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| 151 | // Attach the head to the scene
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| 152 | mSceneMgr->getRootSceneNode()->attachObject(head);
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| 153 |
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| 154 | // Create nodes for the lights to be rotated with
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| 155 | mRedYellowLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 156 | mGreenBlueLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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| 157 |
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| 158 |
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| 159 | // First create the BillboardSets. This will define the materials for the billboards
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| 160 | // in its set to use
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| 161 | mRedYellowLights = mSceneMgr->createBillboardSet("RedYellowLights");
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| 162 | mRedYellowLights->setMaterialName("Examples/Flare");
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| 163 | mRedYellowLightsNode->attachObject(mRedYellowLights);
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| 164 |
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| 165 | mGreenBlueLights = mSceneMgr->createBillboardSet("GreenBlueLights");
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| 166 | mGreenBlueLights->setMaterialName("Examples/Flare");
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| 167 | mGreenBlueLightsNode->attachObject(mGreenBlueLights);
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| 168 |
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| 169 | // Red light billboard, in "off" state
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| 170 | Vector3 redLightPosition(78, -8, -70);
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| 171 | mRedLightBoard = mRedYellowLights->createBillboard(redLightPosition);
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| 172 | mRedLightBoard->setColour(ColourValue::Black);
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| 173 |
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| 174 |
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| 175 | // Blue light billboard, in "off" state
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| 176 | Vector3 blueLightPosition(-90, -8, -70);
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| 177 | mBlueLightBoard = mGreenBlueLights->createBillboard(blueLightPosition);
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| 178 | mBlueLightBoard->setColour(ColourValue::Black);
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| 179 |
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| 180 |
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| 181 | // Yellow light billboard, in "off" state
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| 182 | Vector3 yellowLightPosition(-4.5, 30, -80);
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| 183 | mYellowLightBoard = mRedYellowLights->createBillboard(yellowLightPosition);
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| 184 | mYellowLightBoard->setColour(ColourValue::Black);
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| 185 |
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| 186 | // Green light billboard, in "off" state
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| 187 | Vector3 greenLightPosition(50, 70, 80);
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| 188 | mGreenLightBoard = mGreenBlueLights->createBillboard(greenLightPosition);
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| 189 | mGreenLightBoard->setColour(ColourValue::Black);
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| 190 |
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| 191 | // Red light, in "off" state
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| 192 | mRedLight = mSceneMgr->createLight("RedFlyingLight");
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| 193 | mRedLight->setType(Light::LT_POINT);
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| 194 | mRedLight->setPosition(redLightPosition);
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| 195 | mRedLight->setDiffuseColour(ColourValue::Black);
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| 196 | mRedYellowLightsNode->attachObject(mRedLight);
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| 197 |
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| 198 | // Blue light, in "off" state
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| 199 | mBlueLight = mSceneMgr->createLight("BlueFlyingLight");
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| 200 | mBlueLight->setType(Light::LT_POINT);
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| 201 | mBlueLight->setPosition(blueLightPosition);
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| 202 | mBlueLight->setDiffuseColour(ColourValue::Black);
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| 203 | mGreenBlueLightsNode->attachObject(mBlueLight);
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| 204 |
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| 205 | // Yellow light in "off" state
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| 206 | mYellowLight = mSceneMgr->createLight("YellowFlyingLight");
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| 207 | mYellowLight->setType(Light::LT_POINT);
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| 208 | mYellowLight->setPosition(yellowLightPosition);
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| 209 | mYellowLight->setDiffuseColour(ColourValue::Black);
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| 210 | mRedYellowLightsNode->attachObject(mYellowLight);
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| 211 |
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| 212 | // Yellow light in "off" state
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| 213 | mGreenLight = mSceneMgr->createLight("GreenFlyingLight");
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| 214 | mGreenLight->setType(Light::LT_POINT);
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| 215 | mGreenLight->setPosition(greenLightPosition);
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| 216 | mGreenLight->setDiffuseColour(ColourValue::Black);
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| 217 | mGreenBlueLightsNode->attachObject(mGreenLight);
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| 218 |
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| 219 | // Light flashers
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| 220 | mRedLightFlasher = ControllerValueRealPtr(
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| 221 | new LightFlasher(mRedLight, mRedLightBoard, ColourValue::Red));
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| 222 | mBlueLightFlasher = ControllerValueRealPtr(
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| 223 | new LightFlasher(mBlueLight, mBlueLightBoard, ColourValue::Blue));
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| 224 | mYellowLightFlasher = ControllerValueRealPtr(
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| 225 | new LightFlasher(mYellowLight, mYellowLightBoard, ColourValue(1.0, 1.0, 0.0)));
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| 226 | mGreenLightFlasher = ControllerValueRealPtr(
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| 227 | new LightFlasher(mGreenLight, mGreenLightBoard, ColourValue::Green));
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| 228 |
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| 229 | // Light controller functions
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| 230 | mRedLightControllerFunc = ControllerFunctionRealPtr(
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| 231 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.5, 0.0));
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| 232 | mBlueLightControllerFunc = ControllerFunctionRealPtr(
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| 233 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.75, 0.5));
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| 234 | mYellowLightControllerFunc = ControllerFunctionRealPtr(
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| 235 | new LightFlasherControllerFunction(Ogre::WFT_TRIANGLE, 0.25, 0.0));
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| 236 | mGreenLightControllerFunc = ControllerFunctionRealPtr(
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| 237 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.25, 0.5));
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| 238 |
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| 239 | // Light controllers
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| 240 | ControllerManager* mControllerManager = &ControllerManager::getSingleton();
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| 241 | mRedLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mRedLightFlasher, mRedLightControllerFunc);
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| 242 | mBlueLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mBlueLightFlasher, mBlueLightControllerFunc);
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| 243 | mYellowLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mYellowLightFlasher, mYellowLightControllerFunc);
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| 244 | mGreenLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mGreenLightFlasher, mGreenLightControllerFunc);
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| 245 |
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| 246 | }
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| 247 |
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| 248 | void createFrameListener(void)
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| 249 | {
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| 250 | // This is where we instantiate our own frame listener
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| 251 | mFrameListener= new LightingListener(mWindow, mCamera);
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| 252 | mRoot->addFrameListener(mFrameListener);
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| 253 |
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| 254 | }
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| 255 |
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| 256 | };
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