1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | Lighting.h
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18 | \brief
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19 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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20 | and controllers for automatic time-relative behaviour.
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21 | */
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22 |
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23 |
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24 | #include "ExampleApplication.h"
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25 |
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26 |
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27 | /** This class turns lights & billboards linked to them on & off */
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28 | class LightFlasher : public ControllerValue<Real>
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29 | {
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30 | protected:
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31 | Light* mLight;
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32 | Billboard* mBillboard;
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33 | ColourValue mMaxColour;
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34 | Real intensity;
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35 | public:
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36 | LightFlasher(Light* light, Billboard* billboard, ColourValue maxColour)
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37 | {
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38 | mLight = light;
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39 | mBillboard = billboard;
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40 | mMaxColour = maxColour;
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41 | }
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42 |
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43 | virtual Real getValue (void) const
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44 | {
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45 | return intensity;
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46 | }
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47 |
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48 | virtual void setValue (Real value)
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49 | {
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50 | intensity = value;
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51 |
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52 | ColourValue newColour;
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53 |
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54 | // Attenuate the brightness of the light
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55 | newColour.r = mMaxColour.r * intensity;
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56 | newColour.g = mMaxColour.g * intensity;
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57 | newColour.b = mMaxColour.b * intensity;
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58 |
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59 | mLight->setDiffuseColour(newColour);
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60 | mBillboard->setColour(newColour);
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61 | }
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62 | };
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63 |
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64 |
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65 | /** Controller function mapping waveform to light intensity */
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66 | class LightFlasherControllerFunction : public WaveformControllerFunction
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67 | {
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68 | public:
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69 | LightFlasherControllerFunction(WaveformType wavetype, Real frequency, Real phase) : WaveformControllerFunction(wavetype, 0, frequency, phase, 1, true)
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70 | {
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71 |
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72 | }
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73 | };
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74 |
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75 |
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76 | // Some global node data
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77 | SceneNode* mRedYellowLightsNode;
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78 | SceneNode* mGreenBlueLightsNode;
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79 | std::vector<AnimationState*> mAnimStateList;
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80 |
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81 |
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82 | // Listener class for frame updates
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83 | class LightingListener : public ExampleFrameListener
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84 | {
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85 | protected:
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86 | public:
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87 | LightingListener(RenderWindow* win, Camera* cam)
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88 | : ExampleFrameListener(win, cam)
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89 | {
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90 | }
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91 |
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92 | bool frameStarted(const FrameEvent& evt)
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93 | {
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94 |
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95 | std::vector<AnimationState*>::iterator animi;
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96 | for (animi = mAnimStateList.begin(); animi != mAnimStateList.end(); ++animi)
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97 | {
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98 | (*animi)->addTime(evt.timeSinceLastFrame);
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99 | }
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100 |
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101 | // Call superclass
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102 | return ExampleFrameListener::frameStarted(evt);
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103 | }
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104 | };
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105 |
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106 | /** Application class */
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107 | class LightingApplication : public ExampleApplication
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108 | {
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109 | protected:
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110 |
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111 | // The set of all the billboards used for the lights
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112 | // 2 sets because we'll rotate them differently
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113 | BillboardSet* mRedYellowLights;
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114 | BillboardSet* mGreenBlueLights;
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115 |
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116 | // Billboards
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117 | Billboard* mRedLightBoard;
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118 | Billboard* mBlueLightBoard;
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119 | Billboard* mYellowLightBoard;
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120 | Billboard* mGreenLightBoard;
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121 |
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122 | // Lights
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123 | Light* mRedLight;
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124 | Light* mBlueLight;
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125 | Light* mYellowLight;
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126 | Light* mGreenLight;
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127 |
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128 |
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129 | // Light flashers
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130 | ControllerValueRealPtr mRedLightFlasher;
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131 | ControllerValueRealPtr mBlueLightFlasher;
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132 | ControllerValueRealPtr mYellowLightFlasher;
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133 | ControllerValueRealPtr mGreenLightFlasher;
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134 |
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135 | // Light controller functions
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136 | ControllerFunctionRealPtr mRedLightControllerFunc;
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137 | ControllerFunctionRealPtr mBlueLightControllerFunc;
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138 | ControllerFunctionRealPtr mYellowLightControllerFunc;
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139 | ControllerFunctionRealPtr mGreenLightControllerFunc;
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140 |
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141 | // Light controllers
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142 | Controller<Real>* mRedLightController;
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143 | Controller<Real>* mBlueLightController;
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144 | Controller<Real>* mYellowLightController;
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145 | Controller<Real>* mGreenLightController;
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146 |
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147 | void createScene(void)
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148 | {
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149 | // Set a very low level of ambient lighting
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150 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1));
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151 |
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152 | // Use the "Space" skybox
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153 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
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154 |
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155 | // Load ogre head
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156 | Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh");
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157 |
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158 | // Attach the head to the scene
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159 | mSceneMgr->getRootSceneNode()->attachObject(head);
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160 |
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161 | /*
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162 | // Create nodes for the lights to be rotated with
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163 | mRedYellowLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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164 | mGreenBlueLightsNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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165 |
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166 |
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167 | // First create the BillboardSets. This will define the materials for the billboards
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168 | // in its set to use
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169 | mRedYellowLights = mSceneMgr->createBillboardSet("RedYellowLights");
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170 | mRedYellowLights->setMaterialName("Examples/Flare");
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171 | mRedYellowLightsNode->attachObject(mRedYellowLights);
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172 |
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173 | mGreenBlueLights = mSceneMgr->createBillboardSet("GreenBlueLights");
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174 | mGreenBlueLights->setMaterialName("Examples/Flare");
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175 | mGreenBlueLightsNode->attachObject(mGreenBlueLights);
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176 |
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177 | // Red light billboard, in "off" state
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178 | Vector3 redLightPosition(78, -8, -70);
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179 | mRedLightBoard = mRedYellowLights->createBillboard(redLightPosition);
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180 | mRedLightBoard->setColour(ColourValue::Black);
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181 |
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182 |
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183 | // Blue light billboard, in "off" state
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184 | Vector3 blueLightPosition(-90, -8, -70);
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185 | mBlueLightBoard = mGreenBlueLights->createBillboard(blueLightPosition);
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186 | mBlueLightBoard->setColour(ColourValue::Black);
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187 |
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188 |
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189 | // Yellow light billboard, in "off" state
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190 | Vector3 yellowLightPosition(-4.5, 30, -80);
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191 | mYellowLightBoard = mRedYellowLights->createBillboard(yellowLightPosition);
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192 | mYellowLightBoard->setColour(ColourValue::Black);
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193 |
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194 | // Green light billboard, in "off" state
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195 | Vector3 greenLightPosition(50, 70, 80);
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196 | mGreenLightBoard = mGreenBlueLights->createBillboard(greenLightPosition);
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197 | mGreenLightBoard->setColour(ColourValue::Black);
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198 |
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199 | // Red light, in "off" state
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200 | mRedLight = mSceneMgr->createLight("RedFlyingLight");
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201 | mRedLight->setType(Light::LT_POINT);
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202 | mRedLight->setPosition(redLightPosition);
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203 | mRedLight->setDiffuseColour(ColourValue::Black);
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204 | mRedYellowLightsNode->attachObject(mRedLight);
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205 |
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206 | // Blue light, in "off" state
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207 | mBlueLight = mSceneMgr->createLight("BlueFlyingLight");
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208 | mBlueLight->setType(Light::LT_POINT);
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209 | mBlueLight->setPosition(blueLightPosition);
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210 | mBlueLight->setDiffuseColour(ColourValue::Black);
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211 | mGreenBlueLightsNode->attachObject(mBlueLight);
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212 |
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213 | // Yellow light in "off" state
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214 | mYellowLight = mSceneMgr->createLight("YellowFlyingLight");
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215 | mYellowLight->setType(Light::LT_POINT);
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216 | mYellowLight->setPosition(yellowLightPosition);
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217 | mYellowLight->setDiffuseColour(ColourValue::Black);
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218 | mRedYellowLightsNode->attachObject(mYellowLight);
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219 |
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220 | // Yellow light in "off" state
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221 | mGreenLight = mSceneMgr->createLight("GreenFlyingLight");
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222 | mGreenLight->setType(Light::LT_POINT);
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223 | mGreenLight->setPosition(greenLightPosition);
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224 | mGreenLight->setDiffuseColour(ColourValue::Black);
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225 | mGreenBlueLightsNode->attachObject(mGreenLight);
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226 |
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227 | // Light flashers
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228 | mRedLightFlasher = ControllerValueRealPtr(
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229 | new LightFlasher(mRedLight, mRedLightBoard, ColourValue::Red));
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230 | mBlueLightFlasher = ControllerValueRealPtr(
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231 | new LightFlasher(mBlueLight, mBlueLightBoard, ColourValue::Blue));
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232 | mYellowLightFlasher = ControllerValueRealPtr(
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233 | new LightFlasher(mYellowLight, mYellowLightBoard, ColourValue(1.0, 1.0, 0.0)));
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234 | mGreenLightFlasher = ControllerValueRealPtr(
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235 | new LightFlasher(mGreenLight, mGreenLightBoard, ColourValue::Green));
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236 |
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237 | // Light controller functions
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238 | mRedLightControllerFunc = ControllerFunctionRealPtr(
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239 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.5, 0.0));
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240 | mBlueLightControllerFunc = ControllerFunctionRealPtr(
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241 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.75, 0.5));
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242 | mYellowLightControllerFunc = ControllerFunctionRealPtr(
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243 | new LightFlasherControllerFunction(Ogre::WFT_TRIANGLE, 0.25, 0.0));
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244 | mGreenLightControllerFunc = ControllerFunctionRealPtr(
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245 | new LightFlasherControllerFunction(Ogre::WFT_SINE, 0.25, 0.5));
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246 |
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247 | // Light controllers
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248 | ControllerManager* mControllerManager = &ControllerManager::getSingleton();
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249 | mRedLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mRedLightFlasher, mRedLightControllerFunc);
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250 | mBlueLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mBlueLightFlasher, mBlueLightControllerFunc);
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251 | mYellowLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mYellowLightFlasher, mYellowLightControllerFunc);
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252 | mGreenLightController = mControllerManager->createController(mControllerManager->getFrameTimeSource(), mGreenLightFlasher, mGreenLightControllerFunc);
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253 |
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254 | */
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255 |
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256 | setupTrailLights();
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257 |
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258 | }
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259 |
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260 | void setupTrailLights(void)
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261 | {
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262 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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263 | Vector3 dir(-1, -1, 0.5);
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264 | dir.normalise();
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265 | Light* l = mSceneMgr->createLight("light1");
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266 | l->setType(Light::LT_DIRECTIONAL);
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267 | l->setDirection(dir);
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268 |
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269 | NameValuePairList pairList;
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270 | pairList["numberOfChains"] = "2";
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271 | pairList["maxElements"] = "80";
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272 | RibbonTrail* trail = static_cast<RibbonTrail*>(
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273 | mSceneMgr->createMovableObject("1", "RibbonTrail", &pairList));
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274 | trail->setMaterialName("Examples/LightRibbonTrail");
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275 | trail->setTrailLength(400);
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276 |
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277 |
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278 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(trail);
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279 |
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280 | // Create 3 nodes for trail to follow
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281 | SceneNode* animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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282 | animNode->setPosition(50,30,0);
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283 | Animation* anim = mSceneMgr->createAnimation("an1", 14);
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284 | anim->setInterpolationMode(Animation::IM_SPLINE);
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285 | NodeAnimationTrack* track = anim->createNodeTrack(1, animNode);
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286 | TransformKeyFrame* kf = track->createNodeKeyFrame(0);
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287 | kf->setTranslate(Vector3(50,30,0));
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288 | kf = track->createNodeKeyFrame(2);
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289 | kf->setTranslate(Vector3(100, -30, 0));
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290 | kf = track->createNodeKeyFrame(4);
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291 | kf->setTranslate(Vector3(120, -100, 150));
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292 | kf = track->createNodeKeyFrame(6);
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293 | kf->setTranslate(Vector3(30, -100, 50));
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294 | kf = track->createNodeKeyFrame(8);
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295 | kf->setTranslate(Vector3(-50, 30, -50));
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296 | kf = track->createNodeKeyFrame(10);
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297 | kf->setTranslate(Vector3(-150, -20, -100));
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298 | kf = track->createNodeKeyFrame(12);
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299 | kf->setTranslate(Vector3(-50, -30, 0));
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300 | kf = track->createNodeKeyFrame(14);
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301 | kf->setTranslate(Vector3(50,30,0));
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302 |
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303 | AnimationState* animState = mSceneMgr->createAnimationState("an1");
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304 | animState->setEnabled(true);
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305 | mAnimStateList.push_back(animState);
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306 |
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307 | trail->setInitialColour(0, 1.0, 0.8, 0);
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308 | trail->setColourChange(0, 0.5, 0.5, 0.5, 0.5);
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309 | trail->setInitialWidth(0, 5);
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310 | trail->addNode(animNode);
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311 |
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312 | // Add light
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313 | Light* l2 = mSceneMgr->createLight("l2");
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314 | l2->setDiffuseColour(trail->getInitialColour(0));
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315 | animNode->attachObject(l2);
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316 |
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317 | // Add billboard
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318 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
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319 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(0));
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320 | bbs->setMaterialName("Examples/Flare");
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321 | animNode->attachObject(bbs);
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322 |
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323 | animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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324 | animNode->setPosition(-50,100,0);
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325 | anim = mSceneMgr->createAnimation("an2", 10);
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326 | anim->setInterpolationMode(Animation::IM_SPLINE);
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327 | track = anim->createNodeTrack(1, animNode);
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328 | kf = track->createNodeKeyFrame(0);
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329 | kf->setTranslate(Vector3(-50,100,0));
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330 | kf = track->createNodeKeyFrame(2);
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331 | kf->setTranslate(Vector3(-100, 150, -30));
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332 | kf = track->createNodeKeyFrame(4);
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333 | kf->setTranslate(Vector3(-200, 0, 40));
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334 | kf = track->createNodeKeyFrame(6);
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335 | kf->setTranslate(Vector3(0, -150, 70));
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336 | kf = track->createNodeKeyFrame(8);
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337 | kf->setTranslate(Vector3(50, 0, 30));
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338 | kf = track->createNodeKeyFrame(10);
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339 | kf->setTranslate(Vector3(-50,100,0));
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340 |
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341 | animState = mSceneMgr->createAnimationState("an2");
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342 | animState->setEnabled(true);
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343 | mAnimStateList.push_back(animState);
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344 |
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345 | trail->setInitialColour(1, 0.0, 1.0, 0.4);
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346 | trail->setColourChange(1, 0.5, 0.5, 0.5, 0.5);
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347 | trail->setInitialWidth(1, 5);
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348 | trail->addNode(animNode);
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349 |
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350 |
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351 | // Add light
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352 | l2 = mSceneMgr->createLight("l3");
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353 | l2->setDiffuseColour(trail->getInitialColour(1));
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354 | animNode->attachObject(l2);
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355 |
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356 | // Add billboard
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357 | bbs = mSceneMgr->createBillboardSet("bb2", 1);
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358 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(1));
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359 | bbs->setMaterialName("Examples/Flare");
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360 | animNode->attachObject(bbs);
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361 |
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362 |
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363 | }
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364 |
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365 | void createFrameListener(void)
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366 | {
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367 | // This is where we instantiate our own frame listener
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368 | mFrameListener= new LightingListener(mWindow, mCamera);
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369 | mRoot->addFrameListener(mFrameListener);
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370 |
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371 | }
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372 |
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373 | };
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