Revision 692,
1.2 KB
checked in by mattausch, 19 years ago
(diff) |
adding ogre 1.2 and dependencies
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[692] | 1 | // Materials for rendering to the fat buffer
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| 2 |
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| 3 | // Plain phong
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| 4 | vertex_program DeferredShading/material/glsl/vs glsl
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| 5 | {
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| 6 | source DeferredShading/material/glsl/vs.glsl
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| 7 | }
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| 8 | fragment_program DeferredShading/material/glsl/ps glsl
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| 9 | {
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| 10 | source DeferredShading/material/glsl/ps.glsl
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| 11 | default_params
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| 12 | {
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| 13 | param_named specularity float 0.0
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| 14 | }
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| 15 | }
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| 16 | fragment_program DeferredShading/material/glsl/notex_ps glsl
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| 17 | {
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| 18 | source DeferredShading/material/glsl/notex_ps.glsl
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| 19 | default_params
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| 20 | {
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| 21 | param_named specularity float 0.0
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| 22 | param_named colour float3 0.7 0.7 0.7
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| 23 | }
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| 24 | }
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| 25 |
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| 26 | // Normal mapping
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| 27 | vertex_program DeferredShading/material/glsl/nm_vs glsl
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| 28 | {
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| 29 | source DeferredShading/material/glsl/nm_vs.glsl
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| 30 | }
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| 31 | fragment_program DeferredShading/material/glsl/nm_ps glsl
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| 32 | {
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| 33 | source DeferredShading/material/glsl/nm_ps.glsl
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| 34 | default_params
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| 35 | {
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| 36 | param_named specularity float 0.0
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| 37 | param_named tex0 int 0
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| 38 | param_named normTex int 1
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| 39 | }
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| 40 | }
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| 41 | fragment_program DeferredShading/material/glsl/nm_notex_ps glsl
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| 42 | {
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| 43 | source DeferredShading/material/glsl/nm_notex_ps.glsl
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| 44 | default_params
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| 45 | {
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| 46 | param_named colour float3 0.7 0.7 0.7
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| 47 | param_named specularity float 0.0
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| 48 | param_named normTex int 0
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| 49 | }
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| 50 | }
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